Opinion on new classes

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T
Tidus the one
Academy Page
#1
To me, the Dervish and the Paragons are too powerful. This can cause imbalances among other classes. Before the update, warriors were the alpha physical damage dealers. Now, dervish are even stronger and better. Compare to the warriors, their scythe's maximum damage is 41, even more than the hammer. They really need to fix this.
Rite
Rite
Ascalonian Squire
#2
When I tested out the Dervish, it seemed that while I could hit 76 on one player, if I hit more than one player, my damage was divided equally between the players, making me half as strong if I was hitting a second person, and so on... The paragon is very easy to kill...
P
Phoenix Arrows
Wilds Pathfinder
#3
This is just a preview. If they really are overpowered, they will get toned down.

BTW, wrong forum I think.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#4
Paragon has lvl 80 armor, fwiw.

I agree that these classes look pretty uber so far.
jimmy_logic
jimmy_logic
Wilds Pathfinder
#5
Monk/Paragon is something that I rubbed my hands when I saw the skills.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#6
P has some nice self-heals from its own skillset.
fiery
fiery
Banned
#7
Of course they will have skill balancement and will be nerfed.
jimmy_logic
jimmy_logic
Wilds Pathfinder
#8
fiery... stop swinging the nerf bat around already. Let us enjoy this hehehehe
TwinRaven
TwinRaven
Wilds Pathfinder
#9
watch the strike times of the Dervish weapon...a bit slower than hammers me thinks...no nerf needed if the striking time is slower eh?
Shadowfox1125
Shadowfox1125
Forge Runner
#10
I'd think that it would be slower than hammers because the weaps do 7-41 and have permanent AoE..
VGJustice
VGJustice
Desert Nomad
#11
After farting around with both for a few moments (all the time I could afford the two classes :< ) I've determined that both feel pretty overpowered. Likely they'll be toned down for release, but I think that both will still be a worthy addition to the lineup even after a Nerf pummeling.
P
Phrozen_
Lion's Arch Merchant
#12
Hammers are slower (1.75s)

Scythes (1.5s)

I would say its still balanced tho since hammers have knockdowns.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#13
Of course they were overpowered. This whole event was a commercial for Nightfall, both classes *will* be toned down for the actual release.
The exact same thing happened with rits and assassins under the Factions PvP weekend event.
baz777
baz777
Jungle Guide
#14
I've found that SS works well on both