Reset guild rating/ladder before the preview event...

BigTru

BigTru

Jungle Guide

Join Date: May 2005

This preview event is a freaking joke. Not only were there a large number of bugs introduced that deminished legit guild's ratings (Such as projectiles going through walls, Well of Profane remaining on it's victim's even after he/she stepped out of it, crazy amounts of lag, and VoD starting at the 20 minute mark instead of 30), but there were a large number of guilds clearly exploiting overpowered builds.

Example: I just watched a rank 400+ guild zoom through ranks (Now in the top 20 tehmselves), flawlessing top 20 guilds with the D/Mo HoHF/BR/GF build. I've watched rank 800+ guilds flawless top 30 guilds. I've watched R/D and D/Mo dominate HoH. And worst of all, I've experienced all of this, resulting in my guild rank from going from top 20 to top 70.



I'm well aware that this is just a "Fun Season", but if that's the case, why give out prizes to this joke ladder, then introduce so many glitches + overpowered builds at the same time? My guild was giving it their all just to get some silver trims, it's just dissapointing that they'd allow the new professions to even take part in GvG, knowing fully well that the professions are not yet balanced yet.

I'm sure a lot of the very, very inexperienced guilds that made it into the top 50 with these exploits will be sifted out when the preview event is over, but the top guilds who did use this may have just gained the edge that would allow them to get the capes.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

I'm not sure about rolling back the GvG ranks for this preview event. But I'm thinking that for future preview events that the ladder should be locked during the event, simply because of how much it unbalances the game with both the new unbalanced classes, and the random bugs that get introduced (like the 20 min VoD bug).

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

This is exactly what I was thinking at first.

Why combine a game in beta testing with a finished and (almost) completely balanced game?

JC68

JC68

Lion's Arch Merchant

Join Date: May 2006

Slovakia

DVD Forums [DVDF]

W/

Quote:
Originally Posted by BigTru
This preview event is a freaking joke. Not only were there a large number of bugs introduced that deminished legit guild's ratings (Such as projectiles going through walls, Well of Profane remaining on it's victim's even after he/she stepped out of it, crazy amounts of lag, and VoD starting at the 20 minute mark instead of 30), but there were a large number of guilds clearly exploiting overpowered builds.

Example: I just watched a rank 400+ guild zoom through ranks, flawlessing top 20 guilds with the D/Mo HoHF/BR/GF build. I've watched rank 800+ guilds flawless top 30 guilds. I've watched R/D and D/Mo dominate HoH. And worst of all, I've experienced all of this, resulting in my guild rank from going from top 20 to top 70.



I'm well aware that this is just a "Fun Season", but if that's the case, why give out prizes to this joke ladder, then introduce so many glitches + overpowered builds at the same time? My guild was giving it their all just to get some silver trims, it's just dissapointing that they'd allow the new professions to even take part in GvG, knowing fully well that the professions are not yet balanced yet.

I'm sure a lot of the very, very inexperienced guilds that made it into the top 50 with these exploits will be sifted out when the preview event is over, but the top guilds who did use this may have just gained the edge that would allow them to get the capes.
/signed

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

And punish all those guilds who worked for it? Get over yourself. If your in a rank 20 guild, not only should you be good enough to counter it (unless it is of course insanely overpowered... more than i'm giving it credit for), you should also be good enough to defeat these guilds again and again once this build is gone.

Honestly stop whining... once the D/Mo build is gone after the weekend surely your gonna own all these 'noobs' constantly until the ranks go back to normal... Sure the bugs were annoying, its bad enough in PvE when 'Well of Weariness' is still affected you 40 seconds after you stepped out of it. But they'll be gone soon... probably why my guild is waiting until Monday for another GvG (our rank isn't too good atm )

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Evilsod
Get over yourself. If your in a rank 20 guild, not only should you be good enough to counter it (unless it is of course insanely overpowered... more than i'm giving it credit for),
Counter it? Ok, let me just decide to adapt a completely new build wpecialized for taking down one type of build. I will create, tune, and become completely adapt to the build within the 2 days it's introduced....

Let's see... I'll try some enchantment hate! NR (nevermind the fact the spirit will be killed in the first few seconds it's put down)... oh wait, the D/Mo enchantments are 3/4 cast time so that wont have any effect on them

I know... I'll put down tranq... Oh damn... the whole idea of the build is to have the enchantments removed

Prot Spirit? Spirit Bond? Oh damn... it's massive AoE damage, not just single target

I know, I'll throw down well of profa-.... Oh damn... they can cast their dervish enchants through well of profane


Do you see where I'm getting at? Why don't you actually try playing against it before speaking of the matter?

Quote:
Originally Posted by Evilsod
you should also be good enough to defeat these guilds again and again once this build is gone.
Did you read my post? What about the guilds that were already good then decided to become "better" by running one of the overpowered builds? In the long term, it doesn't matter rather I beat them or not if they already have a large enough rating advantage.

Quote:
Originally Posted by Evilsod
Honestly stop whining... once the D/Mo build is gone after the weekend surely your gonna own all these 'noobs' constantly until the ranks go back to normal...
See above.

Quote:
Originally Posted by Evilsod
Sure the bugs were annoying, its bad enough in PvE when 'Well of Weariness' is still affected you 40 seconds after you stepped out of it.
Annoying? You mean game breaking, right? Losing 24 rating in a single battle to a guild who built their build JUST to exploit these bugs is NOT fun. You try healing through Well of Profane spam with a dual-boon prot build.


And I DO have a right to complain when we were striving so hard for our goal, we played legit builds, we were in the running for silver trims untill this weekend event, where one overpowered build after another just popped up and dominated.

We aren't the only ones experiencing this. Watch the observer mode as top 10 guilds get dominated by the same overpowered build. I won't throw out any names, but I'm positive that the fact that a guild that was over rank 450 this morning is now within the top 14 from using this D/Mo build should raise some eyebrows.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The real question is. WHY did you continue to GvG in a time when guilds are obviously abusing it? You lost your rating by your own stupidty too, not just the game breaking bugs.

So the rank 450 guild is now top 14, then when this wears off surely the 'bigboys' can kick them back down again? I don't care if guilds that were 'good' decided to become 'better'. If your good, your good, if your better your better. If your good, pretending to be better, you WILL be put back in your place soon enough.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

Quote:
Originally Posted by bilateralrope
I'm not sure about rolling back the GvG ranks for this preview event. But I'm thinking that for future preview events that the ladder should be locked during the event, simply because of how much it unbalances the game with both the new unbalanced classes, and the random bugs that get introduced (like the 20 min VoD bug).
/signed

Quote:
Originally Posted by TheLordOfBlah
This is exactly what I was thinking at first.

Why combine a game in beta testing with a finished and (almost) completely balanced game?
QFT!!!

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Can I make a suggestion? Could we close/freeze the ladder when doing beta-test events?

A friend of mine's guild went down *alot* on the ladder because of the overpowered-ness of dervishes. which isnt fun, in any stretch of the imagination.

mods - could we merge with this thread? http://www.guildwarsguru.com/forum/s...php?t=10013749

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

If I'm not mistaken, the current ladder isn't actually a season, it's just an unlocked ladder. This beta event isn't impacting anything, really.

Meikleham of Tyr

Ascalonian Squire

Join Date: Jul 2006

Knights of Sacrosanct Law

R/Mo

...then why wouldn't your "friend's" guild just use Dervishes for the weekend and get tons of wins?

The point of the weekend is to have fun trying the new classes and playing with them. If you aren't going to participate, then it seems fair that you should be penalized.

Guess what, though? If a class/skill/armor/whatever is overpowered... EVERYONE has access to it... so why not try using it to your advantage? It's only an advantage to others if you let it be.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

They are wreaking havock amongst "balanced" builds, but that is probably how it's meant to be.
The current ladder is one big commercial for the new characters.
The only thing we are learning is that "balanced" sucks. When you play it, you are destined to slide down the ladder fast.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

This is the fun season, so people will be getting Cape trims and prizes for winning. So its not nothing.

And they didnt want to be tards I suppose, using something that's probably one of the more obviously overpowered builds GW has ever seen. They were participating, as the opponant to the new class. One of the ways to play the game is to counter. There is no counter for dervishes right now.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Meikleham of Tyr
...then why wouldn't your "friend's" guild just use Dervishes for the weekend and get tons of wins?
Guild wars is supposed to be about skill over anything else, some of the builds available are incredible imbalanced. They shouldn't have to switch to play dervishway or whatever to remain competitive.
Quote:

The point of the weekend is to have fun trying the new classes and playing with them.
Yes, but how is this relevant? In gvg, you have 8 players, should you be penalized for not using a certain new class in your build?
Quote:

If you aren't going to participate, then it seems fair that you should be penalized.
I would like some of what you were smoking at the time of this comment.

Quote:
Guess what, though? If a class/skill/armor/whatever is overpowered... EVERYONE has access to it... so why not try using it to your advantage? It's only an advantage to others if you let it be.
The complaint isn't about access, it's about a balance-shredding overpoweredness in certain builds that far outstrips the advantage a good build should give a team.

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

That's like saying I'm not going to use a metal bat when I play baseball in college because later on when I get into the Pros they won't be allowed.

Obviously some changes to Dervish will be made, but don't start complainging when an all Dervish build beats the pants off you.

If you want to have fun, go out and have fun and play whatever. If you're trying to be competitive, then run the best possible. Because if you're playing-to-win made up rules based of off morales and "cheap" strategies hold no weight, noly winning and losing.

Amethest

Pre-Searing Cadet

Join Date: May 2005

Black Rose Gaming

Quote:
Originally Posted by JiggyFly
That's like saying I'm not going to use a metal bat when I play baseball in college because later on when I get into the Pros they won't be allowed.
Funny you mention that analogy, because some college players use wood bats for that very reason. Why? So they can stay ahead of the game, in a sense.

Is it to their advantage at the time they are playing in college? Probobly not. But it will be if/when they're drafted.

So is it to the advantage of the guild to not abuse the obviously overpowered build during this weekend's preview? Probobly not. But it will be when that build is no longer available to use.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

If you don't want to lose rating, simply don't play during the event. Before the event even started, my guild decided that we wouldn't GvG during the course of the event.

Meikleham of Tyr

Ascalonian Squire

Join Date: Jul 2006

Knights of Sacrosanct Law

R/Mo

Quote:
Originally Posted by Avarre
Yes, but how is this relevant? In gvg, you have 8 players, should you be penalized for not using a certain new class in your build?

I would like some of what you were smoking at the time of this comment.
Oh come on, your arguements are the same one's used by players who only own Prophecies and want all the Factions upgrades.

The point is - whether it is unbalanced or not - part of the purpose of the event is to test out the new classes - for both players and ANET. They'll decide if the classes/skills are unbalanced and make any necessary changes.

Your statement "Why should we have to change?" is the kind of attitude that will lead your guild to fail. It's all about change and adaptation. When something new and "difficult" comes along - if you can't adapt to counter it - or use it to your advantage, then your ideology is one of failure - so yes, you should and will be penalized for not having a fluidity in your guild.

Meikleham of Tyr

Ascalonian Squire

Join Date: Jul 2006

Knights of Sacrosanct Law

R/Mo

Sorry, double post.

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

Quote:
Originally Posted by Meikleham of Tyr
Oh come on, your arguements are the same one's used by players who only own Prophecies and want all the Factions upgrades.

The point is - whether it is unbalanced or not - part of the purpose of the event is to test out the new classes - for both players and ANET. They'll decide if the classes/skills are unbalanced and make any necessary changes.

Your statement "Why should we have to change?" is the kind of attitude that will lead your guild to fail. It's all about change and adaptation. When something new and "difficult" comes along - if you can't adapt to counter it - or use it to your advantage, then your ideology is one of failure - so yes, you should and will be penalized for not having a fluidity in your guild.
exactly, in truth the dervish builds have several counters. any good dervish player wil have seen them in his testing somewhere. for one i know knockdown builds are verry difficult, as are desecrate builds. The CoP build is broken, yes... for that they can adjust a class or just CoP. Back on topic though, a great team will always adjust for any challenge. If they dont want to try a CC build they'll find a counter. otherwise when major changes come (1 way or another dervishes and paragons will be a major change to balance.) they wont be able to survive.

There have been many overpowered combo's throughout the life of GW... people adapted or if they were really too much anet makes a change. This isnt any different. and if your guild is better than the dervish swarms you'll make your rank back AFTER the event.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Earthquake eles!

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

Its just a fun season in a game...but that doesn't mean you can waive ethics... So PnH plays all season to get a high rank (which at the end of the season leads to prizes, but more importantly pride), but gets rolled by spearmen running 7 D/Mo. Having GvGed with Spearmen, I can confidently say they suck hard at GvG and have no business in the top 300, much less than the top 10. Now because of this weekend, the players on that team gained a significant amount of balth faction and champion points and if they are smart can wait out the rest of the season and recieve a silver cape. Maybe I am in the minority in thinking there is something wrong with that, but I will not be rolling a dervish or paragon this weekend.

And "Silent Kitty" balance doesn't suck, it is simply based on prowess of the game rather than exploits. If anything balance has the greatest staying power due to its ability to adapt.

Edit: "Midnights" a great team will always adjust to the challange. Well back to the spearmen (I am sticking with them cause regretfully I had guildies playing for them all day), the only real lose I saw to a balanced team was to EviL. How do you define greatness? Can only the best players in the world play balanced now? I would think being able to beat a team shouldn't require a seperation of 600 on the ladder (I believe that is about where Spearmen finished last season).

I also want to mention that I like the new classes and I think they both far out do the Canthan classes (in terms of them not being one bar wonders). The problem is just atm they are obviously broken.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Evilsod
The real question is. WHY did you continue to GvG in a time when guilds are obviously abusing it?
Hey, don't worry about my guild ok? Because this isn't about just my guild.

But if you really want to know:

1st loss, VoD change took us by suprise. We got wiped in an emergency evacuation from their guild area, but the remaining members of the opposing team+all the NPCs managed to take out our key defensive players and our hard resser, allowing their offensive players to rush our guild lord while their water ele kept the rest of us snared.

2nd loss, we were prepared for the VoD change so we would just adapt to it. However, as soon as we entered, we started getting massive lag spikes. We managed to kill off one of their monks 3 times, but our monks couldn't keep up, apperantly because the lag. We wiped to degan, ressed at base and weren't able to get the flag to the stand in time for morale boost. They had us pushed all the way back to our base entrance, making it suicidal to attempt running flags through the front. Basically, they just kept getting Morale. (Somehow) our monks managed to keep us up till VoD (probably because of the VoD change), but we had to turtle in the process. Our outside NPCs died, ofcoarse, and we weren't able to achieve anything worth noting at VoD.

3rd loss, we decided to go again after a while. Lag seemed to be over (this time around, we went for a small HoH run before we went again). We noticed that projectiles were going through walls (after a while), they were running some weird Lightning Orb+Ranger spike, though I'm not really sure since I play warrior and I only got spiked once. They managed to get a Well of Profane up and... well... it just went downhill from there. We run 2 boons, so we really had no way to heal through the Well of Profanes that stuck on us even after we walked out of it.

4th loss, so they'd apperantly resolved the bugs and glitches from before. Just our luck that our next battle would be against the D/Mo build thats become so popular huh? And on the Fire Isle of all places. Needless to say, we didn't stand a chance.

Quote:
Originally Posted by Evilsod
So the rank 450 guild is now top 14, then when this wears off surely the 'bigboys' can kick them back down again? I don't care if guilds that were 'good' decided to become 'better'. If your good, your good, if your better your better. If your good, pretending to be better, you WILL be put back in your place soon enough.
Mabey you don't care, but many people do.

Let's say there's a rank 16 guild a rank 17 guild. They both have simliar ratings. However, the rank 16 guild uses this overpowered monster build to get a lot of rating. The event ends, and the rank 16 and rank 17 guild compete against each other to earn their capes. Grand finale, at the last minutes of the season, the rank 16 and rank 17 guild compete against each other. The rank 17 guild wins a flawless victory, but unfortunately, the rank 16 guild had earned so much rating from exploiting the overpowered build, it doesn't matter that the rank 16 guild loss to the rank 17 guild. The rank 16 guild ends with slightly more rating than rank 17 guild and thus rank 16 guild has the silver trims.

Also, keep in mind that rating does not go away even if the team who went from 450+ to top 10 stopped GvG at the end of the weekend event, they'd still being the top 100 by the end of the season. I know this guild personaly, there are atleast 350 guilds that deserve observer mode glory (or humiliation if you're bad ) more than them.

When there are SO many people exploiting the same thing and it ends up ruining something, it should be reset. Just like when the traders went crazy and the economy got ruined, they reset it. The ladder is ruined and it needs to be reset.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

They shouldn't let a bugged beta preview with broken skills have any effect on the existing balance so...

/signed

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Fame and Guild stats should had been frozen until the preview is over.

/signed

Anraeth

Frost Gate Guardian

Join Date: May 2005

SE america

This Is Cakeguild [cAke]

I want a ladder rollback.... maybe a fame rollback

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Too late to so anything now, but they really should have seen the effects the Beta would have on PvP...Especially since the skills have not been completely balanced yet..

miteethor

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Drewfense
Its just a fun season in a game...but that doesn't mean you can waive ethics... So PnH plays all season to get a high rank (which at the end of the season leads to prizes, but more importantly pride), but gets rolled by spearmen running 7 D/Mo. Having GvGed with Spearmen, I can confidently say they suck hard at GvG and have no business in the top 300, much less than the top 10.

Edit: "Midnights" a great team will always adjust to the challange. Well back to the spearmen (I am sticking with them cause regretfully I had guildies playing for them all day), the only real lose I saw to a balanced team was to EviL. How do you define greatness? Can only the best players in the world play balanced now? I would think being able to beat a team shouldn't require a seperation of 600 on the ladder (I believe that is about where Spearmen finished last season).
As a member of 치 The Spearmen 치 all I can say is:



Down with GvG Elitism. Feel the wrath of our gimmicks and joke builds. We will DESTROY EVERYONE while at the same time remain COMPLETELY INELIGIBLE for GvG prizes. You see, we are a Korean guild with no Korean members and we also have Anet Devs in the guild.

LONG LIVE THE SPEARMEN 치치치치치치치

forelli3600

forelli3600

Ascalonian Squire

Join Date: Nov 2005

Me/

BigTru you're damn right.
Mixing these seriously overpowered beta professions with an existing ladder was just a big joke.
Although it's a fun ladder, a lot of guilds play this ladder seriously. Like always.

When you wanted succes in batlle this weekend in gvg or ha, you just had to be a hoe and play the demo build.
And ppl that start talking about a counter. Where is the time to come up with a counter? Only since sundaynight I saw a few teams in HA who came up with a bit of a counter. And it wasnt even skill related. They just ran around as much as possible and spread out to avoid the demo milking