Opinion on new classes

Tidus the one

Academy Page

Join Date: Aug 2005

To me, the Dervish and the Paragons are too powerful. This can cause imbalances among other classes. Before the update, warriors were the alpha physical damage dealers. Now, dervish are even stronger and better. Compare to the warriors, their scythe's maximum damage is 41, even more than the hammer. They really need to fix this.

Rite

Rite

Ascalonian Squire

Join Date: Jul 2006

Switzerland

R/Me

When I tested out the Dervish, it seemed that while I could hit 76 on one player, if I hit more than one player, my damage was divided equally between the players, making me half as strong if I was hitting a second person, and so on... The paragon is very easy to kill...

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

This is just a preview. If they really are overpowered, they will get toned down.

BTW, wrong forum I think.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Paragon has lvl 80 armor, fwiw.

I agree that these classes look pretty uber so far.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

Monk/Paragon is something that I rubbed my hands when I saw the skills.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

P has some nice self-heals from its own skillset.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Of course they will have skill balancement and will be nerfed.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

fiery... stop swinging the nerf bat around already. Let us enjoy this hehehehe

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

watch the strike times of the Dervish weapon...a bit slower than hammers me thinks...no nerf needed if the striking time is slower eh?

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

I'd think that it would be slower than hammers because the weaps do 7-41 and have permanent AoE..

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

After farting around with both for a few moments (all the time I could afford the two classes :< ) I've determined that both feel pretty overpowered. Likely they'll be toned down for release, but I think that both will still be a worthy addition to the lineup even after a Nerf pummeling.

Phrozen_

Lion's Arch Merchant

Join Date: Jul 2005

Hi Tech Nednecks [HTR]

Hammers are slower (1.75s)

Scythes (1.5s)

I would say its still balanced tho since hammers have knockdowns.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Of course they were overpowered. This whole event was a commercial for Nightfall, both classes *will* be toned down for the actual release.
The exact same thing happened with rits and assassins under the Factions PvP weekend event.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

I've found that SS works well on both