Allow me to introduce myself. I'm 25, gamer of several years. I played a Bard on Everquest and a Mage on World of Warcraft. I bought GuildWars last week, and boy, it's quite something!
THE GAME IS HUGE.
I think thats whats astounds me the most. The content, the zones, the skills, everything. Since it has no monthly fee, i was expecting it to be pretty short, "a la diablo". But, oh, how am i surprised.
I first started a monk/ritualist, i levelled him to 20 in 3 or 4 days, did all the quests and missions. Levelling is fast and easy so far. Granted, i have some previous pve experience from other game, but if you could ask my friends, they would tell you i'm a slow leveller. Hitting 20 in 3 or 4 days means levelling is EASY.
Well i didnt liked spirits, so i switched my secondary profession to Mesmer. I think i found the ideal combo, i'm happy with it now. I noticed that lots of players in the game are looking for the "perfect build" or the "perfect combo". I prefer to play the weird and underrated chars. Speaking of weird, i started a guild so that my RL friends and i could have a "chat channel". I called it Weirdos From Downtown [WERD], in honor of all those weird people you see in downtown areas of big cities.
So we wont play IWAY builds, or EoE, or WTF or BBQ, no! Instead, i'm gonna bring my mesmer/ranger fast cast trapper, or my teleporting warrior/assassin! Or hell, my monk/mesmer, to heal like there's no tomorrow! "You wanna heal? Shore! I'll plop down a healing stream totem, while i cast.. FROST SHOOOCK!!"
Even being new at the game, i already witnessed the D/Mo joke last weekend. I saw an IWAY team too. I find it disgusting. Why play something that you dont even created yourself? What's the pride in it? It's like someone playing a Pink Floyd tune on the guitar. Even if you play it perfectly, you didnt compose it. Anyways it's just how i feel, personal opinions and everything.
What else... Being 25 i tend to notice "immaturity" when i see it. Maybe i have a different attitude, but why do players quit when we fail a mission? Or even before? Like when you know you're not going to get Master's Reward, you get always one or 2 quitting. Maybe can someone explain me? Is it impossible to get Master's with another try, if you dont get it the first time?
Comming from EQ, where 6-8 hours raids with multiple attempts and failures are common, i have a "stick-to-it" attitude. If we fail the 1st time, well there's a second and third time, and if it's not today, it's going to be tomorrow, untill we break it.
What else... The graphics are amazing! WoW looks like disney on psychedelic acid, if you allow me the comparison. I'm pretty surprised that my crappy pc can run it so well, awesome!
I'm starting to understand the game a bit more, now that my eyes have memorized a few icons and that i developped key twich reflexes (like hitting protective spirit, reversal of fortune and orison of healing all pretty much at the same time, when i get 3 jade brotherhood knights whirling their axes on my butt, for exemple!), i start to get it and i can't wait to start exploring Tyria, since i want to finish Cantha first.
I noticed crazy prices for specific items. Apprently, 15k armor is pretty popular... Is it necessary? I mean i went from 1 to 20 without upgrading my armor.. Ok only once, i had 15 armor on all pieces. And i did fine. Tough a bit sometimes, i died 230 times, according to /deaths. But i did it. So is end-game gear necessary? My instinct tells me no, but who know.
My ultimate goal is pvp. That what i bought this game for. I found WoW pvp terribly unbalanced. You needed epic gear from 40-man raids, which i couldnt get. I'm glad pvp in GW is SKILL-based, instead of gear-based. Although according to some forum posts, there's segregation among lower rank players. I might stick to alliance battles then!
All in all, the game looks awesome, it runs great, i'm having an awesome time and i'm pretty much hooked already
If you guys wanna talk to me in-game: Erydan Ouragan
Partners in Adventures, i salute you!