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| See, the builds that Mesmers use have hardly changed with Factions. |

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Originally Posted by Sli Ander
Umm.. I didn't see anyone mention necros doing holy damage, so I guess you were referring to my initial post.
I never said they should do holy damage, but shouldn't they get at least one new spell that helps them when fighting undead?I don't know much about necros so perhaps they already have a few, but in my opinion undead fall under the jurisdiction of necros (as well as monks) because they can create them, so it wouldn't be too far fetched for them to have a couple of minion spells that affect animated undead(like skeletons, not just the types of minions which necros can create) |
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Originally Posted by Paperfly
Images of Remorse did a lot to improve the Illusion line's usability, actually.
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Originally Posted by Vahn Roi
I support smite as much as the next monk, but I would really hate to see a bunch of Banish/Bane Signet idiots running around. (more of them anyway)
As it stands most of the offense skills are useless unless targeting undead. I would like to see more defensive smite skills much like Balth's Aura and Smite Hex. I would also like to see some of the existing useful ones recharge faster. |
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Originally Posted by EternalTempest
In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes.
The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign. From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's... ![]() I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells. I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills). |

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Originally Posted by Francis Demeules
Wonder why they mostly dont use it in Alliance Battle to counter the MM?
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Originally Posted by saphatorael
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But I do agree that this is a misconception because a good team can win any mission with a diverse mix. Probelm arises from the fact that there is no such thing as good random teams (on the whole), so people want to put their money on the winning team- w/w/mm/ss/mo/mo.|
Originally Posted by HolyHawk
I'm not quite fond off smiting monks, never seemed to me there's a need of brain to use one, althought you can find the worst smiters you ever seen in pve. But I do believe smiting skills are well balanced (except for the aoe elite) in dmg terms.
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| Monks should have "censure" skills that censor the shouts. Other than that, smiting shouldn't be boosted... people already use it to farm undead. |
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Originally Posted by EternalTempest In the radio interview from with the dev (around the time of factions) he went in to detail about core classes vs campaign classes. The 5 core classes will always be supported and expanded. The Campagin classes are basically specialized harder to play characters and dodge the question to how much support there going to get in the next campaign. From an ele point of view... all we got was some new skills, some good dups of ones and the "new" stat type armor's... I do hope there is more growth in the core classes with Nightfall then there was with Factions for all the classes. Ele & Messmer. I don't see too much personally in monk for combat (smite) line personally other then a few spells. I think the new spells will be tailored to combat the new style of threats from the monsters at such (factoring the existing skills). |