Something different, something destructive - W/E

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]



Lately Ive been playing around with Glyph of Essence and REALLY found it to my liking. The best way to describe it is 'they never knew what hit them'. The premise is you use the glyph, deal some big damage in a way that isnt a spell, then immediately follow it up with a big spell nuke.

So I came up with this chain:

Glyph of Essence + Frenzy + Devastating Hammer + Crushing Blow + Fierce Blow + Phoenix

Now, this combo will totally deplete your energy, and not just because of Glyph of Essence! Fortunately, Devastating Hammer and Fierce Blow are all based off of adrenalin.

The normal hammer swing takes 1.75 seconds, and KD with stonefist lasts 3 seconds. However with the IAS from Frenzy hammer swing time drops to 1.166 seconds. That means you can get two hammer attacks off with an IAS before they get back on their feet, with .666 seconds left... not enough time to cast Phoenix without the glyph, but plenty with it. To prove my point, in that image at the top I used Aftershock. (16 Hammer, 4 Strength, 12 Earth)

Phoenix does 166 damage at 12 Fire, and gives you the opportunity to use Conjure Flame. It adds 13 damage at 12 Fire, and while that isnt much keep in mind Vampiric Hammers only give you 5 damage, and Sundering gives you ~20-25 extra damage when it procs, a 20% chance.

When you add that with Deep Wound, the combined +63 from attack skills, +39 fire from Conjure Flame, 166 damage from Phoenix, and base damage times three from a Hammer (~120)... you get around 488dmg + 20% hp/healing reduction... and a dead monk.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

I'm pretty sure that with 33% IAS, the hammer swing speed is reduced to 1.1725s, as opposed to 1.166s although it doesn't matter *that* much.

By the way, interesting build.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

1.75 = 7/4

7/4 * 2/3 = 7/6

7/6 = 1.166

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Well it's nice to see someone trying to get away from that friggen cliche shock build.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

304 damage spike, all 4 damage numbers were resolved simultaneously server side, they only appear staggered client side.



I used Conjure Flame and Phoenix that time. But on a build already tight on energy a Zealous weapon is probably best to allow you to make your spikes more frequent, then switch to Sundering for the spike itself.

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