Initial impressions of new classes?
gabrial heart
From what i read they have kept with the balance issue of the d's an p's both capable of counters and i think a rit might hurt dervish's as well (disenchant, k/o's). It really does sound as if the paragons are going to be the better of the 2 options for group builds and the dervish more a solo'ing build. Flag running/Farming/solo guild lord assulting, much like the assassins ritualists are now.
alen
Paragon.....Rox
Dervish......ROx
All i can say ^^
Dervish......ROx
All i can say ^^
alen
Paragon.....ROX
Dervish......ROX
All i can say ^^
Dervish......ROX
All i can say ^^
Mtank325
Quote:
Originally Posted by Numa Pompilius
Oh please! Get with the program: every change, real or imagined, is a nerf. Even if something isn't changed just different to what the player hoped, that's a nerf. There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs. Suggesting that something isn't nerfed just because it isn't just shows how uncool and non-leet you are.
Hell, within minutes of the update going live there was a thread here at GWGuru about the "hair nerf"! |
unmatchedfury
to those of you that think that remove enchantment helps you with devs,
you are correct in the instance that you are facing a physical dmg build( were enchantments ahve a lasting effect such as + (hp/regen/armor/dmg)
however it does not help you with a prayer devrish.
lets take a look at earth prayers. they do about 92 dmg, then nothing untill removed at which point varied conditons are applied to all enemys around.
a dev with 4-5 of these enchantments and ViM can easily bring himself to full health mana in no time, And there is a particular skill that i found extremly usefull. signet of piety, maybe some of you discovered its
imba-ness.
it looks like ntohing at first, 120 hp heal one second cast. 20 sec cooldown if it isn't able to remove an enchantment. but take a closer look, NO cooldown at all if an enchantment is removed. so five enchantments, removing all five of those not only alows 120/persecond healing
but also triggers the enchantments effects. appliing tons and tons of conditions to all around.
then you can ViM to full mana and repeat the cycle of conditions and aoe dmg from your enchantment applications.
the real power in the deverish lies in the fact that removal of an enhamntment is the price of many of their spells, and removal of enchantments is a good thing, once the inital effect has been done there is no use for the enchamntment untill it ends, so why not use enchantments,end them! like you use mana or adrenaline
aslo if you combine pious with an enchanment that heals you on removal can easily reach 250+ hp in heal, for only 5 mana!
and the enchantments stack on at a rate of one every 2-3 seconds (each enchamnt has either 8 or 12 sec cooldown) if you are able to use ViM for energy manage ment
deverish is unbelieveable if played right. i suprised my self by taking out an sin with expunge enchantments, and a war (sword)
I will be truthful though and tell you that with ViM on cooldown and no energy i could not put up an enchantment in time to remove it and thus heal myself after this fight, sooooo.. i died to the degen meser who had been right behind the war and assn. =(
you are correct in the instance that you are facing a physical dmg build( were enchantments ahve a lasting effect such as + (hp/regen/armor/dmg)
however it does not help you with a prayer devrish.
lets take a look at earth prayers. they do about 92 dmg, then nothing untill removed at which point varied conditons are applied to all enemys around.
a dev with 4-5 of these enchantments and ViM can easily bring himself to full health mana in no time, And there is a particular skill that i found extremly usefull. signet of piety, maybe some of you discovered its
imba-ness.
it looks like ntohing at first, 120 hp heal one second cast. 20 sec cooldown if it isn't able to remove an enchantment. but take a closer look, NO cooldown at all if an enchantment is removed. so five enchantments, removing all five of those not only alows 120/persecond healing
but also triggers the enchantments effects. appliing tons and tons of conditions to all around.
then you can ViM to full mana and repeat the cycle of conditions and aoe dmg from your enchantment applications.
the real power in the deverish lies in the fact that removal of an enhamntment is the price of many of their spells, and removal of enchantments is a good thing, once the inital effect has been done there is no use for the enchamntment untill it ends, so why not use enchantments,end them! like you use mana or adrenaline
aslo if you combine pious with an enchanment that heals you on removal can easily reach 250+ hp in heal, for only 5 mana!
and the enchantments stack on at a rate of one every 2-3 seconds (each enchamnt has either 8 or 12 sec cooldown) if you are able to use ViM for energy manage ment
deverish is unbelieveable if played right. i suprised my self by taking out an sin with expunge enchantments, and a war (sword)
I will be truthful though and tell you that with ViM on cooldown and no energy i could not put up an enchantment in time to remove it and thus heal myself after this fight, sooooo.. i died to the degen meser who had been right behind the war and assn. =(
llsektorll
i would have liked to see a counter against hex heavy rather than coditions... i don't think expel hexes did enough... can't wait to see what skills they add for the already existing professions in the new expansion.
Morrandir Gurthring
Quote:
Originally Posted by Feminist Terrorist
You know someone had some fun making those shouts.
|
GalaxyQuest was an odd movie...
k3nn3tH123
Paragons should hold their spears in a different position, rather than constantly waving it around above their head. Also, they should have 2 handed spears that are actually used in melee rather than throwing. Lastly, they should have real leggings instead of mini-skirts.
dreamhunk
I am sure with izzy on the job new classies will get nerfed, and pretty much useless for pve!
i 100% bet the new cool classies will be pve useless
i 100% bet the new cool classies will be pve useless
Thom
Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.
Spike
Quote:
Originally Posted by Thom
Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining. |
gamecube187
Quote:
Originally Posted by twicky_kid
Dervishes will see light in PvP as long as smite is around. Extend enchantments, Balthazar's rage, AoE adjacent attacks, and smite are going to make you boon prots cry. Boon also got a nerf because of the possible abuse with mysticism.
Paragons are amazing conditions spammers. Spears have a fast attack speed for being ranged and same dmg as bows. They do not gain the range increase from elevation but do get the decrease. I like these 2 much more than the Ass/Rit and see many different builds instead of just 1 bar being viable. |
As for the dervishes (they are the ones with the scythes, right?) they are just a little overpowered....ok, maybe a lot. They hurt and never seem to die! They are cool looking though!
I haven't seen enough paragons to really say anything about them.
Paragons have adrenaline skills? Cool! Finally another class with adrenaline skills besides warrior! Man, that makes me wish the store and with the extra character slots was out all the more! I would love to try out these classes instead of just fighting with/against them!
Kais Unduli
I'm pleased with both classes so far, just haven't tried either yet in a PvE or GvG setting. I'm sure the condition spamming ability of dervishes will be a great asset in GvG some point down the line.
SnipiousMax
Wasn't expecting the Paragon's to look so... inhuman? They look like Roman Sculptures.
Paragon is a very solid, and versitle class. Little concern for energy issues, no conditional skills, and 80 armor class. They definately make for interesting posibilities both as a primary and a secondary.
Paragon is a very solid, and versitle class. Little concern for energy issues, no conditional skills, and 80 armor class. They definately make for interesting posibilities both as a primary and a secondary.
SpeedyKQ
I'm a little worried that for PVE, dervishes will be a little too squishy and go the way of the assassin. Dervishes will need to be in the thick of the melee for sure, but unless they devote some of their energy and skillbar to survival, their 70 AC is going to give monks major headaches.
I hope they don't become PUG outcasts, because they look really fun to play and capable of amazing things.
And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
I hope they don't become PUG outcasts, because they look really fun to play and capable of amazing things.
And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
Rent
Quote:
Originally Posted by SpeedyKQ
And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
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SpeedyKQ
Heh, that is exactly the build I was thinking as I asked that question.
exiled mat
IMO:
Warriors are becoming quite .....non powerfull.. now:
Highest armor..... uuuhm.... not quite anymore..
Highest damage.... Not quite atm... (may be changed back)
Commanding the battle with shouts?..... "Nah, we of anet created an other charracter for you, great isn't it?" ...... uuuuhm..... sure.... but.... what about my warrior?
WOOT look at my hammers damage!!! .... ow wait... scythes may have a bigger range but they hit up to 3 enemy's... which my hammer can't even do without some Heavy adrenaline-related skills....
Wait we can still run ......... ow...... let's hope they DON'T put in gates
Anyway, let's put aside my whining รณ stupidness and look at the other things:
Dervisch:
Yay, scythes, my favourite weapons of all time (yes, i'm starting to hate my hammers now )
Massive damage possibility's....... which is...... COOL
Though i think it is a bit too much
The vampiric mod is only 1/1 which mean you HAVE to hit 3 enemy's to get a reasonable health amount, but alas it works
Their enchantment relyability is something what worries me a bit much...... Mesmers will have a good time when countering these guy's
Paragon:
They walk stupid :P
Their not really my class type, i simply don't like shouting around, and depending allmost fully on my teammates. (must be leftovers from the whammo virus :P)
They have IMO a point of regen to less, but maybe i didn't play em well
Warriors are becoming quite .....non powerfull.. now:
Highest armor..... uuuhm.... not quite anymore..
Highest damage.... Not quite atm... (may be changed back)
Commanding the battle with shouts?..... "Nah, we of anet created an other charracter for you, great isn't it?" ...... uuuuhm..... sure.... but.... what about my warrior?
WOOT look at my hammers damage!!! .... ow wait... scythes may have a bigger range but they hit up to 3 enemy's... which my hammer can't even do without some Heavy adrenaline-related skills....
Wait we can still run ......... ow...... let's hope they DON'T put in gates
Anyway, let's put aside my whining รณ stupidness and look at the other things:
Dervisch:
Yay, scythes, my favourite weapons of all time (yes, i'm starting to hate my hammers now )
Massive damage possibility's....... which is...... COOL
Though i think it is a bit too much
The vampiric mod is only 1/1 which mean you HAVE to hit 3 enemy's to get a reasonable health amount, but alas it works
Their enchantment relyability is something what worries me a bit much...... Mesmers will have a good time when countering these guy's
Paragon:
They walk stupid :P
Their not really my class type, i simply don't like shouting around, and depending allmost fully on my teammates. (must be leftovers from the whammo virus :P)
They have IMO a point of regen to less, but maybe i didn't play em well
exiled mat
huh, i'm cursed with some sort of double post thing O_o
DJJD2006
I love Paragons, Combining them with Warriors Tactic Shouts.. I enjoyed a "Coward"/buffering combo, Knock them down Deal as much damage as possible with mighty throw. I can generally take on 2 at a time with it.. Dervishes easily
the Dervish i dont really enjoy, seems gimmicky... i know i just dont think theyre as amazing as expected
the Dervish i dont really enjoy, seems gimmicky... i know i just dont think theyre as amazing as expected
Denny Pace
Paragon kind of fits in with the game, nice damage rate with Tiger's Fury. Dervish is retarded, with the uber damage and uber self-heals, doesn't fit in at all. When you have a team running seven D/Mos (the Contemplation of Purity variety) and one Mo/Me taking down top ranked guilds in GvGs like they were nothing, you have a problem, Houston.
I also witnessed one of those teams wipe out a fire nuker heavy build in Halls in about 7 seconds. Just blew them right off the map.
I don't know what they're thinking. I just hope they have the nerf bat warmed up. I -do- know that a lot of guilds took this week off from PvP or joined a smurf guild to deal with this beta garbage.
I also witnessed one of those teams wipe out a fire nuker heavy build in Halls in about 7 seconds. Just blew them right off the map.
I don't know what they're thinking. I just hope they have the nerf bat warmed up. I -do- know that a lot of guilds took this week off from PvP or joined a smurf guild to deal with this beta garbage.
dreamhunk
I love the both
thetechx
if u guys didn't notice most of the dervishes enchantments do the dmg needed when u cast it or/and when it ends.they dont do anything while on you.this means that removing their enchants is only going to get to the secondary act of it quicker
BahamutKaiser
Avatars are Elite forms, not enchantments, they are unremovable.
Besides that, Dervishes Primary attribute revolves around rewarding enchantment removal or ending, as well many of their enchantments are just attack skills with a secondary effect which triggers upon the end of the enchantment, of which they use self enchantment removal to trigger as well.
So if your assuming your once per 45 second enchantment removal is going to pawn a dervish, you might be surprised, but if you make good use of cast time extention, disables and interrupts, you may have much more luck.
Besides that, Dervishes Primary attribute revolves around rewarding enchantment removal or ending, as well many of their enchantments are just attack skills with a secondary effect which triggers upon the end of the enchantment, of which they use self enchantment removal to trigger as well.
So if your assuming your once per 45 second enchantment removal is going to pawn a dervish, you might be surprised, but if you make good use of cast time extention, disables and interrupts, you may have much more luck.
IrishCatholicNewYorker
Dervish and Paragon??? My original reaction Dervish=W/Mo, Paragon=Mo/R
I think Dervish will slowly become a new form of tank and Paragon will end up like a mesmer. As far as Nightfall goes im more worried about the map then the professions. Hopefully the map will be a decent size.
I think Dervish will slowly become a new form of tank and Paragon will end up like a mesmer. As far as Nightfall goes im more worried about the map then the professions. Hopefully the map will be a decent size.
princessstar
Quote:
Originally Posted by Exoudeous
cause it depends on the person playing them thats why, I can tell you right now dervish will be the next assassin because all the noobs rush in and play as them with out knowing how
but if thats what you think of the dervish so far, then you must be new to guildwars. |
amen!
princessstar
Quote:
Originally Posted by Former Ruling
Swith that and your right.
Paragon's have LOADS of chants and shots that you can go /P for. Leadership has enough cookies to warrent primary paragon. And MOst importantly...SPEARS OWN SCYTHES. Pack Hunters prove that. Dervishes...Meh. They have some nice cookies that you can go /D for, like Imbue Health. Attacking style dervishes are gimped (even though their weapons attack adjacent people and have 41 max...still isnt anything to "Wow" over)...Enchantments are too depended on for serious pvp play with them. The only thing to go Primary Dervish for right now is Avatar forms, which are more fun gimmicky things more than anything you could depend on. The exception to my paragraph is of course smiting off the Dervish, which proves very useful and shows the Dervishes true use. |
but htats just my oppinion... and hte only reason a pack hunter beats a scythe wielder is cuz its a counter build!! OMGWTFBBQ!! IT HAPPENS!!!!!...or the sycther is a noob
Nevin
Quote:
Originally Posted by Arkantos
I think dervishes are a tiny bit overpowered. Mine has 130 Armour, 650 health, and he moves/attacks 33% faster.
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Perishiko ReLLiK
I believe dervishes will be usefull even if the enemy has enchantment removal like mad. Of course, that well of profaine would do some damage to them. But, simply removing them doesn't matter as much. Just applying them gives off aoe damage.
And whoever states that the elite forms aren't "that" good should take another look at a few. Grenth's + balth's are my favorite actually. One allows for much quicker running + armor + armor ignoring attacks. The other gives enchantment removal every time an attack skill is used(Try using protective enchantments against something like that.)
The paragon is actually my favorite of the two. If built right they can help quite a bit with both offensive and defensive moves, in one character. I do wonder how people will be able to counter echo's and chants though... So far, i don't really see much that could be done against them. I can't wait to set up a really defensive one with serpents quickness. Heh. Armor + enough energy management to keep healing non-stop. And anti-spell skills aren't a problem.
And whoever states that the elite forms aren't "that" good should take another look at a few. Grenth's + balth's are my favorite actually. One allows for much quicker running + armor + armor ignoring attacks. The other gives enchantment removal every time an attack skill is used(Try using protective enchantments against something like that.)
The paragon is actually my favorite of the two. If built right they can help quite a bit with both offensive and defensive moves, in one character. I do wonder how people will be able to counter echo's and chants though... So far, i don't really see much that could be done against them. I can't wait to set up a really defensive one with serpents quickness. Heh. Armor + enough energy management to keep healing non-stop. And anti-spell skills aren't a problem.
Mr.Deflok
I've found it quite hard to get into other Primary classes after falling in love with Elementalism, but the Dervish class is the first that has got me insanely hooked. Imagine that, a D/E, life'd be so sweet.
Heck, maybe even Dervish as a secondary to my Ele'...
Heck, maybe even Dervish as a secondary to my Ele'...
antoninus
just installed windows and now gw in my pc due to a crash that resulted into losing all of my files =_=..... tried the avatar of melandru dervish premade and it seems like fun. i like their AoE dmg.
4500 files to download for the zaishen challenge zZz
4500 files to download for the zaishen challenge zZz
Dragonblood
I played with both Dervish and Paragon pre-made builds, before I had to go to work this evening(Sat), and I like both classes.
The Paragon suprised me in that it's got adrenaline skills & shout skills(which is nice to see another class other than Warrior). To me the Paragon is just another/upgraded version of the Warrior class, just only has spears for weapons & different armor AL. Which would make for a good comdo class, ie W/P or P/W.
The Dervish, I like abit more only because I like the scythe weapon & skills. That & a Dervish as a secondary for my necro would be cool. The Paragon armor looks alot better than the Dervish armor does. I don't mind the enchantment skills/spells, but they would be better used for a monk's secondary(Mo/D) or mesmer's secondary(Me/D).
They both fit nice as a primary or secondary, it's just up to the person that makes thier build on how he/she wants thier build to do.
The Paragon suprised me in that it's got adrenaline skills & shout skills(which is nice to see another class other than Warrior). To me the Paragon is just another/upgraded version of the Warrior class, just only has spears for weapons & different armor AL. Which would make for a good comdo class, ie W/P or P/W.
The Dervish, I like abit more only because I like the scythe weapon & skills. That & a Dervish as a secondary for my necro would be cool. The Paragon armor looks alot better than the Dervish armor does. I don't mind the enchantment skills/spells, but they would be better used for a monk's secondary(Mo/D) or mesmer's secondary(Me/D).
They both fit nice as a primary or secondary, it's just up to the person that makes thier build on how he/she wants thier build to do.
Paperfly
Quote:
To me the Paragon is just another/upgraded version of the Warrior class, just only has spears for weapons & different armor AL. Which would make for a good comdo class, ie W/P or P/W. |
Quid Pro Quo
I know for sure that Paragons have more power and will have more impact on the game then Dervishes.
When looking for a team people will say "Get a Paragon" but rarely "Get a Dervish".
Paragons, if played right, are like 55 monks without having to lower their health or anything.
When looking for a team people will say "Get a Paragon" but rarely "Get a Dervish".
Paragons, if played right, are like 55 monks without having to lower their health or anything.