BOWS:
1.(GOLD) Poisonous Celestial Longbow of Demonslaying
Piercing DMG 15-28 (Req 8 Marks)
Lengthens poison duration on foes by 33%
DMG +20% (vs Demons)
2.(GREEN) Ahvha's Longbow
Piercing DMG 11-17 (req 6 Marks)
Damage +10% (while health above 50%)
Armor penetration +10% (chance 10%)
Marksmanship +1 (20% chance while using skills)
3.(GOLD) Vampiric Shadow Bow
Piercing DMG 15-28 (req 13 Marks)
Damage +14% (while in stance)
Life stealing:5
Health Regen : -1
4.(GREEN) Rotwing Recurve Bow
Piercing DMG 15-28 (Reqs 9 Marks)
Lengthens Poison duration on foes by 33%
Health +30
Energy +5
SWORDS:
5.(GOLD) Furious Shadow Blade of Warding
Slashing DMG 15-22 (req 9 Swordsmanship)
Dmg + 15% (vs hexed foes)
Double Adrenaline on hit (chance 10%)
Armor +7(vs elemental attacks)
6.(GOLD) Crippling Fellblade of Dwarfslaying
Piercing DMG 15-22 (reqs 10 Swordsmanship)
Lengthens Crippled duration on foes by 33%
Dmg +19% (vs Dwarves)
7.(GOLD) Fiery Dragon Sword of Defense
Fire Dmg 15-22 (reqs 8 Swordsmanship)
Damage +14% (while enchanted)
Armor +5
8.(GOLD) Vampiric Flamberge of Warding
Slashing DNG 15-22 (reqs 10 Swordsmanship)
Life Stealing:3
Health Regen : -1
Armor +7 (vs elemental attacks)
9.(GOLD) Fiery Shadow Blade of Shelter
Fire Dmg 15-22 (reqs 8 Swordsmanship)
Armor +6 (vs physical attacks)
10.(GREEN) Victo's Blade
Slashing DMG 15-22 (reqs 9 Swordsmanship)
Damage +15% (while health is above 50%)
Life Stealing: 3
Health Regen: -1
Health: +30
11.(GREEN) Grognars Sword
Slashing DMG 15-22 (reqs 9 Swordsmanship)
Damage +15% (while enchanted)
Life Stealing: 3
Health Regen -1
Health +30
AXE:
12.(GOLD) Barbed Grinnig Dragon Axe
Slashing DMG 6-28 (reqs 9 axe mastery)
Damage +14% (vs hexed foes)
Lengthens Bleeding duration on foes by 33%
SCEPTER
13.(GOLD) Plagueborn Scepter
Lightning DMG 11-21 (reqs 8 Restoration magic)
Energy +4 (while health is below 50%)
Halves casting time of healing prayers spells (chance 19%)
DAGGERS:
14.(GREEN) Kaolin Daggers
Piercing DMG 7-17 (Reqs 9 Dagger Mastery)
Damage +15%
Energy -5
Lengthens Dazed duration on foes by 33%
Armor +7 (vs physical attacks)
15.(GOLD) Sundering Kris Daggers of Shelter
Piercing DMG 7-17 (reqs 10 dagger mastery)
Damage +14% (while in a stance)
Armor Penetration +20% (chance 20%)
Armor +7 (vs physical attacks)
16.(GOLD) Poisonous Chromium Shards of Fortitude
Piercing DMG 7-16 (reqs 8 dagger mastery)
Lengthens poison duration on foes by 33%
Health +29
STAFFS
17.(GOLD) Insightfull Celestial Staff of Warding
Energy +10
Earth Damage 10-20 (reqs 9 Earth Magic)
Halves casting time of spells (chance 9%)
Energy +4
Armor +7 (vs elemental attacks)
18.(GOLD) Defensive Bone Staff of Enchanting
Energy +10
Cold DMG 11-22 (reqs 10 Death Magic)
Halves skill recharge of spells (chance 9%)
Armor +5
Enchantments last 19% longer
19.(GREEN) The Stonereaper
Energy +10
Dark Damage 11-22 (reqs 9 curses)
Halves casting time of curse spells (chance 20%)
Halves skill recharge of curse spells (chance 20%)
Curses +1 (20% chance while using a skill)
Energy +5
20.(GREEN) Ghials Staff
Energy +10
Dark DMG 11-22 (reqs 9 Death Magic)
Halves casting time of death magic spells (chance 20%)
Halves skill recharge of death magic spells (chance 20%)
Death Magic +1
Energy +5
21.(GOLD) Defensive Holy Branch of Fortitude
Energy +10
Fire DMG 11-22 (reqs 10 Divine favor)
Reduces Dazed duration on you by 20%
Halves casting time of Protection Prayers spells (chance 19%)
Armor +5
Health +29
22.(GOLD) Insightfull Accursed Staff of Warding
Energy +10
Dark DMG 11-22 (reqs 12 curses)
Halves Casting time of Death magic spells (chance 20%)
Energy +4
Armor +7 (vs elemental attacks)
23.(GOLD) Hale Celestial Staff of Defense
Energy +10
Fire Dmg 10-20 (reqs 9 channeling magic)
Halves Skill recharge of spells (chance 9%)
Health +29
Armor +5
24.(GOLD) Hale Plagueborn Staff of Enchanting
Energy +10
Fire DMG 11-22 (reqs 11 divine favor)
Health +29
Enchantments last 20% longer
SHIELDS:
25.(GOLD) Embossed Aegis
Armor 16 (reqs 11 tactics)
Reduces Physical Damage by 2 (while in a stance)
26.(GOLD) Echovald Shield
Armor 16 (reqs 10 Strength)
Reduces Physical damage by 2 (while enchanted)
27.(GREEN) Grognars Defender
Armor 16 (reqs 9 Tactics)
Health +45 (while in a stance)
Reduces physical damage by 2 (while in a stance)
28.(GREEN) Victo's Bulwark
Armor 16 (reqs 9 Strength)
Reduces Physical damage by 2 (while in a stance)
Health +30
29.(GOLD) Gothic Defender
Armor 16 (reqs 8 Strength)
Reduces weakness duration on you by 20%
30.(GOLD) Zodiac Shield
Armor 16 (reqs 11 Strength)
Health +56 (while hexed)
31.(GREEN) Exalted Aegis
Armor 16 (reqs 9 Strength)
Reduces physical damage by 5 (chance 20%)
Health +30
MISC:
32.(GREEN) Chan's Greed
Energy +12 (reqs 9 Blood magic)
Blood Magic +1 (20% chance while using skills)
Health +30
33.(GREEN) Forgotten Fan
Energy +12 (reqs 9 Illusion magic)
Health +30
Armor +5
Energy -5
I know there may be alot here but I am getting ready to sell them to clear storage and would LOVE an idea of what each is worth before I sell. My IGN is Lady Salisa
PC please on the listed items
Tentigers
King Abadon
I put a number to these itmes.Last time i PC so much.NExt time you want a PC max 6 items
1.merch
2.check sticky
3.salvage
4.check sticky
5.salvage
6.merch
7.a few k
8.salvage
9.merch
10.check sticky
11.check stciky
12.merch
13.merch
14.check sticky
15.salvage
16.salvage not max
17.salvage/merch
18.salvage/merch
19.check sticky
20.check sticky
21.salvage
22.salvage
23.salvage/merch
24.salvage
25.~20k
26.10-15k
27.check sticky
28.check sticky
29.merch
30.5k
31.check sticky _25-30k
32.check sticky
33.check sticky
1.merch
2.check sticky
3.salvage
4.check sticky
5.salvage
6.merch
7.a few k
8.salvage
9.merch
10.check sticky
11.check stciky
12.merch
13.merch
14.check sticky
15.salvage
16.salvage not max
17.salvage/merch
18.salvage/merch
19.check sticky
20.check sticky
21.salvage
22.salvage
23.salvage/merch
24.salvage
25.~20k
26.10-15k
27.check sticky
28.check sticky
29.merch
30.5k
31.check sticky _25-30k
32.check sticky
33.check sticky