Nah, I've blood spiked against three guilds who have used dervish way... the problem they had was they couldn't defend against life stealing, and their slow attack speed and AoE damage, forced our guild to scatter, which had no real effect on us, but it totally made them useless. They were only able to pick us off one at a time... we were doing the same, but we could do it much more frequently than they did... one of the guilds were just unorganised, so there wasn't much of a problem beating them there.
In TA, I made it with an RA team... 2 W/E (with axes i think), a D/Me premade and myself playing rit lord. I have no idea how we made it to 16 battles, but by the time we were pitted up against 3 D/Mo and a boon prot. I tell you, I'm spamming union and shelter, and those spirits are down in seconds.
Granted... Dervishes really do need to be more balanced, but in my opinion, they will no doubt significantly change the way in which PvP battles are played. No more ritualists standing in one spot spamming the same spirits (even though you shouldn't be doing so anyway), perhaps a better focus on the assassin and their ability to isolate one target as opposed to cluttering the groups, force the players to kite better, and... some other ideas that I'm still thinking on.
I even tried IW using a scythe, it was awesome^^... died to quickly though
At least blackout still serves as a universal counter.... can't beat a good ol blackout^^.
[MERGED] Balancing Dervish Profession
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they don't call it beta testing for a reason. They will use all the deta that is gathered from this weekend and they will do what has to be done to balance the new classes and by the time the PVE event comes(thats if their is one) I would most likey see them both re-balanced and changed alot. So if you think anet isn't watching or listing, you would be very suprized.
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Originally Posted by lyra_song
I dont want Izzy's job. I think he's got a lot on his plate after they sit down and analyze all the battles this weekend.....
*sends him a giant pot of tea* The Dervish definitely needs work. |
(maybe this is the real indication that it really is going to be more PvE based)
In that case, I can't wait for the PvE event^^!!
mmm.... tea^^ In all honesty, there's nothing like a good cup of tea to calm your nervs.
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Originally Posted by allience
anet claims this game is about skill so what happened? first there's iway, then order of apostacy and now the mighty dervish... whoever came up with the dervish skills needs to be fired.
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Originally Posted by Jin Of Stealth
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|___No crap, way to go guys, nerf the Dervish b4 the game gets released.... |
My suggestions are, Balths to be changed to an elite. Lower area dmg skills or change it to attacks 1-3 foes adajcent to you. The elite forms to have a weakness(Grenth weakness= holy dmg x2 ETC) LOWER THE DMG ON EACH SWING or increase the delay on each swing(the Dervish do more dmg on each hit then a hammer) Lower armour to 60AL.
What's the deal really? You all remember the Factions Preview Rits? Echo Anguished Was Linguah? Seriously, don't sweat it. They'll reduce the damage on the smite chants, maybe tweak here and there, and it will be fine. This is a beta test, it's what happens in beta tests. By the end of Factions beta I had seen/spammed more Pain spirits than I've come across since the release of Factions. Just have fun while it lasts, it's fun to watch warriors drop like flies to a chick with a scythe no? (granted the chick will probably be wearing some alter ego drag)
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The only real problem I see are those dervish pbaoe enchants.
Easy to nerf,
impliment aftercast like the eles have to deal with
increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy.
mystism seems ok as it is, maybe reduce the health gain by 1/3.
I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere.
The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100.
Easy to nerf,
impliment aftercast like the eles have to deal with
increase recharge of all the pbaoes to ~15-20 seconds AND/OR cut dmg by half-ish AND/OR increase cost to 15 energy.
mystism seems ok as it is, maybe reduce the health gain by 1/3.
I was kind of hoping for a quick nerf like sand shards, but no such luck, tons of d/mo scrubs everywhere.
The good part of this all are the easy gvg's coming up when all the d/mo scrubs that abused their way to the top 100.
C
there is nothing wrong with the Devish, under certain conditions they are powerful, but my war has defeated just as many as devish has killed her. I think people should give them a chance, I don't care were you come from, players are extreamly smart, and that is what is going on here. Players who are slow at accomodating to new things think the build is too powerful, while others who understand the concepts see the benifits and flaws in the profession like it.
I say let it stand, and add more eletes skills. Challeges are good things, and to all those who think it should be nerfed or reworked, think hard, because once you truely understand it's mechanis, both good and bad. You are going to smack yourselves for trying to get Anet to get rid of it.
I say let it stand, and add more eletes skills. Challeges are good things, and to all those who think it should be nerfed or reworked, think hard, because once you truely understand it's mechanis, both good and bad. You are going to smack yourselves for trying to get Anet to get rid of it.

