Initial impressions of new classes?

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

From what i read they have kept with the balance issue of the d's an p's both capable of counters and i think a rit might hurt dervish's as well (disenchant, k/o's). It really does sound as if the paragons are going to be the better of the 2 options for group builds and the dervish more a solo'ing build. Flag running/Farming/solo guild lord assulting, much like the assassins ritualists are now.

alen

alen

Frost Gate Guardian

Join Date: Mar 2006

Slovenia

Mo/

Paragon.....Rox

Dervish......ROx

All i can say ^^

alen

alen

Frost Gate Guardian

Join Date: Mar 2006

Slovenia

Mo/

Paragon.....ROX

Dervish......ROX

All i can say ^^

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

Quote:
Originally Posted by Numa Pompilius
Oh please! Get with the program: every change, real or imagined, is a nerf. Even if something isn't changed just different to what the player hoped, that's a nerf. There are no such things as buffs, skill balances, bugfixes, or confused players who misunderstand how skills work - it's all nerfs. Suggesting that something isn't nerfed just because it isn't just shows how uncool and non-leet you are.
Hell, within minutes of the update going live there was a thread here at GWGuru about the "hair nerf"!
A bit jaded with Anet?

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

to those of you that think that remove enchantment helps you with devs,
you are correct in the instance that you are facing a physical dmg build( were enchantments ahve a lasting effect such as + (hp/regen/armor/dmg)
however it does not help you with a prayer devrish.

lets take a look at earth prayers. they do about 92 dmg, then nothing untill removed at which point varied conditons are applied to all enemys around.

a dev with 4-5 of these enchantments and ViM can easily bring himself to full health mana in no time, And there is a particular skill that i found extremly usefull. signet of piety, maybe some of you discovered its
imba-ness.

it looks like ntohing at first, 120 hp heal one second cast. 20 sec cooldown if it isn't able to remove an enchantment. but take a closer look, NO cooldown at all if an enchantment is removed. so five enchantments, removing all five of those not only alows 120/persecond healing
but also triggers the enchantments effects. appliing tons and tons of conditions to all around.
then you can ViM to full mana and repeat the cycle of conditions and aoe dmg from your enchantment applications.

the real power in the deverish lies in the fact that removal of an enhamntment is the price of many of their spells, and removal of enchantments is a good thing, once the inital effect has been done there is no use for the enchamntment untill it ends, so why not use enchantments,end them! like you use mana or adrenaline

aslo if you combine pious with an enchanment that heals you on removal can easily reach 250+ hp in heal, for only 5 mana!

and the enchantments stack on at a rate of one every 2-3 seconds (each enchamnt has either 8 or 12 sec cooldown) if you are able to use ViM for energy manage ment
deverish is unbelieveable if played right. i suprised my self by taking out an sin with expunge enchantments, and a war (sword)

I will be truthful though and tell you that with ViM on cooldown and no energy i could not put up an enchantment in time to remove it and thus heal myself after this fight, sooooo.. i died to the degen meser who had been right behind the war and assn. =(

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

i would have liked to see a counter against hex heavy rather than coditions... i don't think expel hexes did enough... can't wait to see what skills they add for the already existing professions in the new expansion.

Morrandir Gurthring

Ascalonian Squire

Join Date: Jun 2006

Wandering Oracles of Time

Rt/N

Quote:
Originally Posted by Feminist Terrorist
You know someone had some fun making those shouts.
I myself like the "Never Give Up!" "Never Surrender!" combo :P

GalaxyQuest was an odd movie...

k3nn3tH123

Academy Page

Join Date: Apr 2006

W/

Paragons should hold their spears in a different position, rather than constantly waving it around above their head. Also, they should have 2 handed spears that are actually used in melee rather than throwing. Lastly, they should have real leggings instead of mini-skirts.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I am sure with izzy on the job new classies will get nerfed, and pretty much useless for pve!

i 100% bet the new cool classies will be pve useless

Thom

Wilds Pathfinder

Join Date: Jan 2005

Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by Thom
Dreamhunk,
Both of these are excellent PvE classes. Dervishes could solo most any tyria area. Night Fall is a PvE concentrated expansion, yet you don't hear pvpers whining.
Give them time thom give them time. I'm sure they will start. After all its what thier best at.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by twicky_kid
Dervishes will see light in PvP as long as smite is around. Extend enchantments, Balthazar's rage, AoE adjacent attacks, and smite are going to make you boon prots cry. Boon also got a nerf because of the possible abuse with mysticism.

Paragons are amazing conditions spammers. Spears have a fast attack speed for being ranged and same dmg as bows. They do not gain the range increase from elevation but do get the decrease.

I like these 2 much more than the Ass/Rit and see many different builds instead of just 1 bar being viable.
I have made many more builds for ritualist that work good than just one (I don't have enough slots to make an assassin so I can't say anything about that). I don't see how you could think there is only one ritualist build that is good...wait, are you talking about in pvp? Then I can understand...

As for the dervishes (they are the ones with the scythes, right?) they are just a little overpowered....ok, maybe a lot. They hurt and never seem to die! They are cool looking though!

I haven't seen enough paragons to really say anything about them.

Paragons have adrenaline skills? Cool! Finally another class with adrenaline skills besides warrior! Man, that makes me wish the store and with the extra character slots was out all the more! I would love to try out these classes instead of just fighting with/against them!

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I'm pleased with both classes so far, just haven't tried either yet in a PvE or GvG setting. I'm sure the condition spamming ability of dervishes will be a great asset in GvG some point down the line.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Wasn't expecting the Paragon's to look so... inhuman? They look like Roman Sculptures.

Paragon is a very solid, and versitle class. Little concern for energy issues, no conditional skills, and 80 armor class. They definately make for interesting posibilities both as a primary and a secondary.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

I'm a little worried that for PVE, dervishes will be a little too squishy and go the way of the assassin. Dervishes will need to be in the thick of the melee for sure, but unless they devote some of their energy and skillbar to survival, their 70 AC is going to give monks major headaches.

I hope they don't become PUG outcasts, because they look really fun to play and capable of amazing things.

And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by SpeedyKQ
And a question on dervishes - if you use an attack skill that does extra damage and gives a condition, and your attack hits 3 targets, do all 3 targets take the bonus damage and do they all get the condition?
Yes. I've been using this to my advantage with Desperation/Drunken Blow.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Heh, that is exactly the build I was thinking as I asked that question.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

IMO:


Warriors are becoming quite .....non powerfull.. now:

Highest armor..... uuuhm.... not quite anymore..
Highest damage.... Not quite atm... (may be changed back)
Commanding the battle with shouts?..... "Nah, we of anet created an other charracter for you, great isn't it?" ...... uuuuhm..... sure.... but.... what about my warrior?
WOOT look at my hammers damage!!! .... ow wait... scythes may have a bigger range but they hit up to 3 enemy's... which my hammer can't even do without some Heavy adrenaline-related skills....
Wait we can still run ......... ow...... let's hope they DON'T put in gates

Anyway, let's put aside my whining รณ stupidness and look at the other things:

Dervisch:
Yay, scythes, my favourite weapons of all time (yes, i'm starting to hate my hammers now )
Massive damage possibility's....... which is...... COOL
Though i think it is a bit too much
The vampiric mod is only 1/1 which mean you HAVE to hit 3 enemy's to get a reasonable health amount, but alas it works
Their enchantment relyability is something what worries me a bit much...... Mesmers will have a good time when countering these guy's

Paragon:
They walk stupid :P
Their not really my class type, i simply don't like shouting around, and depending allmost fully on my teammates. (must be leftovers from the whammo virus :P)
They have IMO a point of regen to less, but maybe i didn't play em well

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

huh, i'm cursed with some sort of double post thing O_o

DJJD2006

DJJD2006

Academy Page

Join Date: May 2006

[CASH]

R/Mo

I love Paragons, Combining them with Warriors Tactic Shouts.. I enjoyed a "Coward"/buffering combo, Knock them down Deal as much damage as possible with mighty throw. I can generally take on 2 at a time with it.. Dervishes easily

the Dervish i dont really enjoy, seems gimmicky... i know i just dont think theyre as amazing as expected

Denny Pace

Denny Pace

Academy Page

Join Date: Jul 2005

Good Eye Sniper [GeS]

Paragon kind of fits in with the game, nice damage rate with Tiger's Fury. Dervish is retarded, with the uber damage and uber self-heals, doesn't fit in at all. When you have a team running seven D/Mos (the Contemplation of Purity variety) and one Mo/Me taking down top ranked guilds in GvGs like they were nothing, you have a problem, Houston.

I also witnessed one of those teams wipe out a fire nuker heavy build in Halls in about 7 seconds. Just blew them right off the map.

I don't know what they're thinking. I just hope they have the nerf bat warmed up. I -do- know that a lot of guilds took this week off from PvP or joined a smurf guild to deal with this beta garbage.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I love the both

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

if u guys didn't notice most of the dervishes enchantments do the dmg needed when u cast it or/and when it ends.they dont do anything while on you.this means that removing their enchants is only going to get to the secondary act of it quicker

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Avatars are Elite forms, not enchantments, they are unremovable.

Besides that, Dervishes Primary attribute revolves around rewarding enchantment removal or ending, as well many of their enchantments are just attack skills with a secondary effect which triggers upon the end of the enchantment, of which they use self enchantment removal to trigger as well.

So if your assuming your once per 45 second enchantment removal is going to pawn a dervish, you might be surprised, but if you make good use of cast time extention, disables and interrupts, you may have much more luck.

IrishCatholicNewYorker

IrishCatholicNewYorker

Academy Page

Join Date: Jul 2006

FL (from Long Island NY)

Rage Against The Dying [RAGE]

Me/W

Dervish and Paragon??? My original reaction Dervish=W/Mo, Paragon=Mo/R
I think Dervish will slowly become a new form of tank and Paragon will end up like a mesmer. As far as Nightfall goes im more worried about the map then the professions. Hopefully the map will be a decent size.

princessstar

princessstar

Ascalonian Squire

Join Date: Jul 2006

Chaos Heroes

A/N

Quote:
Originally Posted by Exoudeous
cause it depends on the person playing them thats why, I can tell you right now dervish will be the next assassin because all the noobs rush in and play as them with out knowing how

but if thats what you think of the dervish so far, then you must be new to guildwars.

amen!

princessstar

princessstar

Ascalonian Squire

Join Date: Jul 2006

Chaos Heroes

A/N

Quote:
Originally Posted by Former Ruling
Swith that and your right.

Paragon's have LOADS of chants and shots that you can go /P for. Leadership has enough cookies to warrent primary paragon. And MOst importantly...SPEARS OWN SCYTHES. Pack Hunters prove that.

Dervishes...Meh. They have some nice cookies that you can go /D for, like Imbue Health. Attacking style dervishes are gimped (even though their weapons attack adjacent people and have 41 max...still isnt anything to "Wow" over)...Enchantments are too depended on for serious pvp play with them. The only thing to go Primary Dervish for right now is Avatar forms, which are more fun gimmicky things more than anything you could depend on. The exception to my paragraph is of course smiting off the Dervish, which proves very useful and shows the Dervishes true use.
i feel the excact opposite way....paragons are lacking while dervish in someone who knows hwat there doing are awesome...paragons...well there just disturbing :P

but htats just my oppinion... and hte only reason a pack hunter beats a scythe wielder is cuz its a counter build!! OMGWTFBBQ!! IT HAPPENS!!!!!...or the sycther is a noob

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Arkantos
I think dervishes are a tiny bit overpowered. Mine has 130 Armour, 650 health, and he moves/attacks 33% faster.
For 44 seconds.. GG

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

I believe dervishes will be usefull even if the enemy has enchantment removal like mad. Of course, that well of profaine would do some damage to them. But, simply removing them doesn't matter as much. Just applying them gives off aoe damage.

And whoever states that the elite forms aren't "that" good should take another look at a few. Grenth's + balth's are my favorite actually. One allows for much quicker running + armor + armor ignoring attacks. The other gives enchantment removal every time an attack skill is used(Try using protective enchantments against something like that.)

The paragon is actually my favorite of the two. If built right they can help quite a bit with both offensive and defensive moves, in one character. I do wonder how people will be able to counter echo's and chants though... So far, i don't really see much that could be done against them. I can't wait to set up a really defensive one with serpents quickness. Heh. Armor + enough energy management to keep healing non-stop. And anti-spell skills aren't a problem.

Mr.Deflok

Mr.Deflok

Frost Gate Guardian

Join Date: Apr 2006

Wellington, New Zealand

Guardians of Dragon Temple

E/Me

I've found it quite hard to get into other Primary classes after falling in love with Elementalism, but the Dervish class is the first that has got me insanely hooked. Imagine that, a D/E, life'd be so sweet.

Heck, maybe even Dervish as a secondary to my Ele'...

antoninus

antoninus

Frost Gate Guardian

Join Date: Mar 2006

Evil Death Bane [EDB]

Mo/

just installed windows and now gw in my pc due to a crash that resulted into losing all of my files =_=..... tried the avatar of melandru dervish premade and it seems like fun. i like their AoE dmg.

4500 files to download for the zaishen challenge zZz

Dragonblood

Dragonblood

Academy Page

Join Date: Aug 2005

Followers of Master Jack [FOMJ]

N/Rt

I played with both Dervish and Paragon pre-made builds, before I had to go to work this evening(Sat), and I like both classes.

The Paragon suprised me in that it's got adrenaline skills & shout skills(which is nice to see another class other than Warrior). To me the Paragon is just another/upgraded version of the Warrior class, just only has spears for weapons & different armor AL. Which would make for a good comdo class, ie W/P or P/W.

The Dervish, I like abit more only because I like the scythe weapon & skills. That & a Dervish as a secondary for my necro would be cool. The Paragon armor looks alot better than the Dervish armor does. I don't mind the enchantment skills/spells, but they would be better used for a monk's secondary(Mo/D) or mesmer's secondary(Me/D).

They both fit nice as a primary or secondary, it's just up to the person that makes thier build on how he/she wants thier build to do.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
To me the Paragon is just another/upgraded version of the Warrior class, just only has spears for weapons & different armor AL. Which would make for a good comdo class, ie W/P or P/W.
To be honest, Warriors were concepted far too broadly in the first place - which is why there's room for classes that just take a bit of the Wazza's gameplay and expands the mechanics.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

I know for sure that Paragons have more power and will have more impact on the game then Dervishes.

When looking for a team people will say "Get a Paragon" but rarely "Get a Dervish".

Paragons, if played right, are like 55 monks without having to lower their health or anything.