Are caster weapon drops EVER going to get fixed?

Ira Blinks

Banned

Join Date: Feb 2006

Seriously this has been going on for as long as I been playing. ANet needs to refine their priorities big time...
I have yet to find a single caster weapon (non-green obviously) that would be worth keeping or selling. Out of huge pool of possible mods it is next to impossible to find a perfect staff (which is quiet obviously 20 cast/20 recharge). Rare skin market for staves is pretty much non-existant. Why? Because there are none dropping....

Dear ANet, fix it, fix it! FIX IT!!!

PS: inspired by:

mrgoat

Frost Gate Guardian

Join Date: Jul 2006

Are you kidding? This staff is perfect for my E/Mo/Me.

Sheesh... Just because You can't have three classes....

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

20% recast and cast time improvements only come for a particular attribute. For that I suggest they make all 20% upgrades relavent to the required attribute. As for multi attribute builds, I would assume that if you are fulfilling the requirement of one attribute but also specializing in another, a universal 10% recast and cast time would be better (which is the max for universal as far as I know).

I think the big issue that has always been wrong with these weapons, like the one you have there, is that a person with an elite wand and elite icon can have more boosts, more energy and the same damage, which is broken IMO. Staffs should be better in one way and worse in another, or equal, not worse than a wand and staff.

Honestly, about the only 2 handed weapon which compensates for the lack of a second hand icon and it's benifits is the Dervishes scythe. A hammer leaves a warrior with less defense or energy, as well as extra skill boosts available from an offhand, but has a slower attack speed to compensate for its higher damage.... And Assassin uses 2 hands on his daggers to have a chance to get an extra attack in if you invest points in dagger mastery, which is certainly not as useful as a shield or focus item and a sword, skill options recognized.

Releasing better mods, or more useful mods to be more accurate, for weapons is a nice addition, but improving the power and effectiveness of 2 handed weapons in general is a much more significant issue IMO.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

This has always irked me. How would Warriors/Rangers/Assassins feel if they had weapons with built-in Damage mods like: +20% (while controlling 1 or more minions); or +20% (while in a Mesmer Stance); or +20% (while under an Elemental Attunement Enchantment)?

Essentially, it's the same general thing. It could work having cross-class mods (though not with 3-4 classes, obviously), but it seriously gimps the item and limits it's potential. Then factor in the fact that it saturates the market with mostly useless caster items, making the rare-skin, actual useful item ungodly rare. Normally that item would go for an insane amount of Plat & Ecto, except that casters normally don't give two sh*ts about the rarity of their items for these reasons. Collectors' items FTW.... until they fix this.

/signed - fix it fix it fix it fix it

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

It's like having a sword with a marksmanship req

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

my favorite stuff for my ele/mo is a req 13 domination.....but it has a +1 to fire skills and 10% halves casting time on all spells. and yes of curse +energy mode

if i wanna kill by wanding (lol) ill change weapon sets....

Venice Queen

Frost Gate Guardian

Join Date: Jul 2005

Washington, DC

A Most Excellent Guild [DUDE]

Mo/Me

/agreed

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

That staff is worth 100 k itself, but no, leave the odd weapons alone.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

That staff only needs a staff wrapping of eaither a Rts or necros attribute to be a 4 class staff.

The mods on staves should at least be limited so that they are all for the same class as the staves req (or general mods).

2ndName

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by fiery
That staff is worth 100 k itself, but no, leave the odd weapons alone.
100K...more like 100GP. If you can tell me someone that will pay 100K for that weapon showned above..then I will admit my mistake. But I doubt you will find anybody purchasing that. If your statement is true...that means I have been throwing away items like that at 100K a pop to merchants for 123GP.

That would be funny tho. Sundering Fellblade of Fortitude (Req 12 Hammer Mastery).

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Seriously, anyone who doesn't want this fixed is missing the point. We need a balance here, and the only ways to balance this is to either fix the caster items so that they contain mods within the same class, or make all Warrior/Ranger/Assassin (and soon to be Paragon/Dervish) items have cross-class built-in mods. Although right now it is possible to find Shields with +1 to attributes from other classes, what I'm talking about is all items.

You can't just screw up the items for certain classes, but not others, and claim it is balanced. It isn't balanced. Drops everywhere are simply biased against casters, there's no denying that.

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

/signed and double signed fix this shit i can pick up a +5 enregy golden phoenix sword cheap i cnat find a decent staff anywhere id pull one mout my ass if i could only to shove it back up anets

Torages

Academy Page

Join Date: Sep 2005

Oregon

Mo/

I collect odd staves like these so if you didn't sell it already pm IG.

My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.

I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

Quote:
Originally Posted by Torages
I collect odd staves like these so if you didn't sell it already pm IG.

My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.

I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.
Then you'd probably in interested in a 4 attribute staff and 3 attribute wand my monk is holding onto for curiousities sake.

I do agree with the general premise though. Everyone hates finding caster weapons because they are almost garenteed that it'll be a worthless random weapon. I'd like it if some professional (in relation to professions) consistency would occure in staves, and wands.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

They really should just limit it to one profession. I've never seen or heard of anyone using one of those cross class weapons.

Although a req. divine favor 20/20 inspiration would be nice...

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
I'll take four!

Sometimes...I may grab a cheap thing like this off someones hands to use temporarily until I can get the green I want. I hand an offhand with 19% fast casting Death Magic, it also had some other random attribute recharge, but I needed it for the Death part, so bought it anyways.

But...I'd love for this to get fixed. Could have been so much richer by now from chest runs if 99.9123123% of the staves I get weren't stupid like this.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

I agree it should be linked, If not to the requirment, to at least the 1 and 2nd staff bonus to be same (ie Death magic and Death magic, no Ele and Rit atributs)

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

yeah, atleast with staves u can salvage the mods, wands and offhands often suffer a worse fate

i have a staff with +10hp and +1e staff head, i keep for laughs

personaly i just get a crafters or collectors staff, and apply mods ive salvaged.

my necro as a perfect death staff, req 9, 11-22, 20/20 on cast/recharge and +5e and +5al

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
I would take any weapon that had a Beastmastery or Wilderness Survival requirement!

But, yes - no 3-4 profession weapons!

/signed

Artdeux

Artdeux

Academy Page

Join Date: Feb 2006

Nanaimo, BC, Canada

Forsaken Wanderers

Rt/Mo

Got this yesterday in UW:


Maybe they are working on it? Oo

Or maybe staves are only good at the high requirements?

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

How this should work:

if require is lets say... fire
The only non-changeable mods could be:
20% half recast fire
20% half cast fire
10% half recast all
10% half cast all

All of my spellcasters either use a green item or a collector 20/20 staff. a perfect 20/20 gold with 1 attribute would be worth too much to bother with.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by 2ndName
That would be funny tho. Sundering Fellblade of Fortitude (Req 12 Hammer Mastery).
I would take thaty sword.

Hammer attacks with my sword! That'd ROCK!

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Who says you can do hammer attacks with you sword if it requires hammer mastery, it only meets the requirement of the weapon, hammer mastery would not improve a swords damage, nor would you be able to use hammer skills with it.

Which is exactly the point, the mods should improve the attribute which the weapon requires, having improvements to skills other than the weapon or off hand requires guarentees that you are not getting thourough support for one of the attributes you are investing in.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]



This is my main staff. I built it from a collector's 20/20 Holy Staff I bought from someone in Piken when I was just a wee monk starting out. Since then I added the Insightful head and the staff wrapping was added just recently. Now adays it would cost around 45-50k to make this again, but the chances of this type of staff dropping are rediculously slim and a gold version would easily sell for a mint. Ironically the single attribute 20/20 Mods are much more elusive than the upgrades. This is something that really needs to be fixed. Finding a staff with mods and upgrades that effect 2-3 different magic types is just stupid.

One thing I do like about monk weapons is that almost all of them require DF.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

I had this drop while unlocking all skills on all classes little while back.. had some of the best drops while cappin.. this one in the vizuna mission (I modded it- basically the best staff ever had considering there is no 10/10 with 20% enchant mod in collectors =]



also got a nice req 8 14 -5 gothic sword on another char and sup vigor.. the 20/20 I can say I've never had drop though- but then again this was the only 10/10 hct/hsr I've ever had drop too

M1h4iL

M1h4iL

Jungle Guide

Join Date: Apr 2005

Perth, Australia

Also fix the "bug" where monsters of one element, such as ICE imps, drop items that belong to completely different element, like a fire staff.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Imo, a better way to balance this out us by letting ALL wands and offhands that drop come with 2 mods by default.

Swords, axes etc, they can drop without damagemod. Like, they won't have the 15^50 line at all. Normally, those will be worthless. Casterweapons however, which have one mod of fire magic and another mod of spawning power... wtf?

They have 2 mods but in reality have only 1.

If all casterweapons dropped with both mods on them, (even if they are triple or quadruple profession) then the amount of worthy casterweapons would increase and the market for those weapons would open up.

Why? As it is now, afaik, the only casterweapons that are traded, are greens.
The only casterweapons that are used, are greens and collectors/crafters.

The most "ah crap" drops are zodiac staves/wands and straw effigies. You know you hate them

Drewfense

Drewfense

Krytan Explorer

Join Date: Apr 2006

Team Quitter [QQ]

Mo/Me

eh so what if the req isnt right, you wont get full damage from you wand...ohh noes...req really is completely unimportant for caster items except icons. Most of the wands I am not the right class to meet the req so I just bring an extra wand if I need the extra DPS for an archer or what not.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

<sword with marksmanship req>
Quote:
Originally Posted by Vilaptca
I'll take four!
No shit, I'd love to have one of those for my ranger.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

/signed

Yup, it is silly that pretty much all caster drops are inferior to crafter/trader items and greens. It makes special skins for these items pointless.

Gold and purple caster weapons should always drop with 2 mods, both related to the same attribute. Maybe 70% of the time they should be linked to the same attribute as the requirement, 20% of the time they should be linked to a different attribute as the requirement but in the same profession, and 10% of the time you get a wacky two-profession item.