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Originally Posted by TadaceAce
...Hardest part in factions has gotta be vizunah square, you know when the henchmen make a run for the other group (straight into the wall) and leave you fending for yourself.
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Right, when the local team gets too close to the north wall of the square below, foreign henchies lose their minds. It is possible to keep them at your side by staying away from the cliff and being constantly on the move, though.
However, I found that VS is (at least for the local party)
much easier if you can get two parties of full henchies (i.e. no real person on the other side). I attempted the mission with my canthan Rt with full henchies on both sides and the mission could almost be a breeze. We cut through the first big battle like a light-saber through butter -- no casualties, no 50% below health and I suspect neither Togo nor Mhenlo took even a single hit.
We were also doing pretty well in the second big battle, until an Afflicted Ranger maimed me with the friggin Marauder's Shot. I had to log off because I did not want to lose my Survivor track.
Now, either they eased down on the diff level of this mission or there is something to be learned about the quality of henchies vs PUGs.
