PvP Shroud of Silence Build
nori nori
I've been running around in RA/TA as an assassin for a while, trying to come up with an effective build that didn't require AoD+GPS+etc and that would make me an asset rather than a liability (as far as the healers are concerned). Finally, I came up with this:
A/X
Name: Something intimidating and mysterious...maybe "Bloodshadowdeathskull"
Skills:
Iron Palm
Falling Spider
Twisting Fangs
Siphon Speed
Shroud of Silence [elite]
(optional)-I usually take dark escape or a shadow stepping skill
Shadow Refuge
Res Sig
Attributes:
not quite sure what I have here, but it goes something to the effect of
Dagger: 12
Deadly: 15 or 16
Shadow: 6?
Critical: 8
Equipment:
Shrouded Armor
+5 energy dagger
Zealous Tangs
+5 Armor handle
How it works:
I've found that, as most successful assassin players have, that the key strength of the assassin (more than its mobility, which I think is also a major strength) is its ability to quickly disable/kill a single key player of the opposing team. Usually this player is a spell caster of some kind so I decided to give a shroud of silence build a whirl.
The strategy is to wait a few seconds after everyone locks on to their targets, then find the key support player. My list of priorities goes something like (Mo/X, Me/Mo, E/Mo, Me/X, other spell casters, melee). Next, hit them with Siphon Speed to slow them down and set up the iron palm combo. Now you have to do some strategic thinking: either lead off with shroud of silence then go into the iron palm combo, or use IP+FS as an interrupt then immediately cast shroud of silence followed by TF (the target should still be under siphon speed so kiting shouldn't be a problem). If the situation allows, you can stick around to smack the target. Usually by this time you'll have some heat on you so it would be best to high tail it out of there and let someone else on your team finish the job, if all the degen doesn't. Another strategy is to cast siphon speed on a target that probably won't die too quickly (e.g. a ranger) for a solid ~20 sec speed boost -regardless if your main target goes down - allowing you to gracefully exit the fray.
This build freaks out pure casters almost to the point of hilarity. A lot will just stand there, wondering why their spells don't work. This build will also make short work of unsupported wammos by disabling their healing spells (i've been called "gay" and "lame" on multiple occasions by angry wammos.) The down side is that it relies on marginal competence from the rest of your team (i.e. pouncing on that Mo/Me while his spells are disabled) and good kiting skills. There's room for some condition/hex removal in that optional slot, but you will sacrifice mobility for it. Also, there is a lot of down time between shrouds so you need to make sure that each one counts.
Try it out, tell me what you think. Or just flame me.
A/X
Name: Something intimidating and mysterious...maybe "Bloodshadowdeathskull"
Skills:
Iron Palm
Falling Spider
Twisting Fangs
Siphon Speed
Shroud of Silence [elite]
(optional)-I usually take dark escape or a shadow stepping skill
Shadow Refuge
Res Sig
Attributes:
not quite sure what I have here, but it goes something to the effect of
Dagger: 12
Deadly: 15 or 16
Shadow: 6?
Critical: 8
Equipment:
Shrouded Armor
+5 energy dagger
Zealous Tangs
+5 Armor handle
How it works:
I've found that, as most successful assassin players have, that the key strength of the assassin (more than its mobility, which I think is also a major strength) is its ability to quickly disable/kill a single key player of the opposing team. Usually this player is a spell caster of some kind so I decided to give a shroud of silence build a whirl.
The strategy is to wait a few seconds after everyone locks on to their targets, then find the key support player. My list of priorities goes something like (Mo/X, Me/Mo, E/Mo, Me/X, other spell casters, melee). Next, hit them with Siphon Speed to slow them down and set up the iron palm combo. Now you have to do some strategic thinking: either lead off with shroud of silence then go into the iron palm combo, or use IP+FS as an interrupt then immediately cast shroud of silence followed by TF (the target should still be under siphon speed so kiting shouldn't be a problem). If the situation allows, you can stick around to smack the target. Usually by this time you'll have some heat on you so it would be best to high tail it out of there and let someone else on your team finish the job, if all the degen doesn't. Another strategy is to cast siphon speed on a target that probably won't die too quickly (e.g. a ranger) for a solid ~20 sec speed boost -regardless if your main target goes down - allowing you to gracefully exit the fray.
This build freaks out pure casters almost to the point of hilarity. A lot will just stand there, wondering why their spells don't work. This build will also make short work of unsupported wammos by disabling their healing spells (i've been called "gay" and "lame" on multiple occasions by angry wammos.) The down side is that it relies on marginal competence from the rest of your team (i.e. pouncing on that Mo/Me while his spells are disabled) and good kiting skills. There's room for some condition/hex removal in that optional slot, but you will sacrifice mobility for it. Also, there is a lot of down time between shrouds so you need to make sure that each one counts.
Try it out, tell me what you think. Or just flame me.
Lambentviper
looks nice...i wanna give it a try and i think i will....once i put some good RA pwnage music on

Sammgus
Definitely looks like a good build - was thinking of something similar, but didn't consider IP-combo until I saw your post. Nice work
Evaem Asollan
I prefer snares and dmg when using Shroud of Silence. You often can't depend on other people on your team to target the one with Silence on them. So I bring these skills so I can snare and take out a big chunk, if not kill them:
Leaping Mantis Sting (or Black Mantis Thrust)
Jungle Strike
Twisting Fangs
Black Lotus Strike
Blades of Steel
or another build I use is this:
Mark of Instability
Black Lotus Strike
Twisting Fangs
Falling Spider
Blades of Steel
Leaping Mantis Sting (or Black Mantis Thrust)
Jungle Strike
Twisting Fangs
Black Lotus Strike
Blades of Steel
or another build I use is this:
Mark of Instability
Black Lotus Strike
Twisting Fangs
Falling Spider
Blades of Steel
nori nori
I've considered using longer attack chains for more damage and snaring, but I've found that without a self heal and some kind of escape skill, the build becomes too fragile. Well, too fragile as far as my kiting skills are concerned.
Usually the IP + FS + TF combo can drop a squishy down to less than half health and will kill it with the subsequent health degen provided that it doesn't have a lot of regen enchantments/skills active. Not quite sure of the numbers, but just IP and FS does something to the tune of 80 damage.
Also, you can cast siphon speed on two different foes to get a 33% speed boost, which combined with your target's -20% speed debuff should keep you on his ass for the duration of the silence, or allow you to escape any would be pursuers long enough for your IP to recharge. Then you can turn around and punish anyone giving chase.
more flames, please!
Usually the IP + FS + TF combo can drop a squishy down to less than half health and will kill it with the subsequent health degen provided that it doesn't have a lot of regen enchantments/skills active. Not quite sure of the numbers, but just IP and FS does something to the tune of 80 damage.
Also, you can cast siphon speed on two different foes to get a 33% speed boost, which combined with your target's -20% speed debuff should keep you on his ass for the duration of the silence, or allow you to escape any would be pursuers long enough for your IP to recharge. Then you can turn around and punish anyone giving chase.
more flames, please!
LuckyGiant
Iv had very good success with Shroud too in randoms, combo I use is
Unsupecting Strike > Shock > FS > Shroud > Twisted Fangs
Good thing is through the combo so long as they dont activate distortion etc there is no time to cast as theyre knocked down or shrouded. Only prob is exhaustion which can become a real pain if u dont use shock properly or need that extra one to get a monk and monks that use CoP I cant kill myself unless theyre bad :P
Unsupecting Strike > Shock > FS > Shroud > Twisted Fangs
Good thing is through the combo so long as they dont activate distortion etc there is no time to cast as theyre knocked down or shrouded. Only prob is exhaustion which can become a real pain if u dont use shock properly or need that extra one to get a monk and monks that use CoP I cant kill myself unless theyre bad :P
prodigy ming
Great build, i like it alot more than the regular shock build
Spura
http://www.gwkb.org/cBuild.php?mode=Show&ID=4750
nori nori
I was expecting some heated debate over this build, but if everyone likes it I guess that's just as good.
DieInBasra
You can only use your spike once every 20 seconds, and you still haven't solved that fact you're a liability. Shadow Shroud is barely better then having a mesmer with distortion and blackout, and he'd be doing alot more then an almost "spike" with a huge recharge. You also are useless vs a monk because of cop, and again, a blackout mesmer would be just as good vs any other type of caster.
LordLucifer
well, he made a build thats "just as good as a blackout mesmer vs any other type of caster" with an assassin, i would call that a great compliment
*thumbs up*
*thumbs up*
Spura
Quote:
Originally Posted by DieInBasra
You can only use your spike once every 20 seconds, and you still haven't solved that fact you're a liability. Shadow Shroud is barely better then having a mesmer with distortion and blackout, and he'd be doing alot more then an almost "spike" with a huge recharge. You also are useless vs a monk because of cop, and again, a blackout mesmer would be just as good vs any other type of caster.
Yea yea. But while using blackout that mesmer won't kill squat. My build does this to a caster and kills him. As it is clearly stated in my build, this is AB build and most monks in AB don't use CoP. Usually I take them out in one combo + few normal hits before the hex runs out.
Shroud of silence is pretty bad elite, and this is the best I can do with it. If you can do better, show me. All I can say to you telling me that there is better shutdown possible is : No sh*t Sherlock! That's like going into topic about Warrior's Endurance and telling people it is better to make R/W and use expertise for enegy management. If elite is crappy, I can't do miracles. And this build does pretty well when it comes to taking out all kinds of casters in AB, especially NPC monks. It has shutdown and ability to kill a target during those 10 sec of shutdown, but it ain't no cookie cutter.
Shroud of silence is pretty bad elite, and this is the best I can do with it. If you can do better, show me. All I can say to you telling me that there is better shutdown possible is : No sh*t Sherlock! That's like going into topic about Warrior's Endurance and telling people it is better to make R/W and use expertise for enegy management. If elite is crappy, I can't do miracles. And this build does pretty well when it comes to taking out all kinds of casters in AB, especially NPC monks. It has shutdown and ability to kill a target during those 10 sec of shutdown, but it ain't no cookie cutter.
Claymore
Very Nice build, going to go cap shroud of silence tonight and give it a go.
Good job!
Good job!
DieInBasra
Well,spura, I was talking to the original build maker, but ok :\ I've played vs a build like yours in TA, btw.
Quote:
just as good as a blackout mesmer vs any other type of caster
Quote:
Quote:
Um, if by "play them effectively" you mean "only actually do damage every 20 seconds". Having a 20 second recharge on your ability to do damage, and a 30 second recharge on your ability to disrupt isn't to hot, I'm sorry. Any build like that isn't going to be great. Sure you can auto attack, but who? I guess it's a bit differant in a TA/RA type deal, I'm more used to GvG, but auto attacking there monk or even midline casters isn't going to get you very far, unless far is also dead, because it's equivelant to a monk running up to them, in terms of armour. A speed boost isn't going to get you out faster, because when people what you dead you're going to be laying down before then, due to the gale/shock/dev/bash that just hit you beforehand.
Shroud of silence is pretty bad elite, and this is the best I can do with it. If you can do better, show me. All I can say to you telling me that there is better shutdown possible is : No sh*t Sherlock! That's like going into topic about Warrior's Endurance and telling people it is better to make R/W and use expertise for enegy management. If elite is crappy, I can't do miracles. And this build does pretty well when it comes to taking out all kinds of casters in AB, especially NPC monks. It has shutdown and ability to kill a target during those 10 sec of shutdown, but it ain't no cookie cutter.
Play to win? if there are better options...use them? ![]() nori nori
Hurrah, a proper flame. Thanks, DieInBasara. Begin counter-flame!
In regards to only being able to use the Iron Palm combo every 20 seconds, I challenge you to find an assassin spike of comperable power (in damage and conditions) that can be pulled off in significantly less time. Unfortunately, for the impatient, dealing with moderate recharge times is just another one of the aspects of playing the assassin effectively. Admittedly, this build does not directly address the issue of assassins being burdens on healers. Whether or not you become a liability or an asset to your healer depends as much on your character construction as on your ability as a player. When I first started playing an assassin, I received many a, "WTF noob, stop dying," from the monk. Once I learned how to stay alive and pick targets, I started getting more, "Thank god we have a sin who knows wtf he is doing," and, "Gay sin go to hell," the latter coming from the other team, of course. As for the whole "blackout vs. shroud of silence" issue, I submit that it is the same as comparing a saw to a machette i.e. similar functions, different applications. It is also worth mentioning a good blackout build cannot kill a competent monk solo either. In fact, a good blackout build cannot kill much of anything by itself. That is not to say that a blackout mesmer isn't a good build - I think it's great in the right context - but it requires too much coordination as far as RA and impromtu TA teams are concerned. Have fun calling your blackout on the monk as the ignorant warrior/ranger/poopslinger on your team chases down some ele/necro/whatever. Finally, yes, CoP is a bitch, but there are ways around it. You can cast siphon speed, or use some condition causing skill from the optional slot on the monk first and try to bait the CoP out then quickly hit him with a shroud. Anyhow, a good monk won't be taken down by a single player, so the arguement of, "lol you can't take down a monk solo stupid" against any build is a moot point, IMO. It' like using 1v1 battles to determine that one build is better than another. That's like saying Priest Holmes could beat Peyton Manning in a 40 yard sprint, or Shaq could beat the shit out of Dwayne Wade. It's a team game, after all. DieInBasra
Quote:
In regards to only being able to use the Iron Palm combo every 20 seconds, I challenge you to find an assassin spike of comperable power (in damage and conditions) that can be pulled off in significantly less time. Unfortunately, for the impatient, dealing with moderate recharge times is just another one of the aspects of playing the assassin effectively.
|
Quote:
Quote:
As for the whole "blackout vs. shroud of silence" issue, I submit that it is the same as comparing a saw to a machette i.e. similar functions, different applications. It is also worth mentioning a good blackout build cannot kill a competent monk solo either. In fact, a good blackout build cannot kill much of anything by itself. That is not to say that a blackout mesmer isn't a good build - I think it's great in the right context - but it requires too much coordination as far as RA and impromtu TA teams are concerned. Have fun calling your blackout on the monk as the ignorant warrior/ranger/poopslinger on your team chases down some ele/necro/whatever.
A good blackout build can incapacitate a monk with relative ease. Re: Vin's Gale/BO mesmer, can take down a monk for 9 seconds every 15 with diversion on him for the remainder. Pretty good ratio, imo. And a good surge/burn/sow mesmer with BO as a side will do almost as much pressure damage as a warrior. Sure the pure DPS isn't high, but if you add in the energy drained, things get ugly. I don't really see how a mesmer with BO needs more co-ordiation then a Sin with Shroud. But really, anything works in RA as long as it has a bit of self healing,as the level of competition there is...non-existant? TA is a differant story, but if you're just doing it impromtu, I wouldn't except to win much, anyway. Quote:
|