something missing for pargon

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

the classi s hot but it missing something.

maybe the effects could be cooler for skills. I mean thy are angles

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

No, I don't think they are angles.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Perhaps they are missing the letter "A". It's Paragon, not Pargon.

OK, silly attempt at humor. But seriously, I remember reading that they are 'considered' Guardian Angels of the Elonian people, that doesn't mean they are actually Angels, just guardians. They're still human. At least, as far as I know.

Though they do seem quite good at setting themselves and others on fire. Human Combustion FTW!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Pargon has no IAS skill or enchantments.

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

angles
lol
best post ever

audioaxes

Jungle Guide

Join Date: May 2005

some of the spear stuff is nice but other attribute stuff seems very blah, nothing really stands out that

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by audioaxes
some of the spear stuff is nice but other attribute stuff seems very blah, nothing really stands out that
The echo skills are going to be abused heavily and are overpowered right now. No is noticing atm though.

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

If you also notice there is only 5 elites so surely that means theres other skills that anet isnt showing us.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Quote:
Originally Posted by twicky_kid
The echo skills are going to be abused heavily and are overpowered right now. No is noticing atm though.
I sure am. Won a lot last night.
I'm going to be sad when Mending Refrain is nerfed :'(

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Yes, they're missing something.

Cooler casting animations.

Jumping like a bird to "Shout" is pretty silly.

Why can't he look like he's shouting, instead of just tip-toe dancing and flaping his wings to say "Watch out!" and "Incoming!"

(Insert lisp in the above)

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

I dont like their energy regen, I think they would be better with a 3 energy pip gain. Im playing one as a sujpport char with /Rit (i didnt take the custom P/Rt, i went P/Me and changed for the better skills) but ive feeling constantly drained, I see the energy management stuff, but cant be bothered to waste Balth faction on it.

Has anybody gotten those skills and seen if the energy is easier to manage? I mean I can see why Dervish is a 2 pip (or should be, I havnt checked) but I think Paragon should be 3 pip, since they arnt as good at mellee as Dervish, and have the ability, just not the means currently to be a very good support class

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by mega_jamie
I dont like their energy regen, I think they would be better with a 3 energy pip gain. Im playing one as a sujpport char with /Rit (i didnt take the custom P/Rt, i went P/Me and changed for the better skills) but ive feeling constantly drained, I see the energy management stuff, but cant be bothered to waste Balth faction on it.

Has anybody gotten those skills and seen if the energy is easier to manage? I mean I can see why Dervish is a 2 pip (or should be, I havnt checked) but I think Paragon should be 3 pip, since they arnt as good at mellee as Dervish, and have the ability, just not the means currently to be a very good support class
I unlocked quite a few skills and I have no issues with energy management.
Also, put points in leadership. Read what it does and how it works.

If you're off by yourself and have a high leadership, you're wasting your attributes. It's built around being in the fray with your team, and building off of them, while supporting them.

Your energy shouldn't be drained, unless you're doing a few of these things:

1 - Not near your team mates (leadership).
2 - Not putting points in leadership.
3 - Using all the highest costing chants/shouts.
4 - Also using energy based spear attacks.

If you're just using the pre-made, then it's probably because you're just casting everything, not standing near your team, and wondering why your energy is gone and nothing spectacular happens.

I run 3 echos on mine, and shout. I use adrenal attacks. I never run out of energy and I have constant +3 regen, condition removal and set people on fire around me every 5 seconds.

Look at your echos.
Look at your shouts.
Look what class you're combining with.
Don't feel like you have to use spear.
And get near your team mates.
Otherwise, use things that don't require energy and focus on your self.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Quote:
Originally Posted by MalVeauX
Yes, they're missing something.

Cooler casting animations.

Jumping like a bird to "Shout" is pretty silly.

Why can't he look like he's shouting, instead of just tip-toe dancing and flaping his wings to say "Watch out!" and "Incoming!"

(Insert lisp in the above)

Almost spewed tea all over the keyboard laughing!

That's one of the reasons I deleted the paragon in the training grounds.......doofus, truly doofus. I'd never follow a battle commander who looked and acted like he was auditioning for broadway!

Noose

Ascalonian Squire

Join Date: Aug 2005

Army of the Abyss

N/Mo

paragons are pretty amazing, personally, i managed to heal 3 offensive characters (dmg rit, assasin, dervish) for 9 cons wins in RA as a P/W (my elite was "Charge!" rofl) without my energy going below 20 in the most extreme cases. Also, in case you guys havent noticed, the only possible ways to counter a paragon is some really serious energy denial, or spiteful spirit. There are absolutely no skills saying "Remove a shout/echo/chant from target foe/ally" and a lot of them cant even be interupted. No, Paragons are not angles at all, oh no, they are more like triangles, structurally sound.

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Noose
paragons are pretty amazing, personally, i managed to heal 3 offensive characters (dmg rit, assasin, dervish) for 9 cons wins in RA as a P/W (my elite was "Charge!" rofl) without my energy going below 20 in the most extreme cases. Also, in case you guys havent noticed, the only possible ways to counter a paragon is some really serious energy denial, or spiteful spirit. There are absolutely no skills saying "Remove a shout/echo/chant from target foe/ally" and a lot of them cant even be interupted. No, Paragons are not angles at all, oh no, they are more like triangles, structurally sound.
Just remember, we don't have any anti-shout or shout dulling effects yet.

We've yet to see what skills other classes will get.
We've yet to see the rest of the current skills of the new classes.

Shouts are powerful, just like stances are powerful. They're not going to be countered right now. But if an entire character is based on unremovable chants, shouts, echos and stances.... don't you think things will change a little to give people options?

Think of this:

"Target is deaf and cannot hear shouts/chants."
"Target is muted and cannot use shouts/chants."

"I'm mute!"
casts *mend ailment*
"I'm deaf!"
"I'm deaf!"
"I'm deaf!"
casts *mend ailment*
"I'm blind!"
casts *mend ailment*
"I'm crippled!"
casts *mend ailment*
"My energy is 0 of 35"
... GG.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Weapon spells got no counter in factions though o.o;
Maybe dazed will effect shouts? I mean..it's hard to yell commands when in a daze o.o;

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

you see, the problem with adding counters to shouts is that they'd have to be added across all chapters, or it'd be totally unbalanced and unfair to people who don't buy NF... now think, how often have we seen new skills being addded to old chapters?

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Even though, much like the Rit, Paragons have a bunch of skill types that cannot be countered adequately (Shouts, Chants, Echos), Paragons are nothing more than a ranged tactics warrior. I was very disappointed with the profession. I think ANet just went like "ok, lets make a melee caster type of character, and lets make a ranged fighter type of character." The first one came out pretty well- the Dervish is fun and interesting. Paragons however are borderline Amazon ala-Diablo characters with a very much more of the same old concept. Which, I guess, is fine, I mean Rit were the original thing about Factions, Assassins the classic thing; I don'ty see why they can't have Dervishes as the original stuff in Nightfall, and the Amazon thing as the classic stuff. Very likely in large teams Paragons will be the staple but the class seems to be lacking. It certainly is lacking to interest me. That's my 2c.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

maybe give them wings LOL

Zilm

Frost Gate Guardian

Join Date: May 2005

I love the class. Great support healer.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Misconception. Paragons aren't angels. The Elonians merely think they are because of their armor and appearance.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

give the paragon's some red bull.

red bull gives you wiiiiiiiiiiiiiings.. lol


as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by floppinghog
as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
Agreed. Paragons are a support class. That and the builds made available are restrictive in how much support they can give.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Originally Posted by TGgold
Weapon spells got no counter in factions though o.o;
Maybe dazed will effect shouts? I mean..it's hard to yell commands when in a daze o.o;
Perhaps a daze could change the command in confusion, instead of "Lead The Way" they could shout "I Peed Astray"

This could be powerfull as it cuases all the foes to fall down laughing

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.

Just three words: "Incoming", "Cautery Signet"

I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

2 paragons together can turn any number of conditions on ur team into 1 second of burning due to cautery, I quite like it.

Anyhows I dont like their head piece, its a bit on the naff side, and doesnt seem to respon to colouring, maybe the jewel glow should be the diable part, and eye colour co-incide with it.

ChuckNorrispwns

ChuckNorrispwns

Ascalonian Squire

Join Date: Jun 2006

The Engineered Plague [TEP]

Quote:
Originally Posted by MalVeauX
"I'm mute!"
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*

But yeh - it is a good idea adding the mute or deaf condition...

'CAAANNN UUUU HEEEAARRRR MEEEEE NOOOWWW!!!??'
10 engy, 3 secs, 8 recharge
Target Foe becomes deaf for ten seconds.


Break Dat Larynx Good!
10 engy, 3 secs, 8 recharge
Target For becomes mute for ten seconds.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by TeeGee
Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.

Just three words: "Incoming", "Cautery Signet"

I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by ChuckNorrispwns
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*
True. It should be more like "mmMMM!! MMMRHHHHHMM!!! MmmNNMM!!" instead of "I'm mute"!

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

"Air Miles
10 Energy 3Cast 20 Down time

Target foe uses his saved up air miles to take a holiday for a week, while abroad no matter how slow and loud he talks nobody responds to his echos, shounts or chants, and they all fail, often ladning him in the library instead of the xxx section of the local videostore"

This can be a cross class skill not linked to anything

zigzag

Ascalonian Squire

Join Date: Sep 2005

R/W

umm... all skills are not out yet, and there missing elites witch usally form a build sometimes.
also when nightfall comes out i think alot of the skills(not the ones that need to be nerfed) will be changed to even out paragon and dervish with all the others and each other.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Quote:
Originally Posted by Zinger314
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.

Incoming can be compared to Cry of frustration, just better, it gives a 4 second breathhole for monks. If used during a spike, it would be very effective.

Cautery signet, compared to Martyr, Martyr gives you conditions, but recharges faster, and Cautery is a 2 second cast and a slower recharge,


IMO, they are balanced.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

IMO Cautery > Martry, apart form the recharge time, you get 1 condition, Mend Ailment, and then its gone, ok your still recharing that long time, but I personally quite like it, plus I have noticed that most players will throw on a condition like deep wound / bleeding and not notice its gone, let alone notice they have all gone, and tend not to drop them on straight away.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

CS = 7 degen max. Martyr = 3+4+4 degen +dazed, crippled, etc...

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

And CS burning will last shorter than Martyr condition stack. And CS is free - its signet. As for "Incoming" - normally when u saw spike coming u had to use cry of frustration and sometimes it was hard to interrupt (ranger spikes, adrenal spikes). Not to mention that good team didn't cluster to let u disable them with cry. Now u just hit "Incoming" and spike is wasted. Also cry is steep 15 energy and "Incoming" is just 5.