Extend Enchantments + Smite

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

5e 1/4 casting 20 recharge

Enchantment. Lose all enchantments. For 17 seconds (12 myst) enchantment spells cast upon you last 100% longer. When Extend enchantments ends you lose all enchantments on you.


Anyone else seeing this combined with smite a 2 man wrecking crew. On top that the adjacent AoE attack range on every hit a dervish can do. He might not have the armor that a war has but with a Air smiter that won't be a big issue.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Be aware of a nerf that will come. Is it elite?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Phoenix Arrows
Be aware of a nerf that will come. Is it elite?
No its a normal skill. This will also synergize with the Sythe attacks that inflict conditions duration based on how many enchantments you have. Like the one that cripples for 5 seconds for each enchant max 16 seconds. It has a 15 recharge.

This is going to be so fun.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Dervishes are CRYING to be smited off of. Its only then are they at home. A dervish can't self contain enough enchant to fuel most of their skills (that honestly need either constant spammage of enchants, or 3+ enchants on you to be effective).