Goofy combination ~ Sig of Midnight & Sand Shards
MalVeauX
Even'n Gents,
Looking through skills, I came across this little thing. It's nothing special, but it has a lot of "fun" potential for the non-PvP folks. I just thought it was hilarious to even think of using in PvE.... blind warrior?
Spam... Spam... Spam... Find a way to lower damage intake and you've got yourself something interesting for fighting whoever you want.. casters or not.
Or maybe it's totally useless.
Here's hope'n
Looking through skills, I came across this little thing. It's nothing special, but it has a lot of "fun" potential for the non-PvP folks. I just thought it was hilarious to even think of using in PvE.... blind warrior?
Spam... Spam... Spam... Find a way to lower damage intake and you've got yourself something interesting for fighting whoever you want.. casters or not.
Or maybe it's totally useless.
Here's hope'n
lightblade
combine with my IW? How's that? IW always miss.
Vilaptca
Can't combine with IW, Sig is already your elite.
Looks interesting, reminds me of the Storm of Swords skill from Kuunavang.
Looks interesting, reminds me of the Storm of Swords skill from Kuunavang.
Arkantos
Quote:
Originally Posted by Vilaptca
Can't combine with IW, Sig is already your elite.
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Anryla
Dont think lightblade meant to combine with the Sig of Midnight, but it is possible to do so with another mesmer in the group carrying the elite. Arcane Mimicry.
Think Lightblade meant to only use IW + Sand Shards
Think Lightblade meant to only use IW + Sand Shards
Frank Dudenstein
Actually, IW is a much superior idea than the Sig (though both are cute). IW forces you to miss AND do damage ... nice idea... :-)
Raxxman
Ouchie!
That's a nice idea...
Can be shattered though so I don't think it's overpowered
That's a nice idea...
Can be shattered though so I don't think it's overpowered
Poison Ivy
Beats touch ranger
anti_z3r0
IW won't trigger sand shards, already tested it.
But after testing this out thoroughly, I've discovered that the max number of people you can hit with a scythe is 3.
So the best you can do (as far as I know) with this is Sig of Midnight, Sand Shards, some cover enchant, and twin moon sweep. This will max out at 6 hits (3 people double hit) which is something along the lines of 150 damage unblockable towards everyone nearby.
But after testing this out thoroughly, I've discovered that the max number of people you can hit with a scythe is 3.
So the best you can do (as far as I know) with this is Sig of Midnight, Sand Shards, some cover enchant, and twin moon sweep. This will max out at 6 hits (3 people double hit) which is something along the lines of 150 damage unblockable towards everyone nearby.
carbajac
Wow, this might make those blind bots think twice
GodHead
Here's one for you:
Way of the Empty Palm (Elite)
Critical Strike
Exhausting Assault
Nine Tail Strike
Death Blossom
Horns of the Ox
Sand Shards
1 more of whatever you want.
You just need to put points into Earth Prayers, no points necessary in Daggers or Critical Hits because you never plan on hitting.
Get Way of the Empty Palm and Sand Shards on, get in, drop your 5 auto-missing double attacks (or more, as they refresh) and get out.
Each double attack would miss twice automatically, dropping dozens of damage pairs all around you.
Way of the Empty Palm (Elite)
Critical Strike
Exhausting Assault
Nine Tail Strike
Death Blossom
Horns of the Ox
Sand Shards
1 more of whatever you want.
You just need to put points into Earth Prayers, no points necessary in Daggers or Critical Hits because you never plan on hitting.
Get Way of the Empty Palm and Sand Shards on, get in, drop your 5 auto-missing double attacks (or more, as they refresh) and get out.
Each double attack would miss twice automatically, dropping dozens of damage pairs all around you.
kro
Yes, go Assassin secondary, Horns is super to use. Assassin has several skills that will miss all the time.
MalVeauX
Kind of an odd way to kill things in PvE.
So many cheap enchants can stack on here, maybe a few stances. So long as she can be made to stand on her own two feet long enough, she can send out quite a few attacks with that (doesn't even really have to be a scythe) to a tight group of argo'd nasties. Plus, the max~130 damage finisher, based on the number of enchants you've got. 15 seconds of blind attacking would make for 9ish triggers. Then finish off with that 130 finisher. Nice little pile of PvE damage.
Too bad flurry can't be worked in :P
So many cheap enchants can stack on here, maybe a few stances. So long as she can be made to stand on her own two feet long enough, she can send out quite a few attacks with that (doesn't even really have to be a scythe) to a tight group of argo'd nasties. Plus, the max~130 damage finisher, based on the number of enchants you've got. 15 seconds of blind attacking would make for 9ish triggers. Then finish off with that 130 finisher. Nice little pile of PvE damage.
Too bad flurry can't be worked in :P
Tartagan
If you hit with a scythe with the AoE damages ... Does it do X missed target = X trigger for shard ... per hit ??
Sheol
Quote:
Originally Posted by Arkantos
I'm pretty sure with when you attack with IW, your attack counts as a "failed hit"
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MalVeauX
Actually witness sand shards used today in PvP. It's nasty. Two dervishes where attacking my ranger. I had Whirling Defense up to avoid them while I focused elseware, but they both used sand shards. I saw a steady stream of -22 above my head twice, each time one attacked. That was a lot... of ... pain. Two of them doing that.
I think it triggers off the scythe too much.
Or maybe it was a fluke and I saw something incorrectly.
If that's the case, that was stupid powerful.
I think it triggers off the scythe too much.
Or maybe it was a fluke and I saw something incorrectly.
If that's the case, that was stupid powerful.
Xx Invictus xX
Quote:
Originally Posted by Sheol
Sig of midnight is an elite. As is IW therefor both cannot be used at the same time
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was actually meant as use sand shards and IW
if IW misses you dont need to be blinded
Vangor
Godhead, if I get that list right, dual attacks innately attack twice, and having to follow an offhand attack will always miss, with empty palm they never cost energy, and they are strictly off the speed of your weapon anyway? Which would have critical strike recharged by the time you get through the list, possibly enough for almost two go arounds before empty palm stops. That sounds very fun.
kvndoom
Quote:
Originally Posted by GodHead
Here's one for you:
Way of the Empty Palm (Elite) Critical Strike Exhausting Assault Nine Tail Strike Death Blossom Horns of the Ox Sand Shards 1 more of whatever you want. |
Xx Invictus xX
i think people are gonna be mad about this whole preview if it turns into this maybe they should read this post today and change the skill quickly
gabrial heart
Quote:
Originally Posted by kvndoom
You ruined Arenas for the whole weekend with that post. My god, it's all I see now. No monk in the world can keep up with that kind of DPS, and with 2 or 3 of those freaks on one target, it's practically impossible to do anything but cry blood and die. Oh well, that's what this weekend is for, letting us find all the broken / expliotable skill combos for Anet to fix in the next 3 months...
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Halc yon
Just got beat 9 - 1 in lava arena by two dervishes using sand shards. =(
MalVeauX
Worst yet I've seen is thus:
2x A/D shard exploiters (thanks a.net, 48 hours of worthless rat turd)
1x Prot/heal (standard)
1x Water Ele (slow skills galore = sharders keep you locked and GG).
I highly suggest you just don't even go near RA & TA right now.
Play HoH or something where you have a chance to play some more honest games.
2x A/D shard exploiters (thanks a.net, 48 hours of worthless rat turd)
1x Prot/heal (standard)
1x Water Ele (slow skills galore = sharders keep you locked and GG).
I highly suggest you just don't even go near RA & TA right now.
Play HoH or something where you have a chance to play some more honest games.
Servant of Kali
Well i did gave up on RA/TA. Lag is horrible, but yeah, whenever i see Dervish i dont even attack him. If i do, his health just keeps being at maximum.. it's.. useless. Im not talking about premades ofc, i played a bit premade and i can get killed, normally. But some skill combos like sand shards are.. way out of the line.
Horseman Of War
i would actually say that this concept might be GOOD for pvp... if you are facing a team of wars assn or rang... with a little work, im sure this build could easily be one of the next great anti-tanker builds.
Ole Man Bourbon
Nerfed. Scythe attacks only. Case closed.
Jerich
Wow quick patch.=P Way to go Anet!!
fb2000
Quote:
Originally Posted by GodHead
Here's one for you:
Way of the Empty Palm (Elite) Critical Strike Exhausting Assault Nine Tail Strike Death Blossom Horns of the Ox Sand Shards |
ah yes, we were healing...
I have the feeling Id be playing pve these 2 days
AND good work on the update.. now fix the other weird stuff, get rid of the lag and Ill like u again )
MalVeauX
Quote:
Originally Posted by Ole Man Bourbon
Nerfed. Scythe attacks only. Case closed.
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In the most depressed and sarcastic tone, like Dopey's voice, "Oh the horror."
TadaceAce
Quote:
Originally Posted by GodHead
Way of the Empty Palm (Elite)
Critical Strike Exhausting Assault Nine Tail Strike Death Blossom Horns of the Ox Sand Shards |
And as far as monking against them.. Shielding hands makes them laughable. Imagine if you decided to bring balt spirit too. Good battery.
hhglnd
I am confused on the exactly how sand shards work.
1. If I was an assassin and activated sand shards along with my normal dagger attacks, does that mean that I can count each dagger damage with extra damage from sand shards because each dagger attack also meant a failed scythe attack?
2. Or does sand shards mean in failed scythe attacks that I have to use a scythe skill and scythe weapon?
3. Can someone explain the build that was posted here with the assassin and dervish skills?
1. If I was an assassin and activated sand shards along with my normal dagger attacks, does that mean that I can count each dagger damage with extra damage from sand shards because each dagger attack also meant a failed scythe attack?
2. Or does sand shards mean in failed scythe attacks that I have to use a scythe skill and scythe weapon?
3. Can someone explain the build that was posted here with the assassin and dervish skills?
lyra_song
nerfed build.
hhglnd
So can the sand shards be used in any more cool combos anymore?
lyra_song
[wiki]Sand Shards[/wiki]
It only works with scythe attacks only.
It only works with scythe attacks only.
-.-
Thread necromancy at it's finest.
Steps Ascending
well at least the D/Me still work, I see a melee farming build coming to me.
Batou of Nine
Resurect Thread
5 energy, 3 month cast, 1 second recharge.
Cheers!
5 energy, 3 month cast, 1 second recharge.
Cheers!
Mr_T_bot
Quote:
Originally Posted by Vilaptca
Can't combine with IW, Sig is already your elite.
|
Quote:
If I was an assassin and activated sand shards along with my normal dagger attacks, does that mean that I can count each dagger damage with extra damage from sand shards because each dagger attack also meant a failed scythe attack? |
dargon
Quote:
Originally Posted by hhglnd
1. If I was an assassin and activated sand shards along with my normal dagger attacks, does that mean that I can count each dagger damage with extra damage from sand shards because each dagger attack also meant a failed scythe attack?
|
Quote:
Originally Posted by hhglnd
2. Or does sand shards mean in failed scythe attacks that I have to use a scythe skill and scythe weapon?
|
Quote:
Originally Posted by hhglnd
3. Can someone explain the build that was posted here with the assassin and dervish skills?
|
Vilaptca
Quote:
Originally Posted by Mr_T_bot
You missed the point entirely.
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gg.
And now time to close this.