Are caster weapon drops EVER going to get fixed?
Ira Blinks
Seriously this has been going on for as long as I been playing. ANet needs to refine their priorities big time...
I have yet to find a single caster weapon (non-green obviously) that would be worth keeping or selling. Out of huge pool of possible mods it is next to impossible to find a perfect staff (which is quiet obviously 20 cast/20 recharge). Rare skin market for staves is pretty much non-existant. Why? Because there are none dropping....
Dear ANet, fix it, fix it! FIX IT!!!
PS: inspired by:
I have yet to find a single caster weapon (non-green obviously) that would be worth keeping or selling. Out of huge pool of possible mods it is next to impossible to find a perfect staff (which is quiet obviously 20 cast/20 recharge). Rare skin market for staves is pretty much non-existant. Why? Because there are none dropping....
Dear ANet, fix it, fix it! FIX IT!!!
PS: inspired by:
mrgoat
Are you kidding? This staff is perfect for my E/Mo/Me.
Sheesh... Just because You can't have three classes....
Sheesh... Just because You can't have three classes....
BahamutKaiser
20% recast and cast time improvements only come for a particular attribute. For that I suggest they make all 20% upgrades relavent to the required attribute. As for multi attribute builds, I would assume that if you are fulfilling the requirement of one attribute but also specializing in another, a universal 10% recast and cast time would be better (which is the max for universal as far as I know).
I think the big issue that has always been wrong with these weapons, like the one you have there, is that a person with an elite wand and elite icon can have more boosts, more energy and the same damage, which is broken IMO. Staffs should be better in one way and worse in another, or equal, not worse than a wand and staff.
Honestly, about the only 2 handed weapon which compensates for the lack of a second hand icon and it's benifits is the Dervishes scythe. A hammer leaves a warrior with less defense or energy, as well as extra skill boosts available from an offhand, but has a slower attack speed to compensate for its higher damage.... And Assassin uses 2 hands on his daggers to have a chance to get an extra attack in if you invest points in dagger mastery, which is certainly not as useful as a shield or focus item and a sword, skill options recognized.
Releasing better mods, or more useful mods to be more accurate, for weapons is a nice addition, but improving the power and effectiveness of 2 handed weapons in general is a much more significant issue IMO.
I think the big issue that has always been wrong with these weapons, like the one you have there, is that a person with an elite wand and elite icon can have more boosts, more energy and the same damage, which is broken IMO. Staffs should be better in one way and worse in another, or equal, not worse than a wand and staff.
Honestly, about the only 2 handed weapon which compensates for the lack of a second hand icon and it's benifits is the Dervishes scythe. A hammer leaves a warrior with less defense or energy, as well as extra skill boosts available from an offhand, but has a slower attack speed to compensate for its higher damage.... And Assassin uses 2 hands on his daggers to have a chance to get an extra attack in if you invest points in dagger mastery, which is certainly not as useful as a shield or focus item and a sword, skill options recognized.
Releasing better mods, or more useful mods to be more accurate, for weapons is a nice addition, but improving the power and effectiveness of 2 handed weapons in general is a much more significant issue IMO.
arcanemacabre
This has always irked me. How would Warriors/Rangers/Assassins feel if they had weapons with built-in Damage mods like: +20% (while controlling 1 or more minions); or +20% (while in a Mesmer Stance); or +20% (while under an Elemental Attunement Enchantment)?
Essentially, it's the same general thing. It could work having cross-class mods (though not with 3-4 classes, obviously), but it seriously gimps the item and limits it's potential. Then factor in the fact that it saturates the market with mostly useless caster items, making the rare-skin, actual useful item ungodly rare. Normally that item would go for an insane amount of Plat & Ecto, except that casters normally don't give two sh*ts about the rarity of their items for these reasons. Collectors' items FTW.... until they fix this.
/signed - fix it fix it fix it fix it
Essentially, it's the same general thing. It could work having cross-class mods (though not with 3-4 classes, obviously), but it seriously gimps the item and limits it's potential. Then factor in the fact that it saturates the market with mostly useless caster items, making the rare-skin, actual useful item ungodly rare. Normally that item would go for an insane amount of Plat & Ecto, except that casters normally don't give two sh*ts about the rarity of their items for these reasons. Collectors' items FTW.... until they fix this.
/signed - fix it fix it fix it fix it
shardfenix
It's like having a sword with a marksmanship req
Maria The Princess
my favorite stuff for my ele/mo is a req 13 domination.....but it has a +1 to fire skills and 10% halves casting time on all spells. and yes of curse +energy mode
if i wanna kill by wanding (lol) ill change weapon sets....
if i wanna kill by wanding (lol) ill change weapon sets....
Venice Queen
/agreed
fiery
That staff is worth 100 k itself, but no, leave the odd weapons alone.
bilateralrope
That staff only needs a staff wrapping of eaither a Rts or necros attribute to be a 4 class staff.
The mods on staves should at least be limited so that they are all for the same class as the staves req (or general mods).
The mods on staves should at least be limited so that they are all for the same class as the staves req (or general mods).
2ndName
Quote:
Originally Posted by fiery
That staff is worth 100 k itself, but no, leave the odd weapons alone.
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That would be funny tho. Sundering Fellblade of Fortitude (Req 12 Hammer Mastery).
arcanemacabre
Seriously, anyone who doesn't want this fixed is missing the point. We need a balance here, and the only ways to balance this is to either fix the caster items so that they contain mods within the same class, or make all Warrior/Ranger/Assassin (and soon to be Paragon/Dervish) items have cross-class built-in mods. Although right now it is possible to find Shields with +1 to attributes from other classes, what I'm talking about is all items.
You can't just screw up the items for certain classes, but not others, and claim it is balanced. It isn't balanced. Drops everywhere are simply biased against casters, there's no denying that.
You can't just screw up the items for certain classes, but not others, and claim it is balanced. It isn't balanced. Drops everywhere are simply biased against casters, there's no denying that.
TheMadKingGeorge
/signed and double signed fix this shit i can pick up a +5 enregy golden phoenix sword cheap i cnat find a decent staff anywhere id pull one mout my ass if i could only to shove it back up anets
Torages
I collect odd staves like these so if you didn't sell it already pm IG.
My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.
I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.
My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.
I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.
Sientir
Quote:
Originally Posted by Torages
I collect odd staves like these so if you didn't sell it already pm IG.
My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head. I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks. |
I do agree with the general premise though. Everyone hates finding caster weapons because they are almost garenteed that it'll be a worthless random weapon. I'd like it if some professional (in relation to professions) consistency would occure in staves, and wands.
Dr Strangelove
They really should just limit it to one profession. I've never seen or heard of anyone using one of those cross class weapons.
Although a req. divine favor 20/20 inspiration would be nice...
Although a req. divine favor 20/20 inspiration would be nice...
Vilaptca
Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
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Sometimes...I may grab a cheap thing like this off someones hands to use temporarily until I can get the green I want. I hand an offhand with 19% fast casting Death Magic, it also had some other random attribute recharge, but I needed it for the Death part, so bought it anyways.
But...I'd love for this to get fixed. Could have been so much richer by now from chest runs if 99.9123123% of the staves I get weren't stupid like this.
Arcador
I agree it should be linked, If not to the requirment, to at least the 1 and 2nd staff bonus to be same (ie Death magic and Death magic, no Ele and Rit atributs)
pingu666
yeah, atleast with staves u can salvage the mods, wands and offhands often suffer a worse fate
i have a staff with +10hp and +1e staff head, i keep for laughs
personaly i just get a crafters or collectors staff, and apply mods ive salvaged.
my necro as a perfect death staff, req 9, 11-22, 20/20 on cast/recharge and +5e and +5al
i have a staff with +10hp and +1e staff head, i keep for laughs
personaly i just get a crafters or collectors staff, and apply mods ive salvaged.
my necro as a perfect death staff, req 9, 11-22, 20/20 on cast/recharge and +5e and +5al
Dougal Kronik
Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
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But, yes - no 3-4 profession weapons!
/signed
Artdeux
Got this yesterday in UW:
Maybe they are working on it? Oo
Or maybe staves are only good at the high requirements?
Maybe they are working on it? Oo
Or maybe staves are only good at the high requirements?
TheLordOfBlah
How this should work:
if require is lets say... fire
The only non-changeable mods could be:
20% half recast fire
20% half cast fire
10% half recast all
10% half cast all
All of my spellcasters either use a green item or a collector 20/20 staff. a perfect 20/20 gold with 1 attribute would be worth too much to bother with.
if require is lets say... fire
The only non-changeable mods could be:
20% half recast fire
20% half cast fire
10% half recast all
10% half cast all
All of my spellcasters either use a green item or a collector 20/20 staff. a perfect 20/20 gold with 1 attribute would be worth too much to bother with.
Retribution X
Quote:
Originally Posted by 2ndName
That would be funny tho. Sundering Fellblade of Fortitude (Req 12 Hammer Mastery).
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Hammer attacks with my sword! That'd ROCK!
BahamutKaiser
Who says you can do hammer attacks with you sword if it requires hammer mastery, it only meets the requirement of the weapon, hammer mastery would not improve a swords damage, nor would you be able to use hammer skills with it.
Which is exactly the point, the mods should improve the attribute which the weapon requires, having improvements to skills other than the weapon or off hand requires guarentees that you are not getting thourough support for one of the attributes you are investing in.
Which is exactly the point, the mods should improve the attribute which the weapon requires, having improvements to skills other than the weapon or off hand requires guarentees that you are not getting thourough support for one of the attributes you are investing in.
Vahn Roi
This is my main staff. I built it from a collector's 20/20 Holy Staff I bought from someone in Piken when I was just a wee monk starting out. Since then I added the Insightful head and the staff wrapping was added just recently. Now adays it would cost around 45-50k to make this again, but the chances of this type of staff dropping are rediculously slim and a gold version would easily sell for a mint. Ironically the single attribute 20/20 Mods are much more elusive than the upgrades. This is something that really needs to be fixed. Finding a staff with mods and upgrades that effect 2-3 different magic types is just stupid.
One thing I do like about monk weapons is that almost all of them require DF.
Mustache Mayhem
I had this drop while unlocking all skills on all classes little while back.. had some of the best drops while cappin.. this one in the vizuna mission (I modded it- basically the best staff ever had considering there is no 10/10 with 20% enchant mod in collectors =]
also got a nice req 8 14 -5 gothic sword on another char and sup vigor.. the 20/20 I can say I've never had drop though- but then again this was the only 10/10 hct/hsr I've ever had drop too
also got a nice req 8 14 -5 gothic sword on another char and sup vigor.. the 20/20 I can say I've never had drop though- but then again this was the only 10/10 hct/hsr I've ever had drop too
M1h4iL
Also fix the "bug" where monsters of one element, such as ICE imps, drop items that belong to completely different element, like a fire staff.
Don Zardeone
Imo, a better way to balance this out us by letting ALL wands and offhands that drop come with 2 mods by default.
Swords, axes etc, they can drop without damagemod. Like, they won't have the 15^50 line at all. Normally, those will be worthless. Casterweapons however, which have one mod of fire magic and another mod of spawning power... wtf?
They have 2 mods but in reality have only 1.
If all casterweapons dropped with both mods on them, (even if they are triple or quadruple profession) then the amount of worthy casterweapons would increase and the market for those weapons would open up.
Why? As it is now, afaik, the only casterweapons that are traded, are greens.
The only casterweapons that are used, are greens and collectors/crafters.
The most "ah crap" drops are zodiac staves/wands and straw effigies. You know you hate them
Swords, axes etc, they can drop without damagemod. Like, they won't have the 15^50 line at all. Normally, those will be worthless. Casterweapons however, which have one mod of fire magic and another mod of spawning power... wtf?
They have 2 mods but in reality have only 1.
If all casterweapons dropped with both mods on them, (even if they are triple or quadruple profession) then the amount of worthy casterweapons would increase and the market for those weapons would open up.
Why? As it is now, afaik, the only casterweapons that are traded, are greens.
The only casterweapons that are used, are greens and collectors/crafters.
The most "ah crap" drops are zodiac staves/wands and straw effigies. You know you hate them
Drewfense
eh so what if the req isnt right, you wont get full damage from you wand...ohh noes...req really is completely unimportant for caster items except icons. Most of the wands I am not the right class to meet the req so I just bring an extra wand if I need the extra DPS for an archer or what not.
Numa Pompilius
<sword with marksmanship req>
No shit, I'd love to have one of those for my ranger.
Quote:
Originally Posted by Vilaptca
I'll take four!
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SpeedyKQ
/signed
Yup, it is silly that pretty much all caster drops are inferior to crafter/trader items and greens. It makes special skins for these items pointless.
Gold and purple caster weapons should always drop with 2 mods, both related to the same attribute. Maybe 70% of the time they should be linked to the same attribute as the requirement, 20% of the time they should be linked to a different attribute as the requirement but in the same profession, and 10% of the time you get a wacky two-profession item.
Yup, it is silly that pretty much all caster drops are inferior to crafter/trader items and greens. It makes special skins for these items pointless.
Gold and purple caster weapons should always drop with 2 mods, both related to the same attribute. Maybe 70% of the time they should be linked to the same attribute as the requirement, 20% of the time they should be linked to a different attribute as the requirement but in the same profession, and 10% of the time you get a wacky two-profession item.