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Originally Posted by mrvrod
*** This post is a concern I sent to ncsoft about Guild Wars, their response was that rather than speak to them directly, I post this on your fansite. ***
*** I apologise to the fansite users who have to put up with my futile attempt to be heard. Thank you for your understanding. *** Please, I am asking you ro reconsider what you are turning Guild Wars into. I understand changes in armor, weapons and such to ensure gameplay balance. What I don't understand are the changes in gameplay itself. Why are you blocking farming when everything (armor especially) is so expensive? I guess I won't by dying my armor black any time soon. And now I hear runs will soon be blocked?! This is a mmorpg, it's a GOOD thing that people are finding and creating professions for themselves. This is just evidence that your mmo is becoming a thriving community of people. There is a small number of very vocal people making you think everybody hates these things, but it's just not so. The majority of us love what Guild Wars is, and hate what it's becoming! Don't let the few, angry voices make you turn your game into a single player, mission based adventure - with chat. Give us the freedom to make this world as great as you envisioned it in the beginning! We won't let you down! Bill aka Jada Alia Fyre (W/E lvl 20) Slytheran N Fyre (E/N lvl 12) Brandy Jada Fyre (A/Ri lvl 15) Summer Glau Fyre (R/Me lvl 09) |
I found this to be at least partly fixed by the update that causes characters to gain significant amounts of experience when using Capture Signets, and the fact that characters in Tyria could potentially go to Kaineng and buy armor 60 equipment (or whatever, for non-casters).
Running itself isn't bad. Honestly, I seriously LIKED that I could skip so much of Guild Wars; the first time I made a character, I played through the story, and the game, and enjoyed the full experience. The second, I did it again, and appreciated the different perspective.
The third was becoming and exersize in redundancy; I started finding new ways to go faster, cutting out the long, out of the way missions. The fourth.... I was refining the process.
By the time I made my eighth role playing character (yes, I remade some characters because I didn't like them, or wanted to try new things, or whatever), I had it down to and art, and ascended at level 14. I ran myself from Hot Springs to Temple of the Ages to Sanctum Cay, ran myself around the desert, and ascended at level 14. I was the only level 19 character waiting to enter Glint's Lair when I got there, and I was happy. I rushed myself and succeeded.
I hated Factions; the first time, the missions were kinda fun, but I wasn't that interested in them. And now I have six RPG characters, doing the missions is downright tedious. The only real end game content was Fort Apsenwood and Jade Quarrey, which never goes. I like those missions, but it is tedious to have to get there with everyone, six times; why are there 10 missions before you finally get to what I thought the whole focus of the game was (i.e. the conflict between the Luxons and Kurzicks)?
The point of Guild Wars was, as I understood it, that it was an RPG that didn't make you waste time to get to the good stuff. Lately, that's all Guild Wars has become; you can't skip missions, you can't explore as you go (the door is locked, come back later), and it's frustrating and annoying and boring.
As for farming.... it seems that only Guild Wars approved farming (Faction Farming) is allowed. And you aren't supposed to make money doing that.

you can quote wiki all day.