635 damage in 2.33 seconds - NOT too good to be true!

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

I am always amused by people who say that W/E's are bad. Or that the only use they have for their secondary is Shock and Gale for PvP and Armor of Earth for PvE, etc. Luckily...



...I know better. Glyph of Essence is what Id call a bit overpowered. I love skills like that, especially when they look so innocent and have a cute drawback like 'lose all energy'. This skill is awesome, you can precast the glyph, do an attack skill spike, then instantly throw off a powerful spell in <1/4 sec, casting time despite.

Theres a specific reason I said attack skill spike, and thats because of a mechanic thats been nerfed once before but still going strong in this regard. It used to be that Ranger interupts had no aftercast, so they could fire off four 1/4 sec cast interupts in one second... preceed that by a Dual Shot and its no wonder RSpike caught on so fast. They now have a standard 3/4 sec aftercast, same as most spells.

Now, when I think spiking with attack skills I think of Hammer warriors. Hammer Warriors can KD a target for 3 seconds, and get in 2 attack skills (assuming an IAS like Frenzy) before they get back up. Now, unfortunately its difficult to chain adrenal skills as quickly as energy skills because after each one you have to wait for the server to inform the client that the attack hit and you got the adrenalin before the client can tell the server to use another adrenalin skill. Its easiest instead to use an adrenalin, energy, then adrenalin again. Thats why I came up with this chain:

Glyph of Essence + Frenzy + Devastating Hammer + Crushing Blow + Fierce Blow + Phoenix

Its a bit energy intensive so you will have to wait a bit after using Glyph of Essence before you open up the rest of the chain. If you use those skills in proper succession, you will hit your target with Fierce Blow (+42 dmg) and Phoenix (166dmg) simultaneously, and while your target is STILL ON THE GROUND. Keep in mind the attack prior dealt +21 damage and inflicted Deep Wound.

I recommend a Zealous weapon to help you regen your energy. Theres all sorts of other tricks I use with this build to keep my enemies guessing, but youll have to play against me in RA/TA/AB/FA before you get those out of me.

And in case your wondering, the 635dmg I boasted in the title is possible vs a 60 AL target. Base weapon damage is 83 damage on a crit, 102 when Sundering procs on a crit. Add the 100 damage from Deep Wound, 166 from Phoenix, the combined 63 damage from attack skills... and you get an impressive 635 damage. Its much more likely youll average 40 or so points less per hit, so thats roughly 500. Respectable by anyone's measure.

Thoughts, improvements, innovations, complaints, etc?

Sciros Darkblade

Sciros Darkblade

Krytan Explorer

Join Date: May 2005

Ohio

Archons Ascendant [Arch] - Leader

W/

Sick, man. I'm gonna give that a go next time I'm able to play, which will be in a month ;_;

Dollztempta

Dollztempta

Academy Page

Join Date: Feb 2006

Helsinki, Finland.

We Dupe Sojs [DUPE]

W/

Thats cool though, and yea that Zealous is needed for build since Glyph of Essence + Frenzy + Phoenix suck up your energy if no zealous. So can this be also used in PvP?

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Dollztempta
Thats cool though, and yea that Zealous is needed for build since Glyph of Essence + Frenzy + Phoenix suck up your energy if no zealous. So can this be also used in PvP? This build was designed for PvP. Frenzy, Crushing, and Phoenix add up to 25 energy. Make sure you have very near that much by the time you hit Frenzy. (ie, wait after Essence)

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Here batter batter batter and swing......

If this becomes popular here comes the nerf bat.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i still think 1 grenth balance while your below 100 health + dev + crushing + fierce would do more damage, but heh, life goes on, but think about over 300-400ish damage + dev + feirce + crushing, i really think more could be done using grenth balance, but yea that would take time to build up since you have to take 400ish damage, but you could speed it up with frenzy

**edit**
also grenth's could be useful in surviving too, and probaly costs less energy or beter on energy, but im not sure, i haven't looked at pheonix's stats

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Isn't pheonix a 3 second cast though?

Sabe

Academy Page

Join Date: Mar 2006

Project Teamwork [ptw]

Mo/

Quote:
Originally Posted by Xaero Gouki Kriegor
i still think 1 grenth balance while your below 100 health + dev + crushing + fierce would do more damage, but heh, life goes on, but think about over 300-400ish damage + dev + feirce + crushing, i really think more could be done using grenth balance, but yea that would take time to build up since you have to take 400ish damage, but you could speed it up with frenzy

**edit**
also grenth's could be useful in surviving too, and probaly costs less energy or beter on energy, but im not sure, i haven't looked at pheonix's stats In respect of the above Grenths balance is an elite and so is devestating hammer.

And in respect of the idea - doesnt seem any better at all than the typical old skool KD/AS build... Which did a tonne of dmg and was quick cast.

Origin

Origin

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by jummeth
Isn't pheonix a 3 second cast though? look here

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by jummeth
Isn't pheonix a 3 second cast though? He's using Glyph of Essence.

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

I tried this With My axe.. Using Evisterate - Executionsers + Furious Axe and then Phoenix.. And i gotta say its pretty fing Awwsome O.O Altho it lack a little in healing cus i used 16 Axe + 12 fire >_> But its a pretty sweet idea

~Shadow

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I'm gonna give this a try.

You've really sparked my intrest! :P

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

While this skill looks good in theory, if your first spike doesn't take down your target, you are basically left with no energy. Since this will also take up most of your attributes and 6 of your 8 skill slots, you will also be left VERY vulnerable since there is not much room for defense and/or self heal, especially if you are bringing a rez. On top of that, there is no cancel stance for Frenzy, so you will be even more vulnerable until that stance wears out. Also if your target has Protective Spirit on them, then you will basically be shut down, doing very little damage.

This is a nice concept, but I don't think it's overpowered by any means.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Remember the attack part of the build takes up 6 skills, leaving two for your choosing. I take Rush and a floating skill.

This build is, imho, better then KDAS because A) its more damage B) the damage is delivered quicker. On the flipside energy is more of a problem.

There is also the fact that if you dont suceed you have to wait a bit before you spike again. This is alright, its an acceptable aspect of the build due to the fact that you do put ALOT of energy into making sure the spike is successful.

Grenths Balanced is not used for a number of reasons. The first of which is that this is PvP and I dont want low health even if I have my hand on GB. Also, I need an attack skill to KD and Devastating Hammer seems perfect, especially with Fierce Blow. And I dont want to have to spend even more energy. AND Grenths Balance is a spell, so IT would trigger Glyph of Essence... utterly defeating the point. Sorry, but GB is far from what I would use here.

I dont think its overpowered, but there is no doubt that its powerful. (I still say Glyph of Essence is overpowered though, Ive come up with a couple builds I wont post here that make this look weak)

Running this in TA I would suggest having a BL monk, the fire W/E, a Prodigy E/Mo with gale and some defensive moves (flash, prot spirit/spirit bond, etc) and another floating spot that I atm have as a Sword W/Rt with Consume Soul. Galing a support character, or shutdown, (like Mesmer, an enemy E/Mo, or secondary Monk) just as your two Warriors close range to their new target (the primary Monk) and unleash their combo. Final Thrust and Lightning Orb should provide enough damage to finish them off.

And if you want to try this with axe, please, for gods sake, DONT use "Evisterate - Executionsers + Furious Axe and then Phoenix". The point of this is providing as much of a damage spike as possible (in a way that they never saw coming), so you will want to precast Glyph of Essence, switch targets to someone who previously had no melee on them, then use Eviscerate+Phoenix.

I honestly wouldnt use Executioners (not that I wouldnt bring it, just not use it in the spike), and rely on my team for the rest of the spike. This way you deal as much damage in as little time as possible... ~80+100+166= ~346 (371 on crit, sundering vamp etc ignored) is more then sufficient damage, and it happens /all at once on a completling unsuspecting target/. Usually Warrior spikes take a couple seconds, most people wont be prepared for them happening in <1/4 sec. Its a little less raw damage then with a hammer but its less energy intesive, fits in the 'shock w/e' premade, and is rechargable easier. A zealous weapon is more effective in recharging your energy in this manner. I like the idea so much Ill go try it out in a couple of minutes.

I guess Frenzy Shock Executioners Eviscerate Phoenix would work but to be honest its probably not worth it... Eviscerate Phoenix doesnt need an IAS (you are not following a damage skill with another damage skill), or even a KD, to be effective.

EDIT:



That is JUST from Eviscerate+Phoenix. I charged adrenalin on another target. So I took a 60AL target down to ~1/3 and put Deep Wound on all at once. Yeah, I might like this even more then the Hammer spike I prescribed at start.

Eldritch Icefist

Ascalonian Squire

Join Date: Jul 2006

The Fallen Angels Clan {CLAN}

W/Mo

Quote:
Originally Posted by twicky_kid
Here batter batter batter and swing......

If this becomes popular here comes the nerf bat. Dont worry, it will as soon as Anet reads this post.

As for coming up with it, keep thinking man, very good idea.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by ubermancer
Grenths Balance is a spell, so IT would trigger Glyph of Essence... utterly defeating the point. glyph on a w/n?, but yea i see now, and i see i mistaken dev and gb on the same skill bar

**edit**


but since you cant use gb because its not good for pvp, i would like to see a demonstration screenshot of this working effectively in pvp, ra or something, just seems too dependant to work in a more chaotic enviroment where people dont allow you to get all ready by charging up your adren and using your glyphs

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

After playing this its really no different than aftershock or holy strike. The only advantage this gives is an extra attack while the foe is on the ground.

Btw for hammers use auspicous blow to gain 8 energy for the killing blow.

devistating>crushing>phoenix>auspicious

Sabe

Academy Page

Join Date: Mar 2006

Project Teamwork [ptw]

Mo/

Ok if this is PVP most monks as soon as you lay down Eviscerate will hit protective spirit for they know the next incoming will be another hard hit such Executionars.

This is the reason for the knockdown *shock* spike and I really think any decent monk would turn your phoenix dmg into only approximately 50.

With KD/AS the monk has no chance to put protective spirit on if the knockdowns are timed and you hit your final kill with the aftershock.

So therefore imo...any monk that does get killed by this will be one that is not that competent.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

But if you're using the original hammer build, they will be knoced down, and so the same applies as to your kd/as point.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Funny how this is not your idea yet I see no credit to the person who gave you the idea.
A few weeks ago the exact same type of build was posted in the ele forum only it was using daggers. Not your idea or I would say nice build :P
BTW for those who argue if this is over-powered or not, the answer to the arguement is all based on circumstance and opinion. If you think killing a caster instantly is over powered then this is overpowered and yet you might say its not over powered because it takes awhile to be able to to it again. Basically this is assassination the way the Ass may have been invented. Instant kill...wait for it again then do it.
About monks defense against this I think they have no defense unless they have placed PS on themselves before you knock them down. The real class that has deffense against it is the ranger....and block/miss/evade and you wasted a lot.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

GRR! Damn you glitchy forumware. It looked to me like this post hadnt gone through, disregard.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Dark Tykane
Funny how this is not your idea yet I see no credit to the person who gave you the idea. Let me get this straight. You're accusing him of ripping of this Warrior Primary Hammer build off of a Elementalist primary dagger build?

Shiv Kite

Shiv Kite

Pre-Searing Cadet

Join Date: Aug 2006

Tyrian parlimentalry party

W/Mo

whao thats insane well done what attacks did u use>?

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

@Xaero Gouki Kriegor

Sorry, my bad. Had just woken up and clearly my mind was not yet fully engaged.

And you want a screenshot proving I can get by with this concept in RA? Ha! Hell, I was using my Glyph of Essence+Shock+Meteor Shower+Hamstring+Bed of Coals+Warriors Endurance combo in RA effectively!! Even better, I could try it in AB! Simply changing targets often and not becoming too much of a nuisance (up until you spike them down) convinces most people to target someone else.

Ive even had this work [to a degree] on a A/E using Impale, Conjure Flame, Twisting Fangs, and of course Phoenix. That particular build lacks much at the moment though, which just really goes to show that even with a crappy build you can still get some kills and even come out on top if you know what your doing.

@twicky_kid

Took me a moment to see what you were going for, but yes that combo should work too and give you a bit more longterm viability. You would still need to use an IAS, and if you did and used all the skills in proper succession your Auspicious would hit the target >mid cast< of a ROF (assuming thats the first thing they do when they get back on their feet). Even if one of the casters 20% fast casts trigger, youd still be able to hit it mid cast. If both trigger, well... too bad. But, that is a 4% chance.

I wouldnt rely on Auspicious for energy because there is a decent chance that Crushing+Phoenix will kill many targets. To be honest I like this variant a bit better because it maintains the builds strengths while reducing its weaknesses.

@Sabe

First, even competent monks get killed. You can not say that just because Spirit Bond / Protective Spirit would mitigate alot of this damage that a competent monk would never be killed. Who knows, perhaps the monk has Backfire on him with more cover hexes then he has enchants, maybe hes being e-denied, maybe Prot Spirit was already Diverted, maybe hes taking the bait of a faux spike (or maybe the Warrior is the fake spike) etc...

And the thing with Eviscerate+Phoenix is that it happens FAST (see the picture in my previous post) and thus best when the enemy team will cover your target while he is on the ground negating alot of the KD appeal.

Two Warriors spiking the same target should be able to take him down in under a second (from full health). On the flipside, Frenzy Shock Executioners Eviscerate Phoenix DOES add 118 damage to the spike and due to the increased swing speed can be completed before they get back on their feet. I just tried this in Isle of the Nameless and had the 60AL target so close to dead that I couldnt see its health bar.

Afterthought: Kiting might prevent Phoenix from being fully effective with just Eviscerate. What about Essence, Frenzy+Shock+Eviscerate+Phoenix+Executioners? That gives you the maximum spiking potential by following Eviscerate with Phoenix, while snaring them until after Phoenix is done with its aftercast and 5/18 of a second into Executioners (16/18th being fully completed, the last 11/18ths would allow enough time for a ROF). Of course, Frenzy+Bulls Strike+Eviscerate+Phoenix+Executioners is even better as the enemy couldnt ROF Executioners, but even less reliable.

@Dark Tykane

Funny, I dont see you posting any inventive builds.

I dont try to do things to get people to think of me in better terms - trust me, my perception of self is plenty flattering without that.

Back in the Prophecies Beta I came up with RSpike, even posted about it on the Knights Templar forums (if they keep their archives I can verify that). Now, you hardly see me trying to remind people who play RSpike that they arent being inventive or should give credit to me, do you?

No, because my objective is not to worry about petty things like who did what first. Rather I want to see communities disavow paradigms and instead engage in a rapid, fluid, and progressive process of symbiotic competition.

I am probably telling you more then whats you will care to listen to hear with that, but it does tie into my ultimate ambitions regarding humanity and is important to me (and is why I publically post my best builds, tactics, and even exploits, even if it isnt some place obvious like GWG).

Did I see that post a while back and recognize it as powerful? Yes. Did I have my own ideas about how to use Glyph of Essence to powerful effect? Yes. Did it even cross my mind that this experimentation was the result of someone elses work? No. Did it cross my mind to give credit? No. Do I now feel the need to acknowledge the contribution they made since its been called out? No, Id much rather spend my time making sure people understand why I consider worrying about personal acknowledgment over the progress that was made a low thing.

@Shiv Kite

RTFP (Read The Freakin Post)

--

At all the people who say this build is over powered:

In organized play, its really not. Energy denial, the full range of anti warrior skills, and enemy team cooperation can really render this build unable to deliver. Simple Signet of Weariness would be sufficient to stop a horde of W/E's abusing this as energy is so picky... and even if they did focus swap theyd still have to worry with regaining that energy.

Now, I can see it being devastating in RA, TA, and AB though (assuming high quality teammates for the latter two).

Wait, I forgot this build is shut down by Protective Spirit / Spirit Bond, nevermind..... Wait! Has anyone told the Air spikers about this yet!?

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

I like this for an Eviserae warrior. But if you are using hammers and KDs, wouldn't a stonesoul strike / holy strike do more damage to a single target for less energy? stonesoul+holy strike = 188 damage against KDed enemy, with 10 energy. Actually, if you want to burn all your energy, you can use several <3/4 sec spells that will exceed the Phoenix damage. Your Glyph+Phoenix = 165 or so health and all your energy (but does AoE and enemy does not have to KDed for it to work)

Question: does getting that damage into 1 less second of attacks make that much difference?

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Its just funny when people compare their builds to things I have posted. And nobody claimed you cared about who was first I just say you don't deserve any praise or credit for a build alrieady made. On that forum with the E/A running this concept people even spoke of running this as a warrior with (omg) the exact same build O_O
Quit jumping to conclusions and you would see that none of my posts are flaming as opposed to when I used to flame with each one of my posts. I flame ignorant fags who think I am flaming them...And snapping at me about how you "Don't care" about my criticism or my opinion shows how ignorant you are for thinking I don't have the right to say it or I am unjustified for saying it because you haven't seen any of my creative builds.

Assumptions piss me off and your assumption of me not making creative builds in your post is just another angering piece that makes me feel you're ignorant.

Sabe

Academy Page

Join Date: Mar 2006

Project Teamwork [ptw]

Mo/

@ubermancer

Afterthought: Kiting might prevent Phoenix from being fully effective with just Eviscerate. What about Essence, Frenzy+Shock+Eviscerate+Phoenix+Executioners? That gives you the maximum spiking potential by following Eviscerate with Phoenix, while snaring them until after Phoenix is done with its aftercast and 5/18 of a second into Executioners (16/18th being fully completed, the last 11/18ths would allow enough time for a ROF). Of course, Frenzy+Bulls Strike+Eviscerate+Phoenix+Executioners is even better as the enemy couldnt ROF Executioners, but even less reliable.


How much freeking energy do you think a warrior has? You think they can combo frenzy, shock and phoenix in one spike?

I said Prot spirit would negate the dmg assuming that there was no mes to shatter/drain enchant etc. You were talking the build in a one man spike and did not mention other characters being used in a spike. SO AS A ONE MAN SPIKE PROT SPIRIT AFTER EVISCERATE NOT USING SHOCK (which can't be used due to energy probs of phoenix) WOULD NEGATE ALL THE SPIKE DMG. ASK AIR SPIKERS???? WHEN was we talking about air spikers and thats completely different concept.

The Build is Whack!!!!!!! forget it!! Spike once in a game what about when they are res. You have no energy to shock/sprint/frenzy for a while.

Forget my time wasting on this rubbish!

Also talking of monks - most common being boon protector - They will have 80 AL not 60 AL if correctly made.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

The build isn't "whack" sir the build is fun, it makes people mad, and more times than not it will be extremely useful.
Yes it may not be suited for a GvG, Ha, or AB but as an RA build it fits my standards. I know when making a build I usually try to think of every other build that would own me and expect for them to show but who are you kidding doing that? Theres no way to counter every build. With any build you make for RA there are people in there that will either 1. Slaughter you because their build perfectly leaves you useful 2. More than one person will show you up 1v1 you will either lose or barely win 3. You will slaughter someone with either great damage or great shut down.

I recently stopped thinking of what would own my build and I started thinking about the ratios of how many times a thing has happened to me and I put into the 3 rough groups listed above. The ones that are fun while also landing in the third group are great RA builds IMO.
And when you get the enemy callin out your name in veign or spiteful words while they are on the ground its always a plus

Sorry forgot to post the exceptions such as support builds, healers, and spirit spammers.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]



Quote:
Originally Posted by Sabe
How much freeking energy do you think a warrior has?
26.

Quote: Originally Posted by Sabe You think they can combo frenzy, shock and phoenix in one spike? Yes.

Quote: Originally Posted by Sabe I said Prot spirit would negate the dmg assuming that there was no mes to shatter/drain enchant etc. You were talking the build in a one man spike and did not mention other characters being used in a spike. Oh?

Quote: Originally Posted by Ubermancer I honestly wouldnt use Executioners (not that I wouldnt bring it, just not use it in the spike), and rely on my team for the rest of the spike.
Quote: Originally Posted by Ubermancer Running this in TA I would suggest having a BL monk, the fire W/E, a Prodigy E/Mo with gale and some defensive moves (flash, prot spirit/spirit bond, etc) and another floating spot that I atm have as a Sword W/Rt with Consume Soul. Galing a support character, or shutdown, (like Mesmer, an enemy E/Mo, or secondary Monk) just as your two Warriors close range to their new target (the primary Monk) and unleash their combo. Final Thrust and Lightning Orb should provide enough damage to finish them off. Look, you cant just assume that there is always a Prot Spirit on everyone. Anyone under focus fire, sure thats a valid assumption in organized PvP. This build however is mostly for RA, where they might not even HAVE a monk, and TA, where ensuring you take down a single target is devastating since the teams are so small. And this build allows you to provide sufficient pressure to a secondary target to make the monk forget about himself just for a second... Wait didnt I post about that too?

Quote: Originally Posted by Ubermancer Even competent monks get killed. You can not say that just because Spirit Bond / Protective Spirit would mitigate alot of this damage that a competent monk would never be killed. Who knows, perhaps the monk has Backfire on him with more cover hexes then he has enchants, maybe hes being e-denied, maybe Prot Spirit was already Diverted, maybe hes taking the bait of a faux spike (or maybe the Warrior is the fake spike) etc... Lets not forget that you can target a single enemy, then when they run by one of their allies to drop aggro due to the variable size of collision boxes you can merely rapidly spike down that target instead! Granted, you cant kill him yourself in 3 seconds, but you can get well over half way there and if your team cant do the rest you probably need to have a talk with them.

Quote:
Originally Posted by Sabe
SO AS A ONE MAN SPIKE PROT SPIRIT AFTER EVISCERATE NOT USING SHOCK (which can't be used due to energy probs of phoenix) WOULD NEGATE ALL THE SPIKE DMG. Dude, you just sound like your on crack.

Shock can NOT be used like a utility interupt - thats true. You need at least 25 energy to be sure you can pull off the spike (unless you use Devastating, Crushing, Auspicious, Phoenix as I am testing now). But Frenzy+Shock+Eviscerate+Phoenix is 25 energy. Sure, you wont have energy if you use Shock before Frenzy, but how hard is it to activate frenzy a second earlier then elsewise?

Quote:
Originally Posted by Sabe
ASK AIR SPIKERS???? WHEN was we talking about air spikers and thats completely different concept. Your right, applying several triple digit sources of damage to a target in a short period of time is UTTERLY different then what I was talking about.

Quote:
Originally Posted by Sabe
The Build is Whack!!!!!!! forget it!! Spike once in a game what about when they are res. You have no energy to shock/sprint/frenzy for a while. Rush. Shock only in part of the main spike, use Bull's on the rest. Use a Zealous axe. I assure you, it works.

Quote:
Originally Posted by Sabe
Also talking of monks - most common being boon protector - They will have 80 AL not 60 AL if correctly made.

My bad. I guess this means that if my build is 'whack' against 80 AL it certainly wont hold up against 100 AL? Especially if I didnt even have time to switch to a sundering or elemental hammer?



Please stop posting stupid, innaccurate things - especially ones which a simple Ctrl+F search would disprove. Please pay extra attention to keeping those kinds of posts out of my threads.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

Well ubermancer sorry for pointing out that this wasn't your idea I guess thats what some people would call offensive now which makes no sense to me. Over all though the build does work a good percentage of the time for a RA build and its fun stuff to use thanks for bringing the idea back.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Dark Tykane
On that forum with the E/A running this concept people even spoke of running this as a warrior with (omg) the exact same build O_O Wrong. One person mentioned Warrior Spike and a build wasn't even listed. I think you're overstepping yourself.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I really like this build ^^ thanks for letting me bring my W/E a hammer again.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

I cant believe that ppl are giving you such a hard time for a build that is so much fun! Theres room for improvement, which I'm sure you havd done just not posted, Well done. Though I've admired your builds since I read your FOW spider run. I wish I had you talent in creating builds. BTW is there a reason backbreaker would not be a good choice? More adrenaline but a 4 sec knockdown.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

@SnipiousMax

Dont worry, I think weve all made our intentions clear at this point, no need to further it.

@BoondockSaint

What if it was one man with six guns?

And dont worry, this always happens.

Backbreaker is GREAT fun but I rarely use it due to its high cost, I like to use Devistating inbetween Phoenix spikes. It lets you get off Backbreaker+3 attacks+Phoenix before they get back up. I dont think I need to tell you how much damage that extra hit can generate (100+)

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Quote:
Originally Posted by ubermancer
...and is why I publically post my best builds, tactics, and even exploits, even if it isnt some place obvious like GWG. OK, so where's the often promised Mursaat farming build?

(Longtime readers of Ubermancer's posts know what I'm talking about)

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Sounds like a solid design. Not sure if I'll end up trying it, but it's very tempting at this point.

2ndName

Lion's Arch Merchant

Join Date: May 2006

Nice build. I have always been a fan of Hammer Warriors. Now, would it be an energy overkill if I am wearing a full Glads armor + Energy armor with a zealous mod on it?

pryzmatik2

pryzmatik2

Academy Page

Join Date: Jul 2006

Armpit

RFE

Quote:
Originally Posted by Dark Tykane
Well ubermancer sorry for pointing out that this wasn't your idea I guess thats what some people would call offensive now which makes no sense to me. Over all though the build does work a good percentage of the time for a RA build and its fun stuff to use thanks for bringing the idea back. Who cares whether or not you get credit for devising a skillset in a game (Where there is a limited number of skills) anyway, right?

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by ubermancer
@Xaero Gouki Kriegor

Sorry, my bad. Had just woken up and clearly my mind was not yet fully engaged.

And you want a screenshot proving I can get by with this concept in RA? Ha! Hell, I was using my Glyph of Essence+Shock+Meteor Shower+Hamstring+Bed of Coals+Warriors Endurance combo in RA effectively!! Even better, I could try it in AB! Simply changing targets often and not becoming too much of a nuisance (up until you spike them down) convinces most people to target someone else. still haven't gotten one either, all i see is health bars of nameless isle dummies

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by ubermancer
Hell, I was using my Glyph of Essence+Shock+Meteor Shower+Hamstring+Bed of Coals+Warriors Endurance combo in RA effectively!! I'm having a hard time understanding how this combination would work with 26 energy.

You use Glyph of Essence which takes five energy, that puts you at 21. But you have 15 seconds before you need to MS so you can wait a few secs before starting your combo. So you can wait until your energy is back which takes about 7 seconds with two pips of energy regen. So if you wait for your energy to be full that gives you 8 secs left. You use Shock which takes 5 energy, which puts you back down to 21. Meteor Shower takes 25 energy to cast so you would have to wait about 6 seconds to get the 4 energy back to cast meteor shower right?

If there were some way you could do it without the 6 second wait, which I would love to know how, after the Meteor Shower goes off, you have no energy left. Hamstring takes 10 energy which wouldn't be there and BoC takes 15.

Or is it that you are using them in a different order from what you stated? Maybe with a zealous weapon and using Warriors Endurance early, adding some strikes somewhere into the spike?

Livingston