SS necro for the deep
ChrOnic_Seizures
If this has been asked before im sorry. I know that i need n/me echo/ss But what other skills help for the deep? Ive never did the deep before so im kinda noob at it thanks
Ulivious The Reaper
Shivers of Dread, uhhm, Corpse control, (putrid explosion and others) and uhhm... pretty much rest
ChrOnic_Seizures
Thanks for your reply, can anyone elaborate a little better?
ChrOnic_Seizures
Thanks for your reply, can anyone elaborate a little better? Why corpse control? Stats? Sorry for double post, lagged.
Ulivious The Reaper
>.< i suppose i could of elaborated a bit more, lets see
you need corpse control so the Outcast Deathands don't get of Flesh Golems, you need max curses and then rest of stats is personel preference then as long as you have ss, Echo, Shivers of Dread, and 2 corpse control spells one of which os spammable and a Enchant Removal, you can bring rest you want,
you need corpse control so the Outcast Deathands don't get of Flesh Golems, you need max curses and then rest of stats is personel preference then as long as you have ss, Echo, Shivers of Dread, and 2 corpse control spells one of which os spammable and a Enchant Removal, you can bring rest you want,
Cherng Butter
I use reckless haste, enfeebling blood, and blood ritual as well.
ChrOnic_Seizures
Thanks guys
CHUIU
My bar for 40+ runs:
Reckless Haste, Arcane Echo, Spiteful Spirit, Spinal Shivers, Awaken the Blood, Blood Ritual, Inspired Enchantment, Resurrection Signet.
16 Curse
10 Soul Reaping
9 Inspiration (just to get the energy back from using Inspired)
4 Blood (the rest, basically)
I dont use corpse control because our BIP always brings that. I dont use enfeeble because the warriors all run dolyaks anyway so its pretty useless.
As a BIP I run high death and blood and use wells and putrid explosion.
Reckless Haste, Arcane Echo, Spiteful Spirit, Spinal Shivers, Awaken the Blood, Blood Ritual, Inspired Enchantment, Resurrection Signet.
16 Curse
10 Soul Reaping
9 Inspiration (just to get the energy back from using Inspired)
4 Blood (the rest, basically)
I dont use corpse control because our BIP always brings that. I dont use enfeeble because the warriors all run dolyaks anyway so its pretty useless.
As a BIP I run high death and blood and use wells and putrid explosion.
Avarre
Getting away from the /Me mentality (or at least, that arcane echo is a staple) is more effective than you'd think.
CHUIU
I can quickly throw SS on 4 enemies, what other secondary helps me do that faster?
I'm sure /Mo is useful for rebirth, but we usually have 8 other people with it so its overkill anyway.
I'm sure /Mo is useful for rebirth, but we usually have 8 other people with it so its overkill anyway.
Ermac
Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._.
Stockholm
SS + Reckless haste + mark of pain + Defile enchantments + Spinal Shivers + Awaken the blood + Light of Dwayna + Necrotic Transversal
16 curses
14 Soul reaping
I find this much better than echoing ss.
I never have a problem with energy, as I had when I ran echo built, and the dmg out put is actually higher with SS+RH+MP+DE combo
16 curses
14 Soul reaping
I find this much better than echoing ss.
I never have a problem with energy, as I had when I ran echo built, and the dmg out put is actually higher with SS+RH+MP+DE combo
Resp
Well, actually u dont ned SS there at all cause of Expert Hexes and something like that at the start and cause of the work of 3 eles after. U will notice, SSing there dont ever increase speed of your group. So... just equip BiP with Shivers. Or at least it goes to rom 4, but.... anyway u will complete room almost with the same sped as ele will.
But if you still want to SS there a lot, a can't do nothing with that feeling, try this:
16 Curses, rest in Soul reaping + Blood
Skills:
- Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS
)
- Res
But if you still want to SS there a lot, a can't do nothing with that feeling, try this:
16 Curses, rest in Soul reaping + Blood
Skills:
- Arcane Echo
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS
- Res
CHUIU
Quote:
Originally Posted by Ermac
Chuiu have you ever tried a different secondary for ss in pve ? if not please don't say anything. ._.
Yes, are you going to answer my question or be a bitch by ridiculing me for using Arcane Echo?
Mark of Pain = you lose aggro faster this way, good job
Desecrate = nice AOE but I would really prefer echo'ing SS.
necrotic = yes, teleport myself into the enemies!
light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room
Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
Mark of Pain = you lose aggro faster this way, good job
Desecrate = nice AOE but I would really prefer echo'ing SS.
necrotic = yes, teleport myself into the enemies!
light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room
Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
cosyfiep
I like to bring empathy for when the ss and echo are recharging....at least 1 more emeny will be hurting himself
Stockholm
Quote:
Originally Posted by CHUIU
Mark of Pain = you lose aggro faster this way, good job
Desecrate = nice AOE but I would really prefer echo'ing SS.
necrotic = yes, teleport myself into the enemies!
light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room
Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
Mark of Pain is to be used after SS and RH then you don't lose aggro
Desecrate on a aspect that 85% of the time has an enchantment or on the Oni's that also have enchants on , Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each enchantment on them. with 16 in curses it's a nice amount of dmg for 10 energy
Necrotic Transversal= teleport out of tight spots and poision at the same time, very usefull specialy in the scorpion aspect room
Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.
Before you comment on skills do a bit off reading or even better try them so you know how they work.
Desecrate = nice AOE but I would really prefer echo'ing SS.
necrotic = yes, teleport myself into the enemies!
light of dwayna = wtf? I better not be in a group if this is useful - and if you're bringing this for a certain room then you should ask around and find out where the sweet spots are for casting in that room
Reckless haste can easily be subbed out for descrate. But I love the aspect that says "has a 57% chance to miss with attacks" and the fact that its an AOE hex. It speeds up the effectiveness of SS and makes enemies miss more often easing the job of monks.
Mark of Pain is to be used after SS and RH then you don't lose aggro
Desecrate on a aspect that 85% of the time has an enchantment or on the Oni's that also have enchants on , Target foe and all nearby foes take 64 shadow damage and 21 shadow damage for each enchantment on them. with 16 in curses it's a nice amount of dmg for 10 energy
Necrotic Transversal= teleport out of tight spots and poision at the same time, very usefull specialy in the scorpion aspect room
Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used.
Before you comment on skills do a bit off reading or even better try them so you know how they work.
Michel Longshorts
Quote:
Originally Posted by Resp
- Spitefull Spirit
- Spinal Shivers - IMPORTANT
- Inspired enchantments (ench remover from kanaxi) - INMPORTANT
- Revealed enchantments (the same as above)
- Desecrate enchantments (just make some dmg sometimes)
- Blood Ritual ( help to BiP necro sometimes, HE does the Job there, not SS )
- Res
Ive noticed that a lot of builds here are lacking Self Healing. On that matter I would highly recommend bringing Insidious Parasite. Great in the degen room against Kannaxi.
Quote:
Originally Posted by Stockholm
Light of Dwayna
Resurrect all dead party members in the area. very usefull for the amount of energy used. Before you comment on skills do a bit off reading or even better try them so you know how they work. If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez. Lively was Nannomi (or something like that) Item Spell 15 Energy to cast Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy). If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful. Oh and if you want another benifit. Its AoE Stockholm
Quote:
Originally Posted by Michel Longshorts
If the ONLY reason you took Monk as your sub is to have an AoE rez, you should really play a ritualist sub which has a much more effective AoE rez.
Lively was Nannomi (or something like that) Item Spell 15 Energy to cast Ok, it takes the same time to cast as a rez spell, but the advantage is you can prepare it in advance. You can rez people in the Spellbreaking room with this(run out of aspect, cast, run in and drop over dead guy). If you have prepared this in advance you also have another advantage. If you die while holding it you are AUTOMATICLY rezed which is REALLY useful. Oh and if you want another benifit. Its AoE a monk class to use it, thats the reason. As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses. The reason I am monk sub, is because the game recuires you to have a sub class and I have all monk skills unlocked. Michel Longshorts
Quote:
As for Lively was Naomi I would have to put Att points in Restoration to use and take away from Curses.
|
And just to analyse both spells (with no attribute points):
Lively Was Naomei (Restoration Magic)
Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..63% Health and zero Energy.
Energy:15 Cast:6 Recharge:20
Light of Dwayna (Monk other)
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Energy:25 Cast:4 Recharge:20
Advantages: Light of Dwayna resurects to 25% and faster cast. Advantages for Lively mentioned in my last post (the spellbreaker room point is lovely. Auto-Rez is also awesome).
Disadvantages: Light of Dwayna costs 25 Energy. Lively resurects to 15% Health.
Based off that, its really for you to decide.
kimo the healer
Monk secondary is still better.
You then have the option to switch to bip with self healing and maybe heal party or extinguish.
You then have the option to switch to bip with self healing and maybe heal party or extinguish.
Jetdoc
Quote:
Originally Posted by kimo the healer
You then have the option to switch to bip with self healing and maybe heal party or extinguish.
Blood is Power and Spiteful Spirit are both elites, so this isn't happening.
Honestly, I have tweaked my SS build many times, and have found that Arcane Echo is generally much more effective than using other combos (i.e. Mark of Pain, etal) if your enemies live longer than 10-15 seconds on average (which is true in the Deep).
I can generally apply four Spiteful Spirits in that time frame (Arcane Echo, SS, Echoed SS, SS), which is an incredible amount of damage to a properly aggroed/body blocked group of Oni, Nightmares or Carp.
Honestly, I have tweaked my SS build many times, and have found that Arcane Echo is generally much more effective than using other combos (i.e. Mark of Pain, etal) if your enemies live longer than 10-15 seconds on average (which is true in the Deep).
I can generally apply four Spiteful Spirits in that time frame (Arcane Echo, SS, Echoed SS, SS), which is an incredible amount of damage to a properly aggroed/body blocked group of Oni, Nightmares or Carp.
kimo the healer
Quote:
Originally Posted by Jetdoc
Blood is Power and Spiteful Spirit are both elites, so this isn't happening.
Why don't you read what i wrote before commenting.
squan
n/me is the best combo for SS necro's. Echo is soo important. why go as N/MO, for rebirth? you got 3 or 4 monks, so its a waste.
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that
Rent
Quote:
Originally Posted by squan
n/me is the best combo for SS necro's. Echo is soo important. why go as N/MO, for rebirth? you got 3 or 4 monks, so its a waste.
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that A necro needs literally zero energy management in The Deep. So many things dying, your energy will rarely deplete.
btw guys i noticed that i did not see any energy management. mesmers have some nice skills for that A necro needs literally zero energy management in The Deep. So many things dying, your energy will rarely deplete.