The Evolution of Daze.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

It started with just skull crack, concussion shot, and bestial mauling.

All three of these incredibly difficult to use because they were standard attack speed and required more luck than anything to land.

Buff 1. They make concussion shot a fast interupt along with all the others. Ok, its still 25 energy.
Buff 2. They make skull crack a quit hit like protector strike. Getting easier.

Here we go, factions comes along with three more daze skills, Temple Strike Broad Head Arrow, and Beguiling Haze.

Well temple strike used to be an 8 second recharge, boom very effective, unconditional (well except lead attack). Far better than skull crack or concussion shot, besial mauling isn't even worth mentioning. Broad Head Arrow, besides the fact it just about always misses a moving target, its an unconditional daze, yay. Beguiling haze, well they had to make a completely worthless elite to put on the henchmen eh?

Now here comes nightfall, they add the most powerful daze skill to date, an adrenaline based daze that is practically unconditional (paragons have enough conditions to work with its basically not even mentionable), works at a range, and doesn't miss more times than not. You can now, hypathetically keep two people dazed indefinately, because 8 adrenaline can be built very quickly with a spear.


Back in the day dazed was as it was supposed to be, very difficult to apply because it is the single most powerful thing out of any conditions or hexes against a caster. It seems it is going in a way of inbalance very quickly. Just compare stunning strike to any of the other daze skills. Temple strike is 25 recharge now, broad head arrow doesn't have the daze to recharge that stunning does and misses more, skull crack is still difficult to land, concussion shot is still a whopping 25 energy, bestial mauling and beguiling haze is just huh.

Isaac Lunoa

Isaac Lunoa

Frost Gate Guardian

Join Date: Dec 2005

The Runners Academy [LBS]

Yes, but there is also a lot of cheap, quick recharge condition removal.

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by Isaac Lunoa
Yes, but there is also a lot of cheap, quick recharge condition removal.
But only on Monks...

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Purge Conditions > Dazed, unless you have it being spammed on you.

Quote:
Originally Posted by Therlun
But only on Monks...
Necromancer :
Plague touch
plague sending
plague signet

Elementalist :
Glyph of Concentration

Ritualist :
Mend Body and Soul

Monk :
Empathic Removal
Purge Conditions
Purge Signet (Terrible though)
Blessed Light {E}
Contemplation of Purity
Extinguish
Mend Ailment
Mend Condition (Target Other)
Restore Condition

In other words ... Bring a Mo or N secondary I would suggest Necro, for plague touch seeing as it's a skill.

And the other monks on your team (provided you're doing HA/GvG) should be able to strip it off you.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

^Forgot Martyr, Its just a Flesh Wound, and Cuatry Signet (last two are paragon - wont be back til Nightfall)


Every team nowadays brings Extinquish or Martyr on a character and one of the 2 sec recharge condition removals on a Monk. Only spammed conditions can stay long eonugh to effect a good team...And Dazed cant be spammed.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

We didn't start with beastial mauling, thats a faction skill. Also, beatial mauling along with gale is the easiest daze to apply to someone other than broadhead arrow.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

But back to the OP's original point - I love the expansion that Dazed is taking, and it will likely be a nice pressure point you'll start seeing more and more in PvP. There are very few skills (with quick recharges) that remove numerous conditions at once, so I can see applying "cover" conditions to protect Dazed coming in the near future as well...

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Makes a lot of sense to me that dazed is going to make more appearance.

Think to how Guild Wars started. Casters all were throwing down huge spells. It was too easily interrupted, and so most casters avoided the long waits and all and went towards the spammy stuff, that casts a bit faster and hass less AoE silliness, which even the ape AI can walk away from.

Now look where Guild Wars is going. Constant casting. Energy management has become built into characters attributes, not just skills. No longer is a secret you must put together using a little logic of skill combination, item selection and priority of use.

Now we just get energy management without trying. How pathetic, it must seem to some. But at the same time, it means a lot more casting, a lot faster.

Dazed becoming more important? Sure.
Is it going to be the new power? Nope.
Condition removal is hotter than ever.
Even stacked conditions.
Spell casting is getting faster.
Your ability to use Dazed went up by a small bump.

I wouldn't start calling anything strange.
It only makes sense if you look at where the game is going, that Dazed shouldn't be left in the past as a useless and rare condition, even if it is "so powerful."

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

They did make Daze more usable over the course of the game. And they seem to be bent on keeping the tradition going. I- for one- think it's a good idea- good to have a bit of a challenge. Things are pretty balanced as of this point tho. Most any Daze skill is pretty complex to begin with. It's not like spamming Weakness around.

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

I just wish they'd bring back the old dazed effect. The new version of the dazed effect can barely be seen. The old dazed you could see quite clearly because it pulsated and was opaque. The new effect, you see a bunch of tiny transparent rings that leave a trailing effect and are really only apparent when the enemy's head moves around. I can never tell if an enemy is dazed, and hell I can never tell I'M dazed until I start wondering why I just got interrupted 3 times in a row while casting spells... and then I look at my effects and notice that I'm dazed... and it's wearing off -_-

My point being, they way it used to be, I could pay attention to what was happening on screen while only taking quick glances at my health and energy and by just looking at my character I knew immediately I was dazed due to the big flashy pulsy effect. Now with the new effect, well there is just so much happening on screen with all the new flashy spell effects, sometimes I don't notice I'm dazed until long after I've been suffering from it. And dazed duration isn't that long so by the time I do notice it in my active effects bar, it's just about to wear off and the damage is already done.

Sure you COULD look at your active effects bar and spot the dazed icon, but if you're under the effects of several spirits, enchants, hexes, other conditions, shouts, stances, that bar gets pretty busy and you won't always spot dazed right away. I mean, did ANET make this change so that the dazing would be less noticeable? If you get hit in the head and are suffering from a concussion, you'd think you'd notice something was wrong. Instead with this less noticeable effect, you assume NOTHING is wrong and just play like normal, until you get interrupted several times of course for no apparent reason other than to eventually conclude that you were dazed.... you think... not sure because by the time you realize it, it has probably worn off.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

If you are dazed, a condition appear to your UI which is easy to notice. Enemy dazing is also quite easy to notice because dazing usually requires interrupting and successful interrupt can be heard and see from enemy skill monitor.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

usually requires interupt... where have you been, this whole thread is more based on temple strike, broad head arrow, and stunning strike.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Broad headed arrow moves at a slower rate, you would have to increase it's travelling speed also...

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

cant forget the spam loving dervishes. Daze is the condition to end all conditions for them.... And considering their many strenths are based on spamming spells, this can be a crippling weakness. (possibly a good reason why its being buffed up a bit, im guessing we'll see a few daze effects in the new core profession skills as well.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Not trying to incite negative feelings, but based on how Temple Strike was in FPE vs. the final product, I can say with 80% certainty that the Paragon's Daze will be nerfed before or shortly after Nightfall's public release.

While I don't mind ANET's contact tuning to keep PvP balanced, I do feel that some "bait and switch" activities is being over-done here.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by TadaceAce
usually requires interupt... where have you been, this whole thread is more based on temple strike, broad head arrow, and stunning strike.
These skills need to hit. You will see from the yellow number that they hit. The target has been dazed. Extra visual probably would be nice but looking the target and checking if there is a daze effect will waste time because the condition duration is short. It is there if they hit.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Midnight08
cant forget the spam loving dervishes. Daze is the condition to end all conditions for them.... And considering their many strenths are based on spamming spells, this can be a crippling weakness.
They bring CoP. There is no way you can make a condition stick on them.