1.Zealous Plagueborn Daggers of Shelter
Piercing Dmg 7-17 (Requires 8 Dagger Mastery)
Damage +15%(while in Stance)
Energy gain on hit: 1
Energy regeneration: -1
Amor +7(vs. physical attacks)
Both hands
2.Fiery Amber Longbow
Fire Dmg 15-28 (Requires 9 Marksmanship)
Damage +15%
Armor -10(While Attacking)
Two-handed
3.Holy Branch of Defense
Energy +10
Fire Dmg: 11-22 (Requires 8 Divine Favor)
Halves casting time of spells(Chance: 10%)
Armor +5
Two-handed
4.Embossed Aegis
Armor: 16 (Requires 10 Tactics)
Armor +10(vs. Ogres)
5.Celestial Shield
Armor: 16 (Requires 9 Strenght)
Armor +10(vs. Lighting attacks)
6.Marble Hammer of Fortitude
Blunt Dmg 19-35 (Requires 10 Hammer Mastery)
Damage +15%
Armor -10(while attacking)
Health +30
Two-handed
7.Vampiric Marble Hammer of Enchanting
Blunt Dmg 19-35 (Requires 11 Hammer Mastery)
Damage + 15%(while enchanted)
Life stealing: 5
Health regeneration: -1
Enchantments last 20% longer
Two-handed
8.Amber Wand
Light Dmg: 11-22 (Requires 10 Smiting Prayers)
Halves skill recharge of spells(Chance: 10%)
9.Amber Wand
Earth Dmg: 11-22 (Requires 8 Earth Magic)
Halves casting time of spells(Chance: 10%)
Energy +5(while hexed)
10.Amber Wand
Chaos Dmg: 11-22 (Requires 11 Domination Magic)
Energy +5(while enchanted)
11.Poisonous Vertebreaker
Slashing Dmg: 15-22 (Requires 10 swordsmanship)
Damage +13%(vs. hexed foes)
Lengthens Poison duration on foes by 33%
All gold except the vertebreaker
PC on some items B
extremespeedy
King Abadon
some !=11
1.salvage
2.20k
3.merch
4.merch
5.20-30k
6.20k
7.~10k or salvage
8.merch
9.5k
10.merch
11.merch
1.salvage
2.20k
3.merch
4.merch
5.20-30k
6.20k
7.~10k or salvage
8.merch
9.5k
10.merch
11.merch