So we already have the Monk (superb at healing), and the Ritualist (okay at healing but in a broader sense). I've been looking through the Paragon and Dervish skill. Oh my god they have some really potent heals; non-self heals!
Dervish "imbue health" 10 energy, 10 sec recharge to heal 41% of his current health on someone (max 300)? That's pretty beasty. There are others in there too. Paragon also has a pretty strong line of healing and condition removal. Will the game, especially PvP, become a game of "whoever can manage to disable all the healing out there somehow, wins"? Is healing-to-win going to be a new win-all strategy? Also, check out Signet of Piety -- lose 1 ench, heal for 114 on target ally. Recharge instantly if enchantment was lost.
With all the healing out there, it's going to be very tough to outdamage the enemy's healing, especially since so many classes now will have heal-other skills. Could healing become a brick wall to the game?
Too much healing?
mqstout
The Last Preacher
Hum perhaps if we use good healing with good dammage.. I know paladins!
Wait hang on...
Wait hang on...
mqstout
I can see W/Mo completely replaced by W/D after reading all the currently available Dervish skills.
Mighty Warrior
mabye im missing something, but when i looked through dervish skills i dint see any heals.
rangersaurus
Anyone notice the condition removal sig (can't remember the name) on the P/W prebuilt. Removes all conditions and then you get burning for X seconds where X is the number of conditions you removed.... makes martyr look like shit. Just cast mend ailement on yourself after you start burning and bang you can wipe out all the conditions on your team. Nasty. I think P/Mo are going to be very common. At no point running the P/W prebuild did I run out of energy and was healing rather well. Tag on skills like RoF and you have a durable, fast (Lead the Way anyone?) healer. <Shudder>
mqstout
Pargon's Angelic Protection is such a potent anti-spike skill. Probably the most potent one I've seen yet.