Psychic Distraction Anyone?

Chamber Asgardian

Chamber Asgardian

Academy Page

Join Date: Jul 2006

Lions Arch, Kryta

Untainted Apocalypse

A/

I might not be an avid Mesmer; however, is it me or is Psychic Distraction a pretty awesome elite. I'm surprised no one has made a build for such a skill. Its spammable, interrupts and disables skills and not just spells, and the only draw back is causing other skills to be temporarily useless for 8 secs. So can anyone tell me why a Mesmer wouldn't use this skill.

dantheman5415

Ascalonian Squire

Join Date: Mar 2006

Order of Dii [Dii]

W/E

Quote:
Originally Posted by Chamber Asgardian
I might not be an avid Mesmer; however, is it me or is Psychic Distraction a pretty awesome elite. I'm surprised no one has made a build for such a skill. Its spammable, interrupts and disables skills and not just spells, and the only draw back is causing other skills to be temporarily useless for 8 secs. So can anyone tell me why a Mesmer wouldn't use this skill. That's why

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

This skill bypasses anti interruption skills such as mantra of resolve due to its shutdown feature. So it's an unpreventable interrupt.

And I know this because I had this tested :P

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Eh runned this skill many times in HA builds.

Northrog

Academy Page

Join Date: Mar 2006

Me/

Same... in HA it's just a wonderfull skill.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Ritual Lords will hate you for bringing this skill. Believe me...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

If you have a good connection and good reflexes, it's a great skill. Just use it sparingly (as if it gave exhaustion), because of the self-blackout...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Avarre
If you have a good connection and good reflexes, it's a great skill. Just use it sparingly (as if it gave exhaustion), because of the self-blackout... Surely if anything it should be used in bursts? The self-blackout would just renew rather than shutting down everything again at different times.

Raging Pacifist

Frost Gate Guardian

Join Date: Feb 2006

The Ocean Machines

W/

It's 10 energy. You need a blood rit and still not be able to use it as often as you might need.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

And that is why it is often combined with things that feed you nrg while you are blacked-out. *hint* (No, I don't mean BiP and BR) And yes, the best way to use the skill is "pulsing" chaining 3-4 of those so that the black-out effect stacks and is therefore less of a concern, and then pausing for awhile to recover nrg and reapply the stuff that is going to feed you nrg while in the dark.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

The real effective way to make a PD build is to have your build focused on PD entirely. When that blackout takes effect on yourself, you need to have had the skills that work upon a long duration - stances and enchantments will play a role in this matter.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

E/Me's can use it to some extent ( sp? )

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

long term hexes provide a secure feed into killing your target as well^^

Northrog

Academy Page

Join Date: Mar 2006

Me/

Quote:
Originally Posted by Raging Pacifist
It's 10 energy. You need a blood rit and still not be able to use it as often as you might need. Don't interrupt everything, but just the essential skills and you're fine. Channeling can help.

Dinkytowner

Dinkytowner

Frost Gate Guardian

Join Date: Apr 2006

Mo/

Personally I love this skill. You have to use a very long chain of interupts to run out of energy with it. Plus people seem to forget that after interupting with it the interupted skill is disabled for an additional ammount of time (12secs at 16 dom, I think.). It's a fun skill, people tend to swear at you when you use it though...

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Yea, I often get main chat bs running PD. It's like: !$!$ %#@^%@$%@ !$!$$!$!$!$!$!$$^@$%$^$^@!&%#@ !!! No, seriously.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Evilsod
Surely if anything it should be used in bursts? The self-blackout would just renew rather than shutting down everything again at different times. Yes, but said bursts should be fairly infrequent rather than the primary reaction.

Caedere

Caedere

Pre-Searing Cadet

Join Date: Aug 2005

Kansas City Hotsteppers [KCHS]

N/Me

It's the funniest skill to run in RA, ever.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Avarre
Yes, but said bursts should be fairly infrequent rather than the primary reaction. True because in PvE for example 8 seconds is all a monster needs to kill you.

Mesmer of DOOM

Ascalonian Squire

Join Date: Mar 2006

Me/N

My buddy calls using this skill "entering a$$hole mode"

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Mesmer of DOOM
My buddy calls using this skill "entering a$$hole mode" Haha, it's true tho. It's a 2 sec recharge inter. People get seriously upset when you get like 3-4 conseq. skills interrupted. You get some major BS when PD-ing.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

ive been running a PD build in RA for a few days now and its tons of fun, heres the setup i use it with

Fast Casting 8
Illusion 8
Domination 14
Inspiration 12

Psychic Distraction (this is so love)
Arcane Thievery (passive lockdown of one of the targets spells for 33 seconds)
Arcane Larceny (same as above if you get lucky these 2 can be very effective)
Ether Feast (self heal of course)
Distortion (because those warriors are guaranteed to try to rage your face)
Spirit of Failure (combined with distortion for some real annoyance vs wars)
Drain Enchantment (Energy Management and further annoyance)
Res Sig (should always have this)

Basically keep an eye on any enemy warriors assassins or rangers when running this build if your skills are down while they are after you, you are toast.

This build works wonders against eles rits and necros especially and is also quite mean vs mesmers as well since you can make use of their own spells.
If you find yourself faced with a toucher time pd right as he gets to touch range then quickly back off and do it again on the recharge to nail his other touch, touchers are so predictable. PD is also quite effective at breaking an assassins attack chain as well as being quite capable of interrupting bow and hammer attacks with ease.

An important thing to note is this build has no dmg so you must rely on your team to be able to get the job done but with the effective shutdown PD provides it is quite possible to wand a target to death as they stand helpless.

Lord Cooper

Krytan Explorer

Join Date: Jun 2005

Black Death Knights

E/

is this skill blocked by obsidian flesh?

Northrog

Academy Page

Join Date: Mar 2006

Me/

Quote:
Originally Posted by Lord Cooper
is this skill blocked by obsidian flesh? Yes this is a spell. But if you get the opportunity interrupt obsidian...

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

I think SoFailure is pretty much standard with PD. It has the type of nrg management that you want when spamming PD. Channelling is great, esp. in Alliance, but could be a bit risky staying close to the front w/o Distortion. When I used to play PD I used a lot of Sigs- so that my nrg can be dedicated entirely to PD or nrg management skills. I believe Sig of Disruption and maybe like Hex Eater? I'd love to coin a standard PD build. Anyone have any interesting nrg management ideas? <wish we could use Mantra of Recall, would work so perfectly well with PD>

Caedere

Caedere

Pre-Searing Cadet

Join Date: Aug 2005

Kansas City Hotsteppers [KCHS]

N/Me

Psychic Distraction
Blackout
Shatter Enchantment
Drain Enchantment
Wastrel's Worry
Diversion
Power Drain
Res Sig

9 Fast Casting
16 Domination
12 Inspiration

My tried-and-true RA Mesmer build. Designed to piss off as many different people as possible, although it has a distinct anti-caster bent.

My general strategy is to hunt and kill any Boon Prots, and then PD everyones attempt to res them.

Some tips:
-Psychic Distraction is an emergency skill - don't use it unless you have to. Use Power Drain if they're casting a spell.
-Wastrel's Worry is good, all-around damage - it punishes runners and those who aren't paying attention.
-Always, always use WW before you Diversion or Blackout - free damage is awesome.
-Generally, it's an excellent idea to queue up a Diversion while you have a target Blacked out... most of the time, you can Diversion a RoF or other handy skill.
-If you see an assassin who's at half health, get ready to Shatter Enchantment - they will generally try to Shadow Refuge, at which point you can spike for massive damage.
-Eles are like delicious candy for you - Shatter and Drain away their Attunements, Power Drain their long-casting skills and either PD or Diversion away their fast-casting ones.
-Despite being a build built around Psychic Distraction, Blackout is still the MVP here. Learn when to use it and when not to use it.


There you go - I've had a lot of success with this build. It definitely takes a bit of getting used to, but when you do you'll have a blast. Make certain to taunt your enemies for maximum effect.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

I like your build Caedere !!

Honestly, it seems the most convincing PD build i've ever seen (i don't mean that the other builds on this thread are useless or bad, i simply believe that PD doesn't combine well with the illusion line). I'll try it right away.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Avarre
If you have a good connection and good reflexes, it's a great skill. Just use it sparingly (as if it gave exhaustion), because of the self-blackout... screw that. stay on a target like a ritualist/ranger spirit spammer or a fire ele and make them your bitch.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

Quote:
Originally Posted by Thom Bangalter
screw that. stay on a target like a ritualist/ranger spirit spammer or a fire ele and make them your bitch. hehe had one rit wishing id die in a fire from the amount of annoyance i caused him

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

huh? wat? I use it all the time!

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

PI is fun, too, I love owning anti-KD stuff like Mantra of Resolve. "Oh, you got MoResolve? Say 'Hi' to PI-inter!"