so, Mo and /Mo dont need rez sig? since when?
Xaero Gouki Kriegor
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Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot.
hope thats sarcasm . . . there is plenty of decent x/mo builds
Fiddlers Black
after reading the first page i got bored ... nevertheless
Ive been ... Iam playing a monk for a year now and i got my experience, i also know the pros and cons for a monk to bring a rez and not to.
Not bringing a rez is good in specialized arenas Ta/Ha where there people are following a strategy. In this Arenas people try to coop as much as they can to achieve victory and have a good time.
On the other hand in the Ra one skill wont make a difference. Ive been taking rez sig on my monk for quite a while now and i must say it never hurt me. Sometimes you may feel like wasting a slot but in Ra's most people are scrubs and this is what you have to think about. Some warriors wont be able to dish out good damage (they learn) some casters dont know how to kite etc...
Having one more emergency rez sig might be that little something to live along ...
advice : Try something before you crit. it !
Ive been ... Iam playing a monk for a year now and i got my experience, i also know the pros and cons for a monk to bring a rez and not to.
Not bringing a rez is good in specialized arenas Ta/Ha where there people are following a strategy. In this Arenas people try to coop as much as they can to achieve victory and have a good time.
On the other hand in the Ra one skill wont make a difference. Ive been taking rez sig on my monk for quite a while now and i must say it never hurt me. Sometimes you may feel like wasting a slot but in Ra's most people are scrubs and this is what you have to think about. Some warriors wont be able to dish out good damage (they learn) some casters dont know how to kite etc...
Having one more emergency rez sig might be that little something to live along ...
advice : Try something before you crit. it !
SnipiousMax
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Originally Posted by Fiddlers Black
advice : Try something before you crit. it !
advice : Read the whole thread.
LordLucifer
sigh i said all i wanted to, all your questions are on past posts, if you want me to quote again i would but theres no need i guess
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advice : Try something before you crit. it !
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advice : dont asume things
hope thats sarcasm . . . there is plenty of decent x/mo builds
think he meant X/Mo playing healers
holden
good luck. when you let your team die at least you know you'll be able to res them.
brosse
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Originally Posted by LordLucifer
sigh i said all i wanted to, all your questions are on past posts, if you want me to quote again i would but theres no need i guess
good to know someone has open mide and dont hide behind a lame excuse turned to be the absolute truth just because it has been used for too long ...Either you're too ignorant or just too stubborn to admit you're wrong. LordLucifer
sigh, read up and look for an answer for that, theres prolly something for you too -_-
konohamaru heaven
A monk primary does not really need to bring a ressurection skill this is a PvP mandatory not to bring a ressurection skill. In PvE it really depends on the person but the slot the ressurection skill took could be one more skill to protect your allies whether it be protective spirit, gift of health or even Signet of Devotion.
But in the end for pve its really up to the monk if they want to bring it or not I would reccomend any /mo secondary however to bring a hard ressurection skill preferablely Rebirth or Ressurection chant( restore life i guess would work to for those that dont have chapter 2) Jetdoc
Guys, please don't criticize someone for your perceptions as to their experience level. Comment on his topic, not his character/experience, please.
Lord - although there are many different types of monks, here is a very generic monk's build (don't flame me for this, I know this is really simplifying it)... Massive Damage Protection Spell (e.g. Protective Spirit) Massive Healing Spell Minor Healing Spell Energy-less Healing Skill (e.g. Signet of Devotion) Group Healing Spell Condition Removal Spell Hex Removal Spell Energy Management Skill You see many monks switching out one category for another, but in the end almost every one of those skills is crucial to keeping your party alive. Which one would you remove to replace with a rez? In random arena, you can often get away with not bringing either a massive protection spell or a group healing spell, because you generally don't face spike builds or degeneration builds because of their random nature. I can see your point in RA that a rez spell might be preferable...but in any other area of PvP, I just don't see what you can replace... Fiddlers Black
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Originally Posted by SnipiousMax
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Originally Posted by brosse
...Either you're too ignorant or just too stubborn to admit you're wrong.
you aint better sir ... just thinking in one dimension
SnipiousMax
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Originally Posted by Fiddlers Black
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Originally Posted by Fiddlers Black
after reading the first page i got bored
My mistake.
holden
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Originally Posted by Fiddlers Black
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isnt that the idea. nobody dies?
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Originally Posted by SnipiousMax
My mistake.
l o l
Age
Monks don't need a res of any kind in playing GvG and HA they can use them in TA and RA you might want to read my thread Tips on Monks ressing.
TadaceAce
Rez sig is the difference between having mend conditions or not on a boon prot build, I guarantee you mend condition is gonna save more than one life than rez sig will rez. Not to mention in the 3 seconds your casting rez sig if the other team doesn't eat you they will eat somebody on the team, making your rez sig worthless and detrimental.
Fiddlers Black
@ snipious : i read the whole thread i just said i got bored ... thats why it is you are asuming things ..
@ holden : yes thats the point ! But you and i and everyone else whos not a bot is human ...more or less, wich leads to a matter of fact to reflexes, coordination and motorics question. Sometimes you just wont be quick enough you now ...if you are, then you are a great monk sir and i bow before you . But i know that its not always the monks fault when people die ( player characters of course ..wanna be very specific with snipious on my back here) So when you or someone else screws up and somehow you are playing randoms at the moment ... i let the Ta/Ha slide now cause that was clearly specified as an environment for diffrent style of play I asume and backup with personal experience that it could be wise to bring a rez signet. If you of course choose not to its your right no one is denying you of. But as stated above one can omit a important skill when dealing with randoms ... @ TadaceAce: why mend condition and not for example Prot Spirit or some other skill ? Age you just summed that up for me a bit ... i hope more of you will understand or at least take into consideration. TadaceAce
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Originally Posted by Xaero Gouki Kriegor
hope thats sarcasm . . . there is plenty of decent x/mo builds
WAMMO IS NOT ONE OF THEM! I REPEAT, WAMMO IS NOT ONE OF THEM!
B Ephekt
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Originally Posted by Fiddlers Black
@ TadaceAce: why mend condition and not for example Prot Spirit or some other skill ?
Maybe because the OP specifically mentioned that he wouldn't mind the lack of condition or hex removal?
Zui
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Originally Posted by TadaceAce
WAMMO IS NOT ONE OF THEM! I REPEAT, WAMMO IS NOT ONE OF THEM!
Lies. And a broken caps lock key.
Paladins, are not one of them. Empathic Removal sword warriors are great offensive-end split charactars in GvG. CoP Warriors are pretty cool too. Sab
Monks do not have room on their skillbars for res. You argue this by saying that other classes shouldn't have to use their 8th skill slot on res. The thing is, other classes can function fine with seven skills. Look at the decent non-monk builds which have seven skills + res. Would they work better if the 8th skill was something else? Of course, but a res is much more effective in the long run than, say, another attack skill. For a Monk, every skill has its place, and chances are, the Monk skill which res replaces will save a teammate more times than a res sig will.
As for comparing PvP Monking to PvE Monking, you can get away with running junk like Healing Breeze in PvE, as well as having no energy management or no condition/hex removal. In short, there is no comparison. But, if you want specifics about res in PvE, usually a Monk in PvP would run a self-defense skill, namely Contemplation of Purity, Distortion, Hex Breaker or Dark Escape. In PvE, you don't need this so you can replace it with a res. Eet GnomeSmasher
Think of it this way: What would a monk use more? A rez or a monk healing/protection/whatever skill?
Over the course of a battle a monk will get a lot more use out of that one monk skill than he would get out of a single rez sig. How many times will the monk save his teammates' lives with that condition remover or that heal other? While the rez sig will only bring back a single teammate once...with DP. This doesnt apply to other classes because Monks are the exception here since they're the most important class in the game. EDIT: Damn...Luxa sort of said what I was saying too. Double Edit: Heck, several of you posted the same points I was making. Good job guys. Brutal
k, got bored after first page of this but I'd just like to add (may have already been said) that if it comes to the stage where your monk has to start rezzing then your offense sucks and the team should just disband anyway.
ender6
Let's end this...
Classic boon prot build for 4v4 PvP: -Reversal of Fortune -Mend Condition -Gaurdian -signet of devotion -Inspired Hex/Holy Veil -CoP -Mantra of Recall -Divine Boon RoF- the pithe of your healing. Mend Condition-name says it all. Gaurdian- Breaks up combo attacks and keeps you alive. Signet of devotion-helps with edenial and helps w/ emanagement. Inspired hex/Holy Veil-Diversion/emangement/removal of hexes. CoP-Best way to removed hexes/conditions and self-heal. Mantra of Recall-E management. Divine boon- wouldn't be a boon prot monk without it. Alright now, you tell me which skill you would remove and replace with Rez? I dare you... SnipiousMax
I think bringing a Rez sig to PvP is like bringing Heal Breeze in PvE. Its something most do in the beginning, but it's soon dropped in favor of something better.
Monk is always the priority target. As long as you are alive you are the one getting attacked 90% of the time. So you are either dead, or getting killed the entire time. That was why I graduated and switched out my Rez sig, I didn't see any point in bringing it if 90% of the time, I would not need it, much less be in a position to use it. So instead, I brought another skill that would be helping most of the time, and I'd always be in a position to use. So don't assume that the naysayers haven't 'tried it'. Where logic fails... experience will eventually win out. Whether you believe us now or not, you'll eventually come to the conclusion on your own. Age
The reason I said bring a res sig in RA and TA is that you don't really know your group well enough so in the event of them leaving.I alway take a res sig in in those places if I am playing a healing Monk and for the most part I only use 3 skills Orison,Word and Touch.I don't worry to much about poison or hexs I just keep them healed up.This can appy to HA as well if you are in a very bad pug.There are times when I think that these 3 pvp areas are worse than coop missions.
holden
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Originally Posted by Age
I don't worry to much about poison or hexs I just keep them healed up.
ouch. Zui
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Originally Posted by ender6
Let's end this...
Classic boon prot build for 4v4 PvP: -Reversal of Fortune -Mend Condition -Gaurdian -signet of devotion -Inspired Hex/Holy Veil -CoP -Mantra of Recall -Divine Boon RoF- the pithe of your healing. Mend Condition-name says it all. Gaurdian- Breaks up combo attacks and keeps you alive. Signet of devotion-helps with edenial and helps w/ emanagement. Inspired hex/Holy Veil-Diversion/emangement/removal of hexes. CoP-Best way to removed hexes/conditions and self-heal. Mantra of Recall-E management. Divine boon- wouldn't be a boon prot monk without it. Alright now, you tell me which skill you would remove and replace with Rez? I dare you... Hmm... I know, nothing! For 4 vs 4, I must say that in the current metagame, Hex Breaker > Signet of Devotion, and E-Drain > Mantra of Recall. Brutal
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Originally Posted by SnipiousMax
So don't assume that the naysayers haven't 'tried it'. Where logic fails... experience will eventually win out. Whether you believe us now or not, you'll eventually come to the conclusion on your own.
Amen to that.
little pat
Hahahaha, funniest.thread.ever. I havn't run with a res sig in my bar (as monk) since before Angry Businessmens and Dynasty Warriors were famous on the PvP scene!
Mithie
"Alright alright, TIME OUT PEOPLE, everyone STOP THE GAME RIGHT NOW! Now, I need to take a four second break, during which I'm completely vulnerable to interrupts, unable to kite, unable to prot against adren spikes, with no way to heal or protect the rest of my team and pull off this res sig. So, if everyone could just pause the game for a minute, you know, scratch your nose or something... HEY, HEY YOU: THUMPER IN THE BACK! DON'T THINK I DIDN'T SEE YOU SNEAKING AROUND BACK THERE! Ah, good. Thanks guys. You're the best."
ender6
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Originally Posted by Zui
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Originally Posted by Zui
For 4 vs 4, I must say that in the current metagame, Hex Breaker > Signet of Devotion, and E-Drain > Mantra of Recall.
Well that's just fine and dandy. So remind me again which one of those is a rez? Oh we are back to the fact that you don't know how to read.
holden
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Originally Posted by ender6
Well apparently you don't know how to read. As I stated "Classic boon prot build." There are many variations.
lol i think he was agreeing with you
ender6
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Originally Posted by Age
Hmmm..... Well if so, I think I need to take a break from these boards -- starting to unravel my ability to read & reason. Regardles, I am still anxiously awaiting someone to take up my challenge -- squeeze the rez skill on there please. -------------------------------------------------------------------------- And this doesn't count: Quote: The reason I said bring a res sig in RA and TA is that you don't really know your group well enough so in the event of them leaving.I alway take a res sig in in those places if I am playing a healing Monk and for the most part I only use 3 skills Orison,Word and Touch.
Inthe event of them leaving? As in you have to compete 3 v 4?Well then a rez skill won't help, I'd say you're screwed. You really need a: I need a 4th player signet . Rumor has it they might be releasing that one for chapter 4.
You use only 3 skills basically? LOL, and how do you survive with those skills? Touch and Orison? ugh...Let's be honest here, you really haven't ever played RA/or TA, have you? Maybe you got the acronyms mixed up with a couple of PvE missions? ![]() Zui
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Originally Posted by holden
lol i think he was agreeing with you
That I was.
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