04 Aug 2006 at 17:53 - 29
Great, 100 people in a zone killing the 100 monsters in a zone all of which are using their abilities in your view, farming greens, with chests spawning and respawning around, running through areas or attempting to steal quest kills and drops when others are already around. Uninstanced worlds are inherently combative, in every MMO I have ever been in, starting back with UO, there was always a very simplistic system that wasted a lot of time and turned into confrontations more often than not. Whether you were locking down spawn rooms for experience, or covering quest mobs, or running in to steal them, or farming loot items, the fact is it generally took twice as long for you to get what you wanted.
There is almost no thing inside any nearby outpost that is not advertised for grouping. Want to farm for greens, groups do this often enough, or you can advertise yourself and get enough people. Doing a quest, these are done a great deal of the time in any outpost. Need to run somewhere, set up a run group or get a professional runner. Complete the mission, well those are very obvious since everyone in those mission zones are always looking for group.
Then, after that, you do not call for help, you do not have to worry about others, you do not need to involve yourself in their quests or get them involved in your own, get kills stolen or wait in line, or hope for a part of that group that is already camping what you want, or compete with other groups for kills.
There is absolutely no reason instancing should not happen within WoW, it is idiotic to get ganked while exping off of monsters, and I did this to people a great deal because I was 60 far too quickly. It is also stupid to see ten different people cutting through bandits in a mine, trying for the same mineral veins,t he same chests, the same quest npcs, even groups would compete, when you could set out as a group of five from town immediately into your own private cave to do your quest. Instead, only dungeons are instanced, and these create huge problems much of the time for resetting, when there are a thousand areas out in the world which could as easily be instanced to everyone's satisfaction.
The only thing you'd kill would be a necessity to travel constantly and being attacked by monsters you do not care about and inevitably slowed, or have to fight in a useless pvp battle, since those with any real worth are instanced already as much as GW is.