Nightfall Undead?
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hehe also...some whole new types/kinds of things would be nice
or maby, since there is a link with the tyria desert stuff, we find huge army's of our friends "forgotten/enchanted"...sure u know the pain of dunes of despair
and then imagine it as a "standard mob" like afflicted and summits
only problem i see is they kinda reached the maximum to handle with a character lvl limit of 20...in factions some bosses 1 hit u with 30%dp (tarlok evermind, bazzr dustwing...just to name 2) while a same class/lvl boss in tyria hit u maby 150 max.
or maby, since there is a link with the tyria desert stuff, we find huge army's of our friends "forgotten/enchanted"...sure u know the pain of dunes of despair
only problem i see is they kinda reached the maximum to handle with a character lvl limit of 20...in factions some bosses 1 hit u with 30%dp (tarlok evermind, bazzr dustwing...just to name 2) while a same class/lvl boss in tyria hit u maby 150 max.
V
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Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW. rotscale and lich lords,are only some of the high level undead. its hard to find a high level undead in tyria. i wish the undeads will be at least level 24 in nightfall. i heard of undead lords in the desert in nightfall
Guildmaster Cain
Desert Nomad
Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
Joined May 2006
Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.
BTW, we DO get an UNDEAD hero, or I assume he is a ghost to be precise. There is a hero, who's origin lies in the Mysts and he can change both Primary and Secondary Class....
BTW, we DO get an UNDEAD hero, or I assume he is a ghost to be precise. There is a hero, who's origin lies in the Mysts and he can change both Primary and Secondary Class....
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
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Originally Posted by Guildmaster Cain
Well, in the ingame Cine, there was a HUMONGOUS Abyssal running after some character, so i guess the Shadow Army will be there, rather then the Skeletal army.
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I mean, who doesn't want to see a 30 foot giant jump about while performing Death Blossom?
N
there were undead on the starter isle (2nd mission)
and this UK Gamespot preview has a picture of Undead on mainland
http://uk.gamespot.com/pc/rpg/guildw...iews;t itle;8
and this UK Gamespot preview has a picture of Undead on mainland
http://uk.gamespot.com/pc/rpg/guildw...iews;t itle;8
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Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
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Quote:
| Question: Is there any chance that Nightfall might bring about more combat with the undead?Therefore allowing Monks to make a comeback as a combat effective class, not simply as some Healer or precisely dictated build? |
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Originally Posted by The undead Mesmer
I wouldnt mind if we saw more undead but make em fleshy! my necromancer still has nightmares from the krytan missions with the tons of non-fleshy undead >_<
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Originally Posted by Steamangel
Undead in tyria is pathatic easy to kill creatures theres not even alot of undead in UW nor FOW.
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Originally Posted by xXa1
we know that the outcast god is the cause of The Darkness and thus the name Nightfall ...
... The Darkness already exists at ToPK ... ...therefore, no need to wonder what type of mobs you're going to encounter at Elona. They also featured the very same mobs during the Dragon Festival, also attributing it to The Darkness. |
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Originally Posted by darrylhaines
Regarding the monks smiting, you might as well take an E/Mo with the 1 self heal and a couple of smiting skills with the normal ele skills, mainly because of much better energy pool and management.
Much more effective. |
