End of MM/Summoner?

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

I was using Dervish in AB and i have unlock the skill banishing strike. It is a great skill that if it hit a summoned creature, it deals 'Holy' Damage to i think is nearby foes. I tried the skill and it kills all the minion in 1 hit and brings the MM health down to < 25% health. If there are remaining minion(Flesh Golem due to higher level and more HP), you can use chilling vitory to finish off the MM.

These skill works on spirit as well, since they are summoned creature.

Dako Changed

Dako Changed

Guest

Join Date: Jul 2006

Palmer, Alaska

E/R

well, Necromancers will eventually counter it, assuming it gets into the final cut. I'm liking the Dervish a lot, it seems to be stopping everyone from blindly making a cookie cutter build.

Trunce

Academy Page

Join Date: Jul 2005

R/Me

I'm sure A-net found a way to either Nerf the skill or give the Necro's a great counter. The skill will probably be changed, as they have an easier time to do that.

Elite Darkfox

Elite Darkfox

Ascalonian Squire

Join Date: Aug 2006

Kryta

Foe Hammers [FH]

E/Me

Remember those were only beta skills and are subject to change, Necromancers may even get thier skills revised, I wouldn't worry about anything, A-Net knows what they're doing.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Quote:
Originally Posted by Dakota Stuart
well, Necromancers will eventually counter it, assuming it gets into the final cut. I'm liking the Dervish a lot, it seems to be stopping everyone from blindly making a cookie cutter build.
Unless they happen to be playing a dervish...

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

In AB, normally it's best to take Verata's Gaze to steal minions or set them loose, rather than killing them

Since it's 5 energy, you can spam it constantly.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

i would rather anet dont nerf the skill, its rather, situational, maybe they are making more MM type mobs like the Kirin at Kurzicks area.

lapsus

lapsus

Frost Gate Guardian

Join Date: Jul 2006

AMO

A/

oh wouldnt that be horrible? kirin are an annoyance lol, its those dragon moss's that make me mad.

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

Quote:
Originally Posted by Poison Ivy
In AB, normally it's best to take Verata's Gaze to steal minions or set them loose, rather than killing them

Since it's 5 energy, you can spam it constantly.
I prefer Vetera's Aura for stealing minions, sure you lose 33% of your max health, but it's worth that drop in health. You can steal about 4-7 minions at once to use against the opposing party.

phillip

phillip

Ascalonian Squire

Join Date: Sep 2005

desciples of apocolyspe

W/Mo

i just hope they do something with the stupid touch ranger's there not helping spred the joy of ava it makes ppl not want to play ava and its been long enough i remember they nerfed the air spikers in the beganing pretty fast

just an idea and i hope it happens

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Lets not turn this into another "I hate touch rangers" thread please. There's lots of counters for them, hence not overpower, hence most likely won't get the nerf bat.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

necros already have a counter spam death nova when the dervish kills all the minions at once the dervish will be dead or they'll just make bone fiends and be n/r with pin down and use barbs while the fiends kill the dervish.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

What's so new about it? Holy Damage has always been rather destructive on all undead. Monks have various smiting skills that deal holy damage and, for instance, Judge's Insight + Barrage would have devastating effects on bone minions.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

dont forget ray of judgement, deals double damage and at max stats sets undead on fire for 9 seconds.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

lol, that's because people are crazy enough to wear full Tormentor's...

That wouldn't happen if they were wearing bonelace which has no -armor to holy.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by Amy Awien
What's so new about it? Holy Damage has always been rather destructive on all undead. Monks have various smiting skills that deal holy damage and, for instance, Judge's Insight + Barrage would have devastating effects on bone minions.
http://gw.gamewikis.org/wiki/Banishing_Strike

If all scythe hit minions or summoned creature, which happened very often when vs a MM, all nearby foes take 10-70 holy damagem that is, 70 * 2 * 3 = 420 ignore armor damage on minions, and 70 * 3 = 210 ignore armor on MM. The MM should have about 50% of HP left.

It is better than Judge's Insight _ Barrage because it is ignore armor damage that is dealt to all nearby foes, which dealt 420 damage to undead minion and 210 damage to human player or non-undead summoned creature. It can combine with Chilling victory to deal a spike damage upon the MM or if the MM happen to be far away and use bone minion, it can spike the front line warrior. This build works only at AB, it might work to kill spirit spammer in GvG as MM is useless there.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

are you sure it works like that, and doesn't just do the holy damage once?

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by unholy guardian
are you sure it works like that, and doesn't just do the holy damage once?
If i remember correctly, it deals damage for every summoned creature you hit, but a Scythe can hit 3 target at a time, so the damage is limited.

Its a long time since the PvP event, i might remember it wrong, but according to my memory, it should be damage per strike on summoned creature. since i bring a MM to <50% hp 1 v 1 from full health.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I think people are speculating FAR too much. It was only a beta test. These assumptions are being made with no logical fact behind them. We haven't even seen the balanced paragon and dervish yet.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Poison Ivy
In AB, normally it's best to take Verata's Gaze to steal minions or set them loose, rather than killing them

Since it's 5 energy, you can spam it constantly.
hush, don't let them on our secret!

seriously, i love the look on enemy mm's who realize that their beloved flesh golems have turned on them which is why i carry verata's gaze even when playing blood spiker (the other skill i take is my avatar for anti MM corpse control).

oh yeah, regarding banishing strike, i'm pretty sure it will be nerfed. most skills previewed in beta events eventually get toned down and reworked.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Probably, from what I saw Dervish and Paragon builds were bordering on overpowered, to put it mildly. But I'd hope that was only for the preview to push people to buy the next chapter.