Here's an idea I've been thinking about for quite some time. I think there should be a build saver in the game, so you wouldn't always have to change all your skills and attributes manually in case you want to play different builds on one character. I have some basic idea of how it would work.
Since skills and attributes are always changed in towns and outposts, the builds could be saved on the 1-9 keys. As an example, I will use a necromancer. Let's say that I have an SS Necromancer. If I wished to play a minion master, I would only press ctrl+1 to save the ss-build in 1. Then I'd change all my skills and attributes morphing into a minion master, and use ctrl+2 to save that build as well. Then I could easily alter between the two by useing the keys 1 and 2.
Of course, the same build doesn't work for all purposes. Nevertheless, a build saver would be useful, since one could save the "core" of the build, and after loading it, make only some adjustments depending on the area one is planning to enter.
In addition to skills and attributes, the build saver could also save/load armor and weapons. Of course, they wouldn't be loaded if one has removed a weapon from her inventory after saving a build.
I suppose that's it, in a nutshell. In case there are some flaws in this concept, I'm sure the mighty game developers can find some other way of bringing us a build saver. Hopefully this thing is possible, and others think it'd be useful. Thanks for your time then.
P.S: The maps in the game should also show the percentage of explored ground for each area separately.
