New profession: the Executioner

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

Yes i kno what adrenaline is but rage and adrenaline are different, Rage is the only form on energy for the executioner, where as the warrior uses both adrenaline and energy

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by funnyman100
i dont have fear... and executioner doesnt use energy... i could put that in torture...

how can a class not use energy? That would be an auto-matic throw away for the dev team

/notsigned because all the skills are way overpowered.


I think the concept would be great, but let ANet's team make the skills

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

your not signing it only because the skills are overpowered? And when i said the Executioner class doesnt use energy i meant that only that class whouldnt use it, they would still have an energy bar for the other professions just that this profession doesnt use the energy bar for skills. And like i said before te skills are just ideas

That Warrior Guyy

That Warrior Guyy

Banned

Join Date: May 2006

[None]

W/

Sweet! i guess i should come up with a skill eh? lets see... uhh...

Tightened Shackles- for 4-12 sec foe suffers from weakness and moves 80% slower.

not really great but its all i can think of =P

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

thx for the idea but i didnt get the rage and times... ill just make some up!

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

Attributes:

Execution (Primary)-The higher this attribute the faster rage grows during battle.
Torture
Judgment
Whip Mastery

Skills:

Name-Rage (Executioner's "energy")-Casting time-Recharge time

No Attribute

"Release Him!"-20 Rage-none-30 seconds
Target foe becomes master less. (Attacks everything)

"He's Mine!"-20 Rage-none-30 seconds
Target master less being is now yours for 60 seconds or until it dies.

Chained Imprisonment-10 Rage-3 seconds-10 seconds
Target foe moves 50% slower and attacks 25% slower

Execution

Killer's Blow-15 Rage-none-15 seconds
If this attack hits it deals 10 - 85 damage. If the foe dies when the skill is used you gain 25% maximum health back.

Sword's Bane- 10 Rage-none-30 seconds
If swords bane hits deal 10 - 25 damage and if foes is killed you are healed for 50% maximum health.

Strike-1 Rage-none-2 seconds (acts as a normal attack)
Deals 0 - 20 damage.

Ring Around the Rosy-Elite Skill-20 Rage-10 seconds-30 seconds
Sacrifice yourself to do 75 - 150 damage to nearby enemies and 75 - 30 damage to nearby allies.

Strike of the Damned-Elite skill-30 Rage-none-100 seconds
If target foes health is under 30% and this attack hits, foe is instantly killed.

Strike of the Dying-20 Rage-none-40 seconds
If target foe is under a condition and if this attack hits the foe losses 20 – 85 damage.

Head Chopper-Elite-20 Rage-none-100 seconds NEW!
If target is hit it suffers a deep wound and bleeding and if hit takes +15 damage for 5 – 25 seconds.

Torture

Ring of Blood-10 Rage-5 seconds-10 seconds
Target foes begins to bleed and each time it is hit it takes +5 damage for 2 - 8 seconds.

Burning Lines-10 Rage-2 seconds-5 seconds
Target foes is set on fire for 3 - 7 seconds.

Drink of Poison-5 Rage-1 second-2 seconds
Target foes loses -1 - -3 health degeneration for 12 seconds.

"Eat It"-10 Rage-none-20 seconds
Target foe takes + 10 damage for 5 - 17 seconds.

Missing Limb-10 Rage-none-15 seconds
Foe starts to bleed and is crippled for 2 - 10 seconds.

Rotten Eggs-5 Rage-2 seconds-5 seconds
Foe is crippled for 2 - 15 seconds.

Crunch-5 Rage-none-10 seconds
Foe is crippled for 5 – 20 seconds.

Oppression-10 Rage-2 seconds-15 seconds
For 10 - 35 seconds, target foe moves 25% slower and using skills takes 25% longer. (Sereng Amaranth)

Frustration-5 Rage-3 seconds-10 seconds NEW!
Target foe suffers from weakness for 10 - 25 seconds. (shortcut444)

Tightened Shackles-15 Rage-3 seconds-20 seconds NEW!
For 4-12 seconds target foe suffers from weakness and moves 80% slower. (That Warrior Guyy)

Judgment

Tortured Soul-20 Rage-5 seconds-20 seconds
If target ally dies within 10-45 seconds a level 0-10 soul appears and fights with you for 85 seconds. (Deals ranged damage)

Sorrow's Words-Elite Skill-20 Rage-10 seconds-30 seconds
Target enemy is attacked with a ranged attack dealing 25 - 100 damage. If foe is killed you regain all lost health.

Lies of the Prisoner-15 Rage-5 seconds-25 seconds
For 15 seconds whenever target foe attacks they take 15 - 40 damage.

Speed of the Jackal-5 Rage-none-15 seconds
For 5 - 20 seconds you move 40% faster. (Remember the Executioner moves slower then other professions.)

“Cherish Your Life”-Elite shout-none-55 seconds NEW!
All foes within an earshot take Health degeneration of -2 and energy degeneration of -1 for 5 – 20 seconds.

Resurrect the Enemy-Elite-10 seconds-100 seconds NEW!
Exploit nearest enemy corpse to reborn it as a miniature version of itself like one of the archer spirits and the thing you reborn fights with you for 20 – 50 seconds.

Whip Mastery

Wolfen Speed-10 Rage-none-20 seconds
Skills activate and recharge 25% faster for 10 - 40 seconds while using a whip.

Whip Preparation-15 Rage-2 seconds-15 seconds
If a whip is equip skills do 25% more damage for 5 - 30 seconds.

(I need help with this one) (Anet could work on this attribute)

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Originally Posted by Funnyman100
(Anet could work on this attribute)
and in the real world?

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

I love this idea, alot of thought in it /signed

and maybe, to prevent them from being overpowered, 10 energy and 1 energy generation.

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

10 energy would be too less mabye 15? But Executioner skills dont use energy

Addone_Abaddon

Addone_Abaddon

Wilds Pathfinder

Join Date: Jun 2006

Jersey, Channel Islands

Perfection Is Everything [PiE]

W/

yeah! shouldn't this be in the Concept Class subforum?

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

The mods were very busy creating that sub forum, so its not surprising that they missed one here or there.

On topic: if you make the energy level of the Executioner too low, they will be useless to most of the subclasses they could try and use. 10 energy, for example, would limit them to adrenaline based classes, as most spells/enchants/etc. take at least 5 energy. What uses is a subclass if you can only cast two spells with a horrifically low energy regen? So don't forget that while you're trying to balance this class.
But thats just my two cents.

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

ya that was what i was thinking about today and if it had low energy its skills would have to use less energy but if that happened and someone used executioner as a second profession and they could dominate with good skills that cost 10 energy. I wanted this to be put in the concept class forum.

shortcut444

Pre-Searing Cadet

Join Date: Aug 2006

Nightmare Storm Riders

W/Mo

I like 15 energy its decent but not terribly low. I got some armor ideas here:

Head:

Clothe of Execution:
+1 Execution (stacking)

Clothe of Despair:
+1 Torture (stacking)

Clothe of Sorrow:
+1 Judgement (stacking)

Clothe of Whip Mastery:
+1 Whip Mastery (stacking)

sorry i only have head ideas so far.

Xeupo

Ascalonian Squire

Join Date: Sep 2006

Rt/

I would like to pick up the idea of torture again.

Just as we have the assassin as the most dynamic with mobility, the executioner could be the most mobility limiting character and focused purely on only one victim at a time.

The limiting factor would be the executioner's slowness in switching to different targets and immobility upon executing a torture skill.

Skills along the torture line would include the following examples:

The Rack
You and the targeted victim become immobile for torture's duration. Victim suffers -6 health degeneration for x seconds. Victim is crippled for 10 seconds upon torture's end and is damage [5-15%] current health.

Guillotine
Strike an instant death upon victim at a chance of [5-10%]. Usage of this skill slows your speed by 66% for x seconds.

Stripped Flesh
You and the targeted victim become immobile for the torture's duration. Damage victim for [25-50%] their current health. All enchantments are stripped. Victim suffers bleeding for the torture's duration. Duration: [3-7] seconds.

During these immobile states, the torture skill line would allow for other small tortures. Torture is a primary attribute to the class (to prevent expertise exploits). The immobility would make the executioner extremely vulnerable and focused on only one target. They are high yield damage skills because of that vulnerability. Also, these would be considered greater torments. Greater torments would have a high recharge time and disable all other greater torments for their duration. Lesser torments may be used during the greater torments. All torments are touch range. Greater torments prevent all damage to the victim except for touch skills (cant have anyone else stealing the executioner's fun with a sword or anything can we?)

The skills animations would involve racks and other torture devices ripping up from the ground.

Now torture skills would be useful in pvp in combination with the assassin's mobility, but the executioner would be extremely vulnerable to mobbing and spikes.

Soldat

Soldat

Krytan Explorer

Join Date: Jun 2006

TX

Fashion Police [chic]

at first i thot this was just a nother axe warrior w/ mroe deep wounds. but i like how mr. g and others made a real project out of it. If it were some other class w/ these ideas, i would accept, but if they ever used the ideas posted in CC forums, you'd have a duelist w/ a double-bladed sword, an executioner w/ a double-bladed axe, and so on. Thus destroying the warrior, who should remain the main tank, beef in game. if you all really just want the double-blade weapons and cool armors, then petition for those, but i dont think the warrior should ever b replaced by something to similar.

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

bump-ity bump-bump

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Mr G is there any more to say...

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

re-bumping my old idea

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by Sli Ander
Attribute ideas(sorry i'm no good with the names for things)
1. Improves chance of critical strikes using execution weapon-whatever the class weapon is
2.Brutality-Increases power of attacks using adrenaline(say an idea like Crushing Grip, a "bear hug" touch attack which leaves the foe crippled/lowerhealth max)
3.Torture-no inherent effect increases the power of attacks which are aimed at interrupting and lowering max health of foe
4.Fear-some benefit from chain killing/buffs to your team? Maybe some benefit from the number of foes affected by a certain type of skill

Even if it does sound similar to a preexisting build, it had some interesting possibilities. It would be really cool to see you flesh this out, especially if you could give some minor caster abilities as well as melee. Maybe some psychological effects.

The first one is already an attribute for a profession, i.e Critical Strikes for Assassins. The fourth one seems ok, but depending on skills, it may be COMPLETELY overpowered. Meaning, if you are spreading conditions around, like the dervish, and getting a benefit like adrenaline, health, or energy, that would be a lot of healing going on making you almost invicible, especially in a farming/soloing situation.

-Dean

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

Quote:
Originally Posted by Dean Harper
The first one is already an attribute for a profession, i.e Critical Strikes for Assassins. The fourth one seems ok, but depending on skills, it may be COMPLETELY overpowered. Meaning, if you are spreading conditions around, like the dervish, and getting a benefit like adrenaline, health, or energy, that would be a lot of healing going on making you almost invicible, especially in a farming/soloing situation.

-Dean
the first attribute was changed... so now it does something else

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

it still does basically the same thing, and i dont like how similar they are.

slarevyn warlord

Ascalonian Squire

Join Date: Mar 2007

England

[Ebon]

W/

Quote:
Originally Posted by blademan176
I REALLY DO NOT like this Idea! It would completely destroy the warrior becuase: obviously everyone is expecting this guy to be huge and buff and just look like he's going to destroy everything in sight, he would probably be using warrior weapons, he would be a complete duplicate of the warrior, just wearing lighter armor, and with his creation no one would want to make warrior characters anymore.
I agree what is the point it would make warriors pointless they could just add an upgrade like 2 handed axes that req strength or something. Same with swords 2. If u made an executioner it would be invinsible therefore totally pointless.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Rating:

1.75/10

Originality 0.15%
Uniqueness 0.10%
Layout -1.0%
Peoples Rating 5.50%
Rater's Rate -3.0%

I really wanted to give this 1.25 but Peoples Rate.

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

Quote:
Originally Posted by [M]agna_[C]arta
Rating:

1.75/10

Originality 0.15%
Uniqueness 0.10%
Layout -1.0%
Peoples Rating 5.50%
Rater's Rate -3.0%

I really wanted to give this 1.25 but Peoples Rate.
why should the layout contirbute anything to the overall profession idea?
Also did you read the allthe other posts? Many people helped it and made it alot more origional and unique.

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

To be more informative, It is just a little part of CCs.
In layouts for me it only goes from -1.0% to 1.50%.
A Layout can help alot in Showing you're CCs.
If a person had a Layout with alot of junk in it, People couldn't read it properly it would be an Eye Sore.
But your's is just 1 sentence, Attbs and Skills and all of these are Scattered everywhere the Thread.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
Originally Posted by Guy on 1st pag
Here we go:..........
....
....
Best of luck if you do
I think this guy's got the right idea ^ ^

You know i cant even remember posting that...must have been back in my hayday of CC loving...

Quote:
Originally Posted by Funnyman100
why should the layout contirbute anything to the overall profession idea?
Also did you read the allthe other posts? Many people helped it and made it alot more origional and unique.
Layout counts for alot, I dont want to even start to read anything messy, especially in the CC forum - Sure my own spelling sucks. But if your trying to make a Fully fleshed out CC (not that you have Funnyman) it has to be put in a way people can be bothered to read

What can i say im picky.


Also Funnyman - leave this poor horse alone

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

edited the post to make it more "accessable"

[M]agna_[C]arta

[M]agna_[C]arta

Desert Nomad

Join Date: Feb 2007

Philippines, LSGH

Legions of the Golden Aguila [PNOY]

A/D

Excuse We already have Adrenaline why still Rage?
Sorry, In what I see is an Overpowered BloodLust Warrior Xp.
Sorry nothing Unique About the Class.

Rage -> Overpowered Adrenaline.
Most of It is Overpower

funnyman100

funnyman100

Frost Gate Guardian

Join Date: Aug 2006

USA

Silver Chain [SLVR]

N/W

like I've had to say tons of times most of these skills are just "outlines", basically ideas of how some attacks would work

Savage Striker

Savage Striker

Frost Gate Guardian

Join Date: Nov 2005

Washington State

[Liar]

W/Mo

Char is too overpowered.. Needs to be meshed with other chars

The Stormbringer

Academy Page

Join Date: Sep 2007

W/

Yeah, it is overpowered, but I had one problem with the concept itself. It's this huge guy, bigger than even a warrior.. and he uses a whip? My only problem with this, other than the skills.

roflcopter2445

roflcopter2445

Academy Page

Join Date: Jul 2007

Reston, VA

Citadel Of Faith [LaZy]

W/A

I can see this happening. Great idea!

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

With all the insta-kills this has, it would be extremely hard to balance.
And when it finally is balanced, it wouldn't be much fun to play becasue all you do is either wait for your skills that failed to recharge, or for target foe to meet the really difficult conditions you need to insta-kill.

The best torture skills are the hexes that are a refinement of [skill=text]Barbs[/skill]. Though they would be kinda nice, even if they are kinda covered by Mark of Rothgoth or [skill=text]Glimmering Mark[/skill].

And rage is... well... it's new I'll give you that.
Because of maintained enchantments being pretty strong a class that gains additional energy regeneration through the primary is broken.
You went straight around by gaining additional rage generation through the primary while at the same time gaining a benefit similar to soul reaping by default.
You just made energy mark 2.0 which is new... ...yea... new... I have no clue what to say about it.

Check my slaver it uses whips too, it can torture and educate and 'Restrain Will' probably counts as an insta-kill.