hale water staff of warding (Gold)
energy +10
11-22 (req 12 water)
halves recharge of spells (9% chance)
health +29
armor +7 (vs. elemental)
hale cockatrice staff of defense (Gold)
energy +10
11-22 (12 fire req)
health +27
armor +5
celestial staff (Gold)
energy +10
11-22 (req 12 Blood)
halves casting time of protection prayers spells (20% chance)
Writhing focus (gold)
energy +12(req 11 restoration)
amor +5 (while enchanted)
Hale celestial staff of shelter (Gold)
energy +10
cold damage 11-22 (req 10 water)
halves recharge of domination magic spells (20% chance)
halves casting time of earth magic spells (19%chance)
health +29
armor +7 (vs physical)
Defensive Plagueborn staff of divine favor (Gold)
energy +10
cold damage 10-20(req 9 water)
halves casting time of smiting prayers (19% chance)
armor +5
divine favor +1 (19% chance while using skills)
check list random staffs part 1
Devil Wolf
The Herbalizer
#1 = expert salavage for either mod as they hold a little value i.e. couple of hundred gold OR merch
#2 = expert salvage for armor +5 OR merch
#3 = merch
#4 = merch
#5 = expert salvage for either mod OR merch
#6 = expert salvage for armor +5 OR merch
#2 = expert salvage for armor +5 OR merch
#3 = merch
#4 = merch
#5 = expert salvage for either mod OR merch
#6 = expert salvage for armor +5 OR merch