Private areas stink

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Let's change the game of checkers. We can make the pieces different, and have them all move differently. Oh wait ..... there already is a game like that ..... CHESS!

Point is .... there are many different games for different people. Find what you like and have fun. If you can't find something you like then design your own game.

Peace

Ephes Dammim

Ascalonian Squire

Join Date: Aug 2006

Norfolk, VA

Quote:
Originally Posted by Jin Of Stealth
Get used to the game the way it is WoW user.

As said by our vets, "If you don't like it, don't play it."
Never said I didn't like it. However, it seems like a lot of people read a little bit of a post and then go off on the person who posted.

It's hostile and unhelpful people that cause others to stop playing the game. Unfortunately, hostility is something that I have noticed is a pretty common trait throughout the community of GW.

Oh well.. guess I'll go play some GW.. ROFL

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Maybe it was the title of the post?

"Private areas stink"

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Rules of Guild wars posting:

1. DON'T suggest anything that has anything to do with WoW

2. Don't meantion about you being a WoW player

3. Don't ever say Guild Wars would be better if it was more like WoW


Follow these rules and you'll avoid constant flaming




Ya everyone else sumed up the reasosn why not.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

You know, this thread has given me an idea, and I'm going to make a new thread on it.

Thanks.

Also, I can only think that more 'You're playing the wrong game' and 'Not gonna happen go away WoWboy' posts are going to come up here. I'll give this a chance but I warn you: any more posts that aren't constructive criticism or changing the OP's idea into would-work-in-GW clothes, will be deleted.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

The problem with public exploration areas has many problems:
1)Kill stealing(ksing). You can't try to kill anything before some other noob jumps in the fray and obliterates it. You can't stop the endless flow of noobs who don't know what ksing is.

2)Looting. If you dont pick up something or you miss it, what's to stop a player from picking up what could have sold for a lot of money?

3)Spawning. 'Nuff said.

4)Channels/Districts(whatever you want to call them). Now, since Guild Wars made the explorable areas public, now you have to keep switching channels to make sure you get a good spawn without everybody slicing and dising whatever they see. You can't fight monsters in this way.

5)Monthly Fees. All the things aforementioned would cost more money, therefore Guild Wars will start charging monthly fees.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I've not played WoW but heard about some problems with all access zones, namely loot/spawn camping.

Having played "all access" NWN, one of the things I greatly enjoyed was wandering around in a party and randomly encountering other adventurers. They might have been on some quest, or lost, or wanting to trade, or had a pack of evil monsters chasing them... any number of possibilities which made it much more interesting and fun. I do miss that from NWN. NWN shows it is possible to have an all access/non instanced game which does not have a monthly fee.

As such I wouldn't mind encountering other bands of adventurers roving around but the reality is the GW world/map is just too small for that as things currently stand (the zones are generally not so huge to support multiple parties) and the game has been designed and implemented on instance basis. To change it to a large persistent world like WoW would probably be too much work and cost for the developers to rework the whole thing... adding big maps, respawning monsters, etc.

On another note, thanks King Symeon, for saying something about the "stop whining" type of posts. It's about time some mods finally put their foot down on those useless posts which contribute absolutely nothing at all, and don't even have any reasons or explanation posted.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I'm somewhat torn about this matter. I don't like the whole KS, PK and Egodilemna you can see in every MMORPG. But there is one huge advantage in free Areas.
If you're late for something, he or she can allready advance into the dungeon and you simply follow around as soon as you're there. That's a big plus for me. I think, something like this might work.

Whenever you've got a henchmen in your team, or someone who left the game in the midst of a mission. The partyleader can invite a person into the team. If that person accepts, he instantly joins that team. Even if they're halfway through the mission. Something like that. Would be still instanced, but eliminate one of the greatest disadvantages of instances.

/edit:
That is, if he has access to the mission and allready completed it or explored the area to a certain degree.

And finally, i've got to applaud King Symeon as well. Those posts we can mostly see in this thread are quite typical for Guildwars currently. No need to swap it over into the boards.

CleverLoginName

CleverLoginName

Ascalonian Squire

Join Date: Feb 2006

Canada

Clever Guild Name

Mo/Me

This is a joke thread, right?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by CleverLoginName
This is a joke thread, right?
If you're referring to me, provide arguments. If you're referring to the OP, read King Symeon's post.

hobbit321a

hobbit321a

Ascalonian Squire

Join Date: Mar 2006

gold

E/R

no leave it alone just work on storage and outher small things

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

In the catacombs thread i said that a dungeon wouldnt be amiss in GW...what if the final area was something like a park, but with rediculously hard guys so that everyone has to mob up on one enemy lol

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

No way Jose.
Keep it the way it is, or make it even more resticted by making age based areas, all the kid's in one area and the grown up's in 1.

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by Stockholm
No way Jose.
Keep it the way it is, or make it even more resticted by making age based areas, all the kid's in one area and the grown up's in 1.
....No to that, too. People lie about their ages enough as it is..."omfg you nub im 35 and I own in life!!1" <- That's nice to know and all...but no one gives a crap.

Ephes Dammim

Ascalonian Squire

Join Date: Aug 2006

Norfolk, VA

thx to the admin for stepping in. Quickmonty had a point in the topic. I probably should have chosen a less obtrusive name for the topic, but it DID get your attention. :P

Anyway, I was talking to a co-worker of mine today about the whole post and he had what I thought is a pretty decent idea...

His idea was to give teams the option of entering a public area that isn't limited to 1 team, or they can choose the typical 1 team area. (aside from intances which should stay as they are)

The main concern about having the public areas is that it would cause monthly fees. Games like NWN, Freelancer, and many others have free roaming areas at no extra cost to players.

Now.. here's the argument against those games.. Yes, they have limitless areas where literally thousands of players can roam freely and mingle if they so choose, BUT the servers are privately owned and often have supported client limits.

The reason for the limits is network bandwidth and server hardware. You also need to keep in mind that these servers are often a single box providing service to the clients.

now take NCSOFT into comparison against all those privately owned servers:

There isn't a person in this world that can convince me that a multi-million possibly billion dollar company like NCSOFT cannot afford to throw up some more servers to provide a few free roaming areas.

(general statement)
Do you have any idea the amount of loot this company makes off of games like city of heroes, city of villians, and all the other pay to play games? One could possibly faint. ;0

IMHO, the idea that they couldn't afford to throw up some more servers to add some features is preposterous(sp?)

A possible solution to more servers at no cost to them is that they could actually allow people to put up servers all over the world and chain them together into one huge GW network. :0

just some random and probably incoherant thoughts, but had to throw it all out there before I forgot. I'm certainly open to other comments and whatnot.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

My earlier Attemps:

http://www.guildwarsguru.com/forum/s...ad.php?t=95031
Killing Field

http://www.guildwarsguru.com/forum/s...d.php?t=136314
Dungeon War

King Symeon's Co-operative/Competitive PvE Hunts
http://www.guildwarsguru.com/forum/s...php?t=10018455

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by Nevin
Or PKers or KSers (Player killers and kill stealers)
man did i hate those before i played guild wars

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Ephes Dammim
thx to the admin for stepping in. Quickmonty had a point in the topic. I probably should have chosen a less obtrusive name for the topic, but it DID get your attention. :P

Anyway, I was talking to a co-worker of mine today about the whole post and he had what I thought is a pretty decent idea...

His idea was to give teams the option of entering a public area that isn't limited to 1 team, or they can choose the typical 1 team area. (aside from intances which should stay as they are)

The main concern about having the public areas is that it would cause monthly fees. Games like NWN, Freelancer, and many others have free roaming areas at no extra cost to players.

Now.. here's the argument against those games.. Yes, they have limitless areas where literally thousands of players can roam freely and mingle if they so choose, BUT the servers are privately owned and often have supported client limits.

The reason for the limits is network bandwidth and server hardware. You also need to keep in mind that these servers are often a single box providing service to the clients.

now take NCSOFT into comparison against all those privately owned servers:

There isn't a person in this world that can convince me that a multi-million possibly billion dollar company like NCSOFT cannot afford to throw up some more servers to provide a few free roaming areas.

(general statement)
Do you have any idea the amount of loot this company makes off of games like city of heroes, city of villians, and all the other pay to play games? One could possibly faint. ;0

IMHO, the idea that they couldn't afford to throw up some more servers to add some features is preposterous(sp?)

A possible solution to more servers at no cost to them is that they could actually allow people to put up servers all over the world and chain them together into one huge GW network. :0

just some random and probably incoherant thoughts, but had to throw it all out there before I forgot. I'm certainly open to other comments and whatnot.
One big argument against private servers is that A-net would lose controll over what goes on in game. On a private server in country A they might allow Bot's , in country B they will allow you to run what ever macros and other shit you can think up,
SO NO TO Private servers

ZsasZ

ZsasZ

Ascalonian Squire

Join Date: Aug 2006

in the wired

Perplexian Argonauts

N/Mo

Quote:
Originally Posted by Numa Pompilius
The "everything is instanced" is the single biggest selling point of GW for me. I played EQ2 on a role-playing server, and there is nothing which breaks immersion worse when you're out on an epic quest than having to wait for the Lord of Penultimate Evil to respawn because those other random guys milling around just killed him. Well, except possibly when the other random guys are talking about how great Justin Timberlake is.

Instancing FTW.
Admittedly way OT, but I gotta ask: is there really a 'Lord of Penultimate Evil' in EQ? That's gotta take the cake for 'Most Modest Title Ever'.

TempestBrewer

TempestBrewer

Academy Page

Join Date: Jul 2005

Looking.

Mo/E

Meh, while part of me misses being able to run around an area and just run into people you know, another part loves GW the way it is with it's instances. And as many people have stated, that's what makes the game unique. I don't think I would mind if they added some parts that weren't instanced, but I'm not sure how it would be implemented. Making it totally public is a mistake...

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

*charr get pwned in pre searing as 20 wars, 10 monks, 10 eles and 10 necros (with MM skills) wipe the area

But seriously, it just wouldn't be GW anymore. so NO

mitch herbort

Frost Gate Guardian

Join Date: Aug 2006

ohio

... idk

Mo/

the problem with public areas is people bot and cheat and swarm to monster spawns and powerlevel all day, it would destroy the basics of the game and make it a huge suckfest. I would quit guildwars if they made public explorable areas because there would be high level people calling newbies noobs and they would show off and hog he monsters it would just be horrible..... i think u understand how i feel right???

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

The best reason for why this will never happen is because guild wars isnt broken up into 1 million relms like wow is. Thanks to guild wars, i can play with my friends no matter where they started their first character =)

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

The main reason I started with GW is the fact that your party is alone in the world while out questing. As mainly a PvEer, it gives the game a more linear feel, and makes it feel like you're actually accomplishing a goal, instead of going out with 30 or 40 others all trying to kill the same boss at the same time. It kinda throws the whole "Chosen Ones" thing out the window with that mess. I say leave the game the way it is. There's plenty of other mmorpgs that have non-instanced worlds to go play in.

Ephes Dammim

Ascalonian Squire

Join Date: Aug 2006

Norfolk, VA

this probably won't make much of a difference in people's opinions, but it didn't really dawn on me that I'm referring to factions more than anything. I just keep saying GW for some strange reason.

Sorry about all that. I should have said factions from the beginning. GW prophecies just can't be changed at all there's way more to it. factions is more flexible imho.

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Look at the game now. Its excellent and many people like it the way it is. Why change it? What your suggesting is changeing the entire game and makeing it completely different.

Also It is about team work. Thats why you have a TEAM.

/nosigned

Brother Gilburt