SS necro for the deep

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

If this has been asked before im sorry. I know that i need n/me echo/ss But what other skills help for the deep? Ive never did the deep before so im kinda noob at it thanks

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

Shivers of Dread, uhhm, Corpse control, (putrid explosion and others) and uhhm... pretty much rest

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Thanks for your reply, can anyone elaborate a little better?

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Thanks for your reply, can anyone elaborate a little better? Why corpse control? Stats? Sorry for double post, lagged.

Ulivious The Reaper

Ulivious The Reaper

Desert Nomad

Join Date: Jan 2006

The Shadowed Assassins

W/Mo

>.< i suppose i could of elaborated a bit more, lets see

you need corpse control so the Outcast Deathands don't get of Flesh Golems, you need max curses and then rest of stats is personel preference then as long as you have ss, Echo, Shivers of Dread, and 2 corpse control spells one of which os spammable and a Enchant Removal, you can bring rest you want,

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

I use reckless haste, enfeebling blood, and blood ritual as well.

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Thanks guys

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

My bar for 40+ runs:

Reckless Haste, Arcane Echo, Spiteful Spirit, Spinal Shivers, Awaken the Blood, Blood Ritual, Inspired Enchantment, Resurrection Signet.

16 Curse
10 Soul Reaping
9 Inspiration (just to get the energy back from using Inspired)
4 Blood (the rest, basically)

I dont use corpse control because our BIP always brings that. I dont use enfeeble because the warriors all run dolyaks anyway so its pretty useless.

As a BIP I run high death and blood and use wells and putrid explosion.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Getting away from the /Me mentality (or at least, that arcane echo is a staple) is more effective than you'd think.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

I can quickly throw SS on 4 enemies, what other secondary helps me do that faster?

I'm sure /Mo is useful for rebirth, but we usually have 8 other people with it so its overkill anyway.

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

SS + Reckless haste + mark of pain + Defile enchantments + Spinal Shivers + Awaken the blood + Light of Dwayna + Necrotic Transversal

16 curses
14 Soul reaping

I find this much better than echoing ss.
I never have a problem with energy, as I had when I ran echo built, and the dmg out put is actually higher with SS+RH+MP+DE combo

Resp

Frost Gate Guardian

Join Date: Mar 2006

E/Me

Well, actually u dont ned SS there at all cause of Expert Hexes and something like that at the start and cause of the work of 3 eles after. U will notice, SSing there dont ever increase speed of your group. So... just equip BiP with Shivers. Or at least it goes to rom 4, but.... anyway u will complete room almost with the same sped as ele will.

But if you still want to SS there a lot, a can't do nothing with that feeling, try this:
16 Curses, rest in Soul reaping + Blood

Skills:

- Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS )
- Res

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by Ermac
Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._. Yes, are you going to answer my question or be a bitch by ridiculing me for using Arcane Echo?

Mark of Pain = you lose aggro faster this way, good job

Desecrate = nice AOE but I would really prefer echo'ing SS.

necrotic = yes, teleport myself into the enemies!

light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room

Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I like to bring empathy for when the ss and echo are recharging....at least 1 more emeny will be hurting himself

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by CHUIU
Mark of Pain = you lose aggro faster this way, good job

Desecrate = nice AOE but I would really prefer echo'ing SS.

necrotic = yes, teleport myself into the enemies!

light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room

Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
Mark of Pain is to be used after SS and RH then you don't lose aggro


Desecrate on a aspect that 85% of the time has an enchantment or on the Oni's that also have enchants on , Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each enchantment on them. with 16 in curses it's a nice amount of dmg for 10 energy


Necrotic Transversal= teleport out of tight spots and poision at the same time, very usefull specialy in the scorpion aspect room


Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.

Before you comment on skills do a bit off reading or even better try them so you know how they work.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Quote:
Originally Posted by Resp
Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS )
- Res
You dont need inspired and revealed enchantment. Against Kannaxi either is an instant recharge spell. You only need to bring one or the other.

Ive noticed that a lot of builds here are lacking Self Healing. On that matter I would highly recommend bringing Insidious Parasite. Great in the degen room against Kannaxi.

Quote:
Originally Posted by Stockholm
Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.

Before you comment on skills do a bit off reading or even better try them so you know how they work. If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez.

Lively was Nannomi (or something like that)
Item Spell
15 Energy to cast

Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy).

If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful.

Oh and if you want another benifit. Its AoE

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Michel Longshorts
If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez.

Lively was Nannomi (or something like that)
Item Spell
15 Energy to cast

Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy).

If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful.

Oh and if you want another benifit. Its AoE Light of Dwaynia is a Monk general so I don't need to put any Att. points in
a monk class to use it, thats the reason. As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses.
The reason I am monk sub, is because the game recuires you to have a sub class and I have all monk skills unlocked.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Quote:
As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses.
I very rarely put points in protection for my warrior when using rebirth. Same goes here for Lively was Naomi. If it resurects, it works.

And just to analyse both spells (with no attribute points):

Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..63% Health and zero Energy.
Energy:15 Cast:6 Recharge:20

Light of Dwayna (Monk other)
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Energy:25 Cast:4 Recharge:20


Advantages: Light of Dwayna resurects to 25% and faster cast. Advantages for Lively mentioned in my last post (the spellbreaker room point is lovely. Auto-Rez is also awesome).
Disadvantages: Light of Dwayna costs 25 Energy. Lively resurects to 15% Health.

Based off that, its really for you to decide.

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

Monk secondary is still better.
You then have the option to switch to bip with self healing and maybe heal party or extinguish.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by kimo the healer
You then have the option to switch to bip with self healing and maybe heal party or extinguish. Blood is Power and Spiteful Spirit are both elites, so this isn't happening.

Honestly, I have tweaked my SS build many times, and have found that Arcane Echo is generally much more effective than using other combos (i.e. Mark of Pain, etal) if your enemies live longer than 10-15 seconds on average (which is true in the Deep).

I can generally apply four Spiteful Spirits in that time frame (Arcane Echo, SS, Echoed SS, SS), which is an incredible amount of damage to a properly aggroed/body blocked group of Oni, Nightmares or Carp.

kimo the healer

Frost Gate Guardian

Join Date: Oct 2005

ucsb

E/Me

Quote:
Originally Posted by Jetdoc
Blood is Power and Spiteful Spirit are both elites, so this isn't happening. Why don't you read what i wrote before commenting.

squan

squan

Banned

Join Date: Feb 2006

Rotterdam (The Netherlands)

Rotterdam Pride

Mo/

n/me is the best combo for SS necro's. Echo is soo important. why go as N/MO, for rebirth? you got 3 or 4 monks, so its a waste.
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by squan
n/me is the best combo for SS necro's. Echo is soo important. why go as N/MO, for rebirth? you got 3 or 4 monks, so its a waste.
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that A necro needs literally zero energy management in The Deep. So many things dying, your energy will rarely deplete.