Warrior and elemental dmg

Delarn

Ascalonian Squire

Join Date: Jul 2006

Embryon

W/Mo

Bring back the elemental dmg protection of the warrior, W/Mo are now weaklings that get killed like flies.

I am only telling that because many ppl are playing warriors monk and they may get realy frustrated about that.

Delarn

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

if anything they should be debuffed again, the ele already has pitiful damage to start out with compared to a wars spike potential with adr. skills...

I say raise the ele's power

Delarn

Ascalonian Squire

Join Date: Jul 2006

Embryon

W/Mo

yes I am ok with that but keep the warrior ele resist ! Warrior are now useless in many place they rocked.

Miss Innocent

Frost Gate Guardian

Join Date: Jul 2005

I wander.

Mo/R

Warriors were brokenly overpowered. There wasn't a good way to kill them. They were strong against physical damage, and elemental damage.

I think warriors are more fair the way they are now. I don't want to see warriors become invincible tanks of destruction, with high armor, high damage, and high speed (oh but they have to get right up next to you! That makes it fair.... not really).

Please don't give Warriors back their outrageous defence against elemental damage.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Sorry, man. It was a farming nerf, and I've never seen a farming nerf undone. I don't care for it either, but you're going to have to adapt.

Lowly Peasant

Lowly Peasant

Frost Gate Guardian

Join Date: Dec 2005

LOL, all you need is "Watch Yourself", and you kill off most of the ele damage on a warrior.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Can someone tell me what has made warrior so weak to elemental damage? if it is only the absorbtion runes, then I will just ignore this whole post, because they still take less damage than any other class in the game even against elemental damage.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Changes like these are not based on "farming". Game balances are made based on pvp. If they want to nerf farming they just add in different enemies like they did in the desert with the scarab queen.

Oh and not signed to the OP.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Meh, in PVP / GVG the damage focus on warriors is low priority. They are usually the last targets and go down fast without any support, pre- or post-adjustment. The few sporradic hits that you take in the meantime are meaningless if it's an extra 5 to 7 damage per hit. There's just not enough sustained damage over time to make that matter.

When you're solo-farming, ALL the attention is on you, and having a mob of 5-10 enemies doing that much extra damage per spell / attack, adds up so fast that it's pretty devastating.

And last I checked, Protective Bond, Balthazar's Aura, and Savage Slash weren't adjusted because of PVP. Those skills were changed specifically to slow down 55 Monk farming. Probably others, but I can't even keep track of all the changes anymore.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

What was the use of Savage Slash? And how was it nerfed?

Warriors were too overpowered IMO. It was hard to take them down with 80 armor, but with 7~ dmg reduction!

/notsigned

Delarn

Ascalonian Squire

Join Date: Jul 2006

Embryon

W/Mo

Oh dear we made ROF yesterday with the warrior on ... know what we rocked hell out of it ... we advanced slowly but surely. we even took the long exploration way where you take alot of fire dmg. Mending on and healing breeze... good thing I had that never died once and owned them all.

I am telling you warrior will not suffer from that I'm sure now.