*sigh*... A Little Anal don’t you think?
Yeah it annoys me as much as the next guy the crazy spam fest some fools go on to attempt to sell there stuff...
But for the most part it has to be said that it wont really change... and who cares, if your going to have a conversation, form a party or whisp... its better that way anyway.
if it really upsets you... try going out for a cigarette or maybe a spliff... ull soon relax. xD
A Call To Arms: Elliminating traders in local chat
3 pages • Page 2
must shoot spammers
http://www.cinemastrikesback.com/new...ace-1000-5.jpg
but eh, it is kinda hard, people will think of new things.. they will spell around the censor, like s3lling longbow or something...
http://www.cinemastrikesback.com/new...ace-1000-5.jpg
but eh, it is kinda hard, people will think of new things.. they will spell around the censor, like s3lling longbow or something...
W
Its an easy solve in the mean time. When I am looking to buy or sell something, I turn off Local chat and turn on the Trade channel. Otherwise, I tend to have both channels off. I never sell in the Local channel and I never buy from anyone in the Local channel. Sometimes when in town I want the Local channel on, but I will either have it on and not be in district 1 or, if I am in district 1 I throw the main Local channel offenders in ignore. They only stay there until I forget why they are there or until I move to another district when I need to use ignore again. Our ignore list max SHOULD be as long as friends if not longer - and even that would be easy to fill.
That's what I do. No need to PM anyone or start arguing. I do my part imho by simply ignoring them and that's what I choose. Other people dont mind it at all and buy from and sell in the Local channel. Fine. We cant stop that by discussing it here. The implementation of an Auction House will cut down on some spamming, but rest assured, not all.
That's what I do. No need to PM anyone or start arguing. I do my part imho by simply ignoring them and that's what I choose. Other people dont mind it at all and buy from and sell in the Local channel. Fine. We cant stop that by discussing it here. The implementation of an Auction House will cut down on some spamming, but rest assured, not all.
While I appreciate your end goal, I have absolutely no confidence that it will work. Anet already put in a filter that routed WTS messages to the trade channel. What happened? An influx of \/\/TS messages in the local channel. If they ban thoes, you'll just see more `//TS messages.
This is Anets fault for their continued reluctance for making a decent in-game auction system, and any attempt to cut the spam prior to getting an auction system will fail.
This is Anets fault for their continued reluctance for making a decent in-game auction system, and any attempt to cut the spam prior to getting an auction system will fail.
What the spamming had down with me is completely tune out the local channel.
There is no easy way, Anet not updating the trade filters work arounds after the simple WTS / WTB varations is something they could do.. but not fix the real issue.
They need a trade house auction house system to truly clean it up.
There is no easy way, Anet not updating the trade filters work arounds after the simple WTS / WTB varations is something they could do.. but not fix the real issue.
They need a trade house auction house system to truly clean it up.
I really think the best way to do it would be to have a merchant island. This island would have 250 booths per district. The booths are designated spots for your created character to reside during its alloted store duration (see below). This prevents people from crowding and making an indistingushable blob of store descriptions and allows everybody's store to be seen and accessed.
You would travel there with a character, open a store using an npc where you would specify what you want in your store (up to the amount you can have in storage) by dragging and dropping items from one window to another, just like how you interface with storage. You'll then set the prices on the items, designate a duration the the store will be open. The duration can be set in increments of 5 minutes with a maximum duration of 4 hours. This prevents the same people hogging the spots all the time.
It will then transport your character and place you in an open booth in your district, and have a dialog box with your store's description appear above your head. If there is no open booth in the current district, it will switch you to the first district that does have one. Naturally, if you log off, your shop will disappear. Also, local and trade chat channels will be disabled on this island so you don't get spammers there.
When people are looking for items they want to buy, they can go up to an npc (Cataloger) placed throughout the trading island building and do a search. It will then proceed to search the district for that item and return a list of booth numbers that have stores carrying the item. Searches will be limited to 1 per person every 15 seconds as to not flood the server with requests. The buyer can then go to those booth numbers and click on the stores attendant (the character that was created along with the store) and the store is displayed just like an npc merchant. Each item has it's price in gold and any materials (such as ecto) that are required listed next to it.
That's about all I can come up with at the moment. I'm still working on how setting up a buying booth would work. It might actually be a bad idea though but who knows.
- Riplox
You would travel there with a character, open a store using an npc where you would specify what you want in your store (up to the amount you can have in storage) by dragging and dropping items from one window to another, just like how you interface with storage. You'll then set the prices on the items, designate a duration the the store will be open. The duration can be set in increments of 5 minutes with a maximum duration of 4 hours. This prevents the same people hogging the spots all the time.
It will then transport your character and place you in an open booth in your district, and have a dialog box with your store's description appear above your head. If there is no open booth in the current district, it will switch you to the first district that does have one. Naturally, if you log off, your shop will disappear. Also, local and trade chat channels will be disabled on this island so you don't get spammers there.
When people are looking for items they want to buy, they can go up to an npc (Cataloger) placed throughout the trading island building and do a search. It will then proceed to search the district for that item and return a list of booth numbers that have stores carrying the item. Searches will be limited to 1 per person every 15 seconds as to not flood the server with requests. The buyer can then go to those booth numbers and click on the stores attendant (the character that was created along with the store) and the store is displayed just like an npc merchant. Each item has it's price in gold and any materials (such as ecto) that are required listed next to it.
That's about all I can come up with at the moment. I'm still working on how setting up a buying booth would work. It might actually be a bad idea though but who knows.
- Riplox
Q
the point that a trade system is needed is obvious.... however i haven't seen anything saying Anet is going to implement these changes.... maybe i missed it, i don't know. Turning off local chat is not the solution i'm going for, it is actually the thing i am trying to avoid by setting up this system. I applaud those of you not buying from local channel traders. Unfortunitly for that to work, everyone will have to do that, and i already know not everyone will. I thought about this with a friend of mine and we both came to the same conclusion. The only way to stop it without EVERYONE on GW getting involved is have a group of people messaging local channel traders when they are in a town to please move to the trade channel. Given, these results will not be 100% effective doing this, but they won't be 0% effective either. I'm sure not everyone posting in local for trade is violently opposed to moving to trade channel. I know this because so far.... it is working to some extent. Once again... i'm NOT talking about D1s... i appreciate that at some point trade districts are needed and i guess D1s have been designated, by the players, as those districts. So i only try this in districts >=2 or >=4 in larger cities (KC, AC, LA ect.) so far it has worked. the people that i messaged have either moved to trade channel or have moved districts, for the most part that is. Some people have objected and been rather rude about it.... but that is to be expected. some people just don't care about the community, only about selling thier own goods. But still.... trade spam was reduced in the tested towns. I figure doing this is better then not doing anything at all.....
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Originally Posted by M1h4iL
A good fix to stopping local chat spam by sellers/traders is eliminating the possibility to type numbers into local chat, instead restricted to using words for numbers, so instead of saying WTS 15>50...you would be forced to say WTS fivteen over fifty, otherwise go to trade chat and use whateven numbers you want. This way people will get too lazy to type words for numbers and use trade channel. Usual local channel however wont suffer from using words for numbers, since they rarely use them, unlike traders with all the statistical numbers.
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Hey, uh Quince? Would you mind making normal sentences instead of putting "..." in between them? Also, could you format it so it's not just one blob of text? It makes it very hard to read like that. Here. I formatted it for you.
Also, I'm not sure if the "turn off local chat" in your first part of your post was directed at me or not. If it is, then you misread. I wanted local and trade chat turned off for ONLY the trade island.
Also, I'm not sure if the "turn off local chat" in your first part of your post was directed at me or not. If it is, then you misread. I wanted local and trade chat turned off for ONLY the trade island.
Quote:
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The point that a trade system is needed is obvious, however, I haven't seen anything saying ANet is going to implement these changes. Maybe I missed it, I don't know. Turning off local chat is not the solution I'm going for. It is actually the thing I am trying to avoid by setting up this system. I applaud those of you not buying from local channel traders. Unfortunitly for that to work, everyone will have to do that, and I already know not everyone will. I thought about this with a friend of mine and we both came to the same conclusion. The only way to stop it without EVERYONE on GW getting involved is have a group of people messaging local channel traders when they are in a town to please move to the trade channel. Given, these results will not be 100% effective doing this, but they won't be 0% effective either. I'm sure not everyone posting in local for trade is violently opposed to moving to trade channel. I know this because so far it is working to some extent. Once again, I'm NOT talking about D1s. I appreciate that at some point trade districts are needed and I guess D1s have been designated, by the players, as those districts. So I only try this in districts >=2 or >=4 in larger cities (KC, AC, LA ect.). So far it has worked. The people that I messaged have either moved to trade channel or have moved districts, for the most part that is. Some people have objected and been rather rude about it, but that is to be expected. Some people just don't care about the community, only about selling thier own goods. But still, trade spam was reduced in the tested towns. I figure doing this is better then not doing anything at all. |
Ah yes, the spammers. I'd love to announce my true opinions of their kind, but I probably shouldn't. Generally I just ignore it, though disabling Local Chat isn't the answer as that makes it really hard to form a group for the mission / quest I'm trying to complete. Occasionally if it gets really bad to the point where I can't communicate enough to get a group formed, I start attacking them. Why not? They certainly deserve it. I'll start with whispers until I get ignored... then I'll start responding to them in the all chat which usually results in support from other annoyed players of the game. Can't have fun playing the game, then might as well have fun some other way. And I do take great pleasure out of tormenting spammers.
There's a special corner of the Devil's domain reserved for spammers. Not only the type of spammer that Guild Wars suffers from.
There's a special corner of the Devil's domain reserved for spammers. Not only the type of spammer that Guild Wars suffers from.

G
I like the idea of making a "Market town" like LA, that is big, has alot of traders and that is all that happens there.
The new update by Anet that all WTB/WTS are moved to trade is not enough, as posted you see W T B and W*T*B which shows they are doing it on purpose.
Also if you are tired of the mass spam chat, move to a higher distric, lower ones are full of traders i find if i move to like 3-4 in high selling areas their are more ppl looking for parties.
The new update by Anet that all WTB/WTS are moved to trade is not enough, as posted you see W T B and W*T*B which shows they are doing it on purpose.
Also if you are tired of the mass spam chat, move to a higher distric, lower ones are full of traders i find if i move to like 3-4 in high selling areas their are more ppl looking for parties.
E
We need a bazzare or vendor to which we can add things for "x" amount of time , for "y" amount (value). Trouble is people selling stuff for way more than it is worth (well trying to) will scream like crazy since people will see the real values and buy the lowest. To which I reply.. "Who cares, I'm tired of the spamming".
That said, it would require a large modification to the existing system and most likely will not be considered by gw as viable. That coupled with people posting stuff for sale and forgetting about it, or they quit etc.., then what happens to it? Does it sit forever, does it get thrown out, after a period of time, what if they return six months later and want it back? A real nigthmare..
That said, it would require a large modification to the existing system and most likely will not be considered by gw as viable. That coupled with people posting stuff for sale and forgetting about it, or they quit etc.., then what happens to it? Does it sit forever, does it get thrown out, after a period of time, what if they return six months later and want it back? A real nigthmare..
