ultimate build for taking down warriors

0 mesmerised 0

Frost Gate Guardian

Join Date: Jul 2006

earth

non at tho moment

R/Rt

hey i hav been trying to make a mesmer build that counters a warrior monk and completely imobilizes them here is what i hav

conjure phantasm
phantom pain
ineptitude
blackout
energy burn
physical resistance
plus 1 monk healing spell (coz mesmer heal sucks)

now at first look u think wot a poo build ok? imagine this energy burn+ineptitude = 200 damage and 10 seconds blind. physical resistance 40 armour vs. melee ok u followin? now this may take some good timing and i havnt tried it yet but conjure phantasm+ phantom pain = -8 health degen and a deep wound. then u use blackout and they cant use any skill for 6 seconds. if u time it rite u can spike them and then with blackout force them to stand there and degenerate health to zero (or deep wound kills them). this build is just a theory but i think if used at perfect timing it wud work 100% uncounterable. plus if i had factions i wud use conjure nightmare. blackout is the key here 6 seconds where they cannot heal or do anything else (neither can u btw)

0 mesmerised 0

Frost Gate Guardian

Join Date: Jul 2006

earth

non at tho moment

R/Rt

opinions plz?

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

What about atribute points - u r using spells from four lines (not even counting fc). You want to deal max damage with burn and ineptitude, cast physical resistance and heal with monk spell - that's impossible. There are many better antiwarriors builds out there using ineptitude and clumsiness or SoM and plague touch. No need to post another, impossible to make one. No need to post it twice. Also no need for posting twice within it when u can just edit.

MartyrNight

Ascalonian Squire

Join Date: Jul 2006

Racist Against The Moon

R/

I see he's also posted it twice.

Edit: Never mind that was stated by the reader above me.

0 mesmerised 0

Frost Gate Guardian

Join Date: Jul 2006

earth

non at tho moment

R/Rt

accident posting it twice and i see ure point there but u see i can hav 12 illlusion 12 domination and 7 healing or i cud lower illusion and put healing up. i do not require inspiration if u look into it the spell lasts 30 seconds and does exactly the same even if u had 12 inspiration the only difference is the length it lasts. so before u diss the build do some revision first.

Pat_vaynard

Pat_vaynard

Ascalonian Squire

Join Date: Apr 2006

The Black Dye Cartel [幸sad]

Me/

Quote:
Originally Posted by 0 mesmerised 0
hey i hav been trying to make a mesmer build that counters a warrior monk and completely imobilizes them here is what i hav

conjure phantasm
phantom pain
ineptitude
blackout
energy burn
physical resistance
plus 1 monk healing spell (coz mesmer heal sucks)

now at first look u think wot a poo build ok? imagine this energy burn+ineptitude = 200 damage and 10 seconds blind. physical resistance 40 armour vs. melee ok u followin? now this may take some good timing and i havnt tried it yet but conjure phantasm+ phantom pain = -8 health degen and a deep wound. then u use blackout and they cant use any skill for 6 seconds. if u time it rite u can spike them and then with blackout force them to stand there and degenerate health to zero (or deep wound kills them). this build is just a theory but i think if used at perfect timing it wud work 100% uncounterable. plus if i had factions i wud use conjure nightmare. blackout is the key here 6 seconds where they cannot heal or do anything else (neither can u btw)
Aside from your butchery of the english language, this build is hypothetically plausible. Remeber -nothing- is 100% uncounterable, when you are playing a game based on countering. As a mesmer, you don't want to be spread too thin between your attributes, but the skills listed here don't require much fast casting. It's more for snapping off mostly-interruptable skills. Blackout can shut down not only a warrior's skill bar, but it will blank his adrenaline build up as well. Conjure nightmare requires too much energy management to be worth the 25 energy cost. This is an acceptable build if you are planning about only going against warriors, but if you ever ran into an ele he would cook you for ever using that phys resist around him. That's just asking to get spiked on with an elemental weapon too. I think distortion is a better option over physical resistance.

You also have no energy management, no hex removal and no enchant drain. Where are you planning on using this build, Ra? Ta? Each place has it's own specific requirements, and so you must keep that in mind when you're building a skill bar to counter anything. A mesmer must take into account who he is fighting, but also where he is fighting them and how many of them. You have a good start, but I think if you refined your build a bit more you would be pleased with how it plays.

0 mesmerised 0

Frost Gate Guardian

Join Date: Jul 2006

earth

non at tho moment

R/Rt

yes i take in ure view point 100% but this build is designed for a one on one scrimmage with a warrior monk hu uses no smiting prayers only healing and axe mastery. (my next door neighbour thinks he is good u see). pat you seem to know wot ure talking about can u perhaps sugges t abetter build to me plz i am open to ideas and want to use my mesmer to its best capability

KaelMageslayer

Ascalonian Squire

Join Date: Mar 2006

Xcore X

W/Mo

Quote:
Originally Posted by 0 mesmerised 0
this build is designed for a one on one scrimmage with a warrior monk hu uses no smiting prayers only healing and axe mastery. the sole purpose of this build is to 1v1 scrimmage a wamo?? -.-;; if this is the best you think the mesmer line can do to shut down a warrior then stop playing mesmer...

Pat_vaynard

Pat_vaynard

Ascalonian Squire

Join Date: Apr 2006

The Black Dye Cartel [幸sad]

Me/

It depends on how evil you want to be, and what you want to punish him for doing. You can take away his healing, you can make him miss you infinitely with his axe. You can put him in a position to where he will never be able to harm you, if you read your skills right.


I have my own version of an ineptitude build which I won't share, but I can give you a few useful skills and the ways to apply them to your average w/mo that is going to charge in after you with his axe-adrenaline skills.

The combination of Distortion & Spirit of Failure with the proper attributes will provide you a net of +3 energy and he will miss you 100% of the time. I would suggest bringing a cover hex for spirit of failure, so even if he brings a hex removal you can rest assured you'll have time to re-cover spirit before it is removed. So long as he is busy trying to prevent you from preventing him, he won't be hitting you with his axe anytime soon.

On top of that, if you bring a few spells that trigger on attack, you can spike him down very quickly. Typically I can handle 2 human melee classes at a time in Ra or Ta with my inept build, and more or less shut one down while spiking the other out. Your W/Mo friend shouldn't be so willing to 1v1 you as a Mesmer, because if he had any idea of what you could do to him he would quickly reconsider.

Aside from Inept, another nasty build you could throw at him would be utilizing Illusionary Weaponry. It'll ignore his heavy armor and if you take the time to explore these forums more, i'm sure you can find a suitable build to use or modify so you can go head to head with him.

If you need more help, or just want to tell us all how it went I'd be glad to critique your progress.

moo moo

Frost Gate Guardian

Join Date: Dec 2005

[WET]

Me/

IF its a RA build its fine cause most war there are stupid. Most people now are starting to realise what inept. looks like finally lol. When i see a mesmer most of the time they are running the same war S/D build which makes it easy because i just dont attack. Plus half the time they have no e-manage. What i run in aspenwood is this build, best part is no need for rez.

Crippling Anguish/E-Drain
Conjure
Images
Illusion of Weakness
Self Heal/Maybe a monk skill
Drain Enchant
Power Drain/Clumsiness
Gale/Rez Sig if in RA

Yes i know i dont have distortion but i do have it in sometimes. I like using e-drain the best though and just spamming 9 degen on everybody.

Even better is using etheral Burden and the factions copy of it with the 9 degen lol. Its not that effective but im sure it rly pisses them off alot. With a 20/20 wand and 20/20 offhand its a funny build.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Try this:

Ineptitude [e]
Clumsiness
Images of Remorse
Spirit of Failure
Distortion
Ether Feast
Leech Signet/Drain Enchantment
Res (Signet or otherwise)

16 Illusion
10 Inspiration
10 Fast Casting

Using these skills is simple. Slap on ineptitude + clumsiness and spirit of failure to do obscene damage and recuperate your energy because the warrior is most likely going to keep attacking. If you're the one being attacked use distortion incase the blindess is removed or wears off and you'll gain +4 energy per miss and lose 1 energy. Remorse is excellent as degen, little spike and a cover hex.

P.S. If the warrior is using frenzy... <3
P.P.S You might want Spirit Shackles for countering rangers too.

Munanko Roha

Frost Gate Guardian

Join Date: Jan 2006

KoH

W/E

A dedicated mesmer can simply destroy anyone 1vs1.

To go antiwar there's the classic Ineptitude/Clumsiness combo, there's IW, there's high degen/snare, even Empathy/Shatter Delusions works well. I like to go with e-denial/Mind Wrack anyway, allowing my build to work for casters as well:

Domination 16
Inspiration 11
Fast Casting 7

Energy Surge
Energy Burn
Spirit Shackles
Power Leak
Mind Wrack
Power Drain
Inspired Enchantment
Ether Feast
Ress Sig

For Alliance Battles I switch Ress Sig with Inspired Hex so I can manage energy even better. The reason I don't use Distortion or any skill to avoid being hit is I usually try to engage 1vs1 battles looking for lonely targets (in AB) and by the time warriors reach me they're already going to try to escape.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Munanko Roha
A dedicated mesmer can simply destroy anyone 1vs1.

To go antiwar there's the classic Ineptitude/Clumsiness combo, there's IW, there's high degen/snare, even Empathy/Shatter Delusions works well. I like to go with e-denial/Mind Wrack anyway, allowing my build to work for casters as well:

Domination 16
Inspiration 11
Fast Casting 7

Energy Surge
Energy Burn
Spirit Shackles
Power Leak
Mind Wrack
Power Drain
Inspired Enchantment
Ether Feast
Ress Sig

For Alliance Battles I switch Ress Sig with Inspired Hex so I can manage energy even better. The reason I don't use Distortion or any skill to avoid being hit is I usually try to engage 1vs1 battles looking for lonely targets (in AB) and by the time warriors reach me they're already going to try to escape. How do you get 9 skills in your bar ??

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Arcane Exploitory ?

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Energy Burn? Physical Resistance? Phantom Pain with no Shatter Del?

Stick to basics.

Spam hexes, give degen, give deep wound (with Cume Pain) and use Distortion. It makes 0 sense not to use Dist with pumped up Illusion and a set of Savant armor. 0.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

PP without SD? Physical Resistance?

A nuker is going to have a hard time NOT to kill you...

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

They can probably wand him to death with a L or F damage wand.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

not to mention that a great deal of wars carry elemental dmg weapons so you are just gonna help those fds wielding mending wammos to kill you

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

I don't know why you want to make a build specifically to counter Warriors, as 5 out of 8 currently available professions are casters..

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Use distortion. Physical resistance is terrible. Remember that +armor does not affect +damage from attack skills, only the base damage. Armor on casters vs melees/rangers is overrated because of this (armor works well against elemental damage though).

Your best bet is distortion + spirit of failure for defence and energy management if you are going to duel a warrior.

Use Conjure Phantasm and Images of remorse to kill him.

You will still need a self heal, so Ether Feast.

A wammo will typically have healing signet or healing breeze, so you either want to interrupt those or drain off healing breeze. Your choice of drain enchantment, cry of frustration, or complicate (and you can use the latter two quite well at 0 domination).

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Quote:
Originally Posted by lightblade
I don't know why you want to make a build specifically to counter Warriors, as 5 out of 8 currently available professions are casters.. Because warriors are the numero uno damage dealers?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Any capable warrior will immeadiately switch to their ebon <weapon> .... and say thank you very much... =O 200 Irresistible Blow =O

The point of warrior shutdown is that one shutdown char can shutdown MULTIPLE warriors. If you are specing yourself to kill one warrior, nothing beats Crip -Anguish, Phantasm, IoR, Ignorance. You don't even need healing in this, since the warrior will not land a single blow.
Hence 1v1 are stupid.

Back to the original point, if you only shutdown 1 warrior, thats a fair exchange, your character is out of the game while thiers is taken out.
Sidenote: Inept has 20 second recharge, what are you going to do for the other 10 seconds or if they remove the condition from themselves?

JGaff

Frost Gate Guardian

Join Date: Jul 2006

The Lotus Eaters

Me/

I'll share my build for AB

I use Ineptitude on 1 warrior followed by Clumsiness and Images of Remorse on the other. If I'm being chased, I'll use ethereal burden to snare one and Ineptitude to blind the other. The second half is pure degen to be used with ethereal burden. Use Mantra of persistance with Images and either Conjure Phantasm or Illusion of pain (Though if you don't take down your target after ~15 seconds, you'll give 150-200 health back with illusion of pain, pissing off your team)


In this instance, you can take on multiple warriors or rangers and come out the victor. A simple ether feast and drain enchantment for utitlity work well. Best part is though, you can hunt a touch ranger at the same time. Your only drawback is casters, so make sure to snare them, degen them and run away as they limp towards you to cast a meteor.

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Here's my Inept Build

Ineptitude
Clumsiness
Images of Remorse
Empathy
Accumulated Pain
Backfire
Energy Tap
Rez/Cry/Chaos Storm *just depends where I am*

Backfire is for Wammos who run Mending and other Monk heals, aswell as Sins who think Shadow Refuge will save them. Can also use Cry on them for added fun. Throw Inept and Clumsiness on one warrior, Images/Empathy and Accumulated on another. Or for a quick kill, all 5 on one. Just sorta depends on if I'm helping someone, or soloing a tank.

The Millard

Ascalonian Squire

Join Date: Aug 2006

Kentwood, Michigan

ARGH Legion of Pirates

Mo/

I don't care what else you do, just put in ether feast instead of a monk healing.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by The Millard
I don't care what else you do, just put in ether feast instead of a monk healing. Antiwar builds are run in more places than RA and AB. Feast is not a primary choice outside of those.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Did anyone happen to read the OP's idea here? It is not only to 1v1 a W/Mo, but to 1v1 a axe W/Mo who is only using ONLY healing and axe mastery! LOL

What a waste of brain power to try and come up with a build (that will be secret) to easily kill a basically known build in 1v1...hmmm that doesn't sound right to me. Here is an idea, have the W/Mo post his/her build with att points and equipment and then come up with a build that will counter it 1v1, but don't tell them what your build is!

It seems so silly that I had to put down a build that I think could do better than the OP's

Dom 16 (12+3+1)
Ill 15 (12+3)
FC 5 (2+3)

Inept - 135 dmg
Clumsy - 92 dmg
Shatter enchant - 106 dmg
Powerspike - 108 dmg
PP - approx 220 dmg
SD - 79 dmg
Empathy - approx 450 dmg
Energy burn - 83 dmg

You could cast Emp, PP, Inept, clumsy, (wait 15 or so seconds if you want) Shatter Dleusions, Shatter Enchant, Powerspike, Eburn for a grand total of approximately 1300 damage (if the axe war can survive even half of that) and it will take you about 9.5 seconds casting time and 15 or so seconds of waiting around if you want the full degen effect from PP and the full effect from empathy. If you don't want to wait for it all, then you are looking at closer to 850 dmg or so. (granted, this chain will cost you somewhere in the neighborhood of 80 energy, but who cares. Use full enchanters and a -1 to regen wand and -1 to regen off-hand set).

Wow, can you tell I was bored at work today......

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

this build has kept me undefeated 1v1 vs warriors and assassains thus far

Ineptitude
Clumisness
Images of Remorese
Conjure Phantasm
Phantom Pain
Energy Tap
Ethereal Burden
Ether Feast

Illusion - 16(12+3+)
Fast Casting - 9 (8+1)
Inspiration - 11 (10+1)

immediately they charge at you so i cast ethereal burden first to show them whos boss and it gives you 23 energy when you start to get low after a certain amount of time. Then i run to warrior and cast ineptitude and clumsiness cause usually they dont realoize they have that on them and just attack. I run to the warrior because if you cast while far away they wont be able to get there in time with ethereal on them. After that i cast images of remorse, conujure, and phantom then energy tap for energy then just spam images of remorse for easy 55 damage till they die. If Ineptitude or clumisness recharge use them immediately, the blind on ineptitude is very helpful.

Valkyries

Valkyries

Jungle Guide

Join Date: Mar 2006

AoM

Quote:
Originally Posted by LouAl

Dom 16 (12+3+1)
Ill 15 (12+3)
FC 5 (2+3)

Inept - 135 dmg
Clumsy - 92 dmg
Shatter enchant - 106 dmg
Powerspike - 108 dmg
PP - approx 220 dmg
SD - 79 dmg
Empathy - approx 450 dmg
Energy burn - 83 dmg


Wow, can you tell I was bored at work today...... And... what exactly are you doing for Energy Mgmt?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Focus swap!

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

As others have said you should really put in Clumsiness and IoR. And why Energy Burn? I understand It will add extra damage but using it on a Warrior? I think if you want damage then swap Energy Burn for Shatter Delusions.

Sometimes I will switch between Ineptitude and Crippling Anguish. There is nothing better than seeing a warrior limp after you slowling dying from degen.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

sig of midnight
plague touch
empathy
spirit of failure
phanton pain
energy burn
shatter delusions
leech sig