Perhaps this is already a post or an idea, but I didn't find it, so I'm posting it here:
I think Factions really dropped the ball on lvling and experience. By the time you get off the island, you're already lvl 14-16 and you've barely started the game. It's as though the designers made Factions solely for those who wanted to PvP. By the time you're at Kaening, experience is completely arbitrary.
"Here, here is 10,000 exp, 375 gold and an Imperial Commendation for helping me defeat these bad guys."
It might as well be 50,000 or a million. Once you're lvl 20, the only reason to keep lvling is for skills acquisition. Prophecies was much better about this.
Secondly: Go back to giving skills out as a reward for completing quests. I think it's boring that I can essentially buy all my skills. What fun is that? Yes, I like having access to skills early on but that should be part of the challenge.
Hopefully, Nightfall is much more similiar to Prophecies as opposed to Factions. Prophecies was much more fun to play as PvE.
K
