maybe the effects could be cooler for skills. I mean thy are angles

dreamhunk
Lampshade
arcanemacabre
twicky_kid
Tark Alkerk
audioaxes
twicky_kid
Originally Posted by audioaxes
some of the spear stuff is nice but other attribute stuff seems very blah, nothing really stands out that
|
Burton2000
Align
Originally Posted by twicky_kid
The echo skills are going to be abused heavily and are overpowered right now. No is noticing atm though.
|
MalVeauX
mega_jamie
MalVeauX
Originally Posted by mega_jamie
I dont like their energy regen, I think they would be better with a 3 energy pip gain. Im playing one as a sujpport char with /Rit (i didnt take the custom P/Rt, i went P/Me and changed for the better skills) but ive feeling constantly drained, I see the energy management stuff, but cant be bothered to waste Balth faction on it.
Has anybody gotten those skills and seen if the energy is easier to manage? I mean I can see why Dervish is a 2 pip (or should be, I havnt checked) but I think Paragon should be 3 pip, since they arnt as good at mellee as Dervish, and have the ability, just not the means currently to be a very good support class |
FalconDance
Originally Posted by MalVeauX
Yes, they're missing something.
Cooler casting animations. Jumping like a bird to "Shout" is pretty silly. Why can't he look like he's shouting, instead of just tip-toe dancing and flaping his wings to say "Watch out!" and "Incoming!" (Insert lisp in the above) |
Noose
MalVeauX
Originally Posted by Noose
paragons are pretty amazing, personally, i managed to heal 3 offensive characters (dmg rit, assasin, dervish) for 9 cons wins in RA as a P/W (my elite was "Charge!" rofl) without my energy going below 20 in the most extreme cases. Also, in case you guys havent noticed, the only possible ways to counter a paragon is some really serious energy denial, or spiteful spirit. There are absolutely no skills saying "Remove a shout/echo/chant from target foe/ally" and a lot of them cant even be interupted. No, Paragons are not angles at all, oh no, they are more like triangles, structurally sound.
|
TGgold
Solar_Takfar
Hella Good
dreamhunk
Zilm
NinjaKai
floppinghog
NinjaKai
Originally Posted by floppinghog
as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
|
Mr. G
Originally Posted by TGgold
Weapon spells got no counter in factions though o.o;
Maybe dazed will effect shouts? I mean..it's hard to yell commands when in a daze o.o; |
TeeGee
mega_jamie
ChuckNorrispwns
Originally Posted by MalVeauX
"I'm mute!"
|
Zinger314
Originally Posted by TeeGee
Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.
Just three words: "Incoming", "Cautery Signet" I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past. |
Solar_Takfar
Originally Posted by ChuckNorrispwns
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*
|
mega_jamie
zigzag
The truth itself
Originally Posted by Zinger314
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.
|
mega_jamie
Align
TeeGee