27 Jul 2006 at 15:22 - 3
first off, don't run into mobs... assassin in real life don't take on mobs, they take on individule targets, and so should you.
the assassin works best, if its the last one to enguage in combat. - sit back and wait for the rest of your team to enguage, then watch to see if any foes rush your casters. if so then he is your first target. after you've secured your casters, go after casters on the other team, leave the mobs for your war to deal with. - when you rush ahead of the rest of your group, the other team is likely to target you in numbers, if you wait for them to pick other targets, only 1 or maybe 2 will switch their agro to you when you go in.
an alternitive way to send you henchies in before you without the bow, is to highlight a enemy and use ctrl - alt- space. - this way you call the target for your team to attack, without attacking yourself. - this or the bow are the best ways to get your henchies to initate battle.
if you have a sceptor or staff from your secondary, you can use them instead of the bow...
deaths charge is nice, but you're generaly going to be full on health when you use it, so the healing is pointless... and vipers defense is nice, but it doesn't get you very far away from the fight..... when you are rechrgeing energy, you want to be well away from the fight, back by your casters is my prefrence. beter alternitives will be Shadow of Haste, Arua of Displacement, or Recall. - Return also fits here, but requires you to break concentration in the middle of a fight, search out an ally that is away from the fight, then click and cast on him - that added time often is the difference between life and death. - use these teleports to get you back by your casters after you've delivered your combo.
go in, deliver your combo on 1 target, tp back by your casters and recharge. if you're carrying a bow, sceptor, or staff you can switch to that and use ranged attacks while you are hanging out rechargeing.