Quote:
Originally Posted by Celestial Beaver
Tyria, it's SOOOOO slow. Does pre-searing have, like, 'Run at -66% normal speed' on it or something.
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No, but if you don't like pre-searing you can skip it completely. At least you can SOLO pre-searing. Your lvl 1, wander too far you find lvl6 bosses that kick your ass in Cantha. Then you go back, get henchman. Pwn that boss, travel around, take ages killing Tengu. Go to the next area, get the shit kicked out of you by your first double damage ele boss of the game.
You can get from lvl1, pre-searing character, to Droknars, buy your high level armour, get power levelled and be ready to do some interesting missions within a day. Or perhaps not bother with the power leveling, do a few things normally and use henchman (they got my lvl6 Monk through Ice Caves, to Granite and to the SoJ boss after all).
Cantha? You wander around the island, completing necessary quests. Do the 2 missions, 1 of which is EXTREMELY boring, even Ruins of Surmia isn't that bad having to stand around and wait for Rurik. Get to the Zen Daijun mission, do it, get owned by that ****ing Miasma. Struggle through it... turn up in the Marketplace at extremely low level because you skipped all the fed-ex quests. Get killed by every single group because your low level. Go through tedious primary quests for the 3rd time. Your still at a low level because you seriously can't be arsed to go through the damn fed-ex quests again (come on, Ascension at Augury Rock gave us 50k exp, if we weren't lvl20 by then, we were afterwards). You then finally reach Arborstone. Get driven insane by the Citidel Collapses (ok its not that bad a mission, specially as my last Alliance trip there yielded me a Sapphire
) constantly interrupting you (think it interrupted Marksmans Wager 7 times). After all that... you then need to hoarde 10k Faction, although as its your 3rd character you probably have 10k saved up to stop you having to waste time again.
There are way too many irritating things about the Canthan mission set. They just weren't designed the properly suit the new professions. Eternal Grove and Gyala Hatchery and prefect for the Ritualist, the MM, the AoE ele and tanks. Assassins have no real use in the majority of missions that another class couldn't fill easily. Just look at Raisu Palace, the enemies have that much health and armour an assassin does jack shit.
THK was inadvertantly designed to perfectly suit the assassin. Mursaat are incredibly weak to there spikes, specially as they have no healing skills.