Pargon will it be the new Warrior (Tank)?
Nexium
just looked around what stuff the paragon had it has the same stuff like warrior 80Armor then allso 5-8energy depending on whar pice of armor you have and allso a shield whith same stat's as warrior's,so could the paragon become a new tank? sure it's still missing 20AL VS Phys dmg but it still has some nice buff's which it might be ble too compensate for and it could allso just have warriro as secondery proffession's for the stances havent seen '''all'' paragon skill's yet so iam not sure about this..
Raxxman
its possible
Paragons have a version of mending, except it's a shout so its unstripable, and it renews everytime a shout ends. This lasts for 20 seconds so it could be kept up indefinitely by watch yourself as long as your in combat. That also addresses (limited) armour problems
Paragons have a version of mending, except it's a shout so its unstripable, and it renews everytime a shout ends. This lasts for 20 seconds so it could be kept up indefinitely by watch yourself as long as your in combat. That also addresses (limited) armour problems
Doug Clifton
Paragons can't be the new tanks, they have ranged weapons, they are definatly more effective as a ranged supporter
IAmAI
Quote:
Originally Posted by Doug Clifton
Paragons can't be the new tanks, they have ranged weapons, they are definatly more effective as a ranged supporter
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Tark Alkerk
paragons are not tanks and there not rangers either really,
i would class them as a flanker, a support class.
i would class them as a flanker, a support class.
Sarevok Thordin
A POWERFUL anti-caster with stunning strike. HOLY CRAP O_O
NinjaKai
I think there are many who will misuse Paragons like they misused Assassins. And a vicious cycle shall start again.
Sarevok Thordin
There is also an anti-spike skill "Incoming!" on the paragon side.......
Mysterial
Quote:
Originally Posted by Sarevok Thordin
A POWERFUL anti-caster with stunning strike. HOLY CRAP O_O
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Really, it's comparable to Broad Head Arrow. It doesn't have the super arc of doom but it's still dodgeable, requires a condition, needs 8 adrenaline (keep in mind your average shock warrior could easily spike and kill a target in that much time), and Dazed is almost completely useless in 8v8 because of all the condition removal.
EternalTempest
Nope...
It's not a core class, they could be cool... but there in the same boat with the situation Sin's and Rit's are. Aka there going to get about the same "support" in the next chapter as Sin/Rit are going to get in Nightfall.. which may not be much at all.
It's not a core class, they could be cool... but there in the same boat with the situation Sin's and Rit's are. Aka there going to get about the same "support" in the next chapter as Sin/Rit are going to get in Nightfall.. which may not be much at all.
greenlantern
This is what they said about the Assassin and still that class has not revived from that.
Sarevok Thordin
All the Naruto Wannabes made it look bad, the sin is a GREAT class in the right hands >_>
donkey
I got 20 flawless wins today. The team had no monk and we fought many teams with a monk. I was a Paragon/warrior premade build and I healed the party to 20 flawless wins. Just kept using chants and shouts. Paragon is a support healer a very good one. Most warriors tanks are warrior/monk. So If you try paragon/monk you could make a tank.
Vangor
Paragons have become more of a problem for me than Ritualists have in terms of support. I think that a lot of it is the overpowering these two professions have to assure they do not turn people away from the get go, better to be slightly overzealous and tone it down than it is to have people hate it already and need to tone it up when no one bothered playing it, kind of.
But look at Dervishes, the current templates are some very good and intuitive builds, and I think they looked at the skill sets and made ones that logically went together, hence intuitive. The problem with many other professions, they do not have this set up, most of your skills are put together simply because they work well by themselves, a few go together in some ways, but even then it is those rare few builds which are really a long renewing string of abilities to use, and they tend to get shut down after a bit.
I think rather than try to nerf, which a bit of them do need it, they need to update a bit of the listings for the current professions to get them to be a bit more identifiably together.
But look at Dervishes, the current templates are some very good and intuitive builds, and I think they looked at the skill sets and made ones that logically went together, hence intuitive. The problem with many other professions, they do not have this set up, most of your skills are put together simply because they work well by themselves, a few go together in some ways, but even then it is those rare few builds which are really a long renewing string of abilities to use, and they tend to get shut down after a bit.
I think rather than try to nerf, which a bit of them do need it, they need to update a bit of the listings for the current professions to get them to be a bit more identifiably together.
milias
Quote:
Originally Posted by Doug Clifton
Paragons can't be the new tanks, they have ranged weapons, they are definatly more effective as a ranged supporter
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gabrial heart
Unlike factions release, this one has upped the ante. Paragons and Dervish are quite strong direct support/damage dealing machines (which jive's with the lore for a change). I think this is a great boost to the guild wars community and I am most certain they will be integral parts of pvp builds in the very near future. I can only imagine what foes we will be facing come release. They must be strong masses that would leet pwn core classes without the support of the new classes. To me this is a damn good thing too, since you could REALLY go through the entire factions game without any of the new classes. I think the chapter must support the need for the new classes and that is one of my biggest complaints about factions.
The ranged Paragon is designed to be the battle leader and it only seems right that they have good armor.
The ranged Paragon is designed to be the battle leader and it only seems right that they have good armor.
HOMIE_G64
You know ArenaNet aren't and won't be afraid to nerf the Paragons and Dervish if they get too powerful.
dreamhunk
aaaa we did a 6 pargons and two monks thing we got creamed! I can't see pargons being a tank maybe try playing the class before posting!
Kais Unduli
Could a dervish and a paragon possibly out tank a warrior and a monk? I think its possible. Looking at some of the skills a paragon has, they could definitely keep someone alive for a long time.
Talcimir
Quote:
Originally Posted by Sarevok Thordin
All the Naruto Wannabes made it look bad, the sin is a GREAT class in the right hands >_>
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Horseman Of War
I would say yes. Dervishes are able to tank multiple enemies (actually the more the better :P)
Dervish/Monk FTW (reversal of fortune spam = lol)
Dervish/Monk FTW (reversal of fortune spam = lol)
CKaz
Quote:
Originally Posted by EternalTempest
Nope...
It's not a core class, they could be cool... but there in the same boat with the situation Sin's and Rit's are. Aka there going to get about the same "support" in the next chapter as Sin/Rit are going to get in Nightfall.. which may not be much at all. |
Simply for the pure fact there seems to be little/no plans for new skills, elites, armors, and overall fun bits
dreamhunk
aaa pargons are preist so I think they should be heal way beter than monk. How ever i don't see them doing that but I have to say i love class
Nexium
Quote:
Originally Posted by dreamhunk
aaaa we did a 6 pargons and two monks thing we got creamed! I can't see pargons being a tank maybe try playing the class before posting!
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iam talking about Pve!!
if it Will be able to play Tank >There since pvp is very diffrent from Pve..
Quid Pro Quo
Dervishes can't replace tanks but paragons could.
Dervishes are extremely powerful but ONLY when lots of enemies are around. The more enemies around the better they become just as intended. A powerful combo would be Dervish/Monk with a Paragon/Warrior (Heals, and lots of shouts) and a MM Necro/monk and an elementalist. The Dervish runs into combat attacking all the enemies and keeping all the agro while the Paragon gives lots of shouts to keep the Dervish up and the Elementalist finishes off the enemies with an AoE while the MM has lots and lots of fresh bodies to create an army of undead.
Although the Paragon on its own is insanely powerful and with the right build is basically a walking tank with a mounted machine gun. Dervishes don't have much power at all when compared to the Paragon set up correctly. They can be like 55 monks but better.
If Dervishes are nerfed I think they would be completely broken since they already need a certain condition to be able to fight but the Paragons could survive a nerf easily.
Dervishes are extremely powerful but ONLY when lots of enemies are around. The more enemies around the better they become just as intended. A powerful combo would be Dervish/Monk with a Paragon/Warrior (Heals, and lots of shouts) and a MM Necro/monk and an elementalist. The Dervish runs into combat attacking all the enemies and keeping all the agro while the Paragon gives lots of shouts to keep the Dervish up and the Elementalist finishes off the enemies with an AoE while the MM has lots and lots of fresh bodies to create an army of undead.
Although the Paragon on its own is insanely powerful and with the right build is basically a walking tank with a mounted machine gun. Dervishes don't have much power at all when compared to the Paragon set up correctly. They can be like 55 monks but better.
If Dervishes are nerfed I think they would be completely broken since they already need a certain condition to be able to fight but the Paragons could survive a nerf easily.