I am particularly fond of Messers, for no particular reason, and I wanted to try and sway away from the typical IW builds I've been seeing about the place. Unfortunatly my build lacks somewhat in survivability.
Variation 1
Fragility
Images of Remorse
Way of the Empty Palm
Black Mantis Thrust
Twisting Fangs
Blinding Powder
Nine Tail Strike / Exhausting Assault
Epidemic (Spirit Walk etc <other>)
Variation 2
Fragility
Images of Remorse
Way of the Empty Palm
Black Mantis Thrust
Twisting Fangs
Horns of the Ox
Falling Spider
<other> (recall?)
Dagger Mastery: 10
Deadly Arts: 9
Critical Strikes: 4
Illusion: 10
Opening with Fragility and Images of Remorse most of your energy will almost be gone already. Images of Remorse serves as your cover hex as much as an essential and energy efficient damage dealer.
Way of the Empty Palm should be initiated when you feel it would suit you best, it is going to give you a free twsiting fangs, horns of the ox and falling spider on the second build, or a free blind nine tail strike/exhausting assault. Currently due to the factions battleground I am attempting to run my assasin through I find epidemic the most useful of the end skills while using first build. Not so much for the second variation.
Catching an opponent you deal a lot of very fast damage. Fragility to Images of Remorse will often trigger on attacking warriors as well as giving the life degen. Black Mantis Thrust gives you your cripple initiating the fragility damage. Twisting Fangs adds Deep Wounds and Bleeding, followed by Blind that will give you slightly more survivability. And ending, if need be but rarely - with a nine tail strike. With any luck by this point your opponent is either very dead. Or suffering Cripple, Deep Wounds, Bleeding and Blind. The perfect time for an epidemic. ^.^ Also I have found some success using Exhausting Assault instead of Nine Tail Strike. The second variation, horns of the ox and falling spider was more useful on a single style target. Making epidemic less effective as a whole. I did however have some success with some quick escape spells.
Any comments or help on this build would be highly appreciated.
Help With Build Concept ( Fragility Striker )
MartyrNight
Pick Me
Variation 1:
Lack of self-healing and no rez, indicates either you hope someone will heal you or you don't plan on getting hit at all. With no rez and no healing, you will be in big trouble.
With Fragility the damage is medium (level 10) but at least it activates a lot.
No teleporting in or out may cause you problems.
Variation 2:
See variation 1 (but if you use Recall you at least have a way to escape). You are better with either either Return or Viper's Defense.
I see energy being a big factor for you to overcome. Critical strike at only 4, will cause you some problems.
The skill is called Exhausted Failure, not Exhausted Assault.
Is this a PvP build?
Lack of self-healing and no rez, indicates either you hope someone will heal you or you don't plan on getting hit at all. With no rez and no healing, you will be in big trouble.
With Fragility the damage is medium (level 10) but at least it activates a lot.

No teleporting in or out may cause you problems.
Variation 2:
See variation 1 (but if you use Recall you at least have a way to escape). You are better with either either Return or Viper's Defense.
I see energy being a big factor for you to overcome. Critical strike at only 4, will cause you some problems.
The skill is called Exhausted Failure, not Exhausted Assault.
Is this a PvP build?
Lambentviper
someone posted a great A/Me Fragility SPike build a little bit ago...it goes like this:
Fragility
Black Mantis Thrust
Temple Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Critical Eye
{heal}
REs sig
this leaves them crippled, blinded, dazed, deep wound, bleeding, and poisoned.
Fragility
Black Mantis Thrust
Temple Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Critical Eye
{heal}
REs sig
this leaves them crippled, blinded, dazed, deep wound, bleeding, and poisoned.

Jeff Highwind
I can run somthing like it, but I only add 3 statuses that all lead to quick scew (Deep Wound, Bleeding and Poison). Lambentviper's example is pretty slick, I might have to steal it soon just to test it out.
Pick Me though pointed out a vital point in that healing's gonna suck for you. Bringing Illusion of Weakness and/or Shadow Refuge is somewhat vital or you will die before pulling off Falling Spider.
Pick Me though pointed out a vital point in that healing's gonna suck for you. Bringing Illusion of Weakness and/or Shadow Refuge is somewhat vital or you will die before pulling off Falling Spider.
Angeld
yeah Lambentvipers example is wicked sick... I dont think even a monk would live through that once the temple kicks in
Kyle
Quote:
Originally Posted by Lambentviper
someone posted a great A/Me Fragility SPike build a little bit ago...it goes like this:
Fragility
Black Mantis Thrust
Temple Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Critical Eye
{heal}
REs sig
this leaves them crippled, blinded, dazed, deep wound, bleeding, and poisoned.
dang beat me to it. Thats what i would run with. thats 7x fragilitys dmg.
Fragility
Black Mantis Thrust
Temple Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Critical Eye
{heal}
REs sig
this leaves them crippled, blinded, dazed, deep wound, bleeding, and poisoned.

MartyrNight
Thats more what I'm talking about - that works much much much better. THanks guys.
