5e 1/4 casting 20 recharge
Enchantment. Lose all enchantments. For 17 seconds (12 myst) enchantment spells cast upon you last 100% longer. When Extend enchantments ends you lose all enchantments on you.
Anyone else seeing this combined with smite a 2 man wrecking crew. On top that the adjacent AoE attack range on every hit a dervish can do. He might not have the armor that a war has but with a Air smiter that won't be a big issue.
Extend Enchantments + Smite
twicky_kid
Phoenix Arrows
Be aware of a nerf that will come. Is it elite?
twicky_kid
Quote:
Originally Posted by Phoenix Arrows
Be aware of a nerf that will come. Is it elite?
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This is going to be so fun.
Former Ruling
Dervishes are CRYING to be smited off of. Its only then are they at home. A dervish can't self contain enough enchant to fuel most of their skills (that honestly need either constant spammage of enchants, or 3+ enchants on you to be effective).