channeling
unmatchedfury
why does this atriibute even exist except for painful bond?
I've made a perfect gear channeler that used spirit sihpon(maybe that was a mistake) for energy manegment and essence strike
the thing that has struck me is how horrible the channeling skills are. against anyone with more than 60 armor they do awful dmg per cast time (even echo "gaze from beyond) i really do not understand why there is no armor peirce or jsut plain something to help boost the rits channeling dmg.
against 80 armor pure dmg ike the rits just gets cut in half so channed strike will hit for 80 dmg on any ele that had enough brains to bring a + armor buff(most do)
and vs warriors theres no hope of hitting for more than 50 dmg.
i jsut find it pathetic how nerfed channel rits are. i wasnt around for the factiosn pvp event but did channel rits have a dervrish type HA run or something? i mean honestly, whats Anets reason for making channeling this useless? (P.S. i do knwo that channeling spells have uses in nub isles and to some extent kaneig city and up to the desert in tryia. but this is only because of the low armor of those monsters.)
I would highly suggest that channeling have a passive peirce(something like 1% - 1.5% per level of channeling magic) (basicly bringing it up to 25% armor peirce like the lighting ele ( this is reasonable, i know some of you will scream that teh rit isnt ment to be another Ele. i understand this, a rit going pure dmg spells with no help from spirits will have no energy and little defense, and will not be able to outcast or out dmg an ele)
anyway, my rant is done.
I've made a perfect gear channeler that used spirit sihpon(maybe that was a mistake) for energy manegment and essence strike
the thing that has struck me is how horrible the channeling skills are. against anyone with more than 60 armor they do awful dmg per cast time (even echo "gaze from beyond) i really do not understand why there is no armor peirce or jsut plain something to help boost the rits channeling dmg.
against 80 armor pure dmg ike the rits just gets cut in half so channed strike will hit for 80 dmg on any ele that had enough brains to bring a + armor buff(most do)
and vs warriors theres no hope of hitting for more than 50 dmg.
i jsut find it pathetic how nerfed channel rits are. i wasnt around for the factiosn pvp event but did channel rits have a dervrish type HA run or something? i mean honestly, whats Anets reason for making channeling this useless? (P.S. i do knwo that channeling spells have uses in nub isles and to some extent kaneig city and up to the desert in tryia. but this is only because of the low armor of those monsters.)
I would highly suggest that channeling have a passive peirce(something like 1% - 1.5% per level of channeling magic) (basicly bringing it up to 25% armor peirce like the lighting ele ( this is reasonable, i know some of you will scream that teh rit isnt ment to be another Ele. i understand this, a rit going pure dmg spells with no help from spirits will have no energy and little defense, and will not be able to outcast or out dmg an ele)
anyway, my rant is done.
Dahnel
It exsists because Destruction + Rupture Soul + Ancestors Rage + Grasping Was Kuurong kicks ass
Jetdoc
Destruction is a wonderful skill - it reminds me a lot of Delayed Blast Fireball from the old D&D days. Nothing like planting a bomb either (1) in the midst of your enemies or (2) as a trap, waiting to be sprung.
Pick Me
Quote:
Originally Posted by Jetdoc
Destruction is a wonderful skill - it reminds me a lot of Delayed Blast Fireball from the old D&D days. Nothing like planting a bomb either (1) in the midst of your enemies or (2) as a trap, waiting to be sprung.
If you mean like the computer game, you can delay it from 1 turns to 99 turns. You can't really delay Destruction and still have the same amount of damage.
I like Power Word Kill myself.
Destruction is good in long battles, not useful for small groups.
I like Power Word Kill myself.
Destruction is good in long battles, not useful for small groups.
unmatchedfury
i must be honest, you cant say that any of the rits direct dmg channel spells ( ie costs 10 mana do 127 dmg ) are usefull at all. its easy enough to chain them, but you cant affet your enemy with them very much.
tehre are alto of complaints about how the elementalist needs a little veriation, meaning there are anly a few spells taht work for teh elemtalist and the rest are fairly useless. as far as spel damage dealing in this game, there isnt a whole lot of it. nothign like WoW, Diablo 2 EQ2, just nothing. if you wnat to be a dmg dealer you are a warrior. simple and annoyingly true as that. warriros do much more reliable dmg than ritlist cahnneling does. and i don't feel that its vetry fair to keep a pure channeler from working as a build and limit the channelers good atribbutes to 4-5 spells, non of whcih are direct dmg, all having to come from items and spirits.
tehre are alto of complaints about how the elementalist needs a little veriation, meaning there are anly a few spells taht work for teh elemtalist and the rest are fairly useless. as far as spel damage dealing in this game, there isnt a whole lot of it. nothign like WoW, Diablo 2 EQ2, just nothing. if you wnat to be a dmg dealer you are a warrior. simple and annoyingly true as that. warriros do much more reliable dmg than ritlist cahnneling does. and i don't feel that its vetry fair to keep a pure channeler from working as a build and limit the channelers good atribbutes to 4-5 spells, non of whcih are direct dmg, all having to come from items and spirits.
Dodo The Extinct
I think a Chanelling spike with Ritualists is possible.
I do agree tho, Chanelling should be buffed so it is more practical.
I do agree tho, Chanelling should be buffed so it is more practical.
Silver_Fang
if they buff Rt channeling, the elementalist will scream again in the damage department.
Dodo The Extinct
Quote:
Nessaja
If you take in account that elementalists currently have horrible DPS already, ritualists have even worse DPS, it's probably the only subclass that Elementalist could outdamage.
Granted, Rits have a spike going, but it's a spike that you can see comming, and one that is avoidable, you really need an overagressive whammo or assasin for it to work properly. In the time it takes to setup most spike builds would have killed you already.
Granted, Rits have a spike going, but it's a spike that you can see comming, and one that is avoidable, you really need an overagressive whammo or assasin for it to work properly. In the time it takes to setup most spike builds would have killed you already.
Dodo The Extinct
Quote:
samcobra
Basically, a channelling ritualist in most circumstances would be unable to deal more damage than she takes, which is untrue of almost any other class.
Cherno
The line is a little weak but I was playing a channeler all the way from the beginning of the game through to vasburg armor.
Typically I would lay down use attunded was sonkai or mighty was vorizun. Then lay down recuperation, Spirit Rift, Channeled strike (they both hit at the same time making a nice spike) then essence strike and then spirit strike I guess.
I was quite disappointed that so many of the channeling skills required a spirit to be around, but as someone said above, if you did more direct dmg like that then you are basically an elementalist.
I haven't quite found a rit build that I really like yet.
Typically I would lay down use attunded was sonkai or mighty was vorizun. Then lay down recuperation, Spirit Rift, Channeled strike (they both hit at the same time making a nice spike) then essence strike and then spirit strike I guess.
I was quite disappointed that so many of the channeling skills required a spirit to be around, but as someone said above, if you did more direct dmg like that then you are basically an elementalist.
I haven't quite found a rit build that I really like yet.
Dodo The Extinct
The most damage I got from a Rit was
Rupture Soul + Destruction + Ritual Lord + Life
= Constant Blind and nice AoE dmg
Rupture Soul + Destruction + Ritual Lord + Life
= Constant Blind and nice AoE dmg
darthmiho
I can see people's points on the matter. Channeling can be at least useful to a ritualist in the early (aka pre-rit lord cap) parts of cantha. For instance, my ritualist is playing a chanelling build for the moment almost entirely because Ritual Lord is so far off. I'm just glad you can make a build that't not totally crippled without a specific elite semi-early in the game.
Cherno
The biggest problem I had with channeling and its ties to spirits is that, while the spirit has a larger area of effect, you essentially need to be standing right next to it to be able to use the bonuses you get from the channeling skills like essence strike and spirit strike. If you move a little bit away from the spirt, then you lose the ability to gain the bonuses.
Now that I have rit lord though, I have switched builds as Channeling just isn't as effective as I would like.
Now that I have rit lord though, I have switched builds as Channeling just isn't as effective as I would like.
siddy
there are positives with channeling rits.
the energy cost is no where near what eles have to pay, and with a little e-management, you can consistantly hit for some pretty good dmg.
and with rupture soul/destruction, it is a fantastic combo to do 300dmg + blind.
the energy cost is no where near what eles have to pay, and with a little e-management, you can consistantly hit for some pretty good dmg.
and with rupture soul/destruction, it is a fantastic combo to do 300dmg + blind.
moenbase
I must agree that Channeling isn't really that good. But the, it shouldn't replace an Ele in the first place.
I can't find any good use of some skills. For Example Essence Strike. At Channeling 12 it does 17!!!! dmg to a Naga Archer and Warrior on the Luxon side. Ofcourse you get a bit amount of Energy back, 7, when standing near a spirit. However, the dmg is just redicilously low.
Destruction. Mobs have to be very very close to get affected by the dmg.
I really think they should've made the Channeling damage something with Shadow Damage instead of Lightning. Any basic lvl 20 Warrior can outheal the damage even with just a Healing Signet.
However, the skillcost of some 'decent' skills are just 5 or 10. In order to keep attacking perhaps Mesmers Elite's or Energy tap are most likely to be the only effective ways to regain Energy when using Channeling.
I can't find any good use of some skills. For Example Essence Strike. At Channeling 12 it does 17!!!! dmg to a Naga Archer and Warrior on the Luxon side. Ofcourse you get a bit amount of Energy back, 7, when standing near a spirit. However, the dmg is just redicilously low.
Destruction. Mobs have to be very very close to get affected by the dmg.
I really think they should've made the Channeling damage something with Shadow Damage instead of Lightning. Any basic lvl 20 Warrior can outheal the damage even with just a Healing Signet.
However, the skillcost of some 'decent' skills are just 5 or 10. In order to keep attacking perhaps Mesmers Elite's or Energy tap are most likely to be the only effective ways to regain Energy when using Channeling.
Nessaja
There's two sides of this really.
First of all, from a realistic point of view, Ritualist Probably have the worst DPS in the game with channeling, dare I say that even a smiter would outdamage them over a minute. Their spike is just merely decent and takes a long time to set up, so in short, yes it has its use... yes it can be powerful, but there are several classes who can do it a lot better.
With that said.
Ritualists have one of the best energy managements around, for a Channeling ritualist, Attuned Was S. or Spirit Channeling are pretty amazing. Also, if you prepare your strike and do a full combo you can do a shitload of damage in a short time, however, in order to do this you need pretty stupid opponents that 1. don't know what your skills do 2. don't have a clue what you are doing even after you planted doom.
If you have a channeling rit against you, best idea is just to kill him from afar, or just ignore him.
However, as a channeling ritualist you can do more things at once, like healing at the same time. You won't excel at either but you'll have a decent balance. Or spirit spam and do damage with that.
First of all, from a realistic point of view, Ritualist Probably have the worst DPS in the game with channeling, dare I say that even a smiter would outdamage them over a minute. Their spike is just merely decent and takes a long time to set up, so in short, yes it has its use... yes it can be powerful, but there are several classes who can do it a lot better.
With that said.
Ritualists have one of the best energy managements around, for a Channeling ritualist, Attuned Was S. or Spirit Channeling are pretty amazing. Also, if you prepare your strike and do a full combo you can do a shitload of damage in a short time, however, in order to do this you need pretty stupid opponents that 1. don't know what your skills do 2. don't have a clue what you are doing even after you planted doom.
If you have a channeling rit against you, best idea is just to kill him from afar, or just ignore him.
However, as a channeling ritualist you can do more things at once, like healing at the same time. You won't excel at either but you'll have a decent balance. Or spirit spam and do damage with that.
unmatchedfury
communing is fine at dmg. painful bond + five spirits easily = a sustainable 100dps for at least 10-20 seconds + disrupt blind and enchant removal. (its not effective in RA because of high setup time. but its absoulutly owns in AB and Fort whatitis
still elemental dmg as a whole is just kind of sad. the elmentals can't even outdmg warriors now. enter search on"why nuking sucks" plenty of math and info to prove me right in the thread.
oh well its a lost battle. I'll jsut have to stick to communing or resto =(
still elemental dmg as a whole is just kind of sad. the elmentals can't even outdmg warriors now. enter search on"why nuking sucks" plenty of math and info to prove me right in the thread.
oh well its a lost battle. I'll jsut have to stick to communing or resto =(
My Sweet Revenga
I was playing a defensive rit in aspenwood sitting at the top of the hill dropping spirits. An opposing rit down below me started hitting me with channelling attacks. Suffice to say, I was laughing it off and didn't move an inch to continue dropping me spirits. I knew channelling was weak as I've tried using it before so I knew I wasn't in any danger at all. Channelling badly needs some kind of buff to some of the offensive skills (not all of them) as most of them are absolutely pitiful damage dealers.
The only time channeling skills have ever actually scared me are from that rit naga boss on the beach back on the monestary island. You know, the one that's guarding that treasure chest and had a spirit rift that does like 200 dmg and makes the quest near impossible with 60 DP. Now if overall channelling skills could get that kind of buff (but not too much), maybe that skill line would be a little more intimidating.
The only time channeling skills have ever actually scared me are from that rit naga boss on the beach back on the monestary island. You know, the one that's guarding that treasure chest and had a spirit rift that does like 200 dmg and makes the quest near impossible with 60 DP. Now if overall channelling skills could get that kind of buff (but not too much), maybe that skill line would be a little more intimidating.
Ismoke
at 16 channeling rift + ancestors is pretty amazing as a follow up to a meter shower or warrior spike, just time it right with your team and watch the fire works! Agree still some what situational and un reliable but fun none the less!
Signed Slight buff or bonus would be cool.
Signed Slight buff or bonus would be cool.
Plushie Penguin
for the luxons, a destruction spirit at 4 damage per second, almost about to die+ rapture soul= bye bye door guards
you have to find a good combination of channeling skills for it to really work I guess
you have to find a good combination of channeling skills for it to really work I guess
Syklone Xaos
I found channeling pretty decent for certain situations. For example, I used a channeling build to farm faction to trade for jadeite for my Rit's 15k Luxon set in Fort Aspenwood. I could take out an amber mine or the first set of door guards by myself.
Prep Destruction with Soul Twisting{E} prior to start of battle. Holding Cruel Was Daoshen, rush up to guards and instacast Destruction, then drop ashes, Ancestor's Rage, plus other 1-sec cast time channeling skills, and pop Destruction again with Soul Twisting. Not a great build by any means, but it was pretty effective for a while.
After many runs the Kurzick side caught onto me and would send 2 warriors to take me out before I could get down to the door, and I started taking Grasping Was Kuurong and some other skills instead.
Now, I seldom use Channeling, mainly because I'd rather farm or Rit Lord to help guildies now that I've gone through all of Cantha.
Prep Destruction with Soul Twisting{E} prior to start of battle. Holding Cruel Was Daoshen, rush up to guards and instacast Destruction, then drop ashes, Ancestor's Rage, plus other 1-sec cast time channeling skills, and pop Destruction again with Soul Twisting. Not a great build by any means, but it was pretty effective for a while.
After many runs the Kurzick side caught onto me and would send 2 warriors to take me out before I could get down to the door, and I started taking Grasping Was Kuurong and some other skills instead.
Now, I seldom use Channeling, mainly because I'd rather farm or Rit Lord to help guildies now that I've gone through all of Cantha.
Terra Xin
whoa whoa hey I go chanelling rit all the time and I can solo a warrior until he dies.
I mean chanelling is designed to be able to perform a quickfire chain of skills that can do some awesome spiking damage. The most basic one is Cruel was Daoshen + Chanelled strike (which I don't really use - too much energy). There are skills in that attribute line that allow you to pull off some real nasty combos.
Lamentation deals direct damage, so it ignores armour.
Spirit rift has a 3 second delay, so you can use it in the same way as lightning surge i.e. cast another spell while it's in effect.
Desctruction is awesome, time it right, and you can have your target on the floor in a zap.
I tried Spirit Siphon, someone mentioned it was pretty useless, I have to agree^^. It doesn't give you that much energy to make it useful. Theres already one out there that deals damage and gives you just as much energy in return.
Also, Clamour of Souls is my favourite elite so far, it can strike spirits and minions because they dont class as 'strictly allies', so they get hit even if the numbers are uneven. Combo this with spirit rift, and you can easily take out a Rit Lord's spirits^^. Though, I'm saying that in a PvP instance.
Gaze from beyond can do up to 120 damage at the cost of 5.
I mean I've tested chanelling builds with many combinations, and while some just simply dont work, ive got a build that I love. Though, I can't seem to outpower a rit with Destruction + Rupture soul, but I can outpower them 'at range' ^^.
I mean chanelling is designed to be able to perform a quickfire chain of skills that can do some awesome spiking damage. The most basic one is Cruel was Daoshen + Chanelled strike (which I don't really use - too much energy). There are skills in that attribute line that allow you to pull off some real nasty combos.
Lamentation deals direct damage, so it ignores armour.
Spirit rift has a 3 second delay, so you can use it in the same way as lightning surge i.e. cast another spell while it's in effect.
Desctruction is awesome, time it right, and you can have your target on the floor in a zap.
I tried Spirit Siphon, someone mentioned it was pretty useless, I have to agree^^. It doesn't give you that much energy to make it useful. Theres already one out there that deals damage and gives you just as much energy in return.
Also, Clamour of Souls is my favourite elite so far, it can strike spirits and minions because they dont class as 'strictly allies', so they get hit even if the numbers are uneven. Combo this with spirit rift, and you can easily take out a Rit Lord's spirits^^. Though, I'm saying that in a PvP instance.
Gaze from beyond can do up to 120 damage at the cost of 5.
I mean I've tested chanelling builds with many combinations, and while some just simply dont work, ive got a build that I love. Though, I can't seem to outpower a rit with Destruction + Rupture soul, but I can outpower them 'at range' ^^.
Servant of Kali
I still cant make Channeling work.
Let's make this thread more useful. Some of you say channeling is good because you can do combo on Luxon NPCs in Aspenwood. Or in PvE destruction+whatever. Puh-leeze! Everything works in pve including mending (as sad as it may be). We cant use PvE or static NPCs in Aspenwood as an argument of how great Channeling is.
Let's talk about PvP. It can be RA, it can be AB, or TA HA GvG.
So tell me, where is Channeling Rt equal or better than ele here? What builds do you use to make it work? How good does it works, ie how many consecutives you get with it in RA, and how often. What about TA, or how far you get in HA, what guilds do you beat with channeling in gvg.
Clamor of Souls i heard not to be better than Flame Burst. Since i dont really play eles (find em boring), i cannot tell. But seeing the stats .. well it does seem the same, except Flame Burst aint Elite and it has no requirements like "need to have allies close". So, why use CoS over Flame Burst?
Now, i can pick a few channeling skills which are pretty good on their own BUT we are not talking about that. Tell me of Channeling BUILDS. Tell me of full builds which work good.
Now, let me tell you my oppinion of why some skills aint as good as some of you make it look like:
1) Destruction. Awesome? I dont think so. It's decent, it's good in pve, but im looking at pvp only here. Where is destruction useful? Where? Who will stand near the spirit, which btw doesnt have big range at all. Sure u can stand near spirit hoping for warrior to come near, but how often will that happen to make it PRACTICALLY useful. Im not interesting in theory mind you, im interesting in whether a build or skill can constantly work in practice. If something works properly in 1/5 games, is it worth it? IMO, no, unless it's something groundbreaking. Also note that sometimes you may need to destroy this spirit before 30sec, which means dmg will be lower than statistical dmg.
2) Rupture Soul. Without "target closest spirit" UI command, i find this skill decent, but unpractical and slightly weaker (compared to the popular oppinion).
3) CoS vs Flame Burst. Hmm.
4) Lamentation. It's a great skill except... 30sec recharge just kills me. I suppose it could be a part of spike if a team is camping near spirits in HA.. but practically, i dont know. It's a cheap skill, with very fast cast time. That gives him potential. But it's also a situational skill, it has a requirement to cause any dmg in the first place. Even the armor ignoring doesnt justify it imo. Gaze beats this skill anytime, and i wont even compare ele skills.
etc
The way i see Channeling: it's a good energy-management line with... nothing to spend your energy on. Unless you're spamming Rift, what are you going to use your energy on? Cruel was Daoshen? No wait, 45sec recharge. Lamentation? Uh wait 30 sec recharge. Essense? Oh wait no dmg at all. Channeled Strike and Rift are more or less only skills which do dmg and have decent recharge.
I guess you could say that one could use that emanagement to do Restoration heals, but then again why not just use Attuned was Shongkai? At least u wont need to rely on spirits around you.
Conclusion: the few good skills dont make a good channeling build. Sorry. If im wrong, make channeling build and show me. Im open to suggestions, i've tried making channeling work myself but so far i failed.
Let's make this thread more useful. Some of you say channeling is good because you can do combo on Luxon NPCs in Aspenwood. Or in PvE destruction+whatever. Puh-leeze! Everything works in pve including mending (as sad as it may be). We cant use PvE or static NPCs in Aspenwood as an argument of how great Channeling is.
Let's talk about PvP. It can be RA, it can be AB, or TA HA GvG.
So tell me, where is Channeling Rt equal or better than ele here? What builds do you use to make it work? How good does it works, ie how many consecutives you get with it in RA, and how often. What about TA, or how far you get in HA, what guilds do you beat with channeling in gvg.
Clamor of Souls i heard not to be better than Flame Burst. Since i dont really play eles (find em boring), i cannot tell. But seeing the stats .. well it does seem the same, except Flame Burst aint Elite and it has no requirements like "need to have allies close". So, why use CoS over Flame Burst?
Now, i can pick a few channeling skills which are pretty good on their own BUT we are not talking about that. Tell me of Channeling BUILDS. Tell me of full builds which work good.
Now, let me tell you my oppinion of why some skills aint as good as some of you make it look like:
1) Destruction. Awesome? I dont think so. It's decent, it's good in pve, but im looking at pvp only here. Where is destruction useful? Where? Who will stand near the spirit, which btw doesnt have big range at all. Sure u can stand near spirit hoping for warrior to come near, but how often will that happen to make it PRACTICALLY useful. Im not interesting in theory mind you, im interesting in whether a build or skill can constantly work in practice. If something works properly in 1/5 games, is it worth it? IMO, no, unless it's something groundbreaking. Also note that sometimes you may need to destroy this spirit before 30sec, which means dmg will be lower than statistical dmg.
2) Rupture Soul. Without "target closest spirit" UI command, i find this skill decent, but unpractical and slightly weaker (compared to the popular oppinion).
3) CoS vs Flame Burst. Hmm.
4) Lamentation. It's a great skill except... 30sec recharge just kills me. I suppose it could be a part of spike if a team is camping near spirits in HA.. but practically, i dont know. It's a cheap skill, with very fast cast time. That gives him potential. But it's also a situational skill, it has a requirement to cause any dmg in the first place. Even the armor ignoring doesnt justify it imo. Gaze beats this skill anytime, and i wont even compare ele skills.
etc
The way i see Channeling: it's a good energy-management line with... nothing to spend your energy on. Unless you're spamming Rift, what are you going to use your energy on? Cruel was Daoshen? No wait, 45sec recharge. Lamentation? Uh wait 30 sec recharge. Essense? Oh wait no dmg at all. Channeled Strike and Rift are more or less only skills which do dmg and have decent recharge.
I guess you could say that one could use that emanagement to do Restoration heals, but then again why not just use Attuned was Shongkai? At least u wont need to rely on spirits around you.
Conclusion: the few good skills dont make a good channeling build. Sorry. If im wrong, make channeling build and show me. Im open to suggestions, i've tried making channeling work myself but so far i failed.
Ismoke
well from my exp, using a channeling rit in any type of Pvp enviroment is not recommended for reason you mentioned and of course a few more, again not a viable option as far as i can see.....
I have yet to find a viable build for a Channelin g rit in Pvp!
Rits need a slight tweak to skills and recharges times IMO...
I have yet to find a viable build for a Channelin g rit in Pvp!
Rits need a slight tweak to skills and recharges times IMO...
Jetdoc
Quote:
Originally Posted by Servant of Kali
1) Destruction. Sure u can stand near spirit hoping for warrior to come near, but how often will that happen to make it PRACTICALLY useful.
Draw Spirit FTW.
Terra Xin
Nah I don't use draw spirit with destruction. You're right about chanelling, you are able to create a build that will allow you to spam a multitude of skills and effectively keep a good reserve of energy.
In RA, I use this build many times, one time I made 22 consecutive wins with a group;
Clamour of Souls
Destruction
Spirit Burn
Lamentation
Gaze from Beyond
Essence Strike
Generous was Tsungrai
Res Sig
Now as for an ele, its not so much as the fact that I can kill him with the elite and then Lamentation, but using three of these combinations of skills, Essence strike, Spirit Burn and Gaze from Beyond, you are able to take them down at range, dealing a good 290 damage in 3 seconds (attr: rank 15), with another 170 damage every 3-5 seconds at the cost of 7 or less energy thanks to Essence strike. So in terms of dealing more damage than an ele, I can outpower a E/A that tries to come in range, and I can outpower a lightning ele thanks to my ability to spam faster than the ele can cast.
Against warriors, in RA, they are actually lame enough to attack me on the assumption that i'm a rit lord with shadowsong :P (and that whenever I go a Ritualist I hardly ever move, even as a restoration rit... Weapon of Warding ftw!!!). Anyway, I use the three combo as they charge in, then I use the elite, followed by lamentation, and finish off with the 3 chain combo again. This has worked for me many times, getting the warrior on the ground very easily.
The only problem with my build is that it relies on Destruction to support my capability of chaining these skills. Lamentation is also good for when, like for instance a warrior kills a monk and the warrior is low on life. Now that the monk is a Corpse...^^.
The only problem I face is being matched up with a ranger... stupid +30 elemental defense...
And like I mentioned before, CoS isn't affected by spirits, so they get hit just like flame burst..
Wait a minute, flame burst costs 15 energy, Ele's may have energy storage, but they can only do so much before they're forced to wand for a while.
EDIT: Had a little scrimmage against a Star Burst E/A, guess who won^^.
In RA, I use this build many times, one time I made 22 consecutive wins with a group;
Clamour of Souls
Destruction
Spirit Burn
Lamentation
Gaze from Beyond
Essence Strike
Generous was Tsungrai
Res Sig
Now as for an ele, its not so much as the fact that I can kill him with the elite and then Lamentation, but using three of these combinations of skills, Essence strike, Spirit Burn and Gaze from Beyond, you are able to take them down at range, dealing a good 290 damage in 3 seconds (attr: rank 15), with another 170 damage every 3-5 seconds at the cost of 7 or less energy thanks to Essence strike. So in terms of dealing more damage than an ele, I can outpower a E/A that tries to come in range, and I can outpower a lightning ele thanks to my ability to spam faster than the ele can cast.
Against warriors, in RA, they are actually lame enough to attack me on the assumption that i'm a rit lord with shadowsong :P (and that whenever I go a Ritualist I hardly ever move, even as a restoration rit... Weapon of Warding ftw!!!). Anyway, I use the three combo as they charge in, then I use the elite, followed by lamentation, and finish off with the 3 chain combo again. This has worked for me many times, getting the warrior on the ground very easily.
The only problem with my build is that it relies on Destruction to support my capability of chaining these skills. Lamentation is also good for when, like for instance a warrior kills a monk and the warrior is low on life. Now that the monk is a Corpse...^^.
The only problem I face is being matched up with a ranger... stupid +30 elemental defense...
And like I mentioned before, CoS isn't affected by spirits, so they get hit just like flame burst..
Wait a minute, flame burst costs 15 energy, Ele's may have energy storage, but they can only do so much before they're forced to wand for a while.
EDIT: Had a little scrimmage against a Star Burst E/A, guess who won^^.
GloryFox
Attuned Channeler
This is my Channeling Rit Build. In practice I can out dish damage in comparison to a Elementalist using Air damage. Why do you ask? Attuned was Songkai lowers the cost of all of my spells by 44% at rank 13. Therefore my energy regeneration time required for recasting of spells increases by an exponential amount. In practice this build works
Channeling 12 +1 +3 = 16
Spawning 12 +1 = 13
Restoration 03 +1 = 04
Ancestors' Rage Spell. All foes adjacent to target ally are struck for 10...82 lightning damage.
Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe takes an additional 5...29 lightning damage if you are holding an item.
Destruction Binding Ritual. Create a level 1...8 Spirit that dies after 30 seconds. When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.
Gaze from Beyond Spell. The spirit nearest you loses 10...34 Health. Target foe is struck for 3 lightning damage for each point of health lost.
Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are in the area around you, Spirit Burn deals +15...27 damage.
Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 20...96 lightning damage.
Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...41% of the base Energy to cast.
Flesh of My Flesh Spell. Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.
This is my Channeling Rit Build. In practice I can out dish damage in comparison to a Elementalist using Air damage. Why do you ask? Attuned was Songkai lowers the cost of all of my spells by 44% at rank 13. Therefore my energy regeneration time required for recasting of spells increases by an exponential amount. In practice this build works
Channeling 12 +1 +3 = 16
Spawning 12 +1 = 13
Restoration 03 +1 = 04
Ancestors' Rage Spell. All foes adjacent to target ally are struck for 10...82 lightning damage.
Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe takes an additional 5...29 lightning damage if you are holding an item.
Destruction Binding Ritual. Create a level 1...8 Spirit that dies after 30 seconds. When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.
Gaze from Beyond Spell. The spirit nearest you loses 10...34 Health. Target foe is struck for 3 lightning damage for each point of health lost.
Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are in the area around you, Spirit Burn deals +15...27 damage.
Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 20...96 lightning damage.
Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...41% of the base Energy to cast.
Flesh of My Flesh Spell. Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.
unmatchedfury
read my reply to your PM.
i've played Rt as favorite class since i've been playing the game.(right when factions hit shelves) Not to claim lots of experiance. or to say channel rits can't do dmg, but are they really doing dmg that will actaully turn the game? they do teh least dmg of any dmg dealing build of any class. thats what im trying to say.
Monks! god forbid, are better at dishing the pain than a channel rit
its needs a buff. it needs help. it is not fine.
to say that it can't do dmg would be to ingore the facts. to claim as i have that armor makes you unable to even be a threat to anyone but a low armor class that is unprepared is a valid statement.
And RA opponants btw are not good examples of dueling with someone of skill. most people on this forum have double the experiance of random RA people. if not much more.
i've played Rt as favorite class since i've been playing the game.(right when factions hit shelves) Not to claim lots of experiance. or to say channel rits can't do dmg, but are they really doing dmg that will actaully turn the game? they do teh least dmg of any dmg dealing build of any class. thats what im trying to say.
Monks! god forbid, are better at dishing the pain than a channel rit
its needs a buff. it needs help. it is not fine.
to say that it can't do dmg would be to ingore the facts. to claim as i have that armor makes you unable to even be a threat to anyone but a low armor class that is unprepared is a valid statement.
And RA opponants btw are not good examples of dueling with someone of skill. most people on this forum have double the experiance of random RA people. if not much more.
Horseman Of War
Quote:
Originally Posted by GloryFox
This is my Channeling Rit Build. In practice I can out dish damage in comparison to a Elementalist using Air damage. Why do you ask? Attuned was Songkai lowers the cost of all of my spells by 44% at rank 13. Therefore my energy regeneration time required for recasting of spells increases by an exponential amount. In practice this build works
Channeling 12 +1 +3 = 16
Spawning 12 +1 = 13
Restoration 03 +1 = 04
Ancestors' Rage Spell. All foes adjacent to target ally are struck for 10...82 lightning damage.
Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe takes an additional 5...29 lightning damage if you are holding an item.
Destruction Binding Ritual. Create a level 1...8 Spirit that dies after 30 seconds. When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.
Gaze from Beyond Spell. The spirit nearest you loses 10...34 Health. Target foe is struck for 3 lightning damage for each point of health lost.
Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are in the area around you, Spirit Burn deals +15...27 damage.
Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 20...96 lightning damage.
Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -5...41% of the base Energy to cast.
Flesh of My Flesh Spell. Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.
im going to try this. thank you for posting it!
Releesha
I can see ppl are complaining about channeling rit...
Ritualist is character that can heal quite well. It is balanced char. He heals, protects and deals dmg. That is why i like it. Rt without channeling would be much worse. Purpose of channeling is not to deal HUGE amount of dmg not modified by armor to everything and to have energy management and best DPS in game.
I think u shouldn't compare skills of different professions. It makes no sense. Elem's flame burst may be better than CoS, but he can't cast spirits and heal/protect while pure Rt can have CoS and heal whole party. It would be unfair for the elem to make channeling more powerful.
U can't say that warrior deals more dmg than channeling Rt. There are really many ways to make warrior useless in battle. Also he must have adrenaline to deal dmg. If u have huge armor and physical dmg reduction warrior will have same problems than u in dealing dmg. So warrior must deal more dmg than Rt as it is easier to stop him.
Also remember that by being Rt you can freely chose your attributes. Even if MAYBE week, you CAN make pure Channeler. What about W or R? they have to put a lot of AP in marksmanship or Sword/Axe/Hammer to mean something. Can u imagine pure tactics/strength warrior? U can make channeling/communing, channeling/restoration, channeling/spawning power, etc. And can u make axe/sword warrior? Another reason why these shouldn't be compared.
Every profession has many useless skills so complaining about Rt having them is just silly. Maybe in future, when new professions will arrive these skills will be better.
As for spirit siphon -> there is not written that spirit must be yours, so maybe it is a good way for draining out of energy hostile spirits? I don't really know how it works as i haven't tried it yet.
Here is buld that i used to play on RA. I use both channeling and restoration to aid my party with healing/prot and surprise enemy with some dmg.
Preservation [E]
Recuperation
before engaging enemies i cast them so they heal my party. Preservation works better for small parties so it is cool in RA. more than 100hp every 4s. It really helps and the best is that u don't have to worry about healing. Spirits do this. U can concentrate on choosing good target. It is obvious that u need to chose casters as your primary target to deal as much dmg as u can.
Cruel was Daoshen
I LOVE it. I cast it before battle. U can hold them for 60s so no problem. The trick is to cast them again during battle while holding them and then immediately press drop item button. U deal 2x 100dmg to all nearby enemies. I mean 200dmg to monk with tatoos, and casters with 60 AL. If u are lucky u can hit whole enemy party with that. When W or A tries to hit me, I run to enemy's monk and do Double Cruel of Daoshen. W or A of course follows me and gets dmg as well. And what a surprise for enemy that was thinking Rt is pure healer :P And even if u die after that, your spirits will still heal your party. Now even better because there will be only 3 targets for preservation
Weapon of Warding
So warrior can't kill u too fast. To protect your mates etc. I like it.
Rest is up to you.
Maybe Essence strike to have some energy management and do same dmg while u hold ashes (because u can't hit with your staff then)
Vengeful Weapon is so cool
Lamentation?
Sure, u are not as good in healing as monk and not as good dmg dealer than other professions, but u help your party stay alive and can make some nice surprise dmg.
Anyway i posted it to show that channeling is not the only Rt attribute and it can be nice support. Painfull bond for communer is also nice. IMO channeling is not designed to be your only attribute. Same is for Necro curses, Mesmer inspiration, etc.
Now last question. Can u imagine Rt without channeling? IMO it would be much worse and much less interesting profession.
That is why channeling should not be buffed. IMO. Besides Anet is constantly watching over the skills. They lowered cost for some not used channeling spells like splinter weapon. (nice too as u can cast it 2 times in the row and dmg is area, not modified by armor, free and looks nice )
Hope i have convinced all that were complaining about channeling
Ritualist is character that can heal quite well. It is balanced char. He heals, protects and deals dmg. That is why i like it. Rt without channeling would be much worse. Purpose of channeling is not to deal HUGE amount of dmg not modified by armor to everything and to have energy management and best DPS in game.
I think u shouldn't compare skills of different professions. It makes no sense. Elem's flame burst may be better than CoS, but he can't cast spirits and heal/protect while pure Rt can have CoS and heal whole party. It would be unfair for the elem to make channeling more powerful.
U can't say that warrior deals more dmg than channeling Rt. There are really many ways to make warrior useless in battle. Also he must have adrenaline to deal dmg. If u have huge armor and physical dmg reduction warrior will have same problems than u in dealing dmg. So warrior must deal more dmg than Rt as it is easier to stop him.
Also remember that by being Rt you can freely chose your attributes. Even if MAYBE week, you CAN make pure Channeler. What about W or R? they have to put a lot of AP in marksmanship or Sword/Axe/Hammer to mean something. Can u imagine pure tactics/strength warrior? U can make channeling/communing, channeling/restoration, channeling/spawning power, etc. And can u make axe/sword warrior? Another reason why these shouldn't be compared.
Every profession has many useless skills so complaining about Rt having them is just silly. Maybe in future, when new professions will arrive these skills will be better.
As for spirit siphon -> there is not written that spirit must be yours, so maybe it is a good way for draining out of energy hostile spirits? I don't really know how it works as i haven't tried it yet.
Here is buld that i used to play on RA. I use both channeling and restoration to aid my party with healing/prot and surprise enemy with some dmg.
Preservation [E]
Recuperation
before engaging enemies i cast them so they heal my party. Preservation works better for small parties so it is cool in RA. more than 100hp every 4s. It really helps and the best is that u don't have to worry about healing. Spirits do this. U can concentrate on choosing good target. It is obvious that u need to chose casters as your primary target to deal as much dmg as u can.
Cruel was Daoshen
I LOVE it. I cast it before battle. U can hold them for 60s so no problem. The trick is to cast them again during battle while holding them and then immediately press drop item button. U deal 2x 100dmg to all nearby enemies. I mean 200dmg to monk with tatoos, and casters with 60 AL. If u are lucky u can hit whole enemy party with that. When W or A tries to hit me, I run to enemy's monk and do Double Cruel of Daoshen. W or A of course follows me and gets dmg as well. And what a surprise for enemy that was thinking Rt is pure healer :P And even if u die after that, your spirits will still heal your party. Now even better because there will be only 3 targets for preservation
Weapon of Warding
So warrior can't kill u too fast. To protect your mates etc. I like it.
Rest is up to you.
Maybe Essence strike to have some energy management and do same dmg while u hold ashes (because u can't hit with your staff then)
Vengeful Weapon is so cool
Lamentation?
Sure, u are not as good in healing as monk and not as good dmg dealer than other professions, but u help your party stay alive and can make some nice surprise dmg.
Anyway i posted it to show that channeling is not the only Rt attribute and it can be nice support. Painfull bond for communer is also nice. IMO channeling is not designed to be your only attribute. Same is for Necro curses, Mesmer inspiration, etc.
Now last question. Can u imagine Rt without channeling? IMO it would be much worse and much less interesting profession.
That is why channeling should not be buffed. IMO. Besides Anet is constantly watching over the skills. They lowered cost for some not used channeling spells like splinter weapon. (nice too as u can cast it 2 times in the row and dmg is area, not modified by armor, free and looks nice )
Hope i have convinced all that were complaining about channeling
Terra Xin
Quote:
Purpose of channeling is not to deal HUGE amount of dmg not modified by armor to everything and to have energy management and best DPS in game.
Quote:
Recuperation
Quote:
Anyway, I'll post up the chanelling build that I use in RA, it's very successful if you know how to rotate and cause pressure. I've also tried this a few times in TA, it's just getting people to turn their heads my way:
Quote:
Originally Posted by Terra Xin
Rt/Me, Blue Lightning
Chanelling Magic 12 + 3 + 1 Restoration Magic 12 + 1 Spawning Power 1 + 1 Echo {E} Destruction Gaze From Beyond Essence Strike Lamentation Spirit Burn Generous Was Tsungrai Resurrection Signet OK. I designed this build upon many variations, this one allows you to spam the short recharge skills of GFB, Spirit Burn and Essence Strike with the combined use of Echo. If you equip yourself with a 0/20 chanelling wand and focus (for a 40% Half skill recharge), those recharge times will become reduced quite noticeably. Just remember that your role when playing this build is to never advance too far away from your spirit. You're half as effective when you're out of range, and if you don't gain that boon from Essence strike, you'll lose your energy. Also keep in mind that this build is a good counter against a Spirit Spammer, just Echo GFB and you've taken away half of their life. If you are put under pressure, use Generous Was Tsungrai and if possible, wait for it to recharge so you have a surpluss of health available instead of just dropping it. For a basic rundown of when to use echo Echo + Gaze from Beyond = High Damage Spike + Mid Term Pressure Echo + Essence Strike = Energy Recovery Echo + Spirit Burn = Long Term Pressure Echo + Lamentation = Very Fast Damage Spike You can also set up a good spike with Lamentation + Echo to counter adrenaline spikers, but I wouldn't recommend this otherwise. The difference between a build like this and most other elementalist builds is that the energy management is imbedded within the attack - so much like how elementalists would require enchantments to maintain their energy, the ritualist can do the same but without the downtime and with less counter. Another difference is that none of the rit skills in this build take that long to cast - of course, an elementalist can get away with spamming Flare over and over, but all of these skills do more damage than flare under the right circumstances, and they aren't projectiles, like Frozen Spear and Stone Daggers are. The cool thing about destruction is that it's recharge time comes sooner than the duration. At rank 16 it will do 5 damage per second, but if you want to cause pressure, move yourself a fair distance and respawn Destruction. The result will cause the previous one to kamikaze while the current one waits to do the same. With a minimum of 100 damage at this time, you can set your team up to do some harsh spiking. Also, if you echo lamentation, then recast Destruction and then set off the echoed lamentation, that's over 300 damage in 5 seconds. unmatchedfury
Well i understand if you guys have had sucess in RA. but i never have had the almost garanteed 5+ wins as when i play resto or communer.
maybe i just dont know how to use a channeler. I have never seen a channeler or met a channeler that made me think , Wow.. thats pretty good, never ever. not in RA, not in Fort leech-face. maybe im just missing how good it is. As far as im conncerned the channeling needs something. I mean there is a reason not too many people use it past teh experimental stage. oh well im sure with skill and patience you g uys have done some stuff. but its not half as effective as if you were playing with another class or build. i know you'll say in response to that that the rit is a jack of all trades. well the jack of all trades should be able to do just as well by being verisitile, instead of sucking at everything. which frankly the channel rit does. the rit is not a jack of all trades, it is a ward user. essentially it uses wards (spirits) to keep pace with other classes. instead of sucky 80 dmg non armor ingoreing conditional spells it should have spells that deal plenty of dmg while having the side effect of destroying and sacrificeing spirits. instead of the -40 hp stuff that currently occurs. not saying the channelr doesnt work, im jsut saying its the worst at what it does. Terra Xin
well I've made my pitch, I can only offer 1 vs 1 challenges now :P^^
Lord Aro
I've used the following build in PvP, does a far amount of damage. Fair amount meaning usually a dead target in one salvo or extremly low health. Suprising that not many get out of the Spirit Rift aoe.
16 Channeling 13 Spawning (16 when I swap my headgear to use Attuned) Essence Strike Spirit Rift Channeled Strike Spirit Boon Strike Splinter Weapon | Nightmare Weapon Destruction Attuned Was Songkai * Rez (sig or other) Can also sub self heal over the weapon spells. The weapon spells are for your allies due to holding Attuned for energy management. 3+ people setting off a Splinter in a group is really funny. Main weakness is no self-heal and no evasion or blocking. Earendil
I've tested and used the following build for PvP (RA) - I challenge you to find an ele build that does more spell based sustainable damage per second or, more important, damage per mana point:
Me/Rit 13-16 fast casting 12 channeling rest in something else - communing for pain and AwL, restoration or inspiration for the 8ght skill. Mantra of recovery * Destruction/Pain/Anguished was Lingwah Essence strike Spirit burn Gaze from beyond Spirit boon strike Res signet (optionals .... weapon of warding, power drain, another spirit...etc) Engage, select a static target, destruction, mantra of recovery, then start spamming the four damaging skills insisting on essence strike whenever possible. The idea is that with fast cast and under mantra of recovery, you can actually spam the low cost mid damage skills (kinda like the me/ele's of old - flareway anyone) the trick is that with a spirit near, essence strike actually becomes an energy engine so even after intense spamming the energy is decent. Number crunching: I've been testing this on nameless against the 100 armor suit (60 and 80 die too fast) with no fast cast/recharge gear. A whole cycle includes: destruction mantra of recovery 4 essence strikes 4 essence burns 2 gazes 1 spirit boon strike for a 21 sec cast a total of 722 damage (for a 60 armor) and a 24 mana cost This makes for a DPS of 36,1 /sec and 30.8 damage per mana point. all skills are recharged at the end and you can restart. Assuming destruction hits too at the end (happens), DPS goes to 42 and DPM to 35 With pain or AwL the numbers are even higher since the spirit lasts longer, is cheaper and you dont lose time casting it at the start of the cycle (for AwL). Of course, its a glass canon....but what a canon The build could definetely be tweaked and even used in 8v8 PvP. I'm waiting on your comments. Earendil Terra Xin
I've tried a MoR variation with a Mesmer, but I get annoyed because although I can dish out a high DPS rating, I just seem to die just as fast.
oh, also with this build, it'll be useful to wear virtuoso's armour on you. Actually I'd like to ask, with MoR and Essence strike, if you continuously spammed the four skills, how long would it take to deplete your whole energy? Is that the 24 energy that I see up there? Earendil
In the cycle described above, I spend 24 energy on a 21 sec cycle. However, this cycle included 2 unessential casts: destruction and Spirit Boon Strike.
I'll retest the stats on different setups. Meanwhile, lets assume you dont have to cast destruction at start (say you have pain or AwL - lasting 100 secs+) MoR lasts 18 secs but has a recharge time of 20. Let's say you only do the 4 essence strikes, 4 spirit burns and 2 gazes in 20 secs (spirit boon is not essential and has bad damage per mana ratio - more of a finishing skill when the target is very low) Damage (excluding the damage from pain) = 640 / 20 = 32 damage per second. Cast cost: 4*5+4*5+2*5+10 energy=60 Mana input: 4*7 + 20*4/3=28+27=55 That's -5 per 20 secs = -15 per minute. Meaning you can actually spam for a long time without emptying your mana pool at a decent DPS. The 5 energy cost for a Pain is negligeable. As for the "die too quickly" part....its true that in RA it's a pain not to have any defence skill - though you could take things like distortion or weapon of warding or others as the eight skill. But in general you are not more vulnerable than any 60 armor target like an ele or a mesmer ....leave defence to your monks - your job is to dish out damage. I was just very surprised to see people bashing channeling skills as completely useless when its obvious not the case. Imagine now if they would buff these skills even more... Do you think I should post this build in a separate thread in this forum to allow more discussions? Terra Xin
Quote:
I was just very surprised to see people bashing channeling skills as completely useless when its obvious not the case. Imagine now if they would buff these skills even more...
omg.... seriously dude, as soon as you read this, I'll laughing along with you^^! | Obviously Anet doesn't view chanelling builds as that powerful.... now they're overpowered... - (just got 30 consec wins in TA:P) |