1. Heavy Marble Hammer Of Defense
Blunt Dmg:19-35 (req 13) (ouch)
Dmg +15% when enchanted
Lengthens Weakness Duration on Foes +33%
Armor +5
2. Hale Holy Branch Of Enchanting
Fire Dmg 11-22 (req 9 divine favor)
1/2 skill recharge of protection prayers 19%
+28 health
Enchantments last 20% longer
Probably not worth much between them but just wondering what to do with em.
PC on a couple of golds
Krath
Marcus Ferret
1. Yes, requirement is high but most hammer users would have 13 anyway. However, 15^50 is preferred over any other damage mods where hammers are concerned. You could try selling it in-game for a couple of ks and if that doesn't work, expert salvage for the defensive upgrade or merchant.
2. Expert salvage and hope for the staff wrapping of enchantment.
Please refer to the weapon mods sticky above for prices of upgrades. Thank you.
2. Expert salvage and hope for the staff wrapping of enchantment.
Please refer to the weapon mods sticky above for prices of upgrades. Thank you.