Possible change to Dervish?

GodHead

Ascalonian Squire

Join Date: Jul 2006

Make the AoE Effect of Scythes related to Scythe Mastery (like a 2 or 3% per level), as Double Strikes are related to Dagger Mastery.

As it is, it's simply ridiculous right now.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

two words: Beta Testing

Im pretty sure these skills will be adjusted in their final forms. I personally feel the dervish has too much potential as a farming class....built in aoe + zealous + tons of enchants and healing....

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Its not rediculous...Scythes Attack as slow as my Grandmother, and Dervishes are weak as crap under enchant removal..Its a needed feature ot make them worth it.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Scythes attack every 1.5 seconds, at least, that's what GuildWiki tells me. They are faster than Hammers and have a potential to do more damage if you land lots of crits.

Scythes aren't ridicously (sp?) overpowered. A lot of the scythe attacks have to do with Enchantments, so Enchantment removal will screw them over.

Neferes

Pre-Searing Cadet

Join Date: Jul 2006

Desecrate and Defile Enchantments own Dervishes, especially large groups of them.

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

Luckily the Dervish has Mysticism to get back the energy they need to cast the enchantments. Once one of them is removed, it's right back up again.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Urban_Nomad
Luckily the Dervish has Mysticism to get back the energy they need to cast the enchantments. Once one of them is removed, it's right back up again.
In a perfect world.

Here we have recharges, and 90% of the decent dervish skills require you strip your own enchantments.

Simple fact is..dervish is like the Assassin...Looked good on paper...but isnt that hot.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

It is VERY hot if you know how to use it. Only real place is to be smited off of. Their attacks are too slow to do anything in RA/TA with unless you have more than one.

Rending touch alone is worth the entire class.

GodHead

Ascalonian Squire

Join Date: Jul 2006

I still think it's far too good, especially (perhaps essentially?) as a secondary class. The huge damage range, coupled with Critical hit effecting skills (I'm thinking of Warrior with Primal Rage or Assassin primary), combined with it's decent attack rate (comparable to Hammers, even better I think!?), means it should not get free Area Attack. You don't even need a Dervish, just a Critical Hit melee character with Dervish secondary for the Scythe Mastery.

I really think my suggestion of linking it to a % chance based on Scythe Mastery is very reasonable, and follows the precedent set by Dagger Mastery.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by GodHead
The huge damage range, coupled with Critical hit effecting skills
Its not huge its Adjacent range.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

And its "Glitched" Adjacent too..Sometimes they can standing right next to you and if its at a weird angle you still wont hit them.

Some possible exploits on the PvE Side...but in PvP they are totally fine.

GodHead

Ascalonian Squire

Join Date: Jul 2006

The Damage Range of 9-41 is what I was referring to, not the distance you can attack with it from.

Perhaps the title of this thread was misleading, but it's rather more to do with Scythes as weapons themselves rather than the Dervish class.

Why would anyone use a Hammer now that Scythes are in? Scythes attack faster, have a higher critical hit result (extremely crucial for some builds) and attack everyone around you, and the skills between the two are mostly comparable, and Scythes are in fact much much better at applying conditions.

I don't think it would be a bad thing for Scythes to only have a 32% chance of area effect attack at 16 mastery.

I currently have a Strength based Primal Rage Hammer Warrior right now that is positively creaming himself at the prospect of a faster attacking 41 max damage aoe effect weapon.

Why does that seem unreasonable? I mean Daggers don't double attack with every hit.

Amonster666

Amonster666

Academy Page

Join Date: May 2006

My room

Haven't Settled yet :(

if u think about it, if u have assassin first then dervish, u can use crital strike with the scythe to add more dmg and become the ultimate ummm scythe warrior thingy?

Saix The Spartan

Saix The Spartan

Frost Gate Guardian

Join Date: May 2006

A/

Quote:
Originally Posted by Former Ruling
In a perfect world.

Here we have recharges, and 90% of the decent dervish skills require you strip your own enchantments.

Simple fact is..dervish is like the Assassin...Looked good on paper...but isnt that hot.
Nah Dervishes are kick ass, so are Sin's...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by GodHead
The Damage Range of 9-41 is what I was referring to, not the distance you can attack with it from.

Perhaps the title of this thread was misleading, but it's rather more to do with Scythes as weapons themselves rather than the Dervish class.

Why would anyone use a Hammer now that Scythes are in? Scythes attack faster, have a higher critical hit result (extremely crucial for some builds) and attack everyone around you, and the skills between the two are mostly comparable, and Scythes are in fact much much better at applying conditions.

I don't think it would be a bad thing for Scythes to only have a 32% chance of area effect attack at 16 mastery.

I currently have a Strength based Primal Rage Hammer Warrior right now that is positively creaming himself at the prospect of a faster attacking 41 max damage aoe effect weapon.

Why does that seem unreasonable? I mean Daggers don't double attack with every hit.
Scythe cant knocklock.

So unless we start seeing Shock Dervishes...

GodHead

Ascalonian Squire

Join Date: Jul 2006

You don't need to Knocklock with 17 Points in Critical Strikes or Primal Rage on.

Doing 150+ criticals to everyone around you as fast as a hammer is sick.

Everyone is using shitty Sand Shard exploits right now, but the potential with these weapons is absurd right now.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by GodHead
You don't need to Knocklock with 17 Points in Critical Strikes or Primal Rage on.

Doing 150+ criticals to everyone around you as fast as a hammer is sick.

Everyone is using shitty Sand Shard exploits right now, but the potential with these weapons is absurd right now.
You have to remember, A-net doesn't really care about PvE balance as much as PvP, and having AoE on your scythe isn't al that useful for PvP. Hammers are used because of their insane knockdown potential.

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

I like the Dervy's use of enchants and the conditions they apply. It is effective, and opens a world of possibilities.

ANet knew what they were doing when they made Scyth Mastery a secondary attribute for them. Besides, you can only use skills with a Scyth that are described as "melee" skills... so most Hammer and Axe attacks wont apply.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

With the change in pet DP the new thing is gonna be D/R (TF) or D/W (frenzy) to smite off of.

Oh and "shitty sand shards exploit". That sand shard exploit is quite possibly the single most overpowered thing in the history of GW, I know I lived them all.

Oh oh one more thing, a crit with a scythe at 16 scythe isn't even 100 damage, not 150+. I can see people going D/W for wild blow and frenzy though.