Don't get ahead of ourselves
twicky_kid
I've seen too many post saying nerf the dervishs. With Anet's skill updates and new classes they introduce its obvious to me they are not very good at balancing skills and listen to feedback from players to make changes. Basicly if you bitch enough it will get changed even if its not overpowered.
We have not seen all the skills yet. I felt like the paragon and dervish had less skills than the Sin/Rit and less elites than any other classes. Another point is we have not seen all the new skills for the core classes. I do agree that dervishes are very strong in the 4vs4 arenas. In GvG they were not as powerful.
What I see with the 2 new classes is the current metagame completely changing. Wars and thumpers are dominating the front lines. Andrenaline spiking and pressure is the most common offense for most builds. Dervishs punish this kind of offense because they tend to group. I killed many more wars this weekend in GvG with a dervish than I did casters. The metagame will change and adapt. Don't force the new classes to adapt to the current metagame.
Don't be quick to nerf a class before it can ever come to be truely overpowered. I'm not advocating the Dervish to go untouched. It does need to be toned down slightly. I cannot say SLIGHTLY enough times. Honestly I'm more afraid of the paragon.
We have not seen all the skills yet. I felt like the paragon and dervish had less skills than the Sin/Rit and less elites than any other classes. Another point is we have not seen all the new skills for the core classes. I do agree that dervishes are very strong in the 4vs4 arenas. In GvG they were not as powerful.
What I see with the 2 new classes is the current metagame completely changing. Wars and thumpers are dominating the front lines. Andrenaline spiking and pressure is the most common offense for most builds. Dervishs punish this kind of offense because they tend to group. I killed many more wars this weekend in GvG with a dervish than I did casters. The metagame will change and adapt. Don't force the new classes to adapt to the current metagame.
Don't be quick to nerf a class before it can ever come to be truely overpowered. I'm not advocating the Dervish to go untouched. It does need to be toned down slightly. I cannot say SLIGHTLY enough times. Honestly I'm more afraid of the paragon.
eggs0wn
I totally agree with you, totally.
Midnight08
i agree here, i love the fee of the dervish and it would be nice to see the new release shake up the metagame some.
dreamhunk
Quote:
Originally Posted by twicky_kid
I've seen too many post saying nerf the dervishs. With Anet's skill updates and new classes they introduce its obvious to me they are not very good at balancing skills and listen to feedback from players to make changes. Basicly if you bitch enough it will get changed even if its not overpowered.
We have not seen all the skills yet. I felt like the paragon and dervish had very few skills than the Sin/Rit and less elites than any other classes. Another point is we have not seen all the new skills for the core classes. I do agree that dervishes are very strong in the 4vs4 arenas. In GvG they were not as powerful. What I see with the 2 new classes is the current metagame completely changing. Wars and thumpers are dominating the front lines. Andrenaline spiking and pressure is the most common offense for most builds. Dervishs punish this kind of offense because they tend to group. I killed many more wars this weekend in GvG with a dervish than I did casters. The metagame will change and adapt. Don't force the new classes to adapt to the current metagame. Don't be quick to nerf a class before it can ever come to be truely overpowered. I'm not advocating the Dervish to go untouched. It does need to be toned down slightly. I cannot say SLIGHTLY enough times. Honestly I'm more afraid of the paragon. |
I have warned and have been saying that since the event started!
Aug
In GvG they were not as powerful? Did you fail to notice a guild went from virtually nobody to rank 16 on the ladder by running 7 D/Mo's and a Mo/Me? SEVEN of one class.
Dervish AoE damage needs to be nerfed. Hard. Either directly, or indirectly through the Mysticism mechanic.
Dervish AoE damage needs to be nerfed. Hard. Either directly, or indirectly through the Mysticism mechanic.
Poison Ivy
Quote:
Originally Posted by Aug
In GvG they were not as powerful? Did you fail to notice a guild went from virtually nobody to rank 16 on the ladder by running 7 D/Mo's and a Mo/Me? SEVEN of one class.
Dervish AoE damage needs to be nerfed. Hard. Either directly, or indirectly through the Mysticism mechanic. |
And ever heard of the R/Ps, they can tear a team apart in a matter of seconds by simply tapping 1234 on their keyboards over and over and over...
Don't nurf them, as if the game isn't screwed up enough. *sigh*
Hella Good
Nothing needs to be nerfed hard. It is never about nerfing hard in this game. It is about minor tweaks that make people change their opinion from "totally imbalanaced" to "totally useless." The GW community likes to dramatize. A lot.
twicky_kid
Quote:
Originally Posted by Aug
In GvG they were not as powerful? Did you fail to notice a guild went from virtually nobody to rank 16 on the ladder by running 7 D/Mo's and a Mo/Me? SEVEN of one class.
Dervish AoE damage needs to be nerfed. Hard. Either directly, or indirectly through the Mysticism mechanic. |
They can fix that abuse without ruining CoP for boon prots at the same time by linking the CoP's enchant removal to Divine favor. They were smart enough to change Boon, Balth aura, and zealots for the weekend to prevent abuse but CoP slipped through the cracks. That shows me how much they are paying attention to whats going on with skill balances.
Dervishs need that life and energy gain from Myst. Without it the entire build doesn't work at all. You have a frontline softy with a 2 handed weapon and a 25 energy pool. Most of their skills cost 10+ energy.
Stop the abuse from lose all enchantment skills and you won't have that problem. Changing the pbaoe that do holy dmg should be 10+ recharge. I don't agree with the 20 people keep suggesting. The other elemental dmgs are fine because they are subject to armor reduction and I found their dmg to rather unimpressive.
TadaceAce
I think they did a wonderful job on dervish and paragon, dervish will make the average frenzy war (for obvious reasons) and thumper (constantly dead pet) become more balanced. Paragon is just a really interesting concept put in the game, hopefully in time the paragon finds its role in the game, right now nobody has even given it a chance, too busy using D/Mo
Dragonblood
I totally agree with what all of you are saying here, about nothing needs to be nerfed hard and we have not seen all the skills yet. Plus people being quick to nerf, etc.
Also we all know Anet's track record, that they will do changes before & after Nightfall is released.
Also we all know Anet's track record, that they will do changes before & after Nightfall is released.
tomcruisejr
just leave d/mo as is to piss off whiners.
Saider maul
I agree the dervish is an awsome class to play once away from the D/MO demigod. The D/MO need evaluated and mysticism tweaked so as to not ruin what a dervish should be yet stoping the exploit of D/MO spikers.
I agree though the changing CoP will not be the total answer.
I played this build its way to powerful.
I agree though the changing CoP will not be the total answer.
I played this build its way to powerful.
-Loki-
Quote:
Originally Posted by twicky_kid
They can fix that abuse without ruining CoP for boon prots at the same time by linking the CoP's enchant removal to Divine favor.
|
xXa1
in my opinion, the dervish and paragon will be nerfed. it's like the factions pvp beta, the assassin and ritualist were so overpowered back then making everyone so eager to grab a copy of factions in order to start making their kenji x's and shakira shakers only to realize how much "balanced" their skills have now become that it is out ...
Raziel665
Or have CoP require higher Divine Favor for the amount of Enchants removed. Sorta like 1 at Divine 0 and 6 at Divine 16.
Aerian_Skybane
Excellent suggestion, I am ALWAYS in favor of shifting the metagame.
I played Magic:TG for many years, and I thought one of the greatest aspects of it was its shifting metagame. I never had a problem with the dervishes, some of it needs to be balanced, but they were counterable and potentially a great balance.
I played Magic:TG for many years, and I thought one of the greatest aspects of it was its shifting metagame. I never had a problem with the dervishes, some of it needs to be balanced, but they were counterable and potentially a great balance.
kimahri
Yes, I agree, and I agree 100% with the "slightly" thing. I'm afraid that the Dervish will get nerfed, and that would be sad. I also agree that the paragons are good but maybe not overpowered and btw, my R/P pressed 1,2,1,3,1,4,1,5 (spear of lightning being 1).. and so on, since he used spears only instead of the premade pet build .
Glasswalker
Well put Twicky
And they did it in just 3 days. Now, if this update were perminant, do you think they would be #1 by now, or do you think viable counters would have been created and they would have been beaten back into obscurity, or do you think every guild would be running 7 D/Mos by now and it would be just like the IWAY days?
I guarentee you it wouldn't be the first option. My money is on the second, but there is a great chance of the third. I would even go so far as to speculate that if the guilds they were beating knew it was a perminant change instead of just one weekend, they would have changed their tactics, and you would not have seen such a meteoric rise.
Look at the long view. This was just one weekend, and in the end it will count for extremely little.
Quote:
Originally Posted by Aug
In GvG they were not as powerful? Did you fail to notice a guild went from virtually nobody to rank 16 on the ladder by running 7 D/Mo's and a Mo/Me? SEVEN of one class.
Dervish AoE damage needs to be nerfed. Hard. Either directly, or indirectly through the Mysticism mechanic. |
I guarentee you it wouldn't be the first option. My money is on the second, but there is a great chance of the third. I would even go so far as to speculate that if the guilds they were beating knew it was a perminant change instead of just one weekend, they would have changed their tactics, and you would not have seen such a meteoric rise.
Look at the long view. This was just one weekend, and in the end it will count for extremely little.
Nightwish
Good point twicky. We have seen people crying for nerfs for almost every popular build that ever existed, e.g. touch rangers, shock warriors, boon prots etc.
While some builds are truly overpowered, I dare say that many of the appeals for nerfs are a result of distaste for effective/strong builds that are overused.
While some builds are truly overpowered, I dare say that many of the appeals for nerfs are a result of distaste for effective/strong builds that are overused.