with armor nerf... will fds/ids/icebreaker become more popular?
Fox Reeveheart
title speaks for itself, i know the armor nerf was a bit ago now but I havent played GW in a while either (will tomorrow to play my dervish >.>)
But I wanna know your opinion, will or has the ids/fds/ice breaker or just elemental weapons in general become more popular to beat down those pesky warriors?
But I wanna know your opinion, will or has the ids/fds/ice breaker or just elemental weapons in general become more popular to beat down those pesky warriors?
VitisVinifera
already have been
as well as elemental upgrades
as well as elemental upgrades
tomcruisejr
yes and wyvern/platemail/dragon pieces too
Khift
Been seeing a good deal of IDS/Icebreaker use on obs mode lately. Of course, they only pull it out when beating on other warriors. Dealing +5 more damage a hit and having automatic 20% AP is definitely worth it.
I know I'll be getting an elemental weapon switch for all of my melee characters if/when I ever decide to specialize one for PvP.
I know I'll be getting an elemental weapon switch for all of my melee characters if/when I ever decide to specialize one for PvP.
art_
people used elemental damage against warriors before the 'nerf' anyway....
KamikazeChicken
It's also more effective smacking on non-warrior targets now. Any caster holding a shield (among others) are fair game because their shields are only -physical.
Khift
Yes, but now they have a much greater reason to do so. Before it would do barely more damage than Vamp would, now it does about 3x as much extra than Vamp does.
doinchi
Ive spent all my level 20 days wielding either and Ice Breaker or a IDS. I don't know how they compare to regular weapons, but Ive found them extremely efficient. But the downside is Im not as effective against rangers. I traded a gold cruel shadow blade of fortitude for an Ice Breaker and 15k for an IDS so I don't think they are that popular.
KamikazeChicken
Quote:
Originally Posted by doinchi
Ive found them extremely efficient. But the downside is Im not as effective against rangers.
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doinchi
I have a vampiric hammer, but the weapon combined with my absentmindedness tends to kill me more often then the enemies. Hehe..
Yichi
This is nothing new. pvp players have always used an elemental weapon against warriors since before the nerf.
Makkert
Yep.
It does increase the effectiveness, but it's not like it will shake up the choices made.
It does increase the effectiveness, but it's not like it will shake up the choices made.
General Surena
Quote:
Originally Posted by art_
people used elemental damage against warriors before the 'nerf' anyway....
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The only thing where the "nerf" really shines out is in PvE and massive mobs wanding you.
GloryFox
Yes... I’ve spoken about this very topic many times.
The Developers created a FLAW in my opinion. The Warrior has ceased to become any form of real Tank in the game. Everyone now has an Elemental weapon PvE and PvP so any damage reduction you do have is pointless and the only ones benefiting from the NERF are Rangers and the Warriors with 100 armor all of the time. No one complained about damage reduction before the NERF and it was never an issue before in PvP or PvE.
They are about to create another FLAW in my opinion with DP affecting pets, but that is a different thread.
What was the thinking of ANET when they got rid of damage reduction vs everything? How was damage reduction the way it was a FLAW? Id love to hear the table arguments over this decision at ANET.
The Developers created a FLAW in my opinion. The Warrior has ceased to become any form of real Tank in the game. Everyone now has an Elemental weapon PvE and PvP so any damage reduction you do have is pointless and the only ones benefiting from the NERF are Rangers and the Warriors with 100 armor all of the time. No one complained about damage reduction before the NERF and it was never an issue before in PvP or PvE.
They are about to create another FLAW in my opinion with DP affecting pets, but that is a different thread.
What was the thinking of ANET when they got rid of damage reduction vs everything? How was damage reduction the way it was a FLAW? Id love to hear the table arguments over this decision at ANET.
Dzan
Every good pvp player already used an elemental weapon when beating on other warriors.
Red Locust
Quote:
Originally Posted by GloryFox
Yes... I’ve spoken about this very topic many times.
The Developers created a FLAW in my opinion. The Warrior has ceased to become any form of real Tank in the game. Everyone now has an Elemental weapon PvE and PvP so any damage reduction you do have is pointless and the only ones benefiting from the NERF are Rangers and the Warriors with 100 armor all of the time. No one complained about damage reduction before the NERF and it was never an issue before in PvP or PvE. They are about to create another FLAW in my opinion with DP affecting pets, but that is a different thread. What was the thinking of ANET when they got rid of damage reduction vs everything? How was damage reduction the way it was a FLAW? Id love to hear the table arguments over this decision at ANET. |
Caelus The Fallen
Quote:
Originally Posted by Red Locust
Most warriors have had +20 armor vs. physical forever now, you should have been using an elemental weapon on them long before the recent update.
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Now that an elemental mod means ignoring all reduction too, the damage potential has finally beaten vampiric when attacking warriors, and it is therefore now useful. Perhaps the previous ineffectiveness of elemental weapons next to vampiric was the flaw ANet wished to address.
Red Locust
Quote:
Originally Posted by Caelus The Fallen
Not really, using a Vampiric would give you roughly the same extra damage output as ignoring 20 AL (I say roughly because armour ignoring bonus damage also depends on your weapon "throw" for each hit, vampiric is constant), but vampiric is also a net heal to the user (for anything but a Hornbow without increased attaack speed) and universally useful against all classes. This means that an elemental switch wasnt worth the effort usually, especially since PvP characters only get 2 weapons.
Now that an elemental mod means ignoring all reduction too, the damage potential has finally beaten vampiric when attacking warriors, and it is therefore now useful. Perhaps the previous ineffectiveness of elemental weapons next to vampiric was the flaw ANet wished to address. |
So there was, and still is, very little reason to use vampiric weapons on warriors as opposed to elemental. If you're taking into account the tiny health gain, just stop attacking and heal sig.
Arcador
Shield bonus AL is normal AL, the extra reduction is physical. Casters mostly use only that extra reduction.
Caelus The Fallen
Quote:
Originally Posted by Red Locust
Not really. Anything over ~25dmg on a warrior with 80AL +20 vs. physical favors the elemental over the vampiric. At 50dmg, elemental already exceeds vampiric by ~5dmg. If you're spiking a warrior (which is usually when you'll need to pump out the most damage possible) it's not uncommon to hit for upwards of 100 base dmg, in which case the difference becomes huge. If you catch a warrior on frenzy, this extra damage is multiplied two-fold.
So there was, and still is, very little reason to use vampiric weapons on warriors as opposed to elemental. If you're taking into account the tiny health gain, just stop attacking and heal sig. |
Mean Axe: 17 (~3.5 dmg bonus going from 100Al to 80AL) [cf. 3 Vampiric]
Mean Sword: 18.5 (~3.8) [cf. 3 Vampiric]
Mean Hammer: 27 (~5.5) [cf. 5 Vampiric]
Mean Bow: 21.5 (~4.4) [cf. 5 Vampiric]
Mean Dagger: 12 (~2.4) [cf. 3 Vampiric]
Yeah, you might spike with an eviserate/executioners or similar, but those +dmgs are factored into damage calculations after amour, so it really doesn't matter, your multiplicative armour bonus doesnt touch them (based on the guildwiki damage formula, which has been well enough tested to trust its accuracy).
And if you catch a Warrior in Frenzy.... well you really dont need the help
(Edit: Neglected Daggers in my original post)
Yichi
yes but with a vampiric weapon its still considered physical dmg with lifestealing. where so some of the dmg before the lifestealing can be reduced. whereas the elemental dmg cannot be reduced.