Originally Posted by GuildWiki
For 10...30 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
|
What I am suggesting is quite radical of a change. Simply, change it from a hex to a self enchantment, something like this:
For X-X seconds, whenever a foe is hit by your fire spells, that foe is set on fire for 1...3 seconds.
Obviously, some playing around with costs (25 energy is DEFINATELY good for this), cast times (perhaps 2 or 3 seconds?) and recharge (balanced with duration) would be important to make such a change balanced in any way. This would make this spell actually USEFUL, however (in my opinion, at least). It would also make the Fire element MUCH more powerful. As it is, fire is mainly useful for the KDs from Meteor Shower and a few spells such as Rodgort's Invocation.
Because burning is degen, it bypasses armor, which really reduces fire damage in the later parts of the PvE game. It might also make fire more useful in PvP.
Anyway, that's my little idea. Quite radical, I guess, but I think it would be very useful. Some things to hammer out though would be duration, cast time, and recharge. Other things to consider would be stack with such things as Incediary bonds, Immolate, etc. as well as how it applies to the few fire hexes that exist (such as Incendiary, Burning Embers, etc.)