I suggest a new skill here is it's description (any suggestions on names because I don't Really like the one that i made) : [costs 5 energy 30 recharge time and 1 cast time] [pet is teleported to your location and it's next strike for 10 seconds causes bleeding for 3...21 seconds (depends on beatsmastery level) [atrib: beast mastery].
any suggestions/comments?
New Skill for Ranger - Call Pet -
Pendragon x
mega_jamie
it seems a bit cheap energy wise to be able to basically have 21 seconds of bleeding, since anybody who would use this skill owuld be full BM probably. I can see that its not necessarily useful for that since it tps them, but if your being pillaged, or ur a W/R Beast Warrior it could be very powerful if your surrounded.
Also teleporting or any pseudonyms for it dont really fall into Ranger, (shadow stepping, ride the lightning etc) so that may not fit into Anets plan too well.
But still good I think, but i dont use pet that much
Also teleporting or any pseudonyms for it dont really fall into Ranger, (shadow stepping, ride the lightning etc) so that may not fit into Anets plan too well.
But still good I think, but i dont use pet that much
Pendragon x
maybe it could be like the pet digs underground to your location.
- and cost 10 energy
- and cost 10 energy
Evilsod
Yeah skill.... make Beastmasters need a 3rd skill. I'd rather it be a button. Something like the 'Drop Item' that appears when you have a pet. Doesn't help when you retreat and your pets still stood there trying to maul the Warrior Construct to death alone...
Pendragon x
yes that annoys me to great extent- but if you did have the button you'd have to lose the bleeding beacuase otherwise it would just get silly.. - -good idea-
leech
if you're going to have a skill called "Call Pet", i think that something like this would be more appropriate
cost: 5 energy
cast time: 1 second
recharge time: 30 seconds
description: pet stops attacking and begins to follow you.
maybe since that wouldn't seem like a worthwhile skill, you could combine it with Charm Animal - so that if you dont have a pet yet, it will charm one, but if you have a pet it will do the "call pet" function.
cost: 5 energy
cast time: 1 second
recharge time: 30 seconds
description: pet stops attacking and begins to follow you.
maybe since that wouldn't seem like a worthwhile skill, you could combine it with Charm Animal - so that if you dont have a pet yet, it will charm one, but if you have a pet it will do the "call pet" function.