NCSoft Announces 2006 2nd Quarter Financials
Inde
NCsoft Announces 2006 Second Quarter Financial Results; Quarterly Sales of KRW 85.5 Billion, Operating Income of KRW 1.7 Billion and Pre-Tax Income of KRW 4 Billion
SEOUL, South Korea --(Business Wire)-- Aug. 3, 2006 -- NCsoft(R) Corporation (KSE:036570.KS):
Note: 1USD = 965 Korean Won (KRW)
NCsoft(R) Corporation (KSE:036570.KS), the world's leading developer and publisher of online computer games, today reported second quarter 2006 sales of KRW (Korean Won) 85.5 billion (US$88.6 million), operating income of KRW 1.7 billion (US$1.8 million), pre-tax income of KRW 4 billion (US$ 4.1 million) and net loss of KRW 200 million (US$207,000). Compared to the previous quarter, sales increased 10% while operating and pre-tax income declined 81% and 61% respectively. Sales for Q2 increased by 7% from the same period last year while operating and pre-tax income declined 90% and 79% respectively year to year.
Sales were boosted by the successful launch of Guild Wars Factions(TM), which added to the already stable sales base formed by Lineage(R) and Lineage II. In Q2, the Guild Wars(R) franchise surpassed two million account activations worldwide and became the number one game in both North America and Europe. However, operating income saw a downturn due to the one time write-off (approximately KRW 12.6 billion or US$13.1 million) of costs related to sluggish sales of Auto Assault(R), released in North America and Europe during the second quarter. Excluding this write-off, both operating income and pre-tax income grew by 64% from the previous quarter while operating income and pre-tax income declined by 17% and 11% respectively from the previous year.
By region, domestic sales amounted to KRW 52.9 billion (US$54.8 million), a decline of 4% from the previous quarter and 3% from the previous year. Sales in North America and Europe recorded strong growth of 39% and 144% to KRW 15.7 billion (US$16.3 million) and KRW 9.3 billion (US$9.6 million), lifted by the successful introduction of Guild Wars Factions. On a year to year comparison, sales in North America grew by 10% and in Europe grew by 192%. Steady sales of the Lineage series and Guild Wars led to sales of KRW 7.5 billion (US$7.8 million) in Japan, similar to the first quarter and the same period one year ago. The percentage breakdown of regional sales show almost half of all sales occurring overseas: Korea with 55% of total sales, North America with 18%, Europe with 11%, Japan with 9% and royalties with 7%.
By game, Lineage and Lineage II posted sales of KRW 28.5 billion (US$29.5 million) and KRW 28.4 billion (US$29.4 million), down 5% and 3% respectively from the previous quarter and unchanged year to year. Sales of City of Heroes(R)/City of Villains(R) were down quarter to quarter by 15% to KRW 5.5 billion (US$5.7 million) and down 5% year to year. Sales of Guild Wars showed a significant increase quarter to quarter, growing by 160% to KRW 16.4 billion (US$17 million) while growing 71% year over year. The strong numbers were spurred by the successful April launch of Guild Wars Factions in North America and Europe.
NCsoft is preparing a simultaneous global launch of the third campaign in the Guild Wars franchise, Guild Wars Nightfall(TM), during the latter half of this year. Closed beta testing for the hugely anticipated MMORPG project Aion(TM) is also expected within the year.
http://www.tmcnet.com/usubmit/2006/08/03/1770995.htm
SEOUL, South Korea --(Business Wire)-- Aug. 3, 2006 -- NCsoft(R) Corporation (KSE:036570.KS):
Note: 1USD = 965 Korean Won (KRW)
NCsoft(R) Corporation (KSE:036570.KS), the world's leading developer and publisher of online computer games, today reported second quarter 2006 sales of KRW (Korean Won) 85.5 billion (US$88.6 million), operating income of KRW 1.7 billion (US$1.8 million), pre-tax income of KRW 4 billion (US$ 4.1 million) and net loss of KRW 200 million (US$207,000). Compared to the previous quarter, sales increased 10% while operating and pre-tax income declined 81% and 61% respectively. Sales for Q2 increased by 7% from the same period last year while operating and pre-tax income declined 90% and 79% respectively year to year.
Sales were boosted by the successful launch of Guild Wars Factions(TM), which added to the already stable sales base formed by Lineage(R) and Lineage II. In Q2, the Guild Wars(R) franchise surpassed two million account activations worldwide and became the number one game in both North America and Europe. However, operating income saw a downturn due to the one time write-off (approximately KRW 12.6 billion or US$13.1 million) of costs related to sluggish sales of Auto Assault(R), released in North America and Europe during the second quarter. Excluding this write-off, both operating income and pre-tax income grew by 64% from the previous quarter while operating income and pre-tax income declined by 17% and 11% respectively from the previous year.
By region, domestic sales amounted to KRW 52.9 billion (US$54.8 million), a decline of 4% from the previous quarter and 3% from the previous year. Sales in North America and Europe recorded strong growth of 39% and 144% to KRW 15.7 billion (US$16.3 million) and KRW 9.3 billion (US$9.6 million), lifted by the successful introduction of Guild Wars Factions. On a year to year comparison, sales in North America grew by 10% and in Europe grew by 192%. Steady sales of the Lineage series and Guild Wars led to sales of KRW 7.5 billion (US$7.8 million) in Japan, similar to the first quarter and the same period one year ago. The percentage breakdown of regional sales show almost half of all sales occurring overseas: Korea with 55% of total sales, North America with 18%, Europe with 11%, Japan with 9% and royalties with 7%.
By game, Lineage and Lineage II posted sales of KRW 28.5 billion (US$29.5 million) and KRW 28.4 billion (US$29.4 million), down 5% and 3% respectively from the previous quarter and unchanged year to year. Sales of City of Heroes(R)/City of Villains(R) were down quarter to quarter by 15% to KRW 5.5 billion (US$5.7 million) and down 5% year to year. Sales of Guild Wars showed a significant increase quarter to quarter, growing by 160% to KRW 16.4 billion (US$17 million) while growing 71% year over year. The strong numbers were spurred by the successful April launch of Guild Wars Factions in North America and Europe.
NCsoft is preparing a simultaneous global launch of the third campaign in the Guild Wars franchise, Guild Wars Nightfall(TM), during the latter half of this year. Closed beta testing for the hugely anticipated MMORPG project Aion(TM) is also expected within the year.
http://www.tmcnet.com/usubmit/2006/08/03/1770995.htm
llsektorll
looks like GW rocks... tell me something i don't know ^_^
nohooiam
ncsoft really EDIT up with auto assault. its literally guild wars (twisted metal style) with a monthly fee. guess they wanted to test the waters to see if people would pay for guild wars.
the Aion thing looks promising. screenshots show its pretty much guild wars with the wow UI. can't go wrong with that.
ncsoft should cash in as much as they can with guild wars, because this game is going to steal the no-monthly fee crowd.
the Aion thing looks promising. screenshots show its pretty much guild wars with the wow UI. can't go wrong with that.
ncsoft should cash in as much as they can with guild wars, because this game is going to steal the no-monthly fee crowd.
Bane of Worlds
good for them
GW helped NCsoft's poor sales of another game
GW helped NCsoft's poor sales of another game
Maedhros
Umm....Nice results for this quarter for NCSoft, hope they will make more improvements to us, customers, continue supporting this great game company. And, i agree, Auto Assault wasn't really popular err...
~Maedhros
~Maedhros
Edge Martinez
Quote:
Originally Posted by nohooiam
because this game is going to steal the no-monthly fee crowd.
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Vermilion
Quote:
Originally Posted by Edge Martinez
Wow... that is sexy!
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Hidden in the Mist
Interesting...Guild Wars FTW I guess.
Snowman
Quote:
Originally Posted by nohooiam
ncsoft really EDIT ncsoft should cash in as much as they can with guild wars, because this game is going to steal the no-monthly fee crowd.
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Andy_M
Yes, lame as in looks bloody good.
Nevin
Quote:
Originally Posted by nohooiam
ncsoft really EDIT up with auto assault. its literally guild wars (twisted metal style) with a monthly fee. guess they wanted to test the waters to see if people would pay for guild wars.
the Aion thing looks promising. screenshots show its pretty much guild wars with the wow UI. can't go wrong with that. ncsoft should cash in as much as they can with guild wars, because this game is going to steal the no-monthly fee crowd. |
nirhan shadowmauler
looks like a super retarded buffy the vampire slayer mock up.
ericdanie
Doesn't look that appealing to me either, but if it has the same commercial system as GW, surely deserves a test.
Kaguya
Isn't Hellgate: London an offline RPG with some slap-on multiplayer features ála Diablo, so it really isn't competing in the same area with GW and WoW
Quote:
Originally Posted by http://www.hellgatehq.com
Think Diablo meets Halo, well more like Morrowind (or now Oblivion). Hellgate brings the hack n' slash of the Diablo universe into the first person perspective. Other similarities to Diablo include the randomization of the landscape as well as plenty of loot to pick up.
Players will take control of a character, and being plowing through the demons of hell. Aiding them on their quests will be skills and magic, and of course weapons and armor. |
Vel Satis
It looks like Guild Wars is quickly becoming their most important title. Lineage is getting old, sales of CoH and CoV are dropping and Auto-Assault flopped so I think GW is probably getting a lot of love in NCSoft right now.
p.s. Did anyone spot the employment ad on the frontpage of that hellgate london site:
p.s. Did anyone spot the employment ad on the frontpage of that hellgate london site:
Quote:
Originally Posted by Hellgate site
Flagship Studios is currently seeking a robust IT professional capable of withstanding straight kicks to the stomach while comforting depressed developers as they watch their work drift into the everyday oblivion of your an computer crash.
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dreamhunk
I would help city heros too however they are not a free game like gw. there fore they eill profit from my ideas!
Symbol
Hellgate London looks totally awesome, if you want a spiritual sequel to Diablo 2 (which I do!). I think it's a major draw for people who like to play GuildWars PvE, not so much for those into PvP.
Scown-dog
[QUOTE=Symbol]Hellgate London looks totally awesome, if you want a spiritual sequel to Diablo 2 (which I do!). QUOTE]
I completly agree. Hellgate london looks exactly what D3 should be...though i wouldnt mind a bliz version
I completly agree. Hellgate london looks exactly what D3 should be...though i wouldnt mind a bliz version
-Loki-
People said the same thing about Oblivion - It's going to steal GW's players. I guess they all came back rather quickly?