Concept Class: Gardener? (needs another name)
gameshoes3003
Okay, this idea may seem a bit corny, but bear with me please =D
Max Armor: 60
Energy: 30
Energy regeneration: +4
Aggressive Plants:
Poisonous Plant:
Energy 15, casting time 2 seconds, recharge time 20 seconds
Grow a plant that lasts for 5-25 seconds. While the plant is up it shoots spores that deal 5-29 cold damage and poison target foe for 3-15 seconds.
Constricting Plant:
Energy 10, casting time 1 second, recharge time 10 seconds
Send a plant out that crawls and slightly follows target foe. If it hits, target for receives 20-67 piercing damage and cannot move for 1-2 seconds.
Spiteful Tree {elite}:
Energy 25, casting time 3 seconds, recharge time 30 seconds
Grow a large Spiteful Tree. For 20-45 seconds it swings at nearby foes and has a 35% chance to knock down enemy foes, 15% chance to deal weakness, and has a 40% chance to interrupt skills. All attacks deal 10-50 blunt damage.
Man-eating Plant
Energy 10, casting time 2 seconds, recharge time 20 seconds
Grow a man eating plant. The plant has 70-200 health. When it attacks it deals 50-70 physical damage but it deals 30 damage back to itself.
Tangle Whip Arm
Energy 5, casting time 1 second, recharge time 5 seconds
Wield an entangle plant on your arm. The next time you attack it launches at your enemy and deals 10-34 physical damage.
Razor Leaves
Energy 5, casting time 1 second, recharge time 5 seconds
Throw 10 razor leaves at target foe. Each razor leaf deals 5-29 piercing damage.
Enraged Roots
Energy 10, casting time 2 seconds, recharge time 15 seconds
Grow 5 enraged roots. Each root comes from under the ground and impales target foe and deals 20-50 piercing damage and deals a deep wound. Each root may only attack once.
Retribution to Fire {elite}
Energy 10, casting time 1 seconds, recharge time 45 seconds
For 35 seconds, when the next plants you grow take fire damage, they fire a fiery blast back at the foe dealing 20-60 fire damage and sets target for on fire for 1-2 seconds. All foes in the area of the plant and in the way of the blast are set on fire for 1-6 seconds.
Toxic Flowers
Energy 10, casting time 3 seconds, recharge time 15 seconds
Plant toxic flowers. For 20 seconds when target foe steps in the area of these flowers, the foe suffers from a 1-6 health degeneration.
Massive Growth {elite}
Energy 25, casting time 3 seconds, recharge time none
Kill 8-5 plants of your own and spawn a massive level 15-28 growth. The growth deals blunt damage but all Aggressive Plant skills are disabled for 5 seconds.
Whipping Weed
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a whipping weed. For 10-25 seconds each second a foe is in the area of the weed, the weed whips the foe and deals 1-35 damage. The weed has 130 health.
Leech Life
Energy 10, casting time 2 seconds, recharge time 5 seconds
Send out three leech seeds at target foe each seed having a 50% to implant itself on the foe. For each plant on the foe, for 5-15 seconds you recieve a +2 health regeneration and a +1 energy regeneration and target foe suffers one health degeneration for every seed. You may not replant more leech seeds on target if the foe still has one draining it.
[I]Vine Swarm:[I/]
Energy 10, casting time 3 seconds, recharge time 30 seconds
Send out a vine swarm to target foe and all adjacent foes. All foes are constricted and move 75% slower for 5-12 seconds. This deals no damage.
Empower Plants:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Empower all ally plants. The plants deal 10% more damage but recieve +40-25 more damage by pruning mods and have 16 less armor against fire.
Wrath of Melandru {elite}:
Energy 10, casting time 2 seconds, recharge time 20 seconds
Cast this spell on ally plant. The next time the plant is attacked the attacker is knocked down and all foes around enemy receive 50-105 damage. This ignores armor.
Distrupting Whip
Energy 5, casting time 1/2 seconds, recharge time 20 seconds
Use a whip to distrupt oppenent's skill, the skill that was distrupted is disabled for 20 seconds.
Solar Cannon {elite}:
Energy 25, casting time 4 seconds, recharge time 15 seconds
Charge up a solar cannon. When it fires all opponents around you are struck for 20-98 light damage and are set on fire for 1-3 seconds. Then struck target and foes nearby are struck for 10-118 light damage and set on fire for 1-3 seconds.
Solar Beam
Energy 10, casting time 2 seconds, recharge time 15 seconds
Charge up a solar beam and fire it at target foe. Target foe takes 20-98 light damage.
Spiked Weed
Energy 15, casting time 2 seconds, recharge time 15 seconds
Grow a spiked weed that is hidden. The next time an enemys walks over it they receive 10-58 piercing damage and are crippled and bleeding for 12 seconds.
Onion Blast
15 Energy, casting time 3/4 seconds, recharge time 30 seconds
Make an onion explosion and all enemies in the area are struck for 25-98 damage and are blind for 5 seconds.
Onion Bomb
10 Energy, casting time 2 seconds, recahrge time 8 seconds
Throw an onion pie at target foe and deal 10-98 damage and target for and all foes around are blind for 5 seconds.
Aiding Plants
Tree of Stability:
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of stability. All allies within range cannot be knocked down. The tree has 400 health.
Tree of Recovery
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of recovery. For each second all non-spirit or non-plant allies within range receive 20-60 health. This tree has 200 health.
Protective Tree of Regeneration {elite}
Energy 15, casting time 3 seconds, recharge time 25 seconds
Grow a protective tree of regeneration. All non-spirit and non-plant allies gain 24 armor, receive +2-6 health regeneration and have a 30% chance to block attacks. For every hit on each ally, the tree receives 35 damage. The tree has 800 health and cannot be attacked directly or healed. When the tree dies, all your growing skills are disabled for 5 seconds. There may not be more than one protective tree of regeneration out at the same time.
Healing Flowers
Energy 5, casting time 2 seconds, recharge time 10 seconds
Grow a bed of flowers. For 4 seconds all allies within range receive a +3-7 health regeneration.
Melandru's Boon: {elite}
Energy 10, casting time 3/4 seconds, recharge time 25 seconds
Kill all plants of your own and for each plant killed party members are healed for 20-80 health and 1-5 energy. Also for 3-12 seconds all party members have a +1-4 health regeneration.
Melandru's Fountain:
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a fountain of Melandru. For 5-10 seconds All non-spirit and non-plant allies in range are healed for 10-35 health per second.
Redwood Armor:
Energy 15, casting time 1 second, recharge time 15 seconds
Use the redwood's hard armor to protect target ally. That ally gain 20-60 armor vs. physical attacks for 7-12 seconds but lose 24 armor against fire magic.
Ressurecting Plant:
Energy 5, casting time 1 seconds, recharge time 10 seconds
Plant a ressurecting plant on fallen ally. When fallen ally is ressurect that ally receives 30-80 more health and 5-10 more energy.
Dark Growth [elite]:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Grow a giant tree that casts a pitch black shadow below. for 5-20 seconds all enemies below the shadow have an 80% to miss and all allies have a 10% to evade attacks. But all allies have a 25% to miss.
Melandru's Grace
Energy 5, casting time 1 second, recharge time 4 seconds
Target other ally and that ally is healed for 10-50 health and receives a +1-3 health regeneration for 5 seconds.
Melandru's Favored{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a spirit. All rangers and "gardeners" are favored and deal 25% more damage but have 25% less health.
Remove Negative Effects
Energy 15, casting time 2 seconds, recharge time 5 seconds
Kill one of your own plants and all party members are removed of their negative conditions and hexes.
Planter's Boon: (Main Attribute)
For every attribute point on this, all plants you grow receive a +10 health benefit or last 2% longer.
Fertile Ground:{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a level 1-9 nature spirit that fertilizes the ground. All plants can be grown 33% faster.
Life to the Master:
Energy 5, casting time 1 second, recharge time 5 seconds
Kill one plant of yours and you are healed for 50-140 health.
Armour of Life:
Energy 10, casting time 3/4 seconds, recharge time 15 seconds
Create a armor of life around you. For 30 seconds you receive +20-60 armor but lose 20 armor vs. fire attacks.
Burning Life:
Energy 5, casting time 1 second, recharge time 15 seconds
For 15 seconds, for next ally plant that is killed by fire you gain 10-150 more health.
Natural Elixir
Energy 15, casting time 3 seconds, recharge time 10 seconds
Create an elixir and give it to target ally. Target ally is healed for 50-150 health and gains 1-8 energy.
I'm sorry, I would type up more but I have to leave in 10 minutes here and I'm not ready to leave yet LOL. But I would be happy if you guys were to look at this and like it =D
Max Armor: 60
Energy: 30
Energy regeneration: +4
Aggressive Plants:
Poisonous Plant:
Energy 15, casting time 2 seconds, recharge time 20 seconds
Grow a plant that lasts for 5-25 seconds. While the plant is up it shoots spores that deal 5-29 cold damage and poison target foe for 3-15 seconds.
Constricting Plant:
Energy 10, casting time 1 second, recharge time 10 seconds
Send a plant out that crawls and slightly follows target foe. If it hits, target for receives 20-67 piercing damage and cannot move for 1-2 seconds.
Spiteful Tree {elite}:
Energy 25, casting time 3 seconds, recharge time 30 seconds
Grow a large Spiteful Tree. For 20-45 seconds it swings at nearby foes and has a 35% chance to knock down enemy foes, 15% chance to deal weakness, and has a 40% chance to interrupt skills. All attacks deal 10-50 blunt damage.
Man-eating Plant
Energy 10, casting time 2 seconds, recharge time 20 seconds
Grow a man eating plant. The plant has 70-200 health. When it attacks it deals 50-70 physical damage but it deals 30 damage back to itself.
Tangle Whip Arm
Energy 5, casting time 1 second, recharge time 5 seconds
Wield an entangle plant on your arm. The next time you attack it launches at your enemy and deals 10-34 physical damage.
Razor Leaves
Energy 5, casting time 1 second, recharge time 5 seconds
Throw 10 razor leaves at target foe. Each razor leaf deals 5-29 piercing damage.
Enraged Roots
Energy 10, casting time 2 seconds, recharge time 15 seconds
Grow 5 enraged roots. Each root comes from under the ground and impales target foe and deals 20-50 piercing damage and deals a deep wound. Each root may only attack once.
Retribution to Fire {elite}
Energy 10, casting time 1 seconds, recharge time 45 seconds
For 35 seconds, when the next plants you grow take fire damage, they fire a fiery blast back at the foe dealing 20-60 fire damage and sets target for on fire for 1-2 seconds. All foes in the area of the plant and in the way of the blast are set on fire for 1-6 seconds.
Toxic Flowers
Energy 10, casting time 3 seconds, recharge time 15 seconds
Plant toxic flowers. For 20 seconds when target foe steps in the area of these flowers, the foe suffers from a 1-6 health degeneration.
Massive Growth {elite}
Energy 25, casting time 3 seconds, recharge time none
Kill 8-5 plants of your own and spawn a massive level 15-28 growth. The growth deals blunt damage but all Aggressive Plant skills are disabled for 5 seconds.
Whipping Weed
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a whipping weed. For 10-25 seconds each second a foe is in the area of the weed, the weed whips the foe and deals 1-35 damage. The weed has 130 health.
Leech Life
Energy 10, casting time 2 seconds, recharge time 5 seconds
Send out three leech seeds at target foe each seed having a 50% to implant itself on the foe. For each plant on the foe, for 5-15 seconds you recieve a +2 health regeneration and a +1 energy regeneration and target foe suffers one health degeneration for every seed. You may not replant more leech seeds on target if the foe still has one draining it.
[I]Vine Swarm:[I/]
Energy 10, casting time 3 seconds, recharge time 30 seconds
Send out a vine swarm to target foe and all adjacent foes. All foes are constricted and move 75% slower for 5-12 seconds. This deals no damage.
Empower Plants:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Empower all ally plants. The plants deal 10% more damage but recieve +40-25 more damage by pruning mods and have 16 less armor against fire.
Wrath of Melandru {elite}:
Energy 10, casting time 2 seconds, recharge time 20 seconds
Cast this spell on ally plant. The next time the plant is attacked the attacker is knocked down and all foes around enemy receive 50-105 damage. This ignores armor.
Distrupting Whip
Energy 5, casting time 1/2 seconds, recharge time 20 seconds
Use a whip to distrupt oppenent's skill, the skill that was distrupted is disabled for 20 seconds.
Solar Cannon {elite}:
Energy 25, casting time 4 seconds, recharge time 15 seconds
Charge up a solar cannon. When it fires all opponents around you are struck for 20-98 light damage and are set on fire for 1-3 seconds. Then struck target and foes nearby are struck for 10-118 light damage and set on fire for 1-3 seconds.
Solar Beam
Energy 10, casting time 2 seconds, recharge time 15 seconds
Charge up a solar beam and fire it at target foe. Target foe takes 20-98 light damage.
Spiked Weed
Energy 15, casting time 2 seconds, recharge time 15 seconds
Grow a spiked weed that is hidden. The next time an enemys walks over it they receive 10-58 piercing damage and are crippled and bleeding for 12 seconds.
Onion Blast
15 Energy, casting time 3/4 seconds, recharge time 30 seconds
Make an onion explosion and all enemies in the area are struck for 25-98 damage and are blind for 5 seconds.
Onion Bomb
10 Energy, casting time 2 seconds, recahrge time 8 seconds
Throw an onion pie at target foe and deal 10-98 damage and target for and all foes around are blind for 5 seconds.
Aiding Plants
Tree of Stability:
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of stability. All allies within range cannot be knocked down. The tree has 400 health.
Tree of Recovery
Energy 15, casting time 3 seconds, recharge time 20 seconds
Grow a tree of recovery. For each second all non-spirit or non-plant allies within range receive 20-60 health. This tree has 200 health.
Protective Tree of Regeneration {elite}
Energy 15, casting time 3 seconds, recharge time 25 seconds
Grow a protective tree of regeneration. All non-spirit and non-plant allies gain 24 armor, receive +2-6 health regeneration and have a 30% chance to block attacks. For every hit on each ally, the tree receives 35 damage. The tree has 800 health and cannot be attacked directly or healed. When the tree dies, all your growing skills are disabled for 5 seconds. There may not be more than one protective tree of regeneration out at the same time.
Healing Flowers
Energy 5, casting time 2 seconds, recharge time 10 seconds
Grow a bed of flowers. For 4 seconds all allies within range receive a +3-7 health regeneration.
Melandru's Boon: {elite}
Energy 10, casting time 3/4 seconds, recharge time 25 seconds
Kill all plants of your own and for each plant killed party members are healed for 20-80 health and 1-5 energy. Also for 3-12 seconds all party members have a +1-4 health regeneration.
Melandru's Fountain:
Energy 10, casting time 3 seconds, recharge time 25 seconds
Grow a fountain of Melandru. For 5-10 seconds All non-spirit and non-plant allies in range are healed for 10-35 health per second.
Redwood Armor:
Energy 15, casting time 1 second, recharge time 15 seconds
Use the redwood's hard armor to protect target ally. That ally gain 20-60 armor vs. physical attacks for 7-12 seconds but lose 24 armor against fire magic.
Ressurecting Plant:
Energy 5, casting time 1 seconds, recharge time 10 seconds
Plant a ressurecting plant on fallen ally. When fallen ally is ressurect that ally receives 30-80 more health and 5-10 more energy.
Dark Growth [elite]:
Energy 15, casting time 3 seconds, recharge time 35 seconds
Grow a giant tree that casts a pitch black shadow below. for 5-20 seconds all enemies below the shadow have an 80% to miss and all allies have a 10% to evade attacks. But all allies have a 25% to miss.
Melandru's Grace
Energy 5, casting time 1 second, recharge time 4 seconds
Target other ally and that ally is healed for 10-50 health and receives a +1-3 health regeneration for 5 seconds.
Melandru's Favored{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a spirit. All rangers and "gardeners" are favored and deal 25% more damage but have 25% less health.
Remove Negative Effects
Energy 15, casting time 2 seconds, recharge time 5 seconds
Kill one of your own plants and all party members are removed of their negative conditions and hexes.
Planter's Boon: (Main Attribute)
For every attribute point on this, all plants you grow receive a +10 health benefit or last 2% longer.
Fertile Ground:{elite}
Energy 25, casting time 4 seconds, recharge time 60 seconds
Create a level 1-9 nature spirit that fertilizes the ground. All plants can be grown 33% faster.
Life to the Master:
Energy 5, casting time 1 second, recharge time 5 seconds
Kill one plant of yours and you are healed for 50-140 health.
Armour of Life:
Energy 10, casting time 3/4 seconds, recharge time 15 seconds
Create a armor of life around you. For 30 seconds you receive +20-60 armor but lose 20 armor vs. fire attacks.
Burning Life:
Energy 5, casting time 1 second, recharge time 15 seconds
For 15 seconds, for next ally plant that is killed by fire you gain 10-150 more health.
Natural Elixir
Energy 15, casting time 3 seconds, recharge time 10 seconds
Create an elixir and give it to target ally. Target ally is healed for 50-150 health and gains 1-8 energy.
I'm sorry, I would type up more but I have to leave in 10 minutes here and I'm not ready to leave yet LOL. But I would be happy if you guys were to look at this and like it =D
Praetor
Reminds me of my... gardener, duh. As far as god-alignment goes, works perfectly with Melandru. The biggest problem I see is instead of spirit-spam, it's tree-spam. They're not spirits because they have no lifetime limit, and it wouldn't make sense to kill off 1 tree to plant another (message paid for by the tree-hugging foundation). So next thing you notice, everyone is bodyblocked in your forest.
Goats17
yeah, you have to give them a limit.....Other than that....I like. It's a decent CC.
Dark Suoon
yay summoning trees lol, /signed (some skills are a little bit too quick on the summoning)
gameshoes3003
you can only have like 8 plants max lol but yeah it needs mroe stuffings...
lyra_song
reminds me of the alchemist in RO.
they can summon fighting plants too o.o
they can summon fighting plants too o.o
gameshoes3003
i like this =D
/signed
/signed
logan90
At least it makes the pruning mods somewhat useful..
MMSDome
rofl kurzicks would no longer be called tree huggers
/no preference
/no preference
evox the evil
sounds like a pretty sweet idea dude
actionjack
I like it. Reminded me of a Druid....
The skills sound nice, and very creative, with lots combo possiblities. One of the better ones I read. (and I read many) Kudos.
Some suggestion might be: You need more than 3 attribute. Might make the plants a bit differnt, so not become another Ritualist with spirit. Put line breaker (enter) between each skills for better seperation. Be sure to leave early, no one like a late person.
Harvester?
The skills sound nice, and very creative, with lots combo possiblities. One of the better ones I read. (and I read many) Kudos.
Some suggestion might be: You need more than 3 attribute. Might make the plants a bit differnt, so not become another Ritualist with spirit. Put line breaker (enter) between each skills for better seperation. Be sure to leave early, no one like a late person.
Harvester?
Terra Xin
im thinking,.... Yeoman, or Cultivator
gameshoes3003
Yes I do need more than 3 attriubtes lol. But I'm not that creative =( Also I knew someone would say it'd be too similar to a Ritualist.
Also, Yeoman would be a nice name
3. farmer with small freeholding: a member of a former class of English commoners who owned and cultivated their own land
Microsoft® Encarta® Reference Library 2005. © 1993-2004 Microsoft Corporation. All rights reserved.
w00t!!!
thanks guys
Also, Yeoman would be a nice name
3. farmer with small freeholding: a member of a former class of English commoners who owned and cultivated their own land
Microsoft® Encarta® Reference Library 2005. © 1993-2004 Microsoft Corporation. All rights reserved.
w00t!!!
thanks guys
gameshoes3003
anyone else like this?
Sli Ander
Sounds pretty cool, though you have to be careful it doesn't get too close too ritualist. It's like the wilderness survival side of ranger, as ritualists kinda grew off the spirit summoning side(imo). Would love to see something interesting like this in the game.
Mr. G
Hmmmm... name....
Terramancer?
Terramancer?
Demesis
Finally +dmg vs. plants mods can have a use in PvP now!
unskilledwonder
I like the sound of this class, it would be cool. One elite skill could be like Summon Redwood. I can also see some funny names of builds that involve this class.
Sli Ander
How bout be able to summon plant creatures as well, like the pinesouls?
Thom Bangalter
fertile ground seems to be similar to rit lord, except that it's bad because it's an elite spirit, and all elite spirits are bad.
gameshoes3003
w00t I added a few more skills!!!
Wrath of Melandru
Redwood Armor
Burning Life
Empower Plants
Ressurecting Plant
GO ME!!
Wrath of Melandru
Redwood Armor
Burning Life
Empower Plants
Ressurecting Plant
GO ME!!
runeseeker1
Wow I thought it was a joke like the gender mage, but lol u mean it! and its good! just make sure that you can't spam them and make a forest XD
gameshoes3003
Yay Compliments!!
unholy guardian
sounds pretty cool... and it's defiatnly very new lol
gameshoes3003
Ok I've added a Distrupting Whip and I fix a few errors that I saw right away that ind of had to be fixed or else the thing would be totally different from what I wanted.
legion_rat
why not call it Druid? they tended the plants and wildlife. I liked the idea someone had of summoning pinesouls and such. How bout letting them get a Plant Pet like the rangers. that way you cant make a plant MM. though that would be fun. I think the weapon should be a staff, as it is more natural. let it work more like a real staff not that freakish casting crap the eles and such have. Let the gardener beat kids with a stick while screaming "You little punks get off my lawn!"
I like this idea btw and kudos for coming up with it.
Vampiric Vines -life steal for the caster
Splinter mines- from the dessert (those things are fun)
return to earth- weapons of foe are weaker and do less damage (the earth wants the elements back)
~the Green thumbed Rat~
I like this idea btw and kudos for coming up with it.
Vampiric Vines -life steal for the caster
Splinter mines- from the dessert (those things are fun)
return to earth- weapons of foe are weaker and do less damage (the earth wants the elements back)
~the Green thumbed Rat~
gameshoes3003
hmm. I think the guy should be wearing tattered cloths with dirt on it....
Also instead of a staff, it should be a ho or a rake or something that gardener's use. Maybe a watering pot!!
Also instead of a staff, it should be a ho or a rake or something that gardener's use. Maybe a watering pot!!
Super_Nerd0
secondary:earth elementalist
this creates the ultimate PvP build-
HIPPIE
no seriously i like it
/signed
this creates the ultimate PvP build-
HIPPIE
no seriously i like it
/signed
gameshoes3003
How would an earth elementalist secondary make this the ultimate PvP thing?
gameshoes3003
I've added some mroe things to it. You can see them at the bottom of each list. I'll try adding more as my inspiration grows =D
Sli Ander
And give him a straw hat/some sorta farmers hat! Those asian dome straw hats are cool, but that would only work with factions....
Stockholm
Quote:
Originally Posted by gameshoes3003
w00t I added a few more skills!!!
Redwood Armor |
Nice Idea.
lightblade
psh....Druid...plain and simple
legion_rat
Quote:
Originally Posted by Stockholm
I would use Oak or Mahgony or some other really hard wood, Redwood is like pine rather soft.
Nice Idea. |
the red wood armor would make you taller not stronger.
~the I got wood Rat~
gameshoes3003
Eh, I don't care about the red wood thingy lol it sounds good =D
Also I hope you guys like my ONION BLAST!
I was in my culinary class today and we had to cut up 6 onions and it absolutely burned my eyes.
So then I made a direct connection to this =D
Also I hope you guys like my ONION BLAST!
I was in my culinary class today and we had to cut up 6 onions and it absolutely burned my eyes.
So then I made a direct connection to this =D
gameshoes3003
I have now added Onion Bomb to go with the Onion Blast.
But also I have made Massive Growth actually fair lol.
If you read the last description of it, it almost literally meant that you could kill one of your own plants and spawn this lvl 28 thing WHOA! So now you have to kill a specific amount of plants =D goody!!!
And this is sort of a.. bump...
But also I have made Massive Growth actually fair lol.
If you read the last description of it, it almost literally meant that you could kill one of your own plants and spawn this lvl 28 thing WHOA! So now you have to kill a specific amount of plants =D goody!!!
And this is sort of a.. bump...
Super_Nerd0
lol wood master lfg!
j/k
very nice, call it Farmer
j/k also
/signed
j/k
very nice, call it Farmer
j/k also
/signed
gameshoes3003
YES!!! SCORE!!!!
Also I'd like it if you guys could think of soemthings to go with it
Also I'd like it if you guys could think of soemthings to go with it
xiaotsu
Wow...just wow...you're one weird person
Super_Nerd0
you should be able to pick and throw turnips.
Princess Peach Ahoy!
heres a skill-brown thumb
kills x amount of plants
or green thumb
clones x amount of plants
(those bottom two are serious suggestions)
oh make a skill Harvest Moon(not the game)
for x seconds, all your plant summoning skills require n...m less energy to cast
im also going to make a rancher class to go with this G/Ran or Ran/G i can see it now... they have a farming chapter...the american countryside...
Princess Peach Ahoy!
heres a skill-brown thumb
kills x amount of plants
or green thumb
clones x amount of plants
(those bottom two are serious suggestions)
oh make a skill Harvest Moon(not the game)
for x seconds, all your plant summoning skills require n...m less energy to cast
im also going to make a rancher class to go with this G/Ran or Ran/G i can see it now... they have a farming chapter...the american countryside...