Question: how many of you deleted your sins when Dand P came?
LordLucifer
i know its a weird question but i just wanted to know if im alone in this, had all my char slots taken, so i had to decide, who to delete? the only thing that kept me from deleting right away my assassin was its 15k kurz armo (crafted when amber=4k each) dyed black and all the customized greens/golds...
but when i think abt it, it was kinda fun to play, but it was for sure the weakest char for PvE and just decent in PvP (with the best builds i could come with it can only reach "decent" status i guess -_-) so yah... bb assassin, was fun T.T
but when i think abt it, it was kinda fun to play, but it was for sure the weakest char for PvE and just decent in PvP (with the best builds i could come with it can only reach "decent" status i guess -_-) so yah... bb assassin, was fun T.T
mrcake
yep i deleted my sin staright away, would of been a good idea if anet gave us a clue that the extra character slots were coming the same time as the pvp preview so i could of left her on there and just bought a extra slot, now i dont need to buy one at all.. good work on doing yourself out of £6 anet.
stillarook
i could barely afford 1.5k for my assassins, so i decided not to try those characters out
Griev
Quote:
Originally Posted by mrcake
yep i deleted my sin staright away, would of been a good idea if anet gave us a clue that the extra character slots were coming the same time as the pvp preview so i could of left her on there and just bought a extra slot, now i dont need to buy one at all.. good work on doing yourself out of £6 anet.
Lack of patience ftl? It's not ANets fault you jumped the gun.
MrGuildBoi
i deleted my sin when i couldnt get a group for boreas
LordLucifer
Quote:
Originally Posted by MrGuildBoi
i deleted my sin when i couldnt get a group for boreas
sry abt the offtopic but...
yah i know the feeling, i always get 1 assasin on my team whenever im doing a mission (usually help a friend out) just cause i know how hard it is for them to get a group, but no more than 1 cause 1 alone can gimp a team and take the masters reward very often =/
yah i know the feeling, i always get 1 assasin on my team whenever im doing a mission (usually help a friend out) just cause i know how hard it is for them to get a group, but no more than 1 cause 1 alone can gimp a team and take the masters reward very often =/
lapsus
Quote:
originally posted by LordLucifer Just cause i know how hard it is for them to get a group, but no more than 1 cause 1 alone can gimp a team and take the masters reward very often =/ its tough sure but cmon you take only 1 to be nice? sure sins aint tanks, sure they arnt gonna win survivor (unless their lucky/just plain awesome) and of course there are drawbacks but a team without sins is lacking. The tanks cant always hit the casters fast enough to save someone and supporting the frontlines often requires single-mindedness, the sin if played as it should be can support the tanks, kill casters or if all else fails distract the enemies for a while as the nuker or the tank finishes them off. and on the original question i didnt, my sin and necro are more useful to me then the wast of-a-class that Dervish and Paragon are
wilebill
Delete my beloved assassin? I think not! Too much fun, he is. With daggers or bows, the assassin is a continual challenge, something to tweak and play with. Effective? Uh ... well ...
But he's staying. Perhaps one day ANet will buff the assassin a bit. I can always hope.
But he's staying. Perhaps one day ANet will buff the assassin a bit. I can always hope.
LordLucifer
Quote:
Originally Posted by lapsus
mesmers can eat them too for breakfast
tanks have a bad name, in fact they are great dmg dealers too..
nukers, AoE dmg beats single target in PvP, non nuker eles also contribute a lot to a team on their own way
necros, may be the best PvE char i know..
monks...are monks
rits can be of imense help in a team(was in a 8 rit team once, damn that looked weird but it worked, dont aske me how @_@)
and then theres the assassin..take it if you cant find any1 else to deal decend dmg, long "cool down" after the initial spike and constantly wasting the monks energy (usually)
like wilebill said
Quote:
the assassin is a continual challenge, something to tweak and play with. Effective? Uh ... well ...
im sry but i felt just like that when i deleted it, i can have fun with any other chars and be really effective, with my sin i can only have the fun part =/ i too am hoping they add some nice stuff in nightfall to make assassins actually useful in a team, id they do ill certainly reroll mine.. but i doubt they will =/ dervs and paragons are a waste? @_@ dervs=great dmg, AoE style, condition shower, enchant removal freaks with some very nasty skills.. paragon=1 handed ranged weapon with really nice dmg, high armor, team buffing/support, i can see teams who wont leave home without 1 of them already lol aaaand again sry abt the offtopic -_- got carried away and i dont feel like deleting it all, besides i would type it all over again if i did ¬¬ Arturo02
why would you delete chars?
Factions came with two extra char slots so it stands to reason there will be two more for Nightfall. But then again, the introduction of being able to buy extra slots could mean we won't get them for each expansion. I think they will include extra slots for every profession they add to the game personally. It's a major selling point of future chapters. More people will buy each expansion if it means they don't have to delete current chars. Just my opinion. Yanman.be
My sin is my favourite character. It's the only PvE who is ready for pvp!
lapsus
The reason i called them wastes of classes is because their a new face on old combos. paragon=w/r or r/w with some bonuses and a dervish=a/mo or a/w. i played them to be sure and thought they arnt that great.
Originally Posted by arturo02
Quote: I think they will include extra slots for every profession they add to the game personally. It's a major selling point of future chapters. More people will buy each expansion if it means they don't have to delete current chars.
I hope they keep the 2 with every expansion rule, even if i dont buy nightfall i might wanna buy the one after it.
Skuld
Not me.
BigBlue42
For me, I tried the preview for about 10 minutes, realized it was buggy crap, and used my last slot for a new necro.
And as for the Assassin, I have to disagree with all the sin haters. The problem isn't the class, it's that most of you people just don't want to put in the time and effort to get good with it. My ninja owns...no, owns isn't the right word...she DESTROYS. I'd happily go head to head with any warrior with her. In fact, I would much rather have a good assassin in my group then another moronic tank. Warriors are just as bad and stupid and aggro just as much as sins do. The only reason they arn't ignored and mocked is because they are needed. I'll admit that you don't NEED an assassin in your group, you can get by without one, but having a good one makes things much easier. The bottom line is that all you assassin haters out there are the GW equivalent of the CS player who whines about the Scout and calls it gay because he isn't good with it. It's not the weapon, it's how you use it that matters. So either stop bashing the class and making "ass lfg" jokes and actually try to get good with it, or just STFU. Either way, it'll make many assassins very happy, including me. Shred Dread
Quote:
Originally Posted by BigBlue42
For me, I tried the preview for about 10 minutes, realized it was buggy crap, and used my last slot for a new necro.
And as for the Assassin, I have to disagree with all the sin haters. The problem isn't the class, it's that most of you people just don't want to put in the time and effort to get good with it. My ninja owns...no, owns isn't the right word...she DESTROYS. I'd happily go head to head with any warrior with her. In fact, I would much rather have a good assassin in my group then another moronic tank. Warriors are just as bad and stupid and aggro just as much as sins do. The only reason they arn't ignored and mocked is because they are needed. I'll admit that you don't NEED an assassin in your group, you can get by without one, but having a good one makes things much easier. The bottom line is that all you assassin haters out there are the GW equivalent of the CS player who whines about the Scout and calls it gay because he isn't good with it. It's not the weapon, it's how you use it that matters. So either stop bashing the class and making "ass lfg" jokes and actually try to get good with it, or just STFU. Either way, it'll make many assassins very happy, including me. Truest statement I've seen on the forums in a long time. And I really can't find it in me to understand why someone would delete any slot just for a buggy preview event. The dervishes and paragons are going to mega-nerfed by the time Nightfall hits the shelves, so this preview isn't even a particularly good sample of what's to come. Besides, a sin who knows what he/she is doing kicks ass way more than dervishes and paragons do. Deleting an assassin with 15k armor just to try out the minor preview event (not even the real one, people) is just plain silly. LordLucifer
yah i know, thats why i took so long, but i was planning on do so for ages =/
the preview was just the last drop but yah while i do agree there are a few decent assassins you gotta agree 95% of the ones you pick for your team are just a burden... (and yah i had all assassin skills including elites so yah, tried it all, i know it can kill a warrior with 1 combo and all but damn, it dies SO damn fast that it really gets old after a while...or after 400 hours...-_-) oh yeah, also dont get me wrong, whenever i play a game 1st class i run to is the assassin/stealth one, its always my favorite, i started GW with assassin, got around 1200 hours of gameplay and 400 were with my assassin alone (yah 6 lvl 20 PvE chars now) it IS fun, i got many compliments in PvP, many said stuff like "wow, best assassin i ever met" so i know they can be decent (mentioned before..) just their equipment is just for show, few builds get to be good, deadly arts cant be used very well since you NEED shadow arts (and most of the times dagger and crit strikes too.. not to mention if you have a 2ndary prof and wanna use it..) and like i said, for PvE its by far the weakest char avaliable, all others are very versatile while assassin is almost always just the spiker (and not always the best at it may i add) no use for a sin in elite missions, no use for a sin in farming runs, in a good PvP team you can always find some other class who can fill a better role.. it just gets old to see that happening day after day, and even when it was my favorite class it was depressing to admit that i wouldnt want an assassin in my team when i could have some other guy avaliable -_- from all the games i played (ask the name, i probably played it) GW got the weakest assassins =/ EDIT: in PvP when you are looking for a spiker dmg dealer for a team, sure you can try to get a sin, but dont expect anything, its a gamble, like i said, 95% of them are krap BigBlue42
Um...were to begin? I'll agree that an assassin can't really take a hit well, but then again, they aren't designed to. You seem to have been using the hit-n-run style of play, which I tried for awhile, but it just dosn't work very well. The whole shadow step line of skills is largely useless imo. The sin dosen't have the armor or hp to take big hits, so the key is to not get hit at all, or at least, not very much. Interestingly enough, after my last post, I went to play around some in aspenwood, and was rewarded with what I must say is the best gaming moment I've had in a long while. I went to take out the orange commander, and had just got his monk buddy down when the entire luxon team respawned, right on top of me. So it was me vs the commander and 8 [yes 8, not sure how the extra 4 got there, games been wierd like that lately] warriors. I used critical defense, and they couldn't touch me. They just kept waving their hammers around with no effect. They finally got me, due to sheer numbers, but not before I took down the commander. Course they took it back in about 10 seconds, 8 tanks vs a ranger and a necro...not a pretty sight. Anyway, after that I took back everything I'd ever said agaisnt the class. Just wish everyone else would have similar experiences.
Btw, later on in that same match I managed to tie up two enemy tanks at one of the gates for about 3 minutes, not a small amount of time in aspenwood. Killed one, and kept the other busy till the first one respawned and came back for more, I kept landing criticals, so my energy and crit defense never ran out. I eventually lost due to the fact that my enchantments expired. But I wasn't upset, cause I know that for those 3 minutes, somewhere in the world, there were two very angry tanks hitting there keyboards and screaming. Anyway, this has been rather long and rambling, but I'm jsut trying to make a point. Assassin is FAR from a useless class, and can hold it's own agaisnt any other class if used correctly. LordLucifer
Quote:
Originally Posted by BigBlue42
Um...were to begin? I'll agree that an assassin can't really take a hit well, but then again, they aren't designed to. You seem to have been using the hit-n-run style of play, which I tried for awhile, but it just dosn't work very well. The whole shadow step line of skills is largely useless imo. The sin dosen't have the armor or hp to take big hits, so the key is to not get hit at all, or at least, not very much. Interestingly enough, after my last post, I went to play around some in aspenwood, and was rewarded with what I must say is the best gaming moment I've had in a long while. I went to take out the orange commander, and had just got his monk buddy down when the entire luxon team respawned, right on top of me. So it was me vs the commander and 8 [yes 8, not sure how the extra 4 got there, games been wierd like that lately] warriors. I used critical defense, and they couldn't touch me. They just kept waving their hammers around with no effect. They finally got me, do to sheer numbers, but not before I took down commander. Course they took it back in about 10 seconds, 8 tanks vs a ranger and a necro...not a pretty sight. Anyway, after that I took back everything I'd ever said agaisnt the class. Just wish everyone else would have similar experiences.
lol believe me, in aspenwood i had many good experiences too, like meeting some scattered player enemies, running to them and killing them 1 by 1 (yes had crit defenses at that time too)
still idk, kinda situational stuff, i had crit defenses and saw a bunch of rangers/warriors (none with cripshot) and a bad necro doing god knows what there @_@ BigBlue42
How is it situational? "For 6 seconds you have a 75% chance to "block" attacks. Critical Defense expires if you do not score a critical hit." All you have to do is get a crit, and your basically untouchable. Long as you stay in the fight, and DON'T run away, like most people think assassins should, your much more likely to survive. I say it again, shadow step is a mostly pointless skill line. Nice idea, in actual practice though it dosn't work to well. There are ways to make it work, yes, but for general purposes, staying in the fray works best. And all you monks who like to whine about sins being hard to heal, I think you guys are being very stupid. If you ever bother to look at the rate at which a tank loses health, and the rate at which an assassin loses it, in any kind of a big, late game fight, well...there isn't much difference. You have to heal both about the same. And don't give me crap about how its tricky to heal a whole party. I have a monk, and I like monking, it's fun. Not very hard though, once you get down a good pattern of watching health bars, and remembering which keys are for which skills, it becomes rather automatic after awhile. So healers, shut up and do your job. Also, stop standing around Raisu Palace and never joining any groups. Dickweeds.
LordLucifer
yes, there is HUGE difference between how warriors and assasins lose health in combat..
and if you think that GW got 8 classes, 5 are casters, block/evade becomes pretty situational Hidden in the Mist
Dervish of course.
BigBlue42
No there really isnt a huge difference. Maybe early on yes, but by the end of the game, everybody's taking such big hits that armor and health become rather a moot point. And lots of skills for all class's are situational, whats your point?
LordLucifer
yah my bad, with the new classes this will be more even, 5/5
but meanwhile.. read abt armor, its like percentage, warrior armor+shield is like half dmg taken compared to assassin, put that together with tactics skills, armor boosting stuff and warriors can literally dance under met showers with dolyak on (at least i used to do that in PvP before the nerf) BigBlue42
*sigh* Not saying a damn thing...
Munanko Roha
I'm not going to delete my sin for a buggy preview, especially 'cause I learned to love her and what she can do in PVP.
However there's not so much to say, PvE wise it's long too fragile even if you're very careful, maybe you have just run in to take away a dangerous tank and in less than a second you get spiked by 2 afflicted explosions (not even from the one you were targetting)...bah... As long as people don't explode and the IA doesn't exactly know how many superior runes you have it's a great class to play (like every class in GW anyway...). BigBlue42
I still stand by my assassin, even in pve.
hated
Honestly I wish anet would make every shadow step at least have a 15 second recharge. Most of the really good attack skills are longer than that anyway, so it's not like people would be dropping all over the place.
If this was a problem with other classes abusing it, I'd really like to see some "failure to shadow step with 4 or less." I never understood why anet didn't do that. wilebill
"Honestly I wish anet would make every shadow step at least have a 15 second recharge." -- hated, you took the words right out of my mouth. I think that the lack of assassins in high end PvP argues for a major buff on shadow skills.
As it stands, it often makes more sense to use the skills of a secondary such as warrior or monk to stay alive, rather than waste points in shadow. Which means that the whole concept of teleporting around the battlefield is gone, except for Death's Charge (45 seconds recharge, which should be more like 15anyway). And of course you can still use Aura of Displacement. Shadow Maruader
Quote:
Originally Posted by LordLucifer
rangers can hit casters from behind the lines, got some amazing dmg, can interrupt too and sruvive much better
mesmers can eat them too for breakfast tanks have a bad name, in fact they are great dmg dealers too.. nukers, AoE dmg beats single target in PvP, non nuker eles also contribute a lot to a team on their own way necros, may be the best PvE char i know.. monks...are monks rits can be of imense help in a team(was in a 8 rit team once, damn that looked weird but it worked, dont aske me how @_@) and then theres the assassin..take it if you cant find any1 else to deal decend dmg, long "cool down" after the initial spike and constantly wasting the monks energy (usually) Well the last one assassin one is ok but here was a team we used most assassin team at arborstone...5 assassins 2 Necromancers and 1 monk and we got masters so some things bout sins are real not true b/c we owned arborstone and it was crazy fun. Ulivious The Reaper
assassins, with controlled fire, could own glint in less than a minute...
Bane of Worlds
deleted mine but my bro kept his
Francis Demeules
Deleted long time ago. It was just to unlock skill, that all. But if I want to recreate my Sin, he will be in PvP thought. It will be the same for my Paragon.
Guild Terror
no i didnt, i would never delete a char i spend time on until they really bore me, and i love my sin, best single target killer in the game(if you have a good build)
and who ever said "AoE dmg beats single target in PvP", do you mean pve? because nuking in pve = good, npc to stupid to move out of it. pvp, everyone moves out of the area effet, and the aoe is hitting one or 2 people at most for low dmg, then the single target kills the nuker in a few secs, gg Dark Suoon
man im kinda sad how the assassin lost trust in other players .... now some of them are good, (like me and my guildie make new builds once every month with assassin to make 1 perfect build =)) and some of them are beginners thats y theyre over used......the next char that will be overused is the Dervish, I never stopped on my assassin cuz i made him when gw factions came out and beat it on the 2nd day i had it so there was partys that wanted assassins back then, thank god i beat it before every 1 started getting farther
Btw..... Dervish and Paragon will have a little nerf at the beginning of nightfall. ppl used to think Ritualist was too powerful too and A/rt was powerful....but they nerfed it EDIT: ppl who dont like Sins have never experienced a good one..... use a dodging, and conditions assassin to send wars running =) Kenji Akatsuki
my sin can never and will never be deleted. its one of my best character and is hands down gives out the most damage period. He's killed more people than any of my characters and serves me in everything that involves killing.
for you guys who deleted yours, i guess its for the better. if u had kept it u wouldve probably used it to be like a tank or something. i guess in my own way im thanking you all for not further degrading the assassin than it already has been Rawraslan1121
All I can say is learn the class and strategy. I dislike ppl dissing sins about their armor all the time -.- Nightstalkers= +15 more armor while attacking, result 85 armor. Decent but unlike wars they dont have absorb, who cares? Don't charge in first and you'll be alright.
Defense: go A/W and use skills that give u 75% chance to block attacks, if you bring the right ones you can keep it up constantly "Recharge" after attacks. Hah! An elite fixes that! Mobeius Strike: If you strike an enemy whose health is below 50% all your other attack skills are recharged. So all the hypocicy about sins is bull. They just don't want to give them a decent chance Rt came out to be liked a whole lot more cuz they are spellcasters not melee with "little" armor. Its a challenge to learn but thats one of the charms with sins. If you learn to use them well you may also learn to blend skills from other classes together and become skilled. It may be the hardest class in the game but its fun give em a shot! lapsus
Amen brother. Although i dont use mobeius strike or nightstalker armor thats one of the beauties of being a sin, so long as you play it well theres a million ways to play it. The ppl who deleted their sin probably couldnt understand the eloquence and lacked the skill to play them effectively.
pve-er
Quote:
Originally Posted by lapsus
Amen brother. Although i dont use mobeius strike or nightstalker armor thats one of the beauties of being a sin, so long as you play it well theres a million ways to play it. The ppl who deleted their sin probably couldnt understand the eloquence and lacked the skill to play them effectively.
that may be true but not able to get inot a group really pissed me off PS: I love assassin, I am not that bad either but hatred against assasssin give me a hard time Evilsod
Quote:
Originally Posted by Rawraslan1121
"Recharge" after attacks. Hah! An elite fixes that! Mobeius Strike: If you strike an enemy whose health is below 50% all your other attack skills are recharged.
You hear that sound? Its the sound of 2 Jade Armours beating you to a pulp when they realise a squishy who can't retreat AoD style is next to them.
Recharge after attacks also means regen. Just because an enemy is there doesn't mean you have to go and attack it. Plenty of times on THK i've been more useful as an assassin by ignoring the 1 my team is fighting and jumping outside the Fort to kill a random Mursaat Ele. So what if i take 100-200 damage... it dies long before i would. Yukito Kunisaki
Quote:
Originally Posted by BigBlue42
How is it situational? "For 6 seconds you have a 75% chance to "block" attacks. Critical Defense expires if you do not score a critical hit." All you have to do is get a crit, and your basically untouchable. Long as you stay in the fight, and DON'T run away, like most people think assassins should, your much more likely to survive. I say it again, shadow step is a mostly pointless skill line. Nice idea, in actual practice though it dosn't work to well. There are ways to make it work, yes, but for general purposes, staying in the fray works best. And all you monks who like to whine about sins being hard to heal, I think you guys are being very stupid. If you ever bother to look at the rate at which a tank loses health, and the rate at which an assassin loses it, in any kind of a big, late game fight, well...there isn't much difference. You have to heal both about the same. And don't give me crap about how its tricky to heal a whole party. I have a monk, and I like monking, it's fun. Not very hard though, once you get down a good pattern of watching health bars, and remembering which keys are for which skills, it becomes rather automatic after awhile. So healers, shut up and do your job. Also, stop standing around Raisu Palace and never joining any groups. Dickweeds.
What game are you playing? A whole team firing non-degen striking damage at a warrior will kill him a LOT slower than a sin getting nailed on... "Stay in the fight"? Uh, you fail as sin... I can guaruntee that my warrior can eat your sin for lunch if not any other sin...
Too easy to kill a sin with a smart warrior. Bring anti-enchant, bring Wild Blow, wham... Dead sin... If you can interrupt even one of their swings with disrupting chop/distracting blow, the sin is out of the fight for 10s. in terms of doing special skills... I have a sin and I'm keeping him for PvE and PvP as well but saying you're the bomb when you're fighting so-called tanks in pvp [tanks in pvp?] bashing their keyboards means you're fighting idiots... Not something to brag about but I like that from time to time myself, makes me feel better! er... I gtg... : |