Thus far I love the Dervish and Paragon, perhaps a bit overpowered at the start and now getting cut down in the classic rock, paper, scissors, glass balance type, but the one thing I would dislike even were I actually using them currently, are the Avatar skills. I've yet to look through the Paragon so I am unsure of any similar long disabled skill sets.
One thing that has frustrated me through so many MMOs with regards to their PvP game are cooldowns, so called because they have long cooldowns that cannot be used more than once a fight if even every fight for some. 2 minutes is not a long time, especially not for a cooldown in other games, but for Guild Wars, it just does not seem right, especially when the balance is on that timer entirely. If you played the older worlds of Everquest and ever had a SK HT for almost all of your health then you understand, or if you were ever a WoW rogue waiting for Adrenaline Rush to come back up before your next fight then you know what I mean.
What I always enjoyed was the fact that those fifteen seconds for an ability to recharge were nailbiting constantly, trying to get my next ability out just as they got weakened enough or right before they could turn the tides on me, it was not burning cooldowns and then running until the next fight. Over 30 seconds is too long for most timers, and the only reason for them to go over is bonuses involving low energy cost, short casting time, or some special condition they have, not that they are merely a powerful spell.
Avatars at 2 minutes disabled need to be reworked to be under 1 minute of recharge, with an ability that is somewhat more managable. It is a great idea to have these forms, but I am very wary about where it could go to get any kind of cooldown skills.
V

