Personally, What I Believe To Be The Ultimate Sword Build

xXxXx

Ascalonian Squire

Join Date: Mar 2006

Canada

W/Mo

This build is fairly simple, and I am sure that the majority of you have seen it or heard of it before, but, I don't care . The 8 skills for this build that I use are:

1.Severe Artery
2.Gash
3.Galrath slash
4.Final Thrust
5.Gladiators Defense
6.Balthazar's Spirit
7.Healing Breeze
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)

Attributes:
Swordsmanship=11
Healing Prayers=10
Tactics=9

It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple:

1.Before engaging any enemy, use Balthazars Spirit. what this does is allow you to gain energy every time you are hit ie. 1 energy per 1 hit. This is ideal to have for the healing breeze. Also, it is just a nice assuranc eto have that your energy is always on hand.

2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.

3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.

4.The 4 sword attacks are all adrenaline based, so you do not have to worry about how much energy you are using up. It's simple to use them obviously, in order. Use sever artery first, then gash, then galrath slash, then final thrust. Simple, bing bang boom, done with that explanation.

5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.

This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.

If you have any quesitons, or are just curious, feel free to pm me in game.
IGN: Blah Macblah

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

Majority of FoW are non-flessy type monsters. This renders Severe Artery
and Gash both useless. I know cause I had the same problem. The mesmers there strip enchantments too so good bye to Balthazar's Spirit and Healing Breeze.

Personally I dropped the old Mending/Healing Breeze after I found that armour increasing skills will make you live longer. Why try to counter damage when you can just absorb it?

The adren based sword skills for Prophecies imo sucked for PvE. I was sick of seeing Severe and Gash both useless attack skills on non-fleshy type enemies. Luckly Factions added some more adren based dmg skills like Galrath Slash. I run this build at the moment and find I can tank and deal some half decent damage.

Skills

Flurry - Use to charge adren
Quivering Blade - Spam
Standing Slash - Spam
Silverwing Slash - Spam
Galrath Slash - Spam
"Watch Yourself!" - +20 Armour 9 Seconds Can be spammed to last whole battle
Dolyak Signet - +30 Armour (16 Seconds) 20 Second Recharge
Healing Signet - 122 Health per use. Nice 4 second recharge. Recommend trying to use when taking damage. If you really need to use it when both Armour increasing skills are active.

Attributes
Strength 10 (9+1)
Swordsmanship 13 (12+1)
Tactics 11 (9+1+1)

If you think you need a res in there drop Galrath Slash. Maybe change the helm to a +1 Swords one. I would but my FoW helm is a +1 Tactics. A zealous sword means you can really spam Flurry and keep it up 100%. I need to test the Ranger's skill Tiger's Fury one day with this build. If I was to look at any monk skills again I would imagine Vigorous Spirit would be the only one that would hit my skill bar.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by xXxXx
It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple


Quote:
Originally Posted by xXxXx
This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot. sooo are you saying you take this build into fow....by yourself? is that what you mean by solo?

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by xXxXx
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>) Bacause res is the most important thing in a solo build

Optimizer

Ascalonian Squire

Join Date: Jul 2006

W/Mo

Maybe he also uses this build in groups??

Anyway, good idea on not using Shield of Judgement, as it's a Smiting Prayers-based skill with a casting time (1 sec.) and an even longer recharge time (45 sec. compared to 30 sec.) I'm confused as to why you have Balthazar's Spirit; though. Sure, you need 10 energy for Healing Breeze; but you use that 10 energy for Balthazar's Spirit. 10 energy is recovered fairly quickly with 2 pips of energy. Why not replace Balthazar's Spirit with something like "To The Limit!," which costs only 5 energy, builds up your adrenaline faster to use your Sever Artery->Gash->Galrath Slash->Final Thrust combo, and allows you to use Gladiators's Defense, Healing Breeze, and "To The Limit!" at the same time if you need to (assuming you don't need to ressurect someone)?

I also wonder if you could solo with this if you got rid of Sever Artery and Gash (a good combo, but only works on enemies with flesh) and replaced it with Dolyak Signet (to give yourself extra armor) and Silverwing Slash (a third adrenaline based attack). But you say it works for you, so these are just suggestions.

NeVeRLiFt

NeVeRLiFt

Ascalonian Squire

Join Date: May 2006

Clan Acoma

Mo/N

I need to see a video of this so called soloing FoW and UW.... else I call B.S.!!

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

I think he just misused the word "Solo".

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Gladiator's Defense may hit more often, but it's only going to hit Shadow Warriors, Shadow Beasts, Dragon Lich, Abyssals and some of the enemies around Khobay. Skeleton Berserkers will Wild Blow right away and end it, so it's just a wasted slot compared to Shield of Judgement. However, Shield of Judgement is also a wasted slot since every mob is carrying enchantment removal. Or, you're running around against Nature's Renewal (and since you have Balthazar's Spirit you have 0 energy regen). So unless you aren't the one taking aggro (which wouldn't make any sense since you're using Gladiator's and want the aggro), Breeze will also be shattered unless coverred.

Also what runes are you using? 11/10/9 can't possibly be with runes or you're missing some attribute quests. And which suit of armour, a build may not seem effective if someone is using a completely different armour setup.

Healing Signet I wouldn't dare take into PvE without some form of AL boosting skill. At 9 tactics, you'll lose that 107 health easily during the activation if you're under heavy fire.

Quote:
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.
A warrior cannot achieve +9 with Healing Breeze without the use of Blessings in cantha, or a shield with +1 Healing Prayers. Nor could it be 7 or 8 with 10 Healing Prayers, it's either one or the other. Surely if you have used the build repeatedly you should have accurate numbers.

Quote:
Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. A 75% chance of you blocking attacks, and dealing damage to melee mobs who had their attacks blocked. 9 tactics lasting for 9 seconds and dealing 23 damage each block, feels like a wasted slot. It shows it's worth against those 4 Shadow Warrior 2 Abyssal groups, but there are only two of those in all of the Fissure of Woe. Maybe also to those groups of 6 Shadow Beasts, but any toon with a self-heal could take out a million shadow beasts. The only other groups that the skill would be worth it against would be the ones around the Tower of Strength consisting of 4 Abyssals, and the ones inside The Temple of War (2 Abyssals, 2 Shadow Beasts). In which case, you're better off using something like Shield Stance which lasts longer and will get the job done just as well. If you have the intension to deal damage, don't use Gladiator's Defense, pump your Swordsmanship to 16 instead. If you want to tank, pump up your tactics + strength to use stances, Dolyak Signet, and team friendly shouts.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Healing Sig for Fow Ressurect for UW, I always get the 2 confused :X.

The build, your a giant beat stick with no defense.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

swordsmanship at 11? You lost all credibility right there.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Quote:
Originally Posted by ]SK[
I think he just misused the word "Solo". I think he misused the word "Ultimate"

Draxx

Draxx

Frost Gate Guardian

Join Date: May 2006

England Baby!

Its Really nothing special mate,

Your kind of asking for it a bit im sorry to say.

Whats with the lack of defence?

i mean cmon your a Warrior Ele, No armor bonus and using heal sig?... really?

*pats* good luck

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

If I enter a mission and see a warrior using healing breeze, or if someone casts mending on me, I will /ragequit right there 95% of the time.

I have a piece of advice for all warrior players - just once, try bringing a build that has no defensive or healing skills at all. Find a balanced group and see how it works out. For a sword build, try taking Dragon Slash, Galrath Slash, Silverwing Slash, and Tiger's Fury. Just give it a shot.

NeVeRLiFt

NeVeRLiFt

Ascalonian Squire

Join Date: May 2006

Clan Acoma

Mo/N

Quote:
Originally Posted by Rera
If I enter a mission and see a warrior using healing breeze, or if someone casts mending on me, I will /ragequit right there 95% of the time.

I have a piece of advice for all warrior players - just once, try bringing a build that has no defensive or healing skills at all. Find a balanced group and see how it works out. For a sword build, try taking Dragon Slash, Galrath Slash, Silverwing Slash, and Tiger's Fury. Just give it a shot. You should have seen the Warrior in the last random pug I did, the poor guy was using Frenzy in the UW and then wondering why he was dying.
He was bonded... but it did'nt matter.
The whole group had a nice laugh and believe it or not we went on to clear a large part of the UW with him tanking and still sneaking in Frenzy!

One of the craziest moments and lots fun I had in a while in the game.

ArTy

ArTy

Lion's Arch Merchant

Join Date: May 2006

Australia

Overclockers Australia [OCAU]

Personally I believe you have made many errors in your so called "ultimate solo" build. Others have already ripped into it, but I feel repeating them is probably justified due to your false claims.

Reread what Racthoh said about the flaws in your knowledge of how some skills work. Healing Breeze will not give you 9hp regen unless you have 14 into Healing Prayers...additionally you only need 9 (not 10 as you have put) in Prayers to get 7 regen. So there goes some wasted attributes better put into Swordsmanship etc. Glad def blocks 75% attacks, not all.

Bring Ressurect because in one of UW or FoW it has a use during soloing? Ever meet a Mesmer enemy? Or do you think they will pump up your energy from Balz spirit to let you spam Breeze even more?

Ever actually been down to UW/FoW by yourself with this build? Then you will see how "ultimate" it is. Go back to the troll cave.

/rollseyes

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would remove healing breeze and use another stance instead or like the second poster said doylak signet.Monks don't use HB all that much only for farming.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i wouldn't call it ultimate but heres my wammo pve:

16 Swordmanship
11 Smite
9 tactics

Watch Yourself
Standing Slash
Galgrath Slash
Standing Slash
Final Thrust
Flurry
Healing Signet
Strength of Honor
Rebirth

Not Stance but i like to use it for damage and supporting squishy al with watchyourself, i dunno much about nukers, but ive had several that come up to my line while in fow nuking? nukers have to come close? well i have no idea about anything about nukers, but im still wondering why the hell some come up where i am near the fight and start nuking

*edit* this is only for groups btw lol, not for soloing

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Guys the OP was clearly making a joke, its time to move on.

RobotMULE

RobotMULE

Frost Gate Guardian

Join Date: Sep 2005

Mo/W

Instead of going solo, you might want to bring a monk also, with the following skillset:

Ressurect
Ressurection Chant
Rebirth
Restore Life
Light of Dwayna
Vengeance
Unyielding Aura {E}
Ressurection Signet

Guitary Boy

Guitary Boy

Frost Gate Guardian

Join Date: Feb 2006

England

FhS

W/

Quote:
Originally Posted by xXxXx
This build is fairly simple, and I am sure that the majority of you have seen it or heard of it before, but, I don't care . The 8 skills for this build that I use are:

1.Severe Artery
2.Gash
3.Galrath slash
4.Final Thrust
5.Gladiators Defense
6.Balthazar's Spirit
7.Healing Breeze
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)

Attributes:
Swordsmanship=11
Healing Prayers=10
Tactics=9

It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple:

1.Before engaging any enemy, use Balthazars Spirit. what this does is allow you to gain energy every time you are hit ie. 1 energy per 1 hit. This is ideal to have for the healing breeze. Also, it is just a nice assuranc eto have that your energy is always on hand.

2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.

3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.

4.The 4 sword attacks are all adrenaline based, so you do not have to worry about how much energy you are using up. It's simple to use them obviously, in order. Use sever artery first, then gash, then galrath slash, then final thrust. Simple, bing bang boom, done with that explanation.

5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.

This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.

If you have any quesitons, or are just curious, feel free to pm me in game.
IGN: Blah Macblah
I think that you stepped ahead to far with what you said. I am very sceptical that you can solo underworld. You wouldnt last 5 seconds against aataxes, you'd get riposted and you have no way to numb the pain of thier 80+ damage, and the only time you will be healing is in gladiators defence, wich is going to have about a 20 second off time, you'd be dead before recharge and you have no speed buff to get to the smites that would also kill you without dolyacks numbing the pain. Nightmares would see off balthazars that seems pointless as you seem to be relying on gladiators ad defence, and also healing breeze that would most likely get interrupted in mid fight. FoW, Both enchantments are usless, as ractoh said gladiators would only be usless against the melee enemies, yet you have no defence against elemental/hex damage. I doubt that you would outdamage shadow monks healing before you would be killled by the other enemies in mob. Other areas like spiders, hmm you have a 10 second defence against them in there but the constant mobs would kill you before a minute has gone by...Other mobs arent even worth mentioning because you simply have no way to defend against them let alone be offensive. I am not aware that there are any builds out there for soloing FoW with a warrior other than driftwoods and spiders ect.
I am begging to think these were skills you picked up as you were progressing through the game and just thought hey lets tell every one about this L337 uw/fow solo build. When there is no possible way that they would work on a single opponent in the areas you are talking about. Also please dont criticise people and tell them the shouldn't play guild wars and shouldnt be alowed on this forum because they dont know what res signet is, when you post apparently false builds and claims of loads of rares, golds, shards ect. The build below yours is much more thought out and i would say it would do better in any combat style in 99.9% of situations as it has 2 upkeepable defence skills and 2 useable skills that wont cause your self damage in the end (shatters, removes ect)
Next time you come up with a build think about what you are up against, the skills your opponent is using and ways to counter them and defend against them. Then figure out a useful offence bearing in mind your opponents skills, damage output and what type of damage it is your taking all the time. And dont Criticise people for not knowing things and making unfair comments saying that "they shouldnt play guildwars" and "they shouldnt be reading this forum" Comments like that arent received very well. And why are you almost naming your self veran ;
Quote: Originally Posted by xXxXx Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I doubt that

Quote: Originally Posted by xXxXx 3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used. Enemy's wont hit you, you block thier attacks so there is no "instead of taking damage", and its not all enemys' its just hand to hand melee'ers. And there is only a 75% chance for it to happen, not "all the time"

Quote:
Originally Posted by xXxXx
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this. Worst healing for a warrior to use. Imo mending is better lol and where your going to be they will be interrupted resulting in 150+ damage being dealt, or shattered resulting in 100+ damage being dealt. Also the healing from +7 health will be outdamaged by the foes your talking of facing in a matter of seconds.
Quote:
Originally Posted by xXxXx
5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post. Thats harsh, your either trying to make yourself big and knowlagable or you dont have a clue what your talking about. Either way, Imo thats not a good way to finish a post

I could go on (e.g using sever and gash through ripostes hitting 60+ and most enemies being non fleshy there for rendering them usless ) but i got a basketball game soon so i got a late night, so ....well try not to be so harsh and think your builds through.

Sciros Darkblade

Sciros Darkblade

Krytan Explorer

Join Date: May 2005

Ohio

Archons Ascendant [Arch] - Leader

W/

Quote:
Originally Posted by SparhawkJC
swordsmanship at 11? You lost all credibility right there. Aww my W/E frequently uses 10 Earth 11 Swords and 15 Tactics and he does quite well!

The OP's build is very elementary. It's what a W/Mo runs as a novice to the game. I am sure as he uses different warrior builds more he'll find another favorite.

For a W/Mo I personally recommend Vigorous Spirit. Mending or Live Vicariously work well enough as supplements to it, no reason to bash either one I guess. Other than that just go with adrenaline attacks... and probably axe.

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by RobotMULE
Instead of going solo, you might want to bring a monk also, with the following skillset:

Ressurect
Ressurection Chant
Rebirth
Restore Life
Light of Dwayna
Vengeance
Unyielding Aura {E}
Ressurection Signet *Rushes to set his monk up with that build and advertise as a bonder for missions*


Yea...everyone has said everything that can be said, you'll find better builds

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

Should bring quivering blade as your elite, best for swords.

Draxx

Draxx

Frost Gate Guardian

Join Date: May 2006

England Baby!

Quote:
Originally Posted by eternal pho
Should bring quivering blade as your elite, best for swords. *whispers*... DONT TEL HIM TO TAKE AWAY HIS ONLY DEFENSIVE SKILL... haha



Although i agree in the areas he has specified he is 'Soloing' Gladz is not the most fantastic solution... But Still...

He might go running in there thinking Healing Sig will keep him alive. :P

ah well...

Dawns Tide

Ascalonian Squire

Join Date: Apr 2006

NY

[BOTO]

W/A

The best group beneficial Sword build for PvE:

W/Mo build preferred for Rebirth, however it really doesn't matter what secondary you use since you can use pure warrior skills.

Using a req. 8, 15>50 or 15^s sword.

1 - Frenzy - Probaly the best skill any warrior build has to offer. You just have to be smart and alert when using it.
2 - Sever Artery - Paired with Gash, its the most powerful sword skill combination.
3 - Gash
4 - Watch Yourself | Protector's Defense - +20 AR to everyone in shout range, one of the best group beneficial skills.
5 - Shields Up - This skill is the most underated and unused skill of them all when it comes to PvE, however it's the most powerful shout warriors have to offer.
6 - Charge - Best way to master every mission is to keep the party moving faster.
7 - Healing Signet - Healing Signet > Any other heal in the game.
8 - Rebirth | Rez Signet - Rebirth preferred

This is the build that i've been using since I started the factions camp. I've mastered every mission on the first attempt with it. Usually if theres another warrior in the party and he's bringing WY, I substitute slot 5 with Protector's Defense.

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

Charge is ok for rushing missions to get Masters etc. But in normal PvE exploration I would say that's a waste of an Elite Slot.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

@Dawns Tide:
You can't bring Frenzy as the alpha warrior, because you're supposed to be taking all of the damage. Frenzy in general PvE tends not to be a smart idea regardless.

Your skillbar features two attack skills, which is about 2~4 too few. Bringing Shields Up! with Watch Yourself! is overkill. Charge! is a waste of an elite slot, even for Master's completion. Rather than thinking about running faster, try killing faster instead. Healing Signet is fine, but I personally don't like to bring self-heal if I'm in a group, because I could take an attack skill instead. You also don't bring any interrupts, which I think is a big mistake for PvE.

PvE sword I'd bring something like this:
Dragon Slash (E)
Galrath Slash
Silverwing Slash
Tiger's Fury
Distracting Blow
(optional slot)
(optional slot)
Res Sig

The optional slots will change depending on where you're going. If the area is caster-heavy, bring Savage Slash for another interrupt. If you expect to tank a lot of damage, bring Dolyak Sig. If you're facing a lot of aoe damage, bring Watch Yourself! You can also bring speed buffs like Sprint and Rush, although I find these less useful in PvE than in PvP. The standard Sever Artery + Gash combo is fine also.