Dervish
Weapon: Scythe - scythe is capable of striking multiple targets at the same time. This is not the result of a skill, rather it is an inherent property of the weapon. The damage radius appears to be centered at some point between the character and the target, known as earshot. It cannot hit more than 3 targets with 1 attack.
Weapon Stats
9~41 Slashing Damage
Area auto attack
Range = Adjacent
Attack Interval = 1.5 seconds Cannot hit more than 3 targets with 1 attack.
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Earth Prayers- No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers.
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Armor of Sanctity Enchantment Spell
For 10 seconds, you take 5-20 less damage from foes suffering from a condition.
Energy Cost 5 Casting Time 0.24 Recharge Time 4
Aura of Thorns Enchantment Spell
All nearby foes are Crippled for 4-10 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5-15 seconds.
Energy Cost 5 Casting Time 0.25 Recharge Time 12
Conviction Stance For 10-35 seconds, you have +24 armor while enchanted, otherwise you have +1-3 Health regeneration.
Energy Cost 5 Recharge Time 20
Crippling Sweep Stance
If this attack hits, target foe is Crippled for 5 seconds for each Enchantment on you (maximum 10-20 seconds).
Energy Cost 5 Recharge Time 20
Fleeting Stability Enchantment Spell
For 5-20 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.
Energy Cost 10 Casting Time 1 Recharge Time 10
Mirage Cloak Enchantment Spell
For 10 seconds, you have a 50% chance to "evade" incoming attacks. When this Enchantment ends, all nearby foes are struck for 15-75 earth damage.
Energy Cost 10 Casting Time 0.25 Recharge Time 5
Mystic Regeneration Enchantment Spell
For 20 seconds, you have +1-3 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment.
Energy Cost 15 Casting Time 0.25 Recharge Time 5
Mystic Sandstorm Spell
Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10-35 earth damage (maximum 130 damage).
Energy Cost 10 Casting Time 0.75 Recharge Time 8
Pious Concentration Stance
For 20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends.
Energy Cost 5 Recharge Time 5
Sand Shards Spell
For 30 seconds, whenever you fail to hit with an attack, all nearby foes take 5-25 damage.
Energy Cost 5 Casting Time 1 Recharge Time 5
Signet of Piety Signet
Lose one Enchantment. Target ally is healed for 30-135 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
Casting Time 1 Recharge Time 20
Staggering Force Enchantment Spell
All nearby foes are struck for 40-100 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Weakened for 4-10 seconds.
Energy Cost 10 Casting Time 0.75 Recharge Time 8
Vital Boon Enchantment Spell
For 20 seconds, you have +40-100 maximum Health. When this Enchantment ends, you are healed for 75-150 Health.
Energy Cost 5 Casting Time 1 Recharge Time 8
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Mysticism (primary) Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism
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Arcane Zeal Elite Enchantment Spell
For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 5-7 Energy).
Energy Cost 10 Casting Time 1 Recharge Time 5
Avatar of Balthazar Elite Form For 1-60 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
Energy Cost 5 Casting Time 2 Recharge Time 5
Avatar of Dwayna Elite Form
For 1-60 seconds, whenever you use a skill, you gain 5-50 Health and lose one Hex. This skill is disabled for 120 seconds.
Energy Cost 10 Casting Time 2 Recharge Time 5
Avatar of Grenth Elite Form
For 1-60 seconds, whenever you use an attack skill, you also remove one Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds.
Energy Cost 10 Casting Time 2 Recharge Time 5
Avatar of Lyssa Elite Form
For 1-60 seconds, you have +10 maximum Energy and your attacks deal +5-50 damage to foes activating skills. This skill is disabled for 120 seconds.
Energy Cost 15 Casting Time 2 Recharge Time 5
Avatar of Melandru Elite Form
For 1-60 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
Energy Cost 15 Casting Time 2 Recharge Time 5
Balthazar's Rage Enchantment Spell
All nearby foes take 40-100 holy damage. For 20 seconds, this Enchantment does nothing. When this enchantment ends, you gain 4-10 Health for each successful hit while under the effects of this Enchantment.
Energy Cost 10 Casting Time 0.75 Recharge Time 5
Eremite's Zeal Mysticism Spell
Lose one Enchantment for each adjacent foe. You gain 1-5 Energy for each Enchantment moved in this way.
Energy Cost 5 Casting Time 1 Recharge Time 4
Extend Enchantments Enchantment Spell
Lose all Enchantments. For 5-20 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you. Energy Cost 5 Casting Time 0.25 Recharge Time 20
Faithful Intervention Enchantment Spell
If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30-150 Health.
Energy Cost 5 Casting Time 2 Recharge Time 20
Imbue Health Spell
Target other ally is healed for 5-50% of your maximum Health (maximum 300 Health).
Energy Cost 10 Casting Time 0.25 Recharge Time 10
Meditation Spell
Lose one Enchantment. If an Enchantment is removed in this way, you gain 4-10 Energy, otherwise you are healed for 20-125 Health.
Energy Cost 5 Casting Time 1 Recharge Time 8
Mystic Vigor Enchantment Spell
For 10 seconds, every time you successfully hit with an attack, you gain 1-7 Health for each Enchantment on you (maximum 25 Health).
Energy Cost 5 Casting Time 0.25 Recharge Time 6
Pious Haste Stance
For 5-10 seconds you move 25% faster. When this Stance ends, you lose 1 Enchantment. Energy Cost 5 Recharge Time 12
Pious Renewal Enchantment Spell
For 8 seconds, whenever an Enchantment ends on you, you gain 0-2 Energy and 0-25 Health.
Energy Cost 5 Casting Time 0.25 Recharge Time 3
Vow of Silence Enchantment Spell
For 5-10 seconds, you cannot be the target of Spells, and you cannot cast Spells.
Energy Cost 5 Casting Time 1 Recharge Time 10
Watchful Intervention Enchantment Spell
For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 50-200 Health.
Energy Cost 15 Casting Time 1 Recharge Time 15
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Scythe Mastery - Scythe Mastery increases the damage you do with scythe and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
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Banishing Strike Melee Attack
If this attack hits, you deal +5-20 damage. If it hits a summoned creature, all nearby foes take 10-85 holy damage.
Energy Cost 5 Recharge Time 10
Chilling Victory Scythe Attack
If it hits, this attack strikes for +5-20 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for 5-50 cold damage.
Energy Cost 10 Recharge Time 5
Dust Cloak Scythe Attack
All nearby foes are struck for 40-100 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for 1-5 seconds.
Energy Cost 10 Casting Time 0.75 Recharge Time 15
Eremite's Attack Melee Attack
If this attack hits, you deal +5-10 damage for each adjacent foe (maximum 10-40 bonus damage).
Energy Cost 5 Recharge Time 8
Exhausting Strike Scythe Attack
If this attack hits, you deal +1-31 damage and inflict a Deep Wound for 3-10 seconds, but suffer from weakness for 10 seconds.
Energy Cost 5 Recharge Time 10
Irresistible Sweep Melee Attack
You lose one Enchantment. If you lose an Enchantment in this way, Irresistible Sweep cannot be "blocked" or "evaded". This attack deals +5-20 damage if it hits.
Energy Cost 5 Recharge Time 8
Lyssa's Assault Scythe Attack
This attack strikes for +5-20 damage if it hits. If you are under the effects of an Enchantment, you gain 10 Energy.
Energy Cost 10 Recharge Time 10
Mystic Sweep Melee Attack
If this attack hits, you deal +5-10 damage for each Enchantment on you (maximum 40 bonus damage).
Energy Cost 5 Recharge Time 12
Penitent Strike Melee Attack
If this attack hits, you deal +1-31 damage. If target foe has less Health than you, you lose one Enchantment.
Energy Cost 5 Recharge Time 8
Pious Assault Melee Attack
You lose one Enchantment. If this attack hits, you deal +1-31 damage. If you lose an Enchantment in this way, this Skill recharges instantly.
Energy Cost 5 Recharge Time 20
Reap Impurities Melee Attack
If this attack hits, you deal +5-20 damage. You gain 5-50 Health for each foe you hit that is suffering from a Condition.
Energy Cost 10 Recharge Time 6
Twin Moon Sweep Melee Attack You lose one Enchantment. If an Enchantment is lost in this way, you strike twice.
Energy Cost 10 Recharge Time 12
Wounding Strike Scythe Attack
If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5-20 seconds.
Energy Cost 10 Recharge Time 3
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Wind Prayers - No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
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Dwayna's Touch Spell
Target touched ally is healed for 25-55 Health for each enchantment on you (maximum 120).
Energy Cost 5 Casting Time 0.75 Recharge Time 2
Enchanted Haste Stance
For 5-20 seconds, if you are under the effects of an Enchantment, you move 25% faster.
Energy Cost 5 Recharge Time 25
Grenth's Fingers Enchantment Spell
All nearby foes are struck for 40-100 cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for 4-10 seconds.
Energy Cost 10 Casting Time 0.75 Recharge Time 8
Guiding Hands Enchantment Spell
For 20 seconds, your next 2-6 attacks cannot be "blocked" or "evaded".
Energy Cost 5 Casting Time 0.25 Recharge Time 30
Heart of Holy Flame Enchantment Spell
All nearby foes take 40-100 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for 1-4 seconds.
Energy Cost 10 Casting Time 0.75 Recharge Time 8
Initiate's Blessing Enchantment Spell
For 20 seconds, whenever you lose an Enchantment, one ally in the area is healed for 5-50 Health.
Energy Cost 5 Casting Time 1 Recharge Time 8
Lyssa's Haste Enchantment Spell
For 5-11 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 20-10 Health each second.
Energy Cost 5 Casting Time 1 Recharge Time 15
Mystic Healing Spell For each Enchantment on you, one party member is healed for 25-85 Health (the same party member cannot be healed more than once).
Energy Cost 5 Casting Time 1 Recharge Time 2
Mystic Twister Spell
For each Enchantment on you, one foe in the area is struck for 30-125 cold damage (the same target cannot be hit more than once).
Energy Cost 10 Casting Time 0.75 Recharge Time 12
Natural Healing Spell
You are healed for 10-100 Health. If you are under an Enchantment, you lose 5 Energy.
Energy Cost 5 Casting Time 1 Recharge Time 8
Pious Restoration Spell
Lose one Enchantment. You gain 30-90 Health, if you are still under the effects of an enchantment lose 1-3 Hexes. Ch3 Energy Cost 5 Casting Time 0.25 Recharge Time 4
Tremblers Touch Spell
Target touched foe and all nearby foes are struck for 5-50 cold damage. Affected foes below 50% Health lose all Enchantments.
Energy Cost 10 Casting Time 0.75 Recharge Time 15
Whirling Charge Stance
For 3-10 seconds, you move and attack 33% faster than normal. This Stance ends if you are not under the effect of any Enchantments.
Energy Cost 15 Recharge Time 15
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No Attribute
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Intimidating Gaze Enchantment Spell
For 20 seconds, if you strike a foe who has less Health than you, that foe loses one Enchantment and Intimidating Gaze ends.
Energy Cost 10 Casting Time 0.75 Recharge Time 20
Rending Touch Spell
You and target touched foe lose one Enchantment.
Energy Cost 5 Casting Time 0.75 Recharge Time 10
Winds of Disenchantment Spell
Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment. (The same foe cannot lose more than one Enchantment.)
Energy Cost 10 Casting Time 0.75 Recharge Time 20
Paragon
Weapon: Spears and Unique Shields for Profession
Weapon Stats
7-27 Spears attack every 1.5 seconds.
Spears have the same range as shortbows.
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Command - No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command.
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"Brace Yourself!" Shout
For 5-15 seconds, the next time target other ally would be knocked down, one nearby foe takes 15-75 damage instead.
Energy Cost 5 Recharge Time 12
"Fall Back" Shout
For 4-10 seconds, all allies within earshot gain 5-15 Health per second while moving and move 25% faster. "Fall back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
Energy Cost 15 Recharge Time 25
"Go for the Eyes!" Shout
For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 25-75% chance to be a critical hit.
Adrenaline 4
"Incoming!" Elite Shout
For 4 seconds, all party members within earshot take 5-50% less damage. Ch3 Energy Cost 5 Recharge Time 20
"Make Haste!" Shout
For 5-20 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
Energy Cost 5 Recharge Time 10
"Never Surrender!" Shout
For 10 seconds, all allies within earshot and below 50% Health, gain +1-8 Health regeneration.
Energy Cost 5 Recharge Time 20
"Stand Your Ground!" Shout
For 10-35 seconds, all allies within earshot receive +24 armor when not moving. Energy Cost 5 Recharge Time 45
"We Shall Return!" Shout
For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with 5-50% more Health and 10-35% more Energy.
Energy Cost 10 Recharge Time 15
Angelic Bond Elite Skill
For 10-35 seconds, all damage suffered by target other ally is divided equally with you.
Energy Cost 10 Casting Time 1 Recharge Time 5
Angelic Protection Elite Skill
For 10 seconds, any time target other ally takes more than 250-100 damage per second, that ally is healed for any damage over that amount.
Energy Cost 5 Recharge Time 30
Anthem of Envy Chant
For 10 seconds, the next attack skill used by each ally within earshot deals +5-20 damage against foes with more than 50% health.
Adrenaline 6 Casting Time 1
Anthem of Fury Chant
For 10 seconds, all allies within earshot gain 1-4 strikes of adrenaline the next time they use an attack skill.
Energy Cost 5 Casting Time 1 Recharge Time 20
Anthem of Guidance Chant
For 10 seconds, the next attack skill used by each ally within earshot cannot be "blocked" or "evaded".
Adrenaline 6 Casting Time 1
Aria of Swiftness Chant
For 5-20 seconds, all allies within earshot area move 33% faster while under the effects of an Enchantment.
Energy Cost 5 Casting Time 1 Recharge Time 20
Chorus of Restoration Chant
For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 40-100 Health.
Adrenaline 4 Casting Time 1 Recharge Time 15
Crippling Anthem Chant
For 10 seconds, the next attack skill used by each ally within earshot causes Crippling for 5-15 seconds.
Adrenaline 8 Casting Time 1
Song of Purification Chant
For 20 seconds, the next 1-3 skills used by each ally within earshot remove one Condition from that ally.
Adrenaline 5 Casting Time 2 Recharge Time 5
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Leadership (Primary) You gain 1 Energy for each ally affected by one of your Shouts or Chant (maximum 1 Energy for every 3 ranks)
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"Lead the Way!" Shout
Target ally moves 25% faster for 1-5 seconds for each ally within earshot (maximum of 20 seconds).
Energy Cost 10 Recharge Time 8
"They're on Fire!" Shout
For 20 seconds, allies within earshot take 5-50% less damage from foes suffering from Burning.
Energy Cost 5 Recharge Time 20
Anthem of Flame Chant
For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1-3 seconds.
Energy Cost 5 Casting Time 1 Recharge Time 10
Aria of Power Chant
For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
Energy Cost 25 Casting Time 1 Recharge Time 45
Awe Skill
If this skill hits a knocked-down foe, that foe becomes Dazed for 5-15 seconds. Awe has half the normal range.
Energy Cost 10 Casting Time 0.75 Recharge Time 20
Bladeturn Refrain Echo
For 20 seconds, target ally has +10-40 armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally.
Energy Cost 5 Casting Time 1 Recharge Time 8
Blazing Finale Echo
For 10-35 seconds, whenever a Chant or Shout ends on target ally, all foes adjacent to that ally are set on fire for 1-3 seconds.
Energy Cost 5 Casting Time 1 Recharge Time 8
Burning Refrain Echo
For 20 seconds, if target ally hits a foe with more Health than that ally, that foe is set on fire for 1-3 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally.
Energy Cost 5 Casting Time 1 Recharge Time 10
Defensive Anthem Chant
For 4-10 seconds, each party member within earshot have 50% chance to block incoming attacks. This chant ends if that ally hits with an attack skill.
Energy Cost 15 Casting Time 1 Recharge Time 25
Energizing Chorus Chant
For 10 seconds, the next Shout or Chant used by each ally within earshot costs -3-7 Energy.
Energy Cost 1
Glowing Signet Signet
If target foe is Burning, you gain 5-15 Energy.
Recharge Time 20
Leader's Comfort Skill
You gain 15-75 Health. For each nearby ally, you also gain +10-20 Health (maximum 140 Health).
Energy Cost 5 Casting Time 2 Recharge Time 8
Leader's Pride Skill
For each nearby ally, you gain 2 Energy (maximum 8-12 Energy).
Energy Cost 5 Casting Time 2 Recharge Time 8
Purifying Finale Echo
For 10-35 seconds, target ally loses one Condition whenever a Chant or Shout ends on that ally.
Energy Cost 5 Casting Time 1 Recharge Time 10
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Motavation - No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation
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"Help Me!" Shout
For 10 seconds, allies' spells targeting you cast 5-50% faster.
Energy Cost 5 Recharge Time 20
"It's just a flesh wound" Elite Shout
You suffer from a Deep Wound for 10 seconds, and target other ally loses all Conditions. Energy Cost 5 Recharge Time 4
"Never Give Up!" Shout
All allies within earshot and below 50% Health gain 5-15 Energy.
Energy Cost 5 Recharge Time 20
Aria of Restoration Chant
For 10 seconds, the next time each party member within earshot uses a Spell, that ally gains 40-100 Health.
Energy Cost 5 Casting Time 1 Recharge Time 20
Aria of Zeal Chant
For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 3-10 Energy.
Energy Cost 10 Casting Time 1 Recharge Time 20
Ballad of Restoration Chant
For 10 seconds, the next time each party member within earshot takes damage, that ally gains 30-90 Health.
Energy Cost 10 Casting Time 1 Recharge Time 20
Enduring Harmony Echo
For 10-35 seconds, Chants and Shouts last 50% longer on target ally.
Energy Cost 5 Casting Time 1 Recharge Time 10
Finale of Restoration Echo
For 10-35 seconds, whenever a Chant or Shout ends on target ally, that ally is healed for 15-75 Health.
Energy Cost 5 Casting Time 1 Recharge Time 10
Hexbreaker Aria Chant
For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 Hex.
Adrenaline 8 Casting Time 1
Lyric of Zeal Chant
For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 3-10 Energy. Adrenaline 6 Casting Time 1 Recharge Time 5
Mending Refrain Echo
For 20 seconds, target ally has +1-4 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally.
Energy Cost 5 Casting Time 1 Recharge Time 8
Signet of Synergy Signet
Target other ally is healed for 40-100 Health. If you are not under the effects of an Enchantment, you are also healed for 40-100 Health.
Casting Time 1 Recharge Time 10
Song of Concentration Chant
For 10 seconds, the next skill sued by each ally within earshot cannot be interrupted.
Adrenaline 8 Casting Time 3 Recharge Time 5
Zealous Anthem Chant
For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 3-10 Energy.
Energy Cost 10 Casting Time 1 Recharge Time 20
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Spear Mastery- Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery.
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Depleting Assault Spear Attack
If this attack hits, you deal +10-40 damage. You are Weakened for 20 seconds.
Adrenaline 3
Disrupting Throw Spear Attack
If this attack hits a foe suffering from a Condition, that foe is interrupted.
Energy Cost 5 Casting Time 0.5 Recharge Time 10
Harrier's Toss Spear Attack
If this attack hits, you deal +5-20 damage. If this attack hits a moving foe, it deals an additional 5-30 damage. Ch3 Energy Cost 10 Casting Time 0.5 Recharge Time 10
Merciless Spear Spear Attack
If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5-20 seconds.
Adrenaline 6
Mighty Throw Spear Attack
Your spear moves three times faster. If it hits, you deal +10-40 damage. Adrenaline 2 Casting Time 3
Spear of Lightning Spear Attack
If this attack hits, it deals +5-20 lightning damage. This attack has 25% armor penetration.
Energy Cost 5 Recharge Time 2
Stunning Strike Elite Spear Attack
If this attack hits, you deal +10-40 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 5-15 seconds.
Adrenaline 8
Unblockable Throw Spear Attack
If this attack hits, you deal +10-40 damage. This attack cannot be "blocked". Adrenaline 7 Casting Time 3
Vicious Attack Spear Attack
If this attack hits, you deal +5-30 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5-15 seconds.
Energy Cost 5 Recharge Time 8
Wild Throw Spear Attack
If this attack hits, it deals +5-20 damage, and any stance being used by your target ends. This attack cannot be "blocked or "evaded".
Adrenaline 7
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No Attribute
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Cautery Signet Elite Signet
All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
Casting Time 2 Recharge Time 15
Let me know if i missed anything or made a mistake ^_^